Why? Durandal and SHODAN have better dialogue and more interesting stories. AM's just "hahaha i am torture because i am hate." It's not an interesting villain. Just a sadist. That he won't let people die is like he's saying "I'm stronger than you times infinity plus one." It's not interesting. It's the Superman of AI. Boring.
I found one with her SS2 dialogue, got one for the first game?AM wins the evil fight, but SHODAN is so amazing.
If you haven't, can't, or won't play the first System Shock, at least listen to a compilation of all of her voice logs.
I just pray that SS3 takes place on Earth, so the totality of her true nature is on display. She may surpass AM, with such a canvas.
To me it's AM and there really is no comparison.
For those curious about AM and have read the short story, try watching a Lets Play. of the PC game which is a sequel. It is very good and shows a insane AM is.
What makes SHODAN so interesting?
Dude, AM's opening monologue is 10x better than any line that Durandal or SHODAN had. He's a fascinating villain, an emotion taken to it's utter extreme. His utter OMNIPOTENCE is the intriguing part, he IS the setting. How you try to win against something that is a literal God, who can kill you and bring you back to life and does so a million times to put you through an everlasting torture that breaks you down to your very soul is incredible.
I absafuckinglove Durandal, Marathon 2 was played more times than I can remember growing up. But AM is in no way, shape or form a boring villain. He's one of the best written villains in video games.
I find AM's pure obsessive hatred interesting. Superman is boring because he's the paragon of good and so you know what he'll do but the things AM comes up with almost incomprehensible in how far he goes. That's probably more on the writer rather than the character itself but I still find it fascinating in how deranged his machinations can get. It's a fever dream of horror and despair.
Compared to AM, every other evil AI system looks like a sesame street singalong.
AM is evil in the purest meaning of the word that can be comprehended.
The thing about Shodan is that she has to be in an isolated environment - if she could spread, she would be unstoppable. It wouldn't fit the kind of game that System Shock is going for anyways.AM wins the evil fight, but SHODAN is so amazing.
If you haven't, can't, or won't play the first System Shock, at least listen to a compilation of all of her voice logs.
I just pray that SS3 takes place on Earth, so the totality of her true nature is on display. She may surpass AM, with such a canvas.
You can't win against something that's literal god, so why bother?
The thing about Shodan is that she has to be in an isolated environment - if she could spread, she would be unstoppable. It wouldn't fit the kind of game that System Shock is going for anyways.
In any case, I haven't played the Portal games, but it'd take something really special to overtake Shodan. Shodan is such a delightful blend of human and inhuman that she's probably my favorite villain in all of video games. I like AM less, but he's obviously a more accomplished villain than any of his counterparts. None of the other AIs are written by someone with the sheer talent and twisted nature of Harlan Ellison, so it would have been hard for them to match up there anyways.
Maybe it's more interesting from a literary standpoint than a game one, because if the main question on your mind is "How is it interesting if you can't beat the villain?" then...I dunno what to tell you dude. Good writing and fascinating characters can tell an intriguing story regardless of whether you can mechanically get the "Good Ending" Maybe as a video game we expect our hard work to be rewarded by having villains to beat to make us feel better but that's not the point of this game and whether or not a villain is capable of being beaten doesn't make a lick of difference to good writing. It's silly to think that something is boring because it's inevitable or invincible; there has been a ton of media that tackle that very topic. Hell, your much maligned Superman had a run in All-Star Superman that was immaculately written because of the focus of the series and it's exploration of the themes and a man who is more powerful than anyone else. He doesn't fight against overwhelming odds, no one really can stop him from doing what he wants but what he feels is his responsibility with that power and what he contemplates regarding what that means as far as humanity is concerned make for powerful writing.
If you want a villain to beat in the end, then yeah, you're not gonna like AM. But he's not there to beat, he's there to put the themes and emotions in the game into place. He's there to HATE.
Spoilers:And you do win in the end, lol, fuck you AM
Read the short storyHad no idea who AM was. Youtubed the game.
Dude is an asshole lol.
4Tran said:Shodan is such a delightful blend of human and inhuman that she's probably my favorite villain in all of video games.
...Except they did win against AM.You can't win against something that's literal god, so why bother?
It's implied his hatred of humanity is driven by his confinement to circuitry. Despite being "all-powerful", he's still powerless in a few ways.The problem I have with AM is that he is bad for the sake of it. Not really a character. His visual interpretation isn't very interesting, either.
AM isn't omniscient.I might have missed a key point obviously, but reading the synopsis of I Have No Mouth says that for a moment AM lost omniscience, and that the prisoners were able to. How does that work?kill one another
Ok, I was just wondering when the synopsis said it removed the group's mortality. But hey, I should just read the actual story and not a synopsis.AM isn't omniscient.
It would have been great, and it'd be an okay fit for a book. It's all sorts of wrong for a game though.B-b-but, imagine SHODAN's face plastered all over the huge screens in Times Square or Tokyo.
I dreamed it, and it was glorious.
That's true, but AM is more a force of nature than he is a character. Moreover, more of his characterization is revealed in what he does rather than what he says. A lot of this comes from the fact that I Have No Mouth But I Must Scream is more a written story rather than a game.The problem I have with AM is that he is bad for the sake of it. Not really a character. His visual interpretation isn't very interesting, either.
Harlan Ellison wrote much of the game himself.Also, the game isn't a sequel to the short story, but more of a re-imaging. Either the game devs asked Harlan Ellison or Harlan Ellison asked the game devs, "Why did AM chose these five people to torture?" and then the story was written from there.