I will never understand the desire to be so negative about any news on this game - every update looks better.
I will never understand the desire to be so negative about any news on this game - every update looks better.
Publisher does not equal developer so why are people frightened that Deep Silver will taint this series when Yu Suzuki himself is overseeing it and has ties to Segas most beloved games.
I think they are marketing the ps4 version. Basic deal as far as I can tell. Think of how sony marketed third party games in the past with a tv advert and PlayStation branding.So what exactly is the extent of Sony's and Sega's involvement in Shenmue 3?
Ah, that's interesting.
It's pretty baseless considering Deep Silver getting involved is only a recent development by the looks of things. Entering into a partnership two years into development with maybe one & change left on the clock isn't going to radically alter the game.I would also like to know why people are concerned over this. To what extent does a publisher like Deep Silver have in the development of Shenmue III?
The focus during development has been elsewhere for basically the last year and a half of development. A lot of AAA games these days do finalise or near finalise their MC models early on for promotional purposes (vertical slice, trailers, etc), but obviously Shenmue III was not going to follow that mindset.Why're the main character models still the spotlight of promotion? Why're they apparently still not finished when its mid-to-late 2017? I dunno what or if theres any "order" to game creation but ya would think the MCs would long be finished if nothing else -_-?
The more I look at Ryo the more I like it.
Yeah. I think people are forgetting where we started from two years ago, or are just looking for excuses to be shitty about the game for fairly flimsy, petty reasons.I will never understand the desire to be so negative about any news on this game - every update looks better.
Appearance isn't bugging me. Its the non-normal marketing/reveal style getting me off guard. People going nuts over appearance dissecting character pics is well, I mean what else is there to discuss or go over when so very little is released for peeps ta talk about?The focus during development has been elsewhere for basically the last year and a half of development. A lot of AAA games these days do finalise or near finalise their MC models early on for promotional purposes (vertical slice, trailers, etc), but obviously Shenmue III was not going to follow that mindset.
Even from the earlier Shenmue II trailers, his in-game model saw improvement on release. People losing their minds that this totally respectable iteration is final are nuts.
I mean, what's non-normal about it besides a kinda junky poster? They're getting the Deep Silver announcement out of the way via press release before the Gamescom showing next week.Appearance isn't bugging me. Its the non-normal marketing/reveal style getting me off guard. People going nuts over appearance dissecting character pics is well, I mean what else is there to discuss or go over when so very little is released for peeps ta talk about?
Shenhua's CG render/art was the best.
Dude, you keep bringing this up as if this comparison hasn't proven you wrong:
Similar skin tone, same eyes as in most other iterations. You're way off.
In fairness, this is over two years after the KS ended.I hate when kick starters get backing from a publisher. I dunno why but it makes me feel used.
There's a lot of irony about this comment considering some fans are going nuts that the models don't look like a specific piece of early 2000s CG art.Damm that art looks so early 2000's CGI...
Sometimes it's about negativity... but sometimes it's also about honesty.
Yeah, but also... Yu Suzuki is literally going to be meeting fans next week.I remember listening to Ryan Payton a few years ago about how he meets with Yu Suzuki and one thing I found very interesting was when he explained that Yu Suzuki's game creation style is very different from the industry's standard as he compared it to like waterfall vs agile development methodology. So basically these models are not final and they won't be final almost all the way to the end of game development...
No one as they aren't funding the game development, only publishing and probably advertising.So, from that older thread, who's going to apologise to Ben Barrett first for calling him a hack over the suggestion that the Kickstarter wasn't going to cover the whole funding amount?
Goofing around in Photoshop. Left it rough so I could show my working:
I dunno. I think it's close. The changes were pretty simple to make, so I've got no doubt YSnet will probably easily be able to make the right adjustments if they see fit. .
is it? maybe i've missed a few things, the whole fiasco about sony's deal/publishing etc early on sparked a ton of negative stuff. awesome japan's handling of it all sucked but...wait, you & i have talked about this already, haven't we? haha
We don't exactly know the details yet, but the poster you're replying to is being obtuse by ignoring that it was already known from the early days of the KS that additional funding was being provided - which was from Shibuya Productions to the tune of "several millions", and none of that was a secret, just everybody was obsessed with this false idea of Sony footing the bill.No one as they aren't funding the game development, only publishing and probably advertising.
Basically. The nose is slightly too long too, but as changes go these are minuscule. It's within spitting distance of being just right.It's very close indeed. But from what I can see it's the eyes. They need to be a hair longer and more rounded on the sides. Also the eye balls need to be slightly further separated. If they fix the eyes it's gonna be a lot better.
There wouldn't be a PC version if it was a full Sony game. And Yu Suzuki has a French company partner involved as well..
SONY just used the game and Yu Suzuki and can't be bothered to fund the game or even publish it. Shameful and with out the likes of serious funds from SONY or SEGA. Shenmue III is going to be nothing more than a crushing disappointment when the game will never live up to the originals
It's probably because it's a shot of dawn breaking over the water. Seems the same with the shot of the Great Wall, although that might be a sunset actually.What worries me about the graphics is the amount of eye bleeding Bloom and saturation in everything they've shown.
It always looks like a purple nuke is going off in the distance.
