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Shadow of the Erdtree shouldn't be cross-gen

Represent.

Represent(ative) of bad opinions
The crazy amount of enemy/bosses and location variety they put out in their games, most high budget AAA games can't match them. They are able to that because what they focus on those instead of wasting resources on graphical fidelity.

Graphics whores are not their target audience....accept that and move on.
I have moved on.

I kept wanting to like their games. Just couldn’t.

I bought Bloodborne due to hype. Abysmal

Then I bought Demon Soul remake due to hype (and graphics). Hated it. Made a thread about my experience with it.

I was done with them at that point… then…

Then I caved and bought Elden Ring due to the INSANE hype and said I’ll give them one more chance…. I hated it immensely.

Then someone here had the nerve to suggest I give them ONE MORE chance with Armored Core and I finally said no. Although I’m pretty sure that’s the game I’d actually like. Maybe when it’s on sale

They simply make games the exact opposite way I like them to be made. They are the antithesis of my taste. It’s like they have a list of things I hate in games and purposely do all of those things in their games.

I wish I liked them. Because I friggin love their enemy design and art.
 

Danjin44

The nicest person on this forum
I have moved on.

I kept wanting to like their games. Just couldn’t.

I bought Bloodborne due to hype. Abysmal

Then I bought Demon Soul remake due to hype (and graphics). Hated it. Made a thread about my experience with it.

I was done with them at that point… then…

Then I caved and bought Elden Ring due to the INSANE hype and said I’ll give them one more chance…. I hated it immensely.

Then someone here had the nerve to suggest I give them ONE MORE chance with Armored Core and I finally said no. Although I’m pretty sure that’s the game I’d actually like. Maybe when it’s on sale

They simply make games the exact opposite way I like them to be made. They are the antithesis of my taste. It’s like they have a list of things I hate in games and purposely do all of those things in their games.

I wish I liked them. Because I friggin love their enemy design and art.
Their games simply not made for you.......thats life. 🤷‍♂️
 
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CamHostage

Member
I don't see anything wrong with moving on to next gen and take advantage of new tech. Stop wasting resources on optimizing for last gen. Most companies move on.

If the resources spent "optimizing" for last gen are extravagant and exclusive, then yes, stop spending those resources...

However, there's always going to be the PC spec range to deal with. (Elden Ring on PC requires INTEL CORE I5-8400 or AMD RYZEN 3 3300X / 12 GB RAM / NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB / DX12, so unless that audience is going to be left behind as well, those resources are going to be spent regardless.)

And I'm not a developer, but the idea that "optimizing for last gen" is this tremendous burden delaying games and holding them back is likely not as big a factor as you make it out to be. You rarely find developers griping about this part of the job dragging the production down (and it could well be somebody else's job in the organization rather than senior staff trying to fit a PS5 game onto PS4,) and when they do mention low-specs being a hassle (which has been more about Series S than past-gen, primarily because they're locked into parity on Series S for a platform which has some troubles being a scaling target due to a few unfortunate cutbacks that MS made to keep it affordable,) the problem is usually how the project wasn't specced right in the first place and not treated as two different target platforms with proper highs and lows taken into consideration.

Most companies move on because there's not enough money in keeping the old gen fed. Even those who move on to PS5/Series still sometimes kick back down to Switch because there's money in that market. These days, it's rarely about power; if a developer doesn't want to deal with past-gen but there's still money in it (or the publisher demands it,) they can always find a port studio to figure it out for them.
 
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XXL

Member
They would rather spend the time and effort on art direction, gameplay, and variety instead of a shallow experience propped up by graphical fidelity.
This. They have the best art direction in the entire industry, by a wide margin.

That is (by far) their greatest strength and they lean into it heavily, as they should.

Bloodborne (and Elden Ring) is literally a masterclass of art in general, not just gaming.
 

Saber

Gold Member
I never said they are lazy.

I never said you said that dude. I just asked to you explain why people here call it lazy. If what I said offend you in any way, I will totally take/edit that back no worries. But don't ask me to back off the ones who call them lazy.
 
