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Should Metroid cater to small target group like the Souls series?

And this applies to what was said HOW, exactly?

You guys seem to be arguing an imaginary opponent.

I don't think anyone is arguing like you think Other M did masterfully horror or something.
My point is that Other M is shitty in the way it tries to pick horror elements and integrate them in the game.
Although it's the central theme, something like Bloodborne incorporated horror element from Lovecraft's works without using the most obvious references.

Metroid Prime Trilogy didn't reach the bargain bin, but it went on sale for $20-30 in the U.S. around the end of 2009, which is usually done to clear copies from the shelves of games that aren't moving. The demand and high prices came after it had been on shelves since August 2009 and after it sold out.
http://www.gamefaqs.com/boards/960329-metroid-prime-trilogy/60828204
http://www.ign.com/boards/threads/did-metroid-prime-trilogy-drop-to-29-99.187656635/

Trilogy wasn't a big seller and was never meant to be. It was a limited edition of games readily available and also well past their usual shelf life.
At the time the market was over Prime games and was anticipating Other M that Nintendo was heavily billing as the return to form and proper Metroid game.
For anything but major bomb and runaway successes you won't find most Nintendo games sitting on shelves forever (I mean they don't overship like crazy although they tend to stuffs smaller shops with lesser release, or at least they used to in France).
Sale to clear inventory on the Wii aisle was more a way to clear the shelves before stuffs like NSMBW and WiiFit+ hit the stores massively.
NSMBW most likely being part of the reason Wii had an historic december that year.
I wouldn't look too deeply on how Trilogy performed considering that it was pretty low priority project for Nintendo at the time. Marketing was barely there so it's unlikely they expected to sell much more than they did.

Uh because she's not an animal that murders living things for the mere pleasure of it? Jesus Christ your perspective is so warped all you do is spout stupid shit. I won't be commenting any more on specifics on Other m because it's off topic.

Have you played Metroid II? You know the ending with the baby Metroid.
Do you know why it's invincible in the game code?
Because you can be damn sure that in a game like that if you interact with something game makers expect you'll just shoot it without question.
Do we need to go over the number of harmless critters Samus vaporised without question?
Heck Other M makes a whole movie sequence about how the creature disgust her and how its opportunistic form is repugnant.
From a player perspective a furball with that kind of design is usually ammo fodder, in an action/shooter where you can only interact with your environment with your blaster you can bet your ass players will try to shoot it to death.
Who gives a shit that Samus in the cutscenes wants to make a dollhouse for it.

But Sakamoto, Morisawa and Hosokawa following up Zero Mission on NX would do wonders. Nintendo would never see it as a downloadable title though, they're stubborn when it comes to retail releases.

Why the hell do we need more Samus origin stories? We already got a manga, a remake and freaking Other M for that.
Heck we even got 4 Prime games to put between Metroid I and Metroid II.
 
I dont think its really fair to compare Dark Souls and Metroid Prime sales directly , a game that is available on so many platforms with over 100m user base to a GCN which had like what 10m? At the time Metroid Prime released.

When you break it down and release a souls game on just one platform like Bloodborne , it sells roughly the same as Metroid Prime did.

I dont think anyone would call Souls a "Mainstream" game , yes it is quite infamous for its difficulty among the mainstream audience kind of like how DMC and NG at their time.
 
I dont think its really fair to compare Dark Souls and Metroid Prime sales directly , a game that is available on so many platforms with over 100m user base to a GCN which had like what 10m? At the time Metroid Prime released.

When you break it down and release a souls game on just one platform like Bloodborne , it sells roughly the same as Metroid Prime did.

I dont think anyone would call Souls a "Mainstream" game , yes it is quite infamous for its difficulty among the mainstream audience kind of like how DMC and NG at their time.

I think what people means is that From manage to have a runaway success by not compromising their vision and basically making a card carrying hardcore™ game and having success with it.
I feel like people want that from Metroid, without having Metroid devolve into a IP that's only chasing fads.

As for me as long as it's good I don't really care, if the next one is as fun as Metroid Blast on Nintendo Land it can be an online arena shooter for all I care.
 
This is not remotely true. You dont need to look at bioshock, nintendo has released plenty of stunning looking games even on the underpowered wii u, that are nowhere near AAAAAA publisher budgets.

The majority of AAAAAAAA production costs from today come from the over bearing marketing campaigns, which often easily double, triple, or quadroople the actual cost of making the game.

What I'm saying is I want the next Metroid game to have the level of polish and detail that a game like BioShock has. Super Mario 3D World, Splatoon and others look great but they have very colorful, simplistic art directions that I just don't think would cut it for a Metroid game in 2016 and beyond. A good game is a good game, but I want more out of Metroid as a fan. To a non-Nintendo fan, if they see a higher resolution version of what Metroid 3 looks like and compare it to what Halo 5 looks like or Horizon: Until Dawn looks like, they might not even give it a second thought.

