polyh3dron
Banned
Also, framerate.zoukka said:Well they sure as hell can beat GT in some areas. Like the immersion of the cockpit, audio and such, but not in content, overall presentation and handling.
Also, framerate.zoukka said:Well they sure as hell can beat GT in some areas. Like the immersion of the cockpit, audio and such, but not in content, overall presentation and handling.
Stallion Free said:Hey it's kind of like all those idiots who claim PC games feel sterile and console games look better because of it.
ukas said:Just saw this while perusing the news. After reading Amar's impression of the car handling, physics etc for GT5 I think EA has a lot of work for themselves.
i hv the gt5 prolouge, hv been waiting for the real deal gt5 for long;
but i hv been stopped playing the prolouge for long time
since i found out need for speed shift is better!
more on speed, and most important i could be SHIFTING, that gt5 doesnt offer!!
gt5 is more concentrate on reality, so alot of the time u will be driving in real driving speed, which for playing racing game, is too slow (+ no drifting);
since up till now juz the vibrate controller (or my abandoned logitech wheel), 52" lcd + 5.1 sound dont really get me the real driving feeling yet, not untill the 3D gaming comes out
but sure i will still order it, why waiting right
http://www.computerandvideogames.com/article.php?id=277204 via Futureshop.ca
Don't kill me if it's old.
That's the only reason why I like and play Shift.schennmu said:Shift is amazing and does a few things better than any other racing game (Engine sound, Cockpit view immersion)
Apoc29 said:Company says their product is better than their competitor's. News at 11.
Eurogamer: Eurogamer interviewed EA driving and shooting boss Patrick Solderlund recently, and he said his vision for the Shift series is for it to be the market leader in the authentic sim category and beat Gran Turismo and Forza at their own game. As the creator of Shift, how do you do that?
Andy Tudor: Those two games are on pedestals at the moment. When we're thinking about what we want to do in this game, it's not a numbers game. We're not going to add a thousand irrelevant cars. Both those games, to me, are almost like encyclopaedias. You've got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car. It's like a grind. It's almost like stamp collecting.
That's not where the fun is. The fun is behind the wheel, feeling you're on the edge, pushing it to the limit, putting in the cars that are relevant and cool to drive, allowing you to completely customise those from factory to the works level we had in Shift 1, and giving you the chance to then play against your friends in a social way.
Taking Autolog, which is present in Hot Pursuit, to the next level, adding more features and making the core gameplay really fun as opposed to just adding five variations of the 1986 Toyota Corolla or something like that.
From what we've found, most people have 10-15 cars in their garage anyway. They have the first car they ever buy in career, they have a car they potentially own, a Ford Focus or a Golf or something like that, and then whatever game you talk about, whether it's got classes like Forza or licences like GT or tiers like Shift 1, people usually get a car from each tier or each category in the game. And then they get their dream car, the car they've always wanted, a Ferrari or a Lamborghini or a Porsche. That's seven right there.
Then, generally, people fill out the rest with cars they want to try out, like a Dodge Challenger, that they may not have access to. So people have 10-15 cars anyway. They certainly don't fill their garage up with every single car there is in the game – all 500 of them.
It's a different way of thinking, basically. We want to take those guys on. We want to make a more authentic experience. We've put in a new elite handling model and given you more access over deadzone, sensitivity, steering aids, break assists, all that kind of stuff, to allow you to dial in the experience you want.
We all come from different backgrounds. You may love muscle cars and might think Burnout is the best game in the world. I may like Japanese tuner cars, and may think Hot Pursuit is the best game in the world. We have very different views on racing, so we want to make sure everyone is able to get the experience they want from it.
I can't help but feel he just compared apples directly to a reflection in a mirror of those same apples.You may love muscle cars and might think Burnout is the best game in the world. I may like Japanese tuner cars, and may think Hot Pursuit is the best game in the world.
Kabuki Waq said:on pc the Ingame graphics of shift already look better than GT5. No photomode needed to make this game look good.
Hasn't there been a lot more NFS games?Haunted said:No.
Need for Speed is the biggest racing franchise out there, with total sales beating Gran Turismo by a pretty wide margin, but none of the individual entries sells as much as a GT mainline entry. Not even close.
You're just begging for a comeback now, aren't you?Metalmurphy said:Yes and no. Car models are pretty poor.
Have you played GT5? Photo mode aside, much of the game is downright ugly.Ranger X said:All the while GT5 is trouncing Shift in visual fidelity...
slamskank said:Have you played GT5? Photo mode aside, much of the game is downright ugly.
I'm guessing you haven't raced at night in the wet or seen trial mountain/any of the many ported tracks yet.h3ro said:hyperbole is fun!
Metalmurphy said:Yes and no. Car models are pretty poor.
slamskank said:I'm guessing you haven't raced at night in the wet or seen trial mountain/any of the many ported tracks yet.
I guess you haven't actually played the game and judge it by screenshots in Forza vs GT5 thread.slamskank said:I'm guessing you haven't raced at night in the wet or seen trial mountain/any of the many ported tracks yet.
Premiums ofc, which is still in bigger number then the total cars in shiftKabuki Waq said:do you mean to compare the Majority of the Cars in both games or just the premium versions ? :lol
Kabuki Waq said:do you mean to compare the Majority of the Cars in both games or just the premium versions ? :lol
That's what I've said, yes.CaptYamato said:Hasn't there been a lot more NFS games?
HEY! Shift has 60 cars, OK! There are quite a few repeats like four BMW M3, two BD9, two Evolutions, three 911 and shitload of Nissans; but hey, there are 60 cars, OK! 100% premium!Metalmurphy said:Premiums ofc, which is still in bigger number then the total cars in shift
I was just asking not question what you said. Never really played any NFS games.Haunted said:That's what I've said, yes.
Hmm I don't know if you've actually played Shift but that's not really how it is.h3ro said:I love the collecting aspect of sim games so screw you and your powered by dew game, guy.
Autofokus said:
100th GT5 trolling, new achievement unlocked!2 Minutes Turkish said:While Shift has no chance, he's spot on about the sterility.
sajj316 said:It will be interesting to see where EA takes Shift. It seems they are taking a more simulation approach as its no longer under the Need For Speed umbrella.
To help sales it is, but the game name is "Shift 2 unleashed" like how modern warfare 2 carries the call of duty part to it's name.SolidSnakex said:It is though, the boxart was posted earlier and it still says Need for Speed on it.
SolidSnakex said:It is though, the boxart was posted earlier and it still says Need for Speed on it.
Pimpbaa said:The console ports of the first Shift game were horrendous. Poor graphics at 30fps (particularly on the PS3). Anyway, does this mean the second Shift game will have ugly filters that ruin the graphics? I had enough of that shit from those idiots at Codemasters who keep insisting on putting a horrid yellow filter in every racing game they make.