And I'm not a developer, but the idea that "optimizing for last gen" is this tremendous burden delaying games and holding them back is likely not as big a factor as you make it out to be. You rarely find developers griping about this part of the job dragging the production down (and it could well be somebody else's job in the organization rather than senior staff trying to fit a PS5 game onto PS4,) and when they do mention low-specs being a hassle (which has been more about Series S than past-gen, primarily because they're locked into parity on Series S for a platform which has some troubles being a scaling target due to a few unfortunate cutbacks that MS made to keep it affordable,) the problem is usually how the project wasn't specced right in the first place and not treated as two different target platforms with proper highs and lows taken into consideration.

Not having to deal with the platter drive is a huge improvement.
 

killatopak

Member
Same as Atlus, FROM's art direction more than makes up for not having high tech graphics.

Just looks at this.
SJFIjQJ.gif

Its fucking gorgeous! Why the fuck should I care if its not "high tech" or not?
In a thread from last year, somebody asked what game I thought was the best looking. I said it was Elden Ring. What a beautiful game.
 

simpatico

Member
Elden Ring on PS4 looks loads better than Immortals on PS5. Why cut off such a big customer base? The upgrade isn’t worth it. Better puddles and ambient occlusion? Will they really bring us closer to the mysterious world of Elden Ring?
 
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Danjin44

The nicest person on this forum
In a thread from last year, somebody asked what game I thought was the best looking. I said it was Elden Ring. What a beautiful game.
There are devs who focus on art direction more than high tech graphics like FROM and Vanillaware and I absolutely adore devs like that and their games usually looks more beautiful than majority of AAA games with high tech graphics.
 

Faust

Perpetually Tired
Staff Member
A studio with their resources and talent/budget should absolutely be pushing for both, like other high end studios in the industry. It would be better for the medium
It would be a waste of time, money, and effort for a few days, maybe weeks of "positive press" by the handful of gamers such as yourself who think "best in class graphical fidelity" is what makes games good, before you inevitably find a new shiny thing to gawk at.

Regardless, why do you care if they do or don't? You have stated, numerous times, that you do not like their games. Improving graphical fidelity will not suddenly change their design ethos for you to enjoy them.

This. They have the best art direction in the entire industry, by a wide margin.

That is (by far) their greatest strength and they lean into it heavily, as they should.

Bloodborne (and Elden Ring) is literally a masterclass of art in general, not just gaming.
Art direction and atmosphere are what From have been doing well at since the PS1 days. Even the earliest armored core and king's field titles have a unique look that helped emphasize their atmosphere and oppressing designs.
 
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Omnipunctual Godot

Gold Member
Elden Rings expansion shouldn't be cross-gen. From Software should embrace the new gen with a banging DLC, taking full advantage of the new consoles. They had a golden opportunity to follow in the footsteps of their fellow peers.

Phantom Liberty on Cyberpunk wasn't cross-gen.

Burning Shores on Horizon: Forbidden West wasn't cross-gen.

Intermission on FF7 remake wasn't cross-gen.

Nobody would've battened an eye here if Shadow of the Erdtree was new gen only. From Software fucked up here. How hard can it be to drop last gen? We're 4 years in. Get with the times ffs.
The last time I checked, the only way to get anything remotely resembling steady 60FPS on PS5 is by playing the PS4 version.

So, no. They certainly shouldn't eliminate cross-gen if PS5 performance still sucks.
 

Faust

Perpetually Tired
Staff Member
There are devs who focus on art direction more than high tech graphics like FROM and Vanillaware and I absolutely adore devs like that and their games usually looks more beautiful than majority of AAA games with high tech graphics.

Nintendo does this as well. ToTK, Odyssey, Yoshi, etc - unique artstyles that remain memorable years later. There is a reason why AAA development has stagnated and become so beyond bloated. Chasing after this "unicorn" of graphical fidelity hurts more devs than helps. That focus could be spent on adding depth to combat, expanding systems, and making the game more dense and interesting to play. Sadly, that is rarely the case.

There is a reason why Yakuza tends to be more fun than most "open world" games these days. They prefer to focus on the things that matter in a game.
 

Astral Dog

Member
On one hand, i can see the appeal of exclusive 'current gen' DLC with fancier graphics,on the other, Elden Ring was already developed to fit cross gen,so no big deal in keeping it that way. Focus on delivering a decent tech jump on the next game, its DLC what was promised,not a brand new experience
 

Danjin44

The nicest person on this forum
Nintendo does this as well. ToTK, Odyssey, Yoshi, etc - unique artstyles that remain memorable years later. There is a reason why AAA development has stagnated and become so beyond bloated. Chasing after this "unicorn" of graphical fidelity hurts more devs than helps. That focus could be spent on adding depth to combat, expanding systems, and making the game more dense and interesting to play. Sadly, that is rarely the case.

