I'll probably order Nocturne, thanks for the tip. One question though: is it challenging, or is it punishing?
A challenging JRPG would require more complex strategies or tactics than normal. I'd expect to die multiple times against bosses, refining my strategies until I figure out the right way to do it. However, each time I die, I'd expect to reload as close as possible to my last fight. This is what I've always wanted from a JRPG, but haven't found.
A punishing JRPG would force me to reload far away from my last fight. I'd then be forced to repeat a long and tedious - but not particularly difficult - section of the game before I could retry the fight that killed me. This is what some fans praise as "difficult" JRPG design, and rabidly defend such design - but as far as I'm concerned it's complete bullshit. It challenges my patience, not my skill. (I actually have a ton of patience, and my obsessive-compulsive nature would drive me to complete such a game. Afterwards though, I'd feel like I wasted my time.)