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Shane Satterfield: Wii U will cost $299

Yeah, I expect the Wii U pro controller to be the standard MP controller.
With that said, there's probably 100+ million wiimotes out there in people's homes, so most developers will probably code in Wiimote controls as an alternative.
200 millions, which invalidates your first expectation.
 
The fact is if a wiimote isn't packed in then it will die off in a lot of 3rd party games at the least because you can no longer assume that everyone has one and it basically turns the wiimote into a addon. If nintendo really wants it to stick around then it'll be in the box but if it's not.... they are basically letting it pass on at some point. Whats really kinda interesting is how they would deal with wii eshop games if they ever do drop the wiimote in a future system.
 
That's no more than a transition phase. Two years from now, almost no one will play with Wiimote and except some random Nintendeo game, no one will support it. Especially not 3rd Parties.

Also, who of you wants to use it instead of the WiiU controller? You just bought a new console which unique feature is a second screen and touchscreen controller. And you'll use your 6 years older Wiimote device instead? I don't think so. Even the die hard nintendo fans will go back to dual stick controls in ZombiU. And everything about "motion control is the future, lolz dualshock" will be forgotten by them because BigN says so.

FPSs
 
Not even close. The Wii had Twilight Princess, Excite Truck and Wii Sports which together are better than anything Nintendo showed at E3. The GameCube launch also beats it with Rogue Leader, Super Monkey Ball, Luigi's Mansion and Wave Race.
I would say very close. As much as I love Zelda(Twilight Princess is in my top 5 Zelda titles) and Wii Sports was very fun, 2D multiplayer Mario(NSMBU), Zombi U, and Pikmin 3 equal Wii's launch IMO. I think Gamecube has the worst launch of the 3. Luigi's Mansion and Rogue Leader are fun but don't stack up comparitively to the Wii and Wii U launches.

Removing the hype and looking at them age-wise, Wii U == Wii launch and Gamecube is 2nd with N64 in 3rd
 
The fact is if a wiimote isn't packed in then it will die off in a lot of 3rd party games at the least because you can no longer assume that everyone has one and it basically turns the wiimote into a addon. If nintendo really wants it to stick around then it'll be in the box but if it's not.... they are basically letting it pass on at some point. Whats really kinda interesting is how they would deal with wii eshop games if they ever do drop the wiimote in a future system.

It will be just like the gamecube controller on the wii. For backward compatibility and a few games here and there supporting it.
 
You'd call a full-length Zelda game a poor launch title? Keep in mind I only listed the games I bought. The Wii and GameCube of course launched with several other titles that I didn't list. What launch was better? The PS2? Tekken Tag, Ridge Racer 5, Timesplitters, FantaVision? That's certainly not any better.

Zelda was a GC game and you could even get in on the GC. I think the wii U has a better line-up than them both but i don't consider any of them great line-ups.

Also despite not being a very big fan of the PS2 TTT and timesplitters were 2 of my favourite games that generation so i'd probably consider that better.
 
It will be just like the gamecube controller on the wii. For backward compatibility and a few games here and there supporting it.

pretty much, if you don't think first party titles will have uses for it. again, it's kind've the default players 2-whatever going in.
its also still naive to imagine that if nintendo - a company who's M.O. is to package & sell at a profit/as close as possible - decides to not package one in alongside its likely expensive pad, that it's sending them to die.

we're talking about a controller that got more market permeation than any this gen, and for a long time prior. gunsmith wasn't entirely wrong (it feels so odd saying that =P) in saying that 3rd parties won't default with it anymore (as they don't have to, kinda the point here) but it's a massive leap to assume that they'll all just disappear now; 1st party games alone guarantee that's not happening, despite the odd wishes of some around here.

another gen down the road, sure that'll be tricky but we'll be playing with our brains or something by then. really, if you guys are gonna think in terms of eshop, let's focus on my goddamn lack of GC controller ports!
are you listening iwata, i will pay for an ugly USB addon to keep GC games going man, let's not act like the hardware to fully BC wii doesn't already bring that shit, you fabulous-hair-having-motherfucker

ps we're really splitting hairs on GC/wii/WU launch lineups, i think. you know what matters? post-launch/first year, where id love to see a system finally top what the PS2 brought in that timeframe.
 