There is a reason why Yakuza tends to be more fun than most "open world" games these days. They prefer to focus on the things that matter in a game.
My thought EXACTLY!
funny-thank-you-jimmy-fallon-fxbourgj6qcfvwl3.gif
 

Ozzie666

Member
There is still a huge market for PS4, especially in Japan and other countries. It's really easy to say it shouldn't be on PS4, when it's NOT your money and profits.
Nothing more than arm chair quarterbacks. If you want these companies to go out of business? sure wht not.
The industry is a struggle, why would you not take advantage of a massive install base at minimum porting costs?

Hard to drop those sales and profits, that keep people employed. It's good businesss. I feel like gamers as a whole now feel too entitled to support their purchase of a new box.

As a gamer, I want the PS5 version to take full advantage, it's nice to want things.
 

Klayzer

Member
There are devs who focus on art direction more than high tech graphics like FROM and Vanillaware and I absolutely adore devs like that and their games usually looks more beautiful than majority of AAA games with high tech graphics.
Art direction over high tech, every single time, is the only true answer.
 

hyperbertha

Member
What about Horizon Burning Shores? Looked incredible and way better than last gen version. Guerilla and Sony didn't have second thoughts about dropping their PS4 audience. A studio of From Softwares caliber could and should do the same.
Burning shores didn't look that much better than base ps5 game.
 
A lot of people bought Cyberpunk and FF7 remake on last gen consoles but nobody cried when the expansions were new gen only. Sometimes you just have to let go.
& sometimes you don't? not seeing add-on dlc for a beloved cross-gen game having to be anything other than what the developer opts for...
 

hyperbertha

Member
I have moved on.

I kept wanting to like their games. Just couldn’t.

I bought Bloodborne due to hype. Abysmal

Then I bought Demon Soul remake due to hype (and graphics). Hated it. Made a thread about my experience with it.

I was done with them at that point… then…

Then I caved and bought Elden Ring due to the INSANE hype and said I’ll give them one more chance…. I hated it immensely.

Then someone here had the nerve to suggest I give them ONE MORE chance with Armored Core and I finally said no. Although I’m pretty sure that’s the game I’d actually like. Maybe when it’s on sale

They simply make games the exact opposite way I like them to be made. They are the antithesis of my taste. It’s like they have a list of things I hate in games and purposely do all of those things in their games.

I wish I liked them. Because I friggin love their enemy design and art.
So you don't like their games. Why are you in the thread saying where they should release their games?
 
I have moved on.

I kept wanting to like their games. Just couldn’t.

I bought Bloodborne due to hype. Abysmal

Then I bought Demon Soul remake due to hype (and graphics). Hated it. Made a thread about my experience with it.

I was done with them at that point… then…

Then I caved and bought Elden Ring due to the INSANE hype and said I’ll give them one more chance…. I hated it immensely.

Then someone here had the nerve to suggest I give them ONE MORE chance with Armored Core and I finally said no. Although I’m pretty sure that’s the game I’d actually like. Maybe when it’s on sale

They simply make games the exact opposite way I like them to be made. They are the antithesis of my taste. It’s like they have a list of things I hate in games and purposely do all of those things in their games.

I wish I liked them. Because I friggin love their enemy design and art.
There's something wrong with you.
 

Redneckerz

Those long posts don't cover that red neck boy
Everyone except From fans realize this, FROM is a lazy company when it come to pushing tech, they simply have no ambition to do so. This game may as well still be on PS3.
I have been long enough here to recognize the bolded as something that would have landed you a ban because that's hyperbolic as fuck.

Your opinion should also have stayed in the PS3 era, geezus.
A studio with their resources and talent/budget should absolutely be pushing for both, like other high end studios in the industry. It would be better for the medium
According to you. The reason From's titles work is not because they push tech - they push art to amazing standards. Elden Ring is easily identifiable because it has a look all of its own.
I have moved on.

I kept wanting to like their games. Just couldn’t.

I bought Bloodborne due to hype. Abysmal

Then I bought Demon Soul remake due to hype (and graphics). Hated it. Made a thread about my experience with it.