Do I think Metroid having the same level of detail and design as top tier FPSes will lead to higher sales, not necessarily; but as somebody who wants the best Metroid possible both for myself and to give the game a chance to reach new players, I hope they do.
 
The franchise is in such a difficult place. A 3D, third person game is probably a non-starter because anything that looks similar to Other M is likely to be rejected by the dedicated audience, which is indeed most of the franchise's overall audience. As much as a subset of core fans would love it, a big budget Retro entry on Wii U would be a terrible investment (though Xenoblade X seems to be a similar prospect; I'm very interested in seeing how it'll end up doing). A traditional sidescrolling game, though it would be less risky, has hairy implications. Would Sakamoto be involved? That would bring bad PR, whatever your opinion on whether it's justified. Can they make one without him? He was the driving force behind every 2D entry in the series since Super, this is his, well, baby. The established paradigms and makers of the series are all problematic right now, thus we get Federation Force, something completely outside of them.

If the Metroid Blast game from Nintendoland was solid enough to form a foundation for a full game (I've heard good things but haven't played it personally), maybe it could point the way forward. Retro making another first person game seems like something Nintendo wants to have happen (Federation Force still has the Metroid Prime branding), but their next home console needs to be successful enough to make it a good prospect. I think this thread's premise is sound, but now isn't the time for it to actually work. It may yet work in the future though.

I think the idea of catering repeatedly to a small but dedicated audience is a good summation of Nintendo's overall situation, not just the Metroid franchise. They have no obvious path to mass appeal with their dedicated hardware, and a huge breakthrough in accessibility with cheap costs like the Wii or DS seems impossible. Nailing down their base and keeping them loyal (with a side of lighter mobile efforts) appears to be their future. The looming question is whether their base is large enough to sustain them. This is a critical time for them.
 
Yeah, that approach seems like a no-brainer. Give it a budget of around $5-6 million, sell it for $20 on the eShop, and you wouldn't need huge numbers to make a profit on the deal.

A big budget Metroid game isn't completely without value to Nintendo. If they announced a AAA Metroid game to be released at or near the NX's launch, it'd appeal to a certain segment of the gaming audience that pretty much none of their games can (except maybe a AAA Zelda game). Especially if it's in first-person. First parties can afford to make those kinds of games they drive hardware sales to some degree.
 
What I'm saying is I want the next Metroid game to have the level of polish and detail that a game like BioShock has. Super Mario 3D World, Splatoon and others look great but they have very colorful, simplistic art directions that I just don't think would cut it for a Metroid game in 2016 and beyond. A good game is a good game, but I want more out of Metroid as a fan. To a non-Nintendo fan, if they see a higher resolution version of what Metroid 3 looks like and compare it to what Halo 5 looks like or Horizon: Until Dawn looks like, they might not even give it a second thought.

Do I think Metroid having the same level of detail and design as top tier FPSes will lead to higher sales, not necessarily; but as somebody who wants the best Metroid possible both for myself and to give the game a chance to reach new players, I hope they do.

If the cartoonish design style of games like Super mario 3d world were really so simple... Why do 99% of all the other cartoony games look like shit?

Its not a simple art style at all, that is a myth. That kind of shit, is hard as fucking balls to do. With relistic art, you have a LOT of leeway for mistakes, because the art is so busy the brain most likely wont be able to pick up on a couple lines out of place. With cartoons, which are representations created exclusively out of clean single lines, one thing out of place wrecks the entire image. There are artists, who have tried for YEARS, to figure out how Nintendo does something as 'simple' as their perfect cartoon smoke puff.


A high res version of Metroid 3, Super metroid would look amazing.

If, for some reason, you are referring to corruption, that is an erroneous comparison, as that used the wii's tev, which had obsolete fixed function architecture before the wii ever released. Why the hell would Nintendo make a metroid, that is completely devoid of modern programmable shader work, like metroid prime 3 with its rudimentrary fixed function shader embm effects and flat static textures, when these 'simple cartoon games' on wii u like mario kart 8 are absolutely slathered in some of the finest shader work in the industry?

You aren't making any sense.
 
I totally want a 3rd person Metroid. Other M wasn't bad because it was 3rd person. It was bad because it was bad.

I want a connection to the character and that's hard in first person.
 
I totally want a 3rd person Metroid. Other M wasn't bad because it was 3rd person. It was bad because it was bad.

I want a connection to the character and that's hard in first person.

And thats part of the problem.

The fans are being completely unintelligent about there criticism of other M. They are just screeching and shitting everywhere on purely reactionary cosmetic relations.

Of course Nintendo has no clue what to do with metroid. There is no clear message, only bile and shit strewn everywhere they look. Metroid deserves a better fan base than this. I know it used to have one. Its in there, somewhere.


