• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

"Shadowrun will be the greatest awesome I'M COVERED IN...500 - Internal Server Error"

bud said:
how hard is to make a game look good, not from a technical pov but from an artistic pov? this game looks just...:lol seriously, it can't believe that everyone in the dev team is happy with the way this game looks.

this game looks like counter-strike with elves. even the graphics are in the same league as the graphics in counter-strike.

counter-strike
counter-strike with elves
 
bud said:
how hard is to make a game look good, not from a technical pov but from an artistic pov? this game looks just...:lol seriously, it can't believe that everyone in the dev team is happy with the way this game looks.

this game looks like counter-strike with elfs. even the graphics are in the same league as the graphics in counter-strike.

counter-strike


Shadowrun has more detail than Counter-Strike.


Counter-Strike
1144877219_de_dust0006.jpg


Shadowrun
Newshots5.jpg





Counter-Strike
hash-154ff1fd7aea668dce29117d00890de8.jpg


Shadowrun
933049_20070405_screen003.jpg
 
Brimstone said:
Shadowrun has more detail than Counter-Strike.


Counter-Strike
1144877219_de_dust0006.jpg


Shadowrun
Newshots5.jpg





Counter-Strike
hash-154ff1fd7aea668dce29117d00890de8.jpg


Shadowrun
933049_20070405_screen003.jpg
Still seeing counter strike + elves

Those counter strike shots were probably captured at a low res.
 
It's quite a bit more detailed than CS. If you can't see that, you're either blind or trolling.

Still ugly as sin, cause bad art doesn't get better in hi-def.
 
IGN put up a preview comparing the PC to Xbox version.

It might not be the prettiest game we've ever seen, with rather bland, boxy levels...

On the 360, Shadowrun is quite a snazzy looking game, provided you can look past the uninspired shoeboxes that pass for levels. We're basing that last harsh comment on the handful of levels we saw - hopefully Microsoft is saving the stellar levels for review.

What a different story the PC told. The 360's hardware is comparable to a PC built 18 months ago. A computer this old is also known as an Abacus. You can now buy video cards for the PC that are four billion times the speed of the 360, and which beam the graphics directly to your brain via the optic nerve. PC CPUs have more cache than the entire 360's memory, while the actual memory system of the PC can hold the entire Internet. Twice. So why did Shadowrun look so terrible, and run so poorly, on Microsoft's machines?

Vista could be part of the problem. Oh, didn't you know that you MUST have Vista to play Shadowrun? Oops! There goes 98% of the gaming PC audience - the smart 98%, who realise that Vista is still at least three to six months away from being a decent gaming operating system with drivers that actually work.

The first thing we noticed was the frame rate, which was, frankly, all over the place. For a game that really doesn't push today's PCs too hard, a frame rate below 60fps is inexcusable. Even worse is the fact that, graphically, the game didn't look half as good as the 360 version. Textures seemed very low res, which could be a side effect of the higher resolution of the PC version. The lighting appeared as if somebody had lit up each level with bright spotlights, missing the atmospheric shadows of the 360 version....

As an aside, the specs for the best PC in the room was a Core 2 Duo CPU with an 8800GTX. And it still looked terrible. Gulp.

Sure… if you're a 360 player. Unfortunately, PC players will detest this system. They're used to their bullets going where they're aiming. In Shadowrun, compared to other PC shooters, the bullets spread out like a shotgun firing scattershot, due to the large cross-circle. Start moving and it's even worse - you'll be lucky to hit the side of a shopping mall if you so much as take a step.

But as the flagship cross-platform title from Microsoft, ushering in an era of PC versus 360 gaming, as well as the inaugural Games for Windows - Live title, we have grave concerns that Shadowrun for the PC is going to be a dismal failure.
 
:lol

MS are 2 for 2. Both Halo 2 and Shadowrun look and run like shit on Vista. Keep the console games on the 360, please.


Edit: To the guy comparing screens with CS:S, the game has been out 3 years. I don't think it's a stretch to expect a game being released in 2007 to look better, which it doesn't.
 
And it's here that Shadowrun's reticule comes into play. Unlike most crosshairs, this is a cross-circle. It's around the size of a five cent piece (obviously this varies depending on the size of your screen, but you get the idea) and your bullets will go somewhere within this space.