I was done with them at that point… then…

Then I caved and bought Elden Ring due to the INSANE hype and said I’ll give them one more chance…. I hated it immensely.

Then someone here had the nerve to suggest I give them ONE MORE chance with Armored Core and I finally said no. Although I’m pretty sure that’s the game I’d actually like. Maybe when it’s on sale

They simply make games the exact opposite way I like them to be made. They are the antithesis of my taste. It’s like they have a list of things I hate in games and purposely do all of those things in their games.

I wish I liked them. Because I friggin love their enemy design and art.
Well, i guess that explains all your prior commentary then, including the silly notion that it could be on PS3 still.

I never understand why people assblast a game down for its obvious qualities simply because the user themselves doesn't like the game.
Instead of taking it out on the game, accept its not your cup of tea and move on? Why whine about it on NeoGAF in order to ruffle some feathers unless that's the intent?
 

SCB3

Member
Honestly I don’t think cross gen should be a thing after the first year of a new console, it just holds things back and stops innovation all around

I mean yea I get it, it sucks if you can’t afford it or whatever, but those games will be there waiting for when you do and will be cheaper!
 

sankt-Antonio

:^)--?-<
Reading this thread I get the impression a lot of you still watch porn on VHS. Its okay to move on and enjoy it in HD, even more so when the whole industry moved in that direction.

Burning shores didn't look that much better than base ps5 game.

Yeah it did, the whole sandbox got a massive upgrade (flying into clouds etc).

Nintendo does this as well. ToTK, Odyssey, Yoshi, etc - unique artstyles that remain memorable years later. There is a reason why AAA development has stagnated and become so beyond bloated. Chasing after this "unicorn" of graphical fidelity hurts more devs than helps. That focus could be spent on adding depth to combat, expanding systems, and making the game more dense and interesting to play. Sadly, that is rarely the case.

There is a reason why Yakuza tends to be more fun than most "open world" games these days. They prefer to focus on the things that matter in a game.

Art can be made with great tech.

There are multiple departments working on different things even within FromSoftware. The guys responsible for "adding depth to combat, expanding systems, and making the game more dense and interesting to play" are removed from engine work, optimizing and pushing gfx.

From just choose to not invest in better gfx because it would reduce their return of invest. Which was the right call in the DeSo era, but after ER money there is no excuse imo.
 
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Agent_4Seven

Tears of Nintendo
Elden Rings expansion shouldn't be cross-gen.....
At this point, we can only hope that they'll be using a next-gen engine for their next game, bc even though the current one is absolute shite tech-wise, the art and art-design still shines through it and RT on PC makes it look even better.

Here's the thing though, if they'll be going open world from now on, you simply won't see true next gen stuff like Demon's Souls Remake or Lords of the Fallen, bc open world design and complexity simply won't allow it at 4K with DRS and with reasonable visual quality.

The fact that Lords of the Fallen and Demon's Souls remake look so damn good is bc they're much more compact games when it comes to design and the world, Demon's Souls even more so cuz it doesn't have interconnected world and is level based, which is why it's still the best looking Souls game on the market and will continue to be for a long time still.

In one way or another, what they'll be doing next for PC and consoles will be compromised visually, just like Dragon's Dogma 2 which was developed for next gen and PC only. Not even PS5 Pro or whatever will fix this. But if they'll decide to make another Armored Core or Sekiro sequel, these games will look a shit ton better than any of their open world stuff.

But.... there's one thing they can sort of try and do.... and many of you may not like or hate it - target 1080p 30 FPS to provide next-gen visuals, cuz it is the only way to do that on current gen consoles if they'll go full force on next gen open world design, features and tools.... and it's not gonna happen, not until PS6 and the new Xbox.

Sure, there's Forbidden West, which looks mind-blowing, but From simply doesn't have such amount of money to make their game looks so good tech-wise and make it run so smooth - they couldn't even do that with Elden Ring on consoles and PC and Elden Ring is far from being a next gen console tech showcase / powerhouse.

Even Lords of the Fallen using Nanite for rock formations only, using pos software Lumen and not using UE5's full feature set.
 
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Represent.

Represent(ative) of bad opinions
I have been long enough here to recognize the bolded as something that would have landed you a ban because that's hyperbolic as fuck.

Your opinion should also have stayed in the PS3 era, geezus.

According to you. The reason From's titles work is not because they push tech - they push art to amazing standards. Elden Ring is easily identifiable because it has a look all of its own.