Yeah, I expect the Wii U pro controller to be the standard MP controller.
With that said, there's probably 100+ million wiimotes out there in people's homes, so most developers will probably code in Wiimote controls as an alternative.

Lol, I have zero intention of getting one of these.
 
they're pushing a multiplayer system with 1 tablet and we don't know when they'll be selling them separately.
you can't be serious. if they don't include one, it'll be because of cost, but they're still a default control scheme for a lot've things.

If you think that Wiimote will be default for anything without that it being included in the pack, you are a complete dreamer. ;) Will never happen.
 
Yeah, I expect the Wii U pro controller to be the standard MP controller.
With that said, there's probably 100+ million wiimotes out there in people's homes, so most developers will probably code in Wiimote controls as an alternative.

I expect it to be the standard MP controller for PS3/360 PORTS until the PS4/720 are out. I FULLY expect those systems to be tablet based and would be surprised if not.
 
If you think that Wiimote will be default for anything without that it being included in the pack, you are a complete dreamer. ;) Will never happen.

let's try this again.

nintendoland
game & wario
pikmin 3
NSMBU
zombiU
rabbids land

these are just a few titles which offer local multiplayer. we already know we won't likely wont have individiual upads for sale right off the bat, and even when we do, they might be costly. so explain to me again how wiimotes aren't the default option for MP titles.

yeah, the 360 stick looks nice, but you really think people are gonna buy 3+ of them when there's already 100 million + wiimotes out there? i read your mess of a thread man, it's not making sense here.

*edit gaborn what did you do to your avatar
 
If you think that Wiimote will be default for anything without that it being included in the pack, you are a complete dreamer. ;) Will never happen.

It will be supported for maybe the first year. Developers will drop it to cut back on the game budget. Supporting the WiiMote will cost more to put in, to test, and have a new set of cets they have to pass. It will get to a point early on where the cost of putting it in the game will outweigh the potential extra sales from it being there.
 
It will be supported for maybe the first year. Developers will drop it to cut back on the game budget. Supporting the WiiMote will cost more to put in, to test, and have a new set of cets they have to pass. It will get to a point early on where the cost of putting it in the game will outweigh the potential extra sales from it being there.

Well, this and don't forget one more thing. WiiU gamepad is the selling point of the whole console and so is the WiiU gamepad integration for games a very important selling point, I'd guess. Developing a game for both, meaning great Wiimote functionality and a great, unique way to support the gamepad is almost not possible, it seems. Most devs will fully concentrate on making the gamepad shine.

The whole discussion is a joke anway. The WiiU Gamepad imo (and probably also out of NIntendos sight) is the very reason people should buy this console. It's certainly not it's networking or graphics functionality. It's all about the gamepad. And now people believe, that a good margin of players would use an older variant gamepad which is also widely supported by devs although it's not even packed in with the console. Yeah, this will happen. For sure. ;)

let's try this again.

nintendoland
game & wario
pikmin 3
NSMBU
zombiU
rabbids land

these are just a few titles which offer local multiplayer. we already know we won't likely wont have individiual upads for sale right off the bat, and even when we do, they might be costly. so explain to me again how wiimotes aren't the default option for MP titles.

yeah, the 360 stick looks nice, but you really think people are gonna buy 3+ of them when there's already 100 million + wiimotes out there? i read your mess of a thread man, it's not making sense here.

*edit gaborn what did you do to your avatar

You just don't get it, that's fine. I won't try anymore now. Let's talk about the same topic 2 years after WiiU launched.
 
Hmm... I'm not thinking the same, but I suppose it's feasible.

I think Sony and MS feel like they dropped the ball last time when the Wii was unveiled, they were caught napping and it took them several years to have their responses in the form of Move and Kinect (for better or worse). The problem is those options weren't standard. Because Nintendo is first to market this time MS and Sony have had a lot of time to listen to developers and to see consumers reaction to Wii U. I think at LEAST one of them is going tablet (MS is my bet) and I think of one does they both will because I think there would be a concern that Wii U MAY get the definitive version of some games if the pad is as advantageous in some games as it seems to be. So I'm betting we'll see second screens standard for all systems.
 