Yeah, no thanks. Works fine in games like STALKER or Deus Ex but not in a competitive shooter.
 
Doesn't sound like PC gamers are going to go for this at all. Besides running like shit and looking not much better than, circle reticle in this is pretty lame.
 
The sad part is it probably could've been the next CounterStrike if MS hadn't seemingly gone out of their way to make it the least appealing product imaginable.
 
I'm not convinced Halo 3 is going to bring in any users that weren't going to or don't already own a 360 - it's certainly not particularly interesting to the PS and Nintendo demographic.

It'll be a big boost for the 360s image though - the increased interest and media coverage alone will bring in new members.

Shadowrun is a flop. Neither 1up, IGN nor Gamespot dig it anymore, so it's as good as dead to the hardcore base it's targetting.


Speaking of Sony behind on MMOs for PS3 - SCE is publishing Gods and Heros, if they don't get that onto the PS3 they AM FAILED. The lead director on that game made Starcraft and Diablo 2 - nuff said.
 
Defcon said:
:lol

MS are 2 for 2. Both Halo 2 and Shadowrun look and run like shit on Vista. Keep the console games on the 360, please.

That's odd, whenever I've played either game they ran awesome (60fps.) Are you sure the computer you're playing them on doesn't suck ass?

As for graphics, judging by the Shadowrun Beta, at 720p the game doesn't look nearly as good as those screens brim posted above imply. If FASA wanted to make a real run with this game they'd sell it for $30 and put it up on XBLM for 2400pts (and make it a pack-in with the Elite.) With the release of Halo 3 beta coming out so close to the Shadowrun release it's only gonna make it harder for MS/FASA to push this game at a $60 retail price (if that's how much they're actually charging.)

Confidence Man said:
The sad part is it probably could've been the next CounterStrike if MS hadn't seemingly gone out of their way to make it the least appealing product imaginable.

What is your basis for saying that? Why is it so unappealing? The game isn't that bad -- in fact at times the beta is pure awesome. It's just hard to ask the consumer to purchase it at full price when, graphically, it's subpar and every other major game release (epsecially shooters and FPSs) has multiplayer built-in for (alledgedly) the same price. Hell, counter-strike was free for the first few years and that's what allowed it to build such a HUGE fanbase (that and the fact that it was awesome.)
 
Confidence Man said:
The sad part is it probably could've been the next CounterStrike if MS hadn't seemingly gone out of their way to make it the least appealing product imaginable.

What is even sadder is, when no one is playing this game, esp. after Halo 3 drops, we will probably never see the Shadowrun RPG many have been waiting for.
 
compared to other PC shooters, the bullets spread out like a shotgun firing scattershot

Holy shit ... what a travesty.


No wonder the 360 users can compete with the PC users. The bullets are completely random.

People hate DOD:S because the bullet spread is too wide ..now Shadowrun will have a bullet spread WIDER than that!??!
 
ToxicAdam said:
compared to other PC shooters, the bullets spread out like a shotgun firing scattershot

Holy shit ... what a travesty.


No wonder the 360 users can compete with the PC users. The bullets are completely random.

People hate DOD:S because the bullet spread is too wide ..now Shadowrun will have a bullet spread WIDER than that!??!
:lol :lol :lol
 
ToxicAdam said:
compared to other PC shooters, the bullets spread out like a shotgun firing scattershot

Holy shit ... what a travesty.


No wonder the 360 users can compete with the PC users. The bullets are completely random.

People hate DOD:S because the bullet spread is too wide ..now Shadowrun will have a bullet spread WIDER than that!??!

Dude, it's part of the RPG system. In the future everyone is so jacked up they can't aim properly.
 
-Rogue5- said:
That's odd, whenever I've played either game they ran awesome (60fps.) Are you sure the computer you're playing them on doesn't suck ass?

As for graphics, judging by the Shadowrun Beta, at 720p the game doesn't look nearly as good as those screens brim posted above imply.


The FASA developers have repeatedly stated that the beta is an old build. Remember they released that beta at first with just humans and elves and later patched it. That human and elf build was shown at X06 if I'm remembering correctly.



