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Should Driveclub be re-reviewed?

No, I don't think it's realistic to expect reviewers to "maintain" their reviews over time. The few outlets that try to do this (Polygon?) tend to apply it selectively, and I'm not sure it actually helps anyone. If you want good reviews, give the reviewers a good game in the first place. Post launch, only enthusiasts can be counted on to care about your game. The news and reviews cycle doesn't linger on anything except spectacular disasters.
 
The reviewers reviewed the game with a working online system. So why should they review the game again? Because weather and photomode were added? I'm convinced this would not have made any difference on reviews. Because, in the end, weather is mostly a visual change, it doesn't change or add much to the core funtionality of the game. Reviewers who didn't like Driveclub at release, would most probably still not like it now because they clearly wanted something else from what Driveclub offered.

In short, i see no reason for re-review and i don't believe it would end up having different scores. Also, i think Driveclub should have released with replays and weather from the start.
 
The truest post. I personally love Driveclub, but reviewers should be entitled to their opinions whether we think it's crappy or not, and weather isn't so substantial on it's own to warrant needing to rereview the whole game.

I do think there is merit in keeping reviews up to date though. At least for games that draw enough viewership to pay for a reviewer's time. But yeah, if people think negative reviews are magically going to turn around after the weather update, then I'd like what they are smoking. This game is my GOTY, and even I don't think it will score any better in a re-review. Now it's up to the gamers to try and see for themselves.
 
The only time revisiting Driveclub might be interesting is years down the line when people come out and start talking about what happened.
 
I do think there is merit in keeping reviews up to date though. At least for games that draw enough viewership to pay for a reviewer's time. But yeah, if people think negative reviews are magically going to turn around after the weather update, then I'd like what they are smoking. This game is my GOTY, and even I don't think it will score any better in a re-review. Now it's up to the gamers to try and see for themselves.

Yup, at this point in a game, I feel the community impressions mean much more, and help others get a more up to date look at the game in a way that most reviews can't match.
 
No, developers need to get their shit together and released the game as advertised. They deserve the low scores purely for fucking over early adopters. Everyone else was able to come in and buy it for cheap once fixed (I got it for £25 on ebay). It's not very fair on their most dedicated fans. That price hugely undercuts the PS+ price too (and you get a resellable, physical copy) so that whole PS+ deal turned out to be a crock of shit too.
 
If you could be bothered reading a single one, you'd see that they mentioned that the game was reviewed before online multiplayer was even available which is a pretty big caveat.

If you just look at the metascore and rush off to buy the game, that's completely on you.

It's sad how DC defenders keep bringing up MCC reviews - without even fucking reading a single one - as some sort of proof that Evolution was hard done by. READ the reviews and you'll see that nobody gave MCC a pass for its online issues. They simply weren't apparent at the time of review. Is it a questionable choice to review the game at that point in time. Absolutely. But there's no deception going on as long as everyone's up front about it.
Apart from the online issues there were many issues with the title in off-line play as well, unlike driveclub. Save issues in single player, game freezing and game crashes, framerate issues, sound skipping amongst many. I would also like to believe that the title made it's name on multiplayer more than any other racer ever did. At one point, this game was more popular online than call of duty. There's no way you should review halo without a big portion of the score being important to that review. The fact that you mentioned that it was mostly singleplayer being re-viewed when the singleplayer had many of it's own issues is paramount.

I personally don't think driveclub should be re-reviewed, I just feel word of mouth from gamers is much more important now more than ever. There was a time I used to sit down and read every single review, buy a million different gaming magazines, I can't do that anymore, especially with all that has gone on at review outlets in recent times. I sometimes look at a video-review or two or some previews, but when I look at some of those guys who write these reviews I'm baffled. Recently I've encountered some reviewers/previewers who don't even know the basics of the game they're going to pre-view or much at all about the console that it's on. Sometimes they don't even own the console.

I'll take a queue from people who own the systems, know the systems and buy the games day 1, those who spend 20-30 hrs playing the game. I believe their word is much more important in this current gaming climate.
 
Rereviews just further justifies pubs/devs pushing out sloppy ass games knowing that they can fix it later and still get glowing reviews after the fact.
 
Why? To replace one numerical and frequently flawed opinion with another?

Read text, learn about the game, understand what's coming, buy/don't buy.

A numerical scrore places undeserved power in the hands of a few because people are too lazy to read.
 
If a game has changed significantly since its release with fixes,updates, or dlc then yes it should be rereviewed. We no longer get games that stay fixed one way. Reviews should be an ever changing thing to keep up with all the adjustments and dlc. So if a game comes out broken as whatever and a few months later becomes the best thing ever or game of the year and your score is still like a 2/10 then your review /site becomes outdated because you didn't keep up with the times. Keep the old review as reference but put an update at the top as well as change the score if necessary.
 