If you think that Wiimote will be default for anything without that it being included in the pack, you are a complete dreamer. ;) Will never happen.

Why not? If there's no controller included besides GamePad you need extra controllers for MP. From everything shown, MP is played using Wii Remotes. Pro Con is the option provided for multiplayer in COD, Madden and FIFA (PES better keep using Wii Remotes, as will Tiger Woods, tennis games, party games, Mario, Kirby and other family games, etc).
 
I made it a Russian.

Sergei Yudin, creator of the first blood bank

ah, nice choice! i was fond of Borlaug as well.

You just don't get it, that's fine. I won't try anymore now. Let's talk about the same topic 2 years after WiiU launched.

i get the notion that the pad sells the system, what i'm asking you is: you don't see the wiimotes turned sideways as an option for multi, even after moving the goalposts down a few years?
they want to sell pads, no doubt. but i'm betting 1st party stuff will still provide it as an option, as its possible not many will wanna buy pads in bulk.

you're right though, we can check back later. if the controller takes off like the wiimote did (despite whatever price it gets) and it's not even a question, i'll happily eat crow.
 
But do we even know if the wiimote+ will not be included?

If one gets included, people will complain that they already got 2+ Wiimotes and they don't like having to pay more just to get another one, which they don't need.
If one isn't included, see thread.

And in this case, it IS different. I mean first of all the Wii U pads are not sold separately as for now. And even if they will be, it will be limited to 2 at most. It's just not like anything before, where you could buy 3 additional regular controllers and possibly a Multipad. Also Wii virtual console games (SNES+N64) required a classic controller (or a gamecube controller) already. There was no way around it. And it seems people had no issues buying one of those for that type of games.

If for example Resident Evil 6 will come out on Wii U, I would bet my ass that it's going to support Wii U pad and Wiimote. Which should be standard for almost all shooter-like games. I definitely wouldn't touch one, if it didn't include Wiimote support. RE4 for example did this dual support even on Wii and many other games did so as well.

I myself don't really know, if I should wish for a Wiimote in the box (I already got 2 of those) or not. I really don't need another one at all, which will probably the case for most people.
 
It will be just like the gamecube controller on the wii. For backward compatibility and a few games here and there supporting it.

I think Nintendo will push it for asymetric multiplayer at first, and if those ideas catch on, we may see more companies do the same. Remember, there were only something like 20million Gamecube's sold. Wii has sold many more consoles (and controllers) so it makes more sense to take advantage of all the Wii Remotes out there than it did Wavebirds.
 
ah, nice choice! i was fond of Borlaug as well.



i get the notion that the pad sells the system, what i'm asking you is: you don't see the wiimotes turned sideways as an option for multi, even after moving the goalposts down a few years?
they want to sell pads, no doubt. but i'm betting 1st party stuff will still provide it as an option, as its possible not many will wanna buy pads in bulk.

you're right though, we can check back later. if the controller takes off like the wiimote did (despite whatever price it gets) and it's not even a question, i'll happily eat crow.

And if people use a wiimote only to play with it sideways in the seldom event they are playing a 4player (rare enough) game with four players around the tv (even rarer I guess), that would totally prove my point. ;) The wiimote or let's say, what Nintendo tried to achieve with motion gaming, became a thing of the past the moment they went back to dual stick controls. Supporting the wiimote for some MP games won't change that.

Even I, who really doesn't like dual stick anymore and much more prefers mouse/wiimote/move for most genres except racing, wouldn't even think about buying a WiiU for the WM+ support. You buy it for the gamepad and for new gameplay concepts and experiences which are the result of the touchscreen and a second display. The moment I'd play ZombieU with a WM+ I#d only feel like I'd miss out the thing I just bought a console for. And I'm pretty sure 95% of gamers will think or feel the same way out of good reason. There goes your Wiimote.
 
I'd be willing to be that the dead average for how many Wiimotes Wii owners have, is 2 - and more specifically, motion+ wiimotes. So far it seems everything with Wiimote support on Wii U, requires M+. (Not a bad standard to enforce mind you, considering Wii should have had M+ technology in from the start.)