It does seem a bit odd about the PC performance when they've showed the game numerous times being played on a PC.



And as far as the the aiming cross-hair. It doesn't work like HALO 2, it functions like Counter-Strikes crosshair.
 
ToxicAdam said:
compared to other PC shooters, the bullets spread out like a shotgun firing scattershot

Holy shit ... what a travesty.


No wonder the 360 users can compete with the PC users. The bullets are completely random.

Well that seems a little harsh. Unless it's completely different from the 360 version, it isn't quite that bad. The most commonly used SMG isn't very accurate on purpose (it's the cheapest gun and only a short-medium range weapon), while the rifle is very accurate. Crouching also increases accuracy, as does using the Smartlink.
 
ToxicAdam said:
compared to other PC shooters, the bullets spread out like a shotgun firing scattershot Holy shit ... what a travesty. No wonder the 360 users can compete with the PC users. The bullets are completely random. People hate DOD:S because the bullet spread is too wide ..now Shadowrun will have a bullet spread WIDER than that!??!
About how much wider is the accuracy zone than DOD:S? I've been playing it recently again. For standing still, walking, and running, preferably. How about when you spin fast; I heard it cripples that action as a whole a lot since the mouse has such a twitch advantage there.

I'd genuinely still like to find something in the game to give me a reason to play it since I could use a new FPS until Quake Wars arrives, but for every positive I finally garner (the last was the minigun; I love the throttle feel of that sort of weapon a la RtCWolfenstein), I hear something about the PC gameplay that leaves a bitter taste in my mouth.
 
Why is it on the front page of the Shadowrun website there is a blurb from PC gamer praising the game?

"...the best multiplayer experience we've had as a group since Quake III. We're in nervous, sweaty, creepy nerd love with you, Shadowrun. Mwah!" – PC Gamer


"...Shadowrun should be one of 2007's best shooters...." –GameDaily.com

Also remember one of the cyber-technology upgrades, "smartlink", changes the aiming reticule. The smarlink increases weapon accuracy.


So if you want better accuracy you have to get "smartlink". It does other things besides increase accuracy, it adds one level of zoom to all weapons, and makes it so you won't shoot a teammate, in effect turning off friendly fire.
 
Brimstone said:
Why is it on the front page of the Shadowrun website there is a blurb from PC gamer praising the game?



Also remember one of the cyber-technology upgrades, "smartlink", changes the aiming reticule. The smarlink increases weapon accuracy.


So if you want better accuracy you have to get "smartlink". It does other things besides increase accuracy, it adds one level of zoom to all weapons, and makes it so you won't shoot a teammate, in effect turning off friendly fire.

SPIN HARDER, YOU AREN'T DIZZY YET
 
Yixian said:
I'm not convinced Halo 3 is going to bring in any users that weren't going to or don't already own a 360
:lol It's 2004 all over again :) We should have a topic only focused on this argument, and then open the big Crow Restaurant when the first sales data will be out ;)
 
Brimstone said:
If they didn't have the crosshair the way they have it set up, "smartlink" would be of less value.

That's right, keep going, your eyes are starting to glaze over. You can do it!
 
On the 360, Shadowrun is quite a snazzy looking game, provided you can look past the uninspired shoeboxes that pass for levels. We're basing that last harsh comment on the handful of levels we saw - hopefully Microsoft is saving the stellar levels for review.
That's the most damning thing I've read about Shadowrun yet. The entire justification for only having nine maps was that they are very complex to make, given the degree of movement teleportation and glide allow. When you've only got nine maps in your game, there's not room for some duds. The must all be excellent.
 
Schafer said:
On the 360, Shadowrun is quite a snazzy looking game, provided you can look past the uninspired shoeboxes that pass for levels. We're basing that last harsh comment on the handful of levels we saw - hopefully Microsoft is saving the stellar levels for review.
2-3 maps are crummy? The game already has a pretty anemic map-count...

What is your basis for saying that? Why is it so unappealing?
From the PC perspective....you have to install Vista to play it. There's no singleplayer. You have to cough up $50/year to get full multiplayer functionality (and that $50 is only going to cover Shadowrun for the time being since no other games are using GFWL). The controls and accuracy setup are gimped beyond belief. There's only 9-10 maps and no word on how user-generated content will be supported (if at all).......to be fair, I'm not sure what they could do to make a less appealing package.
 
