The other day I dipped my toe into the euroshmup genre with Tyrion 2000. It's hard to hate on a game as ambitious as this one, but unfortunately it's a case of quantity over quality, and despite the length, high degree of customization, story, and inspiration from Compile games, Tyrion ultimately seems less than the sum of its parts. The way you earn the story bits by finding secret drops in levels is interesting, and I don't mind missing them as much as I mind not knowing I missed them. I wish there were a way to know how many are in each level. Also, while I appreciate the pre-level customization options, they don't seem to affect combat as much as I had hoped. The fact that you don't actually spend your points -- instead they're more like skill points you can reallocate at any time -- seems to take a lot of the punch out of your decision making. It allows you to be adaptable, but I think what makes these sorts of roguelite (for lack of a better term) elements so appealing is the fact that you have to commit to your customizations, and that's missing here.
Also, this game is really long. I've only beaten chapter 1, but I already feel like I've spent a lot of time with it. I'll probably finish it at some point.
In other news, my friend gifted me the Alltynex trilogy, so I'm really looking forward to digging into those.