Nintendo could throw a Wiimote+ into the box and Nintendoland, under the concept that even if purchasers already had a couple of Wii remote plusses, that would encourage the full multiplayer experience. Since most Nintendoland games seem to support 4 or even 5 players.

We could be missing the obvious, and there could be two SKUs for Wii U launch. There could be a 'core' gamer SKU with no Nintendoland and no extra Wiimote, and there could be a 'value pack' or whatever that comes with a pack-in and Wiimote.

I do think predictions that wiimotes will be abandoned if one isn't packed in, are over the top. It's possible, but hardly certain. The wiimote (with M+) is still a very good device, and extremely useful for games using a pointer interface. It's absolutely the best way to play Pikmin, for example. Saying it's "six year old tech" is meaningless. The Dual Shock is nearly fifteen year old tech. There's practically no difference, aside from being wireless, between the modern Sony pad and the launch model. Except a tilt sensor nobody uses.
 
Probably covered already but 249 would have been a more attractive price imo.

edit: although If 299 is true than the pack ins is what will make or break it for me.
 
And if people use a wiimote only to play with it sideways in the seldom event they are playing a 4player (rare enough) game with four players around the tv (even rarer I guess), that would totally prove my point. ;) The wiimote or let's say, what Nintendo tried to achieve with motion gaming, became a thing of the past the moment they went back to dual stick controls. Supporting the wiimote for some MP games won't change that.

Even I, who really doesn't like dual stick anymore and much more prefers mouse/wiimote/move for most genres except racing, wouldn't even think about buying a WiiU for the WM+ support. You buy it for the gamepad and for new gameplay concepts and experiences which are the result of the touchscreen and a second display. The moment I'd play ZombieU with a WM+ I#d only feel like I'd miss out the thing I just bought a console for. And I'm pretty sure 95% of gamers will think or feel the same way out of good reason. There goes your Wiimote.

It's as easy as this. Wii U will continue the Wii legacy by being the only real choice for family friendly and motion based offline multiplayer. To play these games Wii Remotes are required. You will not be able to own a Wii U and not have a couple of Wii Remotes unless you only play M-rated singleplayer or online games. If you by "prove my point" still refer to Wii Remote being dead as a control option for Wii U, I have no idea how you can come to that conclusion.
 
Maybe the won't be abandoned as a input device. But Nintendo definitly abandoned motion gaming. The are now going in a different reaction.

Their last huge game, skyward sword, was so motion controlled heavy, i don't know how you could think this.
 
Maybe the won't be abandoned as a input device. But Nintendo definitly abandoned motion gaming. The are now going in a different reaction.
No, it's just not their current focus, but motions sensores are going to be included in every future device, like the Wii U - pad.

Or 3D in their future handhelds.
 
Wow. people in this thread sure like to make silly comparisons.
gamecube pad support on Wii versus Wii Remote support on Wii U, really?!

How many Wii launch titles featured GCN pad compatibility and how many offer a Wii Remote's controls option on Wii U?
How prominently was the GCN pad featured in Wii's trailers and featurettes pre-launch, compare that to how consistently the Wii Remote has been shown during Wii U trailers, featurettes and game trailers.
Heck, look at how games use the Wii Remote as the central idea for the multiplayer part!
NSMB U, Nintendoland, Rayman... everyone of those has its multiplayer gameplay completely based around the idea of using 4, yes FOUR, Wii Remotes.
You can't even PLAY those with multiple U Gamepads, the only way to play multi is by using the Wii Remotes.
Pikmin 3 even lets you play the campaign with the Wii Remote instead of the Gamepad if you want.
Then you have fucking franchise behemoth Just Dance 4 on the thing. And so on and on.
The 360-like controller would still be a non-standard accessory, going against 200+M Wii Remotes even in the case that neither of the two controllers is packed in with the console.

Comparing that to GCN pad support on Wii is some stupid shit.
 
Maybe the won't be abandoned as a input device. But Nintendo definitly abandoned motion gaming. The are now going in a different reaction.
While I would prefer that they stayed with the Wii control sytle and evolved, this isn't true. Pikmin uses the wiimote as its main control method, Nintendo Land's Zelda mini game controls like Skyward Sword/WSR and while this isn't set in stone, they mentioned the next Zelda will use motion controls. The game pad has gyros and some games in Wario for example use motion.
 