Draft said:
It's quite a bit more detailed than CS. If you can't see that, you're either blind or trolling.

Still ugly as sin, cause bad art doesn't get better in hi-def.
I must be blind because I thought CS:S had the better environment textures. I would give Shadowrun the nod over CS on character and weapon models.
 
Gigglepoo said:
On a negative note, the online community will be nonexistent in 6 weeks.

Fixed.

I've really tried to give this game the benefit of the doubt as a decent shooter, but it just has nothing going for it.

Mediocre graphics, uninspired art, wonky controls, wonky performance (for PC), no single-player, no story, 9 maps (?!?) of questionable design, cross-platform multi that REQUIRES Vista on the PC end, devs that are bailing out after the project is done, and it's releasing the same time as The Darkness and the tail end of the Halo 3 beta. The concept was already terrible (a FPS set in a hardcore RPG universe for two platforms overrun with quality FPS), but the execution leaves even more to be desired.

I'm downgrading my NPD prediction to 100k. :(
 
Sho_Nuff82 said:
Fixed.

I've really tried to give this game the benefit of the doubt as a decent shooter, but it just has nothing going for it.

Mediocre graphics, uninspired art, wonky controls, wonky performance (for PC), no single-player, no story, 9 maps (?!?) of questionable design, cross-platform multi that REQUIRES Vista on the PC end, devs that are bailing out after the project is done, and it's releasing the same time as The Darkness and the tail end of the Halo 3 beta. The concept was already terrible (a FPS set in a hardcore RPG universe for two platforms overrun with quality FPS), but the execution leaves even more to be desired.

I'm downgrading my NPD prediction to 100k. :(
Just because the egotists on this board have put up a Chinese Wall against this game doesn't mean it won't be accepted by the public.
 
The final trout slap to the face of PC gamers is the fact that the menu systems are all built around the 360 controller. To select an option you have to use the mouse to click on the green button of a 360 controller that is displayed on screen.

...wow. :lol
 
I have been lurking in this thread for the past couple of pages, and I thought I'd come in to clear somethings up.

I am in the Shadowrun Beta, and I have spent a great deal of time with the beta. Let me first say that Shadowrun is not a bad game. It actually is quite good. However, there are some issues with the game that will keep it from reaching that massive audience base that FASA/Microsoft are expecting. The game is too in depth for its own good. For people who love to dig deep into a system and find out what combinations, and tactics will work best then they will have a great time with it. But, the XBL audience does not want to deal with that much detail. They just want to shoot at the other team, and know that they are on the same level as them. They don't want to worry whether my dwarf can take on that troll, or my Elf against my Human.

The game is good, but it will be overshadowed by better releases this summer.
 
chubigans said:
The final trout slap to the face of PC gamers is the fact that the menu systems are all built around the 360 controller. To select an option you have to use the mouse to click on the green button of a 360 controller that is displayed on screen.

...wow. :lol
Now that's bad.
 
chubigans said:
The final trout slap to the face of PC gamers is the fact that the menu systems are all built around the 360 controller. To select an option you have to use the mouse to click on the green button of a 360 controller that is displayed on screen.

...wow. :lol
:lol:lol






















:lol
 
JdFoX187 said:
Just because the egotists on this board have put up a Chinese Wall against this game doesn't mean it won't be accepted by the public.
The console-gaming public has not really been known to accept content-starved multiplayer-only shooters.

And the PC gaming public....well, I think we've already been over the dozens of reasons they'll ignore this game.
 
border said:
The console-gaming public has not really been known to accept content-starved multiplayer-only shooters.

And the PC gaming public....well, I think we've already been over the dozens of reasons they'll ignore this game.
I think the testimonials from the people who hace ACTUALLY PLAYED the game speak differently. I haven't personally been able to get into the Beta, but I've heard it's really fun. And the impressions from people on here seem to back those claims up. I think this rumored demo will help spur things a lot as well. If people actually get their hands on the game and try it out, and enjoy it, it might sell decently. I don't think anybody in their right mind will consider this a million seller dark horse like Crackdown, but I can see it doing fairly decent.
 
Top Bottom