• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Shadows of the Damned - GDC trailer

I think it looks great, because it's visually not top tier material is hardly a big deal, it's most likely not top tier budget either.

Suda is a horrific game designer, but he has some interesting ideas, and the fact he isn't actually directing this means it's very likely going to be something I'll pick up as soon as I can. I like the new trailer, but it was a little crazier than I'd imagined from the first one we saw.
 
StuBurns said:
I think it looks great, because it's visually not top tier material is hardly a big deal, it's most likely not top tier budget either.

The game is being published by EA. I know they're not exactly Activision, but Suda's probably never even had half the budget they've given him for this.
 
This looks so much like NMH. The look, the characters, the animation....


HYPE

(although honestly i think i prefer the personality of the NMH series to the vibe I'm getting here...I hope they inject a lot of humor into this one too. Won't know until I play it.)
 
Inorigo said:
The game is being published by EA. I know they're not exactly Activision, but Suda's probably never even had half the budget they've given him for this.
I'm sure this is the biggest budget game they've ever made, but I imagine it's still way under those of the graphical benchmarks people come to expect. Wages in Japan are lower too, I bet it's less than $10M.
 
SOLD!

Garcia Hotspur, a demon hunter whose accent is every bit as ridiculous as his name, travels into Hell to save his girlfriend Paula. It's not a subtle interpretation of Hell, either -- in the demo, Garcia literally enters a building with a giant neon "Welcome to Hell" sign on it. He's joined by a demon who has decided to work on the side of good (or at least Garcia), who manifests as a flaming, floating, inexplicably British skull in cutscenes, and as Garcia's weapons in gameplay. Those weapons include the "boner," a pistol that shoots bones (no, really), a shotgun-type weapon, and a machine gun, neither of which are called the "boner" so I can't remember the exact names. Garcia's jacket (a stylish leather one with "Love will tear us apart" on the sleeves) changes colors to indicate which weapon he's holding. He also carries a gun that shoots light, which has a very specific use.

also:
Also unusual for Suda action games: this level of polish. There didn't seem to be any rough edges in the gameplay -- which, even Suda superfans will admit are usually present. This time, the quirks are all intentional.

fuck the haters

DAY ONE
 
I wonder how long it'll be. Resident Evil 4 is like, what? 20-25 hours? Because for all intents and purposes, this is pretty much RE4 as done by Suda51.
 
Real missed opportunity on not using Benicio Del Toro for the VA. I also preferred Suda when he was doing some David Lynch shit, I'm not into the Rodriguez style stuff.

But still this game is day one easy. (which is tough since infamous 2 is out on the same day)
 
To everyone wondering about Suda and Mikami's specific roles, this old 1UP article sheds some light on the subject:

With Suda in the role of "executive director," he says that his responsibilities on the game aren't significantly different than they were when he was a "director" on the No More Heroes games. But this is a larger project with a larger staff, so his new title creates room for someone else at Grasshopper to fill the default director role: Massimo Guarini, formerly of Ubisoft. "I think when we're close to the release date, we may have him in the media as well," says Suda. Along those same lines, Mikami serves as the "creative producer" while Joel Wade is the producer at EA.
In our Mikami profile posted earlier this week, he discussed how he thought being a producer was "boring" compared to being a director. So how does he feel about being a "creative producer," as he's credited on Shadows of the Damned? "It's a little more fun than being a normal producer... I get to work more with the development team, so that's the fun part."

More here.
 
x Maiku x said:
To everyone wondering about Suda and Mikami's specific roles, this old 1UP article sheds some light on the subject:



More here.

Told ya. Why hire Shinji Mikami if you don't want him working on the actual design? What, he's gonna sit around the office and tell old stories about making RE1?
 
Was hyped before, but this trailer has put my hype level through the roof. That bit in the trailer where it lists Suda/Mikami/Yamaoka really brings it home. This is gonna be great.
 
seeing it in motion is ten times better than the screens they are putting out... i actually wished they released cleaned up bullshots :/

day one regardless
 
Inorigo said:
Told ya. Why hire Shinji Mikami if you don't want him working on the actual design? What, he's gonna sit around the office and tell old stories about making RE1?
Well what happened with Killer 7 then? That game plays like it was designed by aliens who've only watched game trailers.

That 1up article gets me a little less excited. Has there been any word on if we're getting a demo?
 
I've been hyped for this since the reveal. How could anyone have not been hyped when they saw the reveal?

Garcia's voice actor doesn't really mesh well with his look, though. I'm not one that really cares too much about such things, so the fact that I even feel the need to comment on it means it must be especially terrible.
 
StuBurns said:
Well what happened with Killer 7 then? That game plays like it was designed by aliens who've only watched game trailers.

That 1up article gets me a little less excited. Has there been any word on if we're getting a demo?

Ooooooh, yeah... Mikami did work on that game, huh? Good point.

No word on a demo, but I would assume there will be one. They don't be as secretive with this as they are with, say, Alice: Madness Returns.
 
StuBurns said:
Well what happened with Killer 7 then? That game plays like it was designed by aliens who've only watched game trailers.

Let's not forget that RE4 was being developed at around the same time so Mikami was probably JUST a producer on that, and not a "creative producer."
 
So it's the plot of Dante's Inferno, just with a cool general art direction that isn't a bad copy of the already bad art of GoW?!

I'm interested, just I hope that the little Mikami involement was enough to make this game a decent gameplay experience.

Net_Wrecker said:
Let's not forget that RE4 was being developed at around the same time so Mikami was probably JUST a producer on that, and not a "creative producer."

From an interview some time ago, Mikami said that his role in the game was minimal, he visited Grasshoper every month and checked things.

So, they won't fool me again like in Killer 7.
 
Net_Wrecker said:
Let's not forget that RE4 was being developed at around the same time so Mikami was probably JUST a producer on that, and not a "creative producer."
I was just saying his name on it doesn't in of itself mean he's involved, but the 1up thing literally says he is, so that's very nice to know.

I have no idea how hard it is to instruct the design elements that make for example Vanquish feel so great, some mix of aim assist, sticky aim, reticule acceleration, dead zone tweeking etc. I still hold out hope this will be a wonder game to play.
 
Inorigo said:
This post makes it look like you're blind.
*shrugs* Videos make the graphics look pretty bad. Maybe it is the "dirty style" or something and it'll look better when the game is in your system...but as it, it doesn't look good at all, IMO.
 
Decado said:
*shrugs* Videos make the graphics look pretty bad. Maybe it is the "dirty style" or something and it'll look better when the game is in your system...but as it, it doesn't look good at all, IMO.
Have you seen the trailer from last year? This one is very poor quality, the game looks massively better than any Wii game.
 
Decado said:
*shrugs* Videos make the graphics look pretty bad. Maybe it is the "dirty style" or something and it'll look better when the game is in your system...but as it, it doesn't look good at all, IMO.

Seriously, dude? The Wii can't even display graphics at this resolution. Science says your wrong.

Edit: I don't even care if you think the game looks bad, per se. That's a difference in taste, so that's fine. But there are no games on the Wii that look this good.
 
This game is just insane, but it feels so right. Day 0.
 
Top Bottom