While I would prefer that they stayed with the Wii control sytle and evolved, this isn't true. Pikmin uses the wiimote as its main control method, Nintendo Land's Zelda mini game controls like Skyward Sword/WSR and while this isn't set in stone, they mentioned the next Zelda will use motion controls. The game pad has gyros and some games in Wario for example use motion.

This. There's no reason to assume the WiiMote won't be a fundamental part of the WiiU's lifespan.
 
Like I said, I think that's solely a transition phase. They will act differently, I'm pretty sure about it. But turn it as you want guys, we'll know more 2 years from now on. Even if there are motion sensors included I do feel like they turned away from motion controls big time without ever fully delivering what they promised once.

If I'm wrong, I'd be happy. I wanted something like a much evolved PS Move or Wiimote as the standard controller for next gen. I hoped Nintendo would do that first step. Seeing them going back to a standard controller with an attached ipad was very disapointing. We'll see how it turns out, bookmark this thread or the other one. Two years after launch we'll talk aigan.
 
Like I said, I think that's solely a transition phase. They will act differently, I'm pretty sure about it. But turn it as you want guys, we'll know more 2 years from now on. Even if there are motion sensors included I do feel like they turned away from motion controls big time without ever fully delivering what they promised once.

If I'm wrong, I'd be happy. I wanted something like a much evolved PS Move or Wiimote as the standard controller for next gen. I hoped Nintendo would do that first step. Seeing them going back to a standard controller with an attached ipad was very disapointing. We'll see how it turns out, bookmark this thread or the other one. Two years after launch we'll talk aigan.

I said this in another Wii U thread, but a shorter version:

Personally I would conjecture that the real problem is 'more evolved' motion controls are not practical or inexpensive yet. There's a real problem with how to track a control device in a full three dimensions, precisely, without using a ring of sensor bars around the device in the room. Move has more tech in it than the wiimote, yet is still inferior in terms of reliability and precision - it loses calibration and drifts constantly. The Wii uses a very simple (braindead simple) hard lock-on system: two LED dots over the monitor that provide absolute triangulation for the control device.

The problem is, I don't know if improved motion controls would have been feasible yet with Wii U; at most a few extra sensors ala Move, but it basically would have been a Wii Motion Plus device. No significant upgrade.

I would not be surprised at all to see Nintendo turn back to expanding motion controls again in the future. But for now, it seems really hard for people to actually take one thing Nintendo said at face value... that Wii U (from their perspective at least) is designed to fuse the Wii to a 'core' game system. Which is literally what it is. wiimote+ combined with a conventional game controller as a primary input device, not a dongled accessory. With all the industry standard buttons on it (clickable sticks even). The screen pad idea, which a lot of people can't seem to wrap their heads around, seems pretty obvious to me considering the kind of interface options it opens up that mirror a lot of what's popular right now.

Sure, we can see in 2 years where things stand. But predictions don't work in the game industry anyway, in general. Just about nobody was 'correct' this generation no matter how wild, or how conservative, how 'obvious' their predictions where.
 
Like I said, I think that's solely a transition phase. They will act differently, I'm pretty sure about it. But turn it as you want guys, we'll know more 2 years from now on. Even if there are motion sensors included I do feel like they turned away from motion controls big time without ever fully delivering what they promised once.

If I'm wrong, I'd be happy. I wanted something like a much evolved PS Move or Wiimote as the standard controller for next gen. I hoped Nintendo would do that first step. Seeing them going back to a standard controller with an attached ipad was very disapointing. We'll see how it turns out, bookmark this thread or the other one. Two years after launch we'll talk aigan.

I don't disagree that motion controls aren't their focus any more, I disagree that they abandoned it.
 
Like I said, I think that's solely a transition phase. They will act differently, I'm pretty sure about it. But turn it as you want guys, we'll know more 2 years from now on. Even if there are motion sensors included I do feel like they turned away from motion controls big time without ever fully delivering what they promised once.