That looks nothing like Ryo!Here's my fix. I made him look slightly more Asian and adjusted some of the pixels. I think this is acceptable.
It's probably because it's a shot of dawn breaking over the water. Seems the same with the shot of the Great Wall, although that might be a sunset actually.
We'll maybe see next week what the game looks like in general daytime conditions, but as far as these go, they're pretty atmospheric. Choubu's harbour looks immense. It's going to be cool getting off the boat and looking up at the rising stretch of buildings leading into the main town.
Saturation though, is just part of the look. Shenmue II had really saturated colours, and III seems to be in-keeping with that, right down to stuff like heavy blue hues in the shadows.
I like your edit. As someone who has only seen Ryo from old Shenmue wallpaper/renders, I think your version is closer to the character in those renders.
Here's my fix.
Yeah. It seems silly there are people in this thread writing off a whole game based on promo art when there's literally going to be footage released in a matter of days.I think next week's official reveal at Gamescom with actual promo assets from YSNet that have probably been planned for months in advance and supposedly include a trailer, or something close to one, will be a better barometer and gauge as to how the game truly is progressing, as opposed to two hastily put together images for the purposes of announcing a publishing deal.
Shenmue 3 looked fucking great last time I checked (Magic Monaco, 2016). I'm sure we'll be as equally blown away next week.
The environments in the new images, on their own, look fucking incredible.
Yeah. It seems silly there are people in this thread writing off a whole game based on promo art when there's literally going to be footage released in a matter of days.
And even then, the game still has a year to a year and a half left in development.
It's not even that people are quick to judge or just plain superficial, but the desire for schadenfreude by some posters is sad and pathetic.
Anyway, I updated my photoshop attempt slightly by adding the new model on the other end for comparison.
I seriously think only minor changes are needed for Ryo to look right based on how quickly I slapped this together.
Yeah. The game has a style and aesthetic that's been coming together since we started seeing bits of the prototype in late 2015, and you know, parts of that are likely still going to evolve until the game comes out in mid-late 2018. At the very least the game has another year in the oven. If the development of the game's look continues with this upward trajectory, then I think we're in for something special.Yeah man. Looking back over the Magic Monaco screenshots from February 2016, the game looked vivid, beautiful and extremely impressive. This was from very early in development too, representing something like ~8 months of work and the game looked stunning. The next media we're set to see should surpass this build and look even better, so there's no need for doom and gloom IMO. If the game looked that impressive back then, it's going to look even better now given so much development time has passed.
KidNocon, you're referring to. He's working on environments rather than character models.As a huge Shenmue fan I still think it's OK for people to critique what we see of the game, even if it isn't out of development for a long time.
And I feel the criticism or the facial models is fair enough, whilst the environments are looking pretty shmick, a main character like shenhua looking like that is a bit rough.
Interesting tho, they hired that Shenmue fan (kid something? I forget) who has built some awesome 3d renders of Ryo and Shenmue himself with more accurate Ryo models. He definitely can do it, so this must be a stylistic and design decision to have them represented like this?
Either way, I'm super excited and hope the showing goes awesome
Thanks!Those tweaks really do go a long way to making him look better. Here's hoping that they do infact adjust Ryo's chin/forehead and tweak the colors similarly to your rendition!
Yeah. The game has a style and aesthetic that's been coming together since we started seeing bits of the prototype in late 2015, and you know, parts of that are likely still going to evolve until the game comes out in mid-late 2018. At the very least the game has another year in the oven. If the development of the game's look continues with this upward trajectory, then I think we're in for something special.
They're drawing from some really great source material too; with Guilin, Fenghuang, and the tulous, etc.
I think this glimpse of Choubu and that image of the Great Wall (if that's what it is) are really evocative of what Shenmue is about; a grand journey through China. Just look at the bottom of the port of Choubu, and how the buildings rise up as you head to the mouth of the town. It must look huge and imposing from right at the bottom. Entering Choubu for the first time might be III's equivalent of Ryo looking up at Kowloon from outside the front gate to Dragon Street. That stuff is looking to be completely on-point.
KidNocon, you're referring to. He's working on environments rather than character models.
In all honesty? I think that's probably for the best. His Hazuki Dojo rendition in UE4 is stunning, but his Ryo model just never reached the same heights personally.
As for more-accurate, well, this is sort of a different topic, but Ryo has had several looks through in-game models and promo art, so accuracy is kind of shaky ground when it comes to a genuine consensus. One fan might think the promo art Ryo is accurate, another might think the Passport model, and another the in-game model, y'know?
For Shenmue III, it looks like the decision was taken that the in-game Ryo would be the basis for the new model. It is a perfectly logical choice, when you think that it's the look all fans would be the most familiar with. It's just that a few small changes may be required to nail the look. As you can see in my quick-ass Photoshop job, minor proportional changes and altering the skin tone would go a long, long way to solidly standing as a modern iteration of that DC model.
Thanks!
I'm fairly confident YSnet will get around to tinkering with the model. There's no indication this is final, and especially not with another year to a year and a half left before release. We've kind of been spoiled by AAA games with highly stage-managed reveals where a lot of the aesthetics have been solidified (even if the game itself could be a mess outside a vertical slice), so it may be a shock to the system for some to have to deal with a game that progresses and improves its look as development goes on.
Sega never held IP / Publishing rights? Wtf