Well, i guess that explains all your prior commentary then, including the silly notion that it could be on PS3 still.

I never understand why people assblast a game down for its obvious qualities simply because the user themselves doesn't like the game.
Instead of taking it out on the game, accept its not your cup of tea and move on? Why whine about it on NeoGAF in order to ruffle some feathers unless that's the intent?
I did move on. Thats literally the first thing I said in that post.

People are free to discuss what they do and don’t like about games here.. this isn’t some place where we all come to agree about everything on. Thats boring.
 
Current gen will get 60 fps if its cross gen.

Otherwise Miyazaki will make it 22 fps with bad frame pacing and drops.

Its fine.
 
Thats not laziness, they just rather put their resources on things that matters most in video games not to make some random graphic whores on internet happy.
I don’t know, dlss should have been a basic ass feature to enhance the gameplay experience. Really no excuse, especially when they added ray tracing features. Some dude modding it in just makes them look incompetent.
 
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CamHostage

Member
Honestly I don’t think cross gen should be a thing after the first year of a new console, it just holds things back and stops innovation all around

I mean yea I get it, it sucks if you can’t afford it or whatever, but those games will be there waiting for when you do and will be cheaper!

I know people still assume that this is the way that software development works, that code is made completely for the machine and you get the very most by targeting the device you're working towards, but point to the PS5/Xbox Series exclusive games out 3 year later which prove your point that cutting out past gens frees the developer to do "true" next-gen work.

Heck, point to the PS4/Xbox One games which prove the argument. Ryse and Killzone Shadow Fall, sure, they look very nice and made outstanding use of the breakthrough PBR graphical technique (which was at heart more about saving resources by defining surfaces and defining lighting scales than it was some kind of magic trick for super graphics, but the resulting efficiency and layers of complexity made for super graphics all the same,) but the gameplay systems were not leaps in the same way as the graphical surface. (Ryse started as a 360 game.)

You can, of course, get a lot out of a machine with code made for its specifications. We've gotten some great work on next-gen upgrades on cross-gen games, and a few of the next-gen games like Ratchet Rift Apart or Spider-Man 2 do tricks difficult if not impossible on older machines. You have more room to try stuff, you have more new technologies to explore, and you have more horsepower to power it all up. And if you come up with a gameplay idea which utilizes incredibly computational demand in physics or other simulation, you have greater latitude to explore that idea with beefy hardware. However, hardware this gen hasn't broken the mold as far as introducing gen-specific features to take advantage of like maybe you're used to, and the features it does have to distance it from the past have proven difficult to harness. (I haven't seen a good breakdown of exactly why Nanite or Mesh/Primitive Shaders have yet to show off the power of "infinite polyons", but polygon count hasn't really been a huge frustration point for developers if the scene is balanced right and also you need the RAM to store all those massive CG-scale polygon models so some of it makes sense.) Raytracing and other lighting advancements are similarly possible but are taking longer than expected (even though we have seen demos and cross-gen improvements using some of this tech) to be the viable next-gen leap we might be expecting. (And even if it is a leap in terms of what it does, the end result is not always easily discernable, especially if the new technique is so demanding that it kills the framerate on even next-gen hardware.)

And in terms of game ideas, the market isn't driven on these types of performance-based ideas the same way it was, and the ideas which do come along rarely need stronger hardware, they instead usually need smarter software. A soccer game can improve its hair with more powerful hardware, but it's still a soccer game. A GTA packed with streets full of realistic levels of cars and people traffic sounds amazing until you actually have to play it, and then you realize why the managed population density in the games as is makes sense. They usually could already add more traffic if the developers wanted to (GTA PC has some sliders and hacks for that,) their software routines for handling the flow of NPCs in a scene is more efficient than say State of Emergency where that was a big deal of how many people could be in a scene at a time, but the fun amount is usually hit before the power is fully tapped.

What "next-gen" means to a game developer today is different than it was back in the frontier days of software in the PS1/PS2 days. Back then, new hardware meant being able to do things not at all possible without specific hardware capabilities; these days, it's more about doing that you know how to do better. Not a lot of innovation is being held back by limited processors.
 
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Elden Rings expansion shouldn't be cross-gen. From Software should embrace the new gen with a banging DLC, taking full advantage of the new consoles. They had a golden opportunity to follow in the footsteps of their fellow peers.