If I'm wrong, I'd be happy. I wanted something like a much evolved PS Move or Wiimote as the standard controller for next gen. I hoped Nintendo would do that first step. Seeing them going back to a standard controller with an attached ipad was very disapointing. We'll see how it turns out, bookmark this thread or the other one. Two years after launch we'll talk aigan.

I'd rather see them moving on with the standard controller. I dont see myself booting Wii 10 years from now and learning to play Zelda SS again. :/
 
Probably about a $100 dollars too much. And any guesses on the price of a second pad?

You want them to launch this 50 dollars less than the current price of a PS3?
Videogames ain't worth shit to videogame fans. $600 iPads sell through the roof every year. News at 11.

Also kind of a dick move to hear something from the actual company and then "omg fuck their big reveal plans with baloons and lasers! I want to steal their thunder and give away their big secret months in advance on a forum or whatever bullshit I use to spill everyones beans and make myself look awesome!"
 
I don't think it's dead, Nintendo will hopefully support it with their upcoming games.
It's just that they're aiming for the lowest price possible while still making a profit, that makes it very unlike that they'll include an additional controller IMO.


Pikmin 3 uses it as their primary, with the gamepad as optional. Nintendoland is based on Gamepad+WiiRemote concepts, and NSMB uses it as well.
 
$299 sounds about right and does seem like a reasonable price for Wii U, but what worries me is the inevitably cheaper PS3 and X360 system prices with a new COD and an immense assortment of great games with comparable graphics. The 3DS was $249, so $299 is most likely factual. The X360 and PS3 prices could end up being substantially cheaper than Wii U if the new model PS3 is anything to go by which obviously would make things more difficult for Nintendo. We will see though.

If you try and picture the advertising that will come out for Wii U I think that we'll see it being sold on the merits of the controller and the asymmetric gameplay, as well as the 'away from TV gaming'. This doesn't compete with the 360 and PS3 at all so I think it will be fine.

If someone goes into a shop not knowing what they then the library might come into it, but Wii U will have Mario and this tablet controller which looks like nothing else they've seen in a gaming machine. Tablets are so hot right now that even though Wii U is not a portable device, it's attractive enough for people to want to use. I hope also that staff are trained on how the GamePad can be used to browse the web and video chat as those features might push someone over the edge.
 
What is this thread about again? At this point it just seems like shambles of rambling on.
No. It start out like shambles, but quickly said, "Shambles!? You ain't seen nothing yet." Just when you thought was dead, Thakier's silly theory gets inject into the mess.

For the record! The thread is about the recent gametrailer episode in which Shane said:
1) Sources are telling him Wii U's price will by $299.
2) AC3 looks best on Wii U.
3) There's an still-unannounced, possible-launch game that he's really interested in.


Personally, that's the price I'm most expecting, although I wouldn't mind it cheaper or including a pack-in. It means I will probably be able to get it for about $250 at launch, depending on the deal.

This is the first system launch in over 10 years that's tempting me to pick it up at launch. There are 6 games I can already see myself buying (AC3 isn't even Top10). But I'm curios about what that unannounced game is. BlOps 2 is a good candidate since it was on Shane's to-buy list at the end. If it is, it would be my 7th game, but only if it has Wiimote/Nunchuk pointer controls (Wii remote/UGamepad is also acceptable).
 
No. It start out like shambles, but quickly said, "Shambles!? You ain't seen nothing yet." Just when you thought was dead, Thakier's silly theory gets inject into the mess.

For the record! The thread is about the recent gametrailer episode in which Shane said:
1) Sources are telling him Wii U's price will by $299.
2) AC3 looks best on Wii U.
3) There's an still-unannounced, possible-launch game that he's really interested in.


Personally, that's the price I'm most expecting, although I wouldn't mind it cheaper or including a pack-in. It means I will probably be able to get it for about $250 at launch, depending on the deal.

This is the first system launch in over 10 years that's tempting me to pick it up at launch. There are 6 games I can already see myself buying (AC3 isn't even Top10). But I'm curios about what that unannounced game is. BlOps 2 is a good candidate since it was on Shane's to-buy list at the end. If it is, it would be my 7th game, but only if it has Wiimote/Nunchuk pointer controls (Wii remote/UGamepad is also acceptable).
What made him say ACIII looks best on Wii U?
 
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