Why? To replace one numerical and frequently flawed opinion with another?

Read text, learn about the game, understand what's coming, buy/don't buy.

A numerical scrore places undeserved power in the hands of a few because people are too lazy to read.

I'm not even arguing a numerical revision. But if reviews are considered consumer guides, and the game has changed since its release, why not even add an addendum?

As of now, the reviews for DC are outdated and don't provide a prospective buyer with all the info.
 
Rereviews just further justifies pubs/devs pushing out sloppy ass games knowing that they can fix it later and still get glowing reviews after the fact.

Or it encourages them to do so?

Fuck, they had peoples money. The game sold reasonably well. They could have just fired their developers and folded up shop.

And DriveClub was not 'sloppy ass' at launch, besides the shit netcode. This is why people are so vocal about it now when they're shocked at how good it actually is.
 
I mean


maybe they shouldn't release an unfinished game

No games are ever finished as there are always ways to improve things. You pretty much have to set a deadline and shoot for that deadline. Also, if you've already delayed your game once, delaying again could anger a lot of fans.

I'd rather have a game like Driveclub where I can play the single player events while waiting for the online fixes than no game at all.

Also, they're giving us a ton of free DLC, so how can we complain?

I think they're people and people can make mistakes. They set out to create a very ambitious title and what they did give us, is nothing short of spectacular, so I can't really be angry at them for it.

I've loved Driveclub from day one and I'm not usually into linear racers. They proved me wrong by making something that I enjoy playing.
 
No, developers need to get their shit together and released the game as advertised. They deserve the low scores purely for fucking over early adopters. Everyone else was able to come in and buy it for cheap once fixed (I got it for £25 on ebay). It's not very fair on their most dedicated fans. That price hugely undercuts the PS+ price too (and you get a resellable, physical copy) so that whole PS+ deal turned out to be a crock of shit too.

You make it sound so easy. How about you try to make a video game that is even 1% of what Driveclub is and see how that goes.
 
Or it encourages them to do so?

Fuck, they had peoples money. The game sold reasonably well. They could have just fired their developers and folded up shop.

And DriveClub was not 'sloppy ass' at launch, besides the shit netcode. This is why people are so vocal about it now when they're shocked at how good it actually is.
A racing game that touts itself as some big social experience with friends having shit net code and nearly unplayable online for 2 months isn't a sloppy ass launch?

It's great that the game has been improved, but we can't expect all reviews to go running back to it just to giving the game more oddities promotion. Evolution/Sony screwed up and they deserve whatever sales and good reputation they lost by screwing over consumers.
 
What if you say that a review is the reviewers impressions at launch, and if you buy it months later you have to check another source for up to date impressions of a game if it was broken at launch or whatever? Ignoring the "should they" question, it's so incredibly unrealistic to expect that outlets have the resources to re-review a game every time some DLC or weather patch is released. Most of the time, reviewers move onto other games after they've written a review.

Thats not really the consumers problem. Either they should adapt to the changing tide or get washed away. I know not every site is flush with Internet Explorer monies but the couple of paragraphs update that Polygon does should suffice. It at least keeps the review current. Obviously the game would need some sort of worthwhile update to be eligible for an updated review or at least an update. In this case I doubt it is worth it for just weather but once they add replays and all the other shiz they said was coming it might be worthy of an update or another look down the road. I think this makes for better reading than some of the dreck that these sites produce ala "what can x learn from y", top 10 worthless lists etc.
 
Nah, fuck the reviews. I mean what, they'll add another .2 to the overall score? Maybe.

Waste of time. The knocks against this game had very little to do with lack of weather effects or even the borked server issues. No, every racing game from now on has to be open world. Didn't you guys know that? Come on. Get with the times. Racing has evolved. Pfft.
 
There's no incentive for outlets to rereview a game that already launched 2 months ago. If it was an MMO or a major expansion I would guess they would do it though. I think some individual outlets (polygon at least) do updates to scores but that could be problematic also. One update breaks the game into an almost unplayable state, dock a few points on the score, a further update fixes that, the score goes back up, when does that stop? What should be significant enough to necessitate a rereview? And finally, metacritic won't change.
 
Instead of re reviewing... now that sony has a very strong product they should push it as much as they can, cut their losses and sell it for less in the PSN store, feature it on the ps blog, etc.
 