Phantom Liberty on Cyberpunk wasn't cross-gen.

Burning Shores on Horizon: Forbidden West wasn't cross-gen.

Intermission on FF7 remake wasn't cross-gen.

Nobody would've battened an eye here if Shadow of the Erdtree was new gen only. From Software fucked up here. How hard can it be to drop last gen? We're 4 years in. Get with the times ffs.

Of all the companies you named, FromSoftware isn't even close when it comes to technical delivery...
 
I feel like From should have just made this game cel-shaded. People who care about graphics are more forgiving and accepting towards the style and no one really ever complains or criticizes cel shaded games as much as other games, unless they are truly horrible or barren to look at.

Like a ton of cel shaded/anime games can just come and go over the years, some of them really good quality games, and no one here bats an eye. It’s almost like a life hack for devs.

I never understand why people assblast a game down for its obvious qualities simply because the user themselves doesn't like the game.
People do this in off-topic a ton too. Literally there was recently a marvel-related thread where a ton of people simply entered the thread to tell everyone how much they don’t care about Marvel anymore…it is much like when someone walks in front of a selfie camera, within the frame of the video, and then asks the person who’s filming a selfie video to stop filming them.

However, negativity and disdain are still considered engagement, so some of the OPs here will take advantage and keep posting rage-bait threads while those angry repliers are not catching on to what’s happening right in front of them.
 

Ozriel

M$FT
If you guys are fine playing games designed around 2012 tech in 2024, more power to you. Its garbage imo. Make this current gen only and do something that couldnt be done on PS4

How many current gen only titles today aren’t doing anything aside from fast loading times that couldn’t be done on PS4?
 

Giallo Corsa

Gold Member
GFX whores need to be corralled into own sub forum.

I don't get it man, aren't people allowed to discuss game related things in here ? Graphics - whether you like it or not - have ALWAYS been a big part when it comes to games.

Now, take into account the fact that nowadays FROM isn't the small company that used to be in the PS1/PS2 days and that now, their bank account/vault looks probably like Scrooge McDuck's due to all the success they had since the original Demon's souls and that sweet Bamco and Sony money.

They're still using an engine from 2 gens ago (phyre?), is it too much to ask for some actual technological advancement on their part ? I really don't get it...
I'm a FROM fan but I'm no fanboy, I love their games but if you asked me what I'd like the most from them is some actual good graphics/engine 'cause art-direction can only get you so far after a while years.
Constant asset reuse has become almost comical now, shit, Elden ring specifically can be considered Asset reuse : the game ®, from the texture work, to the samey environments, to the copy -pasta dungeons and the sound effects lifted straight up from DS and Sekiro, is that enough for people like you ? Don't you want more ? Would a properly, modern-built FROM game actually make you feel worse ? Would better graphics in their games be a detriment to the whole package ? why ?

And this is why I think that FROM has one of the most obnoxious fan bases out there, it's a constant circle-jerk where no actual discussion is "allowed" since if anyone dares to mention the obvious shortcomings you're gonna get dog piled in 0 time 'cause apparently, they can do no wrong.

Again, I love their games but to call them technically proficient would be an actual lie and not an opinion, the dudes/artists at FROM are very good when it comes to aesthetics/art direction and gameplay (obviously) but when it.comes.tonthe technical part/proficiency...yeah.

It doesn't matter who you are, you should always strive to do better - and FROM, due to their new bank account should definitely try to do so, thing is that they won't and there lies the problem.

Cheers
 

Dazraell

Member
Well, I think it's worth to consider the reasons why other devs made a choice to make expansions available on current-gens only as each case was different

Phantom Liberty was developed on new consoles only because main game was barely running on past gen. To me this was more of admitting that they made a bad call with banking on releasing CP2077 on past gens and they should focus on next-gen hardware only. Releasing it on past gen would also mean scaling it down to accomodate the compromises of the older hardware. And probably from their perspective they could spend that time on something more productive, like 2.0 revision. And I think it paid off here as Phantom Liberty was a definitive step up

I haven't yet played Burning Shores, so I don't have any opinion about it, but I believe the devs were saying something about releasing it only on PS5 because of technological barrier that wasn't achievable on PS4

And with Final Fantasy VII Remake Intergrade the whole point was creating a next-gen update and a version for PC. I think they created the additional content as a way to encourage players to buy an upgrade or buy it on PC. And they probably considered it as a long-term investment, as a smaller project like Yuffie's DLC could be a perfect way for them to familiarise with PS5 which could help a lot as after finishing it, they would immediately start working on Rebirth

Releasing Shadow of the Erdtree on past gens only means that in their case, everything they wanted to do was probably possible to achieve on older and newer hardware and I don' t think it's inherently wrong approach
 

Danjin44

The nicest person on this forum
I feel like From should have just made this game cel-shaded. People who care about graphics are more forgiving and accepting towards the style and no one really ever complains or criticizes cel shaded games as much as other games, unless they are truly horrible or barren to look at.

