dlcnotincluded
Member
I regretted not backing the kickstarter to get the physical copy but now
regret is gone. I'M HYPED
regret is gone. I'M HYPED
I never said such a thing, don't be like this.
Kickstarter is not a pre-order system. I backed because I wanted them to have the capital to make this game. If the only reason I backed was to get the final product, I just would've waited until it was released.
So shantae, Mario & sonic, and color splash for wii u at retail for me this year.
I consider kickstarting to be a show of support for the potential existence of a product you want. In this case , you are giving money to a developer to make a game and they are merely thanking you and giving you a copy of the game and other stuff depending on how much cash you give.
So , my pledge being used to make a game I want to play is all I really care about here. I didn't care about mighty no 9 physical edition and I don't really care about this either.
At the end of the day if you just want a copy of the game , then don't kickstart , PLEASE. Recall also that having all these limited edition physical copies is a much more recent (like the last 12 months sort of recent) development. In 2013 when half this stuff needed crowdfunding , you just didn't get low print run games like this.
I'm actually super happy wayforward found a partner willing to take a possible hit to release a disc version of this game and I hope it sells well because I really like Wayforward and most of their games. I also hope it exposes more people to the wonder that is Shatae.
I consider kickstarting to be a show of support for the potential existence of a product you want. In this case , you are giving money to a developer to make a game and they are merely thanking you and giving you a copy of the game and other stuff depending on how much cash you give.
So , my pledge being used to make a game I want to play is all I really care about here. I didn't care about mighty no 9 physical edition and I don't really care about this either.
At the end of the day if you just want a copy of the game , then don't kickstart , PLEASE. Recall also that having all these limited edition physical copies is a much more recent (like the last 12 months sort of recent) development. In 2013 when half this stuff needed crowdfunding , you just didn't get low print run games like this.
I'm actually super happy wayforward found a partner willing to take a possible hit to release a disc version of this game and I hope it sells well because I really like Wayforward and most of their games. I also hope it exposes more people to the wonder that is Shatae.
Fucking fuck, that's two for two. First Mighty No. 9 and now Shantae. This further cements my "Super Done with Kickstarter" standpoint.
To be fair to the backers, there should be some sort of upgrade program. Like "hey you give us 10 more bucks well send you the physical"
They do this because they know if you're a fan enough to donate to a non-existing product, then you're fan enough to double dip and give them even more money.
A fool and his money etc
They do this because they know if you're a fan enough to donate to a non-existing product, then you're fan enough to double dip and give them even more money.
A fool and his money etc
I know I regret backing both this and Mighty No. 9 not only because of the lack of console physical copies (indeed for Shantae, a number of us asked for a physical option and were told it would never happen)
That was entirely true when people said it.
Wayforward spent eight years trying to get Shantae 2 made, but no publishers wanted to touch it because the IP belongs to Wayforward, and publishers would rather pay for Wayforward to make games based on publisher-owned IP.
Wayforward finally got a chance to make Shantae 2 (and 3) thanks to digital download systems, where the barrier is cheap enough to allow indies to self-publish. I wanted (still want) physical versions of Shantae 2&3, but if I had held my breath for that I would've died. Digital is the only reason Shantae exists at all.
After some success in the indie space on digital download systems, Wayforward thought they would like to try making a larger-budget game with detailed sprites on HD consoles, but they don't have enough money for that. Kickstarter made this game possible, and your support helped the game hit stretch goals and become a better game for everyone.
And it's still not really possible for Wayforward to self-publish in physical. Something like Limited Run Games (a company that publishes physical versions of popular indie titles) only popped up in 2015, two years after the Shantae Kickstarter. And even if LRG existed back then, an indie game needs to become big in digital before they consider printing a physical. This deal with XSEED (who knew XSEED might be willing to step in and publish games they didn't translate? Nobody knew that) still isn't Wayforward self-publishing physical, it's a deal they hammered out three years later.
I want a physical version of Half-Genie Hero, so I'm glad Wayforward figured out some way to make it happen, even if they weren't able to go back in time and include it in the Kickstarter. And that particular problem is rather easily solved by giving $30 to XSEED for being awesome.
How did Yacht Club do it with Shovel Knight? Hell, aren't they ex-Wayforward folks to boot?
How did Yacht Club do it with Shovel Knight? Hell, aren't they ex-Wayforward folks to boot?