I mean


maybe they shouldn't release an unfinished game

Eh, I don't think the original reviews should be erased or anything, and they should make sure to note the launch issues, but the point of reviews isn't to reward or punish developers. It's to inform gamers. If reviews are all talking about issues that no longer exist, how does that help a gamer buying the game X months/years/whatever down the line who wants to know how the game is now? Locking reviews to launch day impressions just strips of them of any use they ever had.
 
maybe a mini-review once the ps+ version launches

but re-reviewing stuff probably sets bad precedence unless its really quick after launch. (i.e. lowering a score because online is broken)
 
I loved the game from the get go, even though the online portion was broken. The SP held my attention for weeks. Now, it's even better.
 
Also, to everyone saying the game was "unfinished", that's completely false. It was a complete game that suffered massive server and network problems which made the online portion a disaster.
I personally think that since the game didn't include the weather at the start it was unfinished. They had talked about weather being in it for awhile so it's not like its a content patch of extra stuff. It was supposed to be in the game the whole time but needed more time to complete. They shoulda have released the game now after testing it through beta and through the last few months. It coulda been a big hit.
 
Maybe they should start giving seperate scores for offline and online modes.

Because there are people like me who couldn't give a shit about online. Yet a game could be given a bad score because the online is poor, making the single-player stuff look bad too.
 
From what I remember the online portion of the game worked before release and I don't think adding weather changes that much so I'm gonna say no to OPs question.
 
I personally think that since the game didn't include the weather at the start it was unfinished. They had talked about weather being in it for awhile so it's not like its a content patch of extra stuff. It was supposed to be in the game the whole time but needed more time to complete. They shoulda have released the game now after testing it through beta and through the last few months. It coulda been a big hit.
That is inaccurate. The weather was announced late into the development cycle, it was always going to come post launch. They were very clear about that.
 
I'd say yes but not a total re-do. More like an update.

The reviews at launch reflected the game as it was. The game is no longer the same. Online works. Challenges work. New cars. New tracks. New dynamic weather system. Club rewards work offline. All these things change the experience from the launch state. Some in minor ways, other in major ways.

The reviews at launch do not accurately reflect the current state of the game.

The original reviews should stay but I think it would be a disservice to not at least throw in an updated section of the review with maybe a revised score.
 
Agreed, but the game is so good now... I think Evo deserves it.

They deserve to learn from this. Don't push an unfinished product out before release or work harder to hit the deadline.

You can find this great game for $35 dollars now. Every one that paid $60 was pretty much a beta tester.
 
kinda - dynamic review scores need to be considered given that games are being updated via patches regularly.

The press need to move with the times.
 
I'd say yes but not a total re-do. More like an update.

The reviews at launch reflected the game as it was. The game is no longer the same. Online works. Challenges work. New cars. New tracks. New dynamic weather system. Club rewards work offline. All these things change the experience from the launch state. Some in minor ways, other in major ways.

The reviews at launch do not accurately reflect the current state of the game.

The original reviews should stay but I think it would be a disservice to not at least throw in an updated section of the review with maybe a revised score.

The reviews at launch didn't even take into account the online issues. The leaderboards, the challenges. Hell, even trying to play a private game was messed up. How many reviews mentioned that stuff? Should they retroactively add that stuff was not working for the first 2 months and then add an addendum to that saying it works now?
 
This TBH.

FFS..
1. I don't think Evolution studio thought their online infrastructure would fail after release. Nor did reviewers, btw. Nor did Sony QA know.
2. If it had not crumbled, the game would have never be labelled as "un-finished"
3. Driveclub was always marketed as a rolling experience with constant updates. Rather more like a MMO than a one-and-done game.

So you guys with the rope and noose are looking to hang or punish someone that doesn't actually exist.

What you're all arguing about is whether the reviews-at-launch system needs to be adjusted for games that evolve over time, as certain titles do now. I think it does. Reviews are still written as though a game after launched never gets anything beyond minor bug fixes. That applies to some but not all games.
 
Maybe, but I think they deserve the lack of coverage. It SHOULD have been that at launch, after a year's delay. If it comes back to the fore, because of a viral effort by people playing, then fine. It's impactful enough for those playing to evangelise it - good for Driveclub, but that's all it is.
 
We don't need the first reviews, let alone any additional ones. Communities like NeoGaf are good enough sources of information.

Maybe that's just me though. I haven't cared about a video game review since I last had a subscription to EGM in the 90s.

I don't take most people's opinions around here seriously, especially when it comes to platform exclusives like this.
 
Ok- so with the update- is the game worth buying now? I am still waiting for my PS Plus edition but I don't think that's going to see the light of day.
 
I don't think it should to be honest. If re-reviewing became a common practice that just gives developers even more incentive to release incomplete/broken games at launch with the "fix it later" mentality.
 
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