Like a ton of cel shaded/anime games can just come and go over the years, some of them really good quality games, and no one here bats an eye. It’s almost like a life hack for devs.
I love cell-shading visuals style but it doesn’t fit the atmosphere Elden Ring and most FROM games is going for.

Elden Ring is already gorgeous looking game, but graphics whore just enjoy act of whining about graphics.
 

WitchHunter

Banned
They are releasing one of the biggest Expansion to date but they are "lazy" because they dont carter to graphic whores whiners on internet?

You are not even trying to hide it, are you?
WF1ZFae.png
Graphic whores? Let them whine. That game is still in the TOP 3 in terms of looks, without ray trance and other shenanigans. The art style is magnificent, truly unique. If I haven't spent at least 5-10 hours in the photo mode, then I'll grow donkey ears.
 
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Danjin44

The nicest person on this forum
Graphic whores? Maybe, but that game is still in the TOP 3 in terms of looks. The art style is magnificent, truly unique.
Thanks to it’s excellent art direction, many AAA games have I expensive high tech graphics but most of them doesn’t even come close visual design of this game.
 

CamHostage

Member
You guys should not complain about cross gen. It's a false bogey man.
I still don't get these cross gen comments when a game like Horizon Forbidden West looks like it does on a PS5. Better than 99% of all games released on it.

Boogey man is the right term for it, because yeah, it's frustrating and confusing for those who have been through previous PS generation leaps (or even before PS) to not find clear delineation every time between PS5 exclusives and cross-gen, but the way software and hardware is made these days is just different. You want to blame somebody for these new consoles (and highly-expensive PCs) not blowing you away, and the long tail of cross-gen suits the bill, but it's only a small part of the actual case study, and dedicated next-gen games are bearing out more of that evidence.

What about Horizon Burning Shores? Looked incredible and way better than last gen version. Guerilla and Sony didn't have second thoughts about dropping their PS4 audience.

I've already talked about Sony having the numbers well enough to know that the PS5 audience would sell well enough on Horizon to focus the DLC on just next-gen hardware. (It's said to be a 70/30% split in favor of PS5 sales.)

But also, consider that Horizon is not just a game, but a test bed for the growing Decima engine (which other PS studios have occasionally been picking up for their projects, and supposedly will see even more use now that some of the Sony staff has moved around.) Guerrilla's cloud tech, their landscape partitioning system, their immense-scale animated characters, their asset management system, the things that Burning Shores introduced as tech improvements were things they've been working out in Decima and, like Frozen Wilds (and also the PC improvements of Zero Dawn,) they found a project to exercise them in. Some of the weather systems that Guerilla did as a feature addition of the engine led to key story aspects of how Forbidden West worked across biomes and after events. It would make sense for Burning Shores DLC to use some of those projects being kicked around the shop, and if one of the projects is simply PS5/next-gen optimization of the engine, it makes sense both short-term and long-term that this be explored even if it meant losing possibly 30% of DLC sales.
 
I love cell-shading visuals style but it doesn’t fit the atmosphere Elden Ring and most FROM games is going for.

Elden Ring is already gorgeous looking game, but graphics whore just enjoy act of whining about graphics.
I bet From could actually use Cel shading to their own style’s advantage somehow, but honestly I mainly said what I said because of the second half of what you’ve quoted from me.

The funny thing is that Cel shaded games have their own graphical ladder that they’re climbing like everyone else, but no one cares to find this out, especially not people who care about graphics, because they treat almost all of them all the same way.
 

Danjin44

The nicest person on this forum
How anyone can look at these and say its “ugly” or “lazy” its beyond me.
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it’s like I’m looking at concept art but they are actually in-game footage that I took screenshots from the trailer.
 
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