If people want Metroid, ACTUAL Metroid, not a name slapped onto something else, they need to get their shit together, and stop ingratiating themselves on easy pot shots on shit like the stupid story, or other irrelevant aspects other m didnt execute well, and tell nintendo what they WANT in some manner of directioned volume.

They WANT a game of outstanding design. They WANT to be challenged, they WANT to find their own power-ups, they WANT to get lost, they WANT the immense satisfaction that can only come from figuring out the way themselves.

If Nintendo doesn't hear this, it wont happen.
 
And thats part of the problem.

The fans are being completely unintelligent about there criticism of other M. They are just screeching and shitting everywhere on purely reactionary cosmetic relations.

Of course Nintendo has no clue what to do with metroid. There is no clear message, only bile and shit strewn everywhere they look. Metroid deserves a better fan base than this. I know it used to have one. Its in there, somewhere.


If people want Metroid, ACTUAL Metroid, not a name slapped onto something else, they need to get their shit together, and stop ingratiating themselves on easy pot shots on shit like the stupid story, or other irrelevant aspects other m didnt execute well, and tell nintendo what they WANT in some manner of directioned volume.

They WANT a game of outstanding design. They WANT to be challenged, they WANT to find their own power-ups, they WANT to get lost, they WANT the immense satisfaction that can only come from figuring out the way themselves.

If Nintendo doesn't hear this, it wont happen.

I disagree. Fans, from reviews to blogs all over the Internet, have been specific with the (many) issues with Other M and with their complaints against the new 3DS shooter.

If Nintendo doesn't know what people want from Metroid, it's because they're not paying attention.
 
I disagree. Fans, from reviews to blogs all over the Internet, have been specific with the (many) issues with Other M and with their complaints against the new 3DS shooter.

If Nintendo doesn't know what people want from Metroid, it's because they're not paying attention.


No, they havent, they have shat every where, on everything cosmetic and irrelevant, they spend 99% of the time bitching about the story, to the point nintendo now thinks the morst important aspect about metroid, that all these people want, is story. ANd they just need to do it differently from other m, and everything bad will go away

Listen to every single pr response nintendo has made about the reaction to federation troopers.

'Dont worry, federation troopers will have a story about fleshing out the metroid universe'
'Metroid Prime 4 will have this awesome story about sylux, and how he hates smaus, but loves her, and must choose between killing samus and saving his puppy'

Not ONE SINGLE WORD ABOUT DESIGN has ever been uttered.

And thats what 99.99% of those criticisms are, bitching about story, bitching about chibi, bitching about art direction.

There are several, fantastic breakdowns about what other m did wrong with design, but they are nothing more than drops of wine, in a giant ocean of diarrhea shit.

It needs to be the other way around.
 
The problems with Other M are holistic. It's flawed and wrong and bad at every level, from concept to execution, from gameplay to story. The story is just the easiest thing to make fun of, but when it comes to being a Metroid game, it gets it wrong in every regard. It's just a bad game, and an even worse Metroid game. It represents a core misunderstanding and/or disregard (both equally disturbing) for the series roots and the fans. It's a manifestation of "getting it wrong" as a Metrod game. I don't think there's any confusion or disagreement about what's wrong with the game. The answer is everything.

Because it's not simply a game that missed the mark, it's a game that represents a core problem with Nintendo's values, I have absolutely no hope for the franchise in the future. I truly don't think we'll ever get the Metroid game that many people like myself want. Ever.
 
Even the Alien level of spend is generally not enough. You really do need to hit those Batman/Tomb Raider highs on the AAA front these days.
Well, Metroid can easily be cheaper than all of these games:

- It doesn't need voice actors. If they keep the isolation tone, nobody will bash the game for not having voice acting. And nobody wants monologues.

- The iP is also owned by Nintendo. They don't have to pay for rights like Batman or Alien.

- It doesn't need to have CGI cutscenes and set pieces, or even cut scenes at all. Nobody wants cinematic Metroid

- No orchestral soundtrack. Doesn't need to sound as an epic movie. It can have it's own style, like it always did.


See, all these things cost money and a Metroid game can avoid those easily, without compromising anything about it because it was always like that. There are very few titles that have all of these advantages combined.
 
I still think OtherM had some good things going for it. The simple moving Samus around the ship aspect was fun and very close to the 2D in speed and maneuverability. Everything else fell flat or just sucked . But I feel like the base was there to work off of it....and honestly the linearity, easiness and such was a problem but I imagine the game wouldn't have gotten as panned as it did if they didn't shit all over the character of Samus that many of the fans had created for themselves. That major mistep made all of the other issue pop more because just being upset about the story sounds silly so you need more substance to that....again all of the flaws that were brought up were legit issues but there was some good in there too.

I also think it bombing and being hated as much as it is..pretty much was the death knell for the series. It is apparent Nintendo doesn't know where to take the series next. Another FPS doesn't do much (especially in the face of the FUCKING Donkey Kong crowd...I never will understand the outrage that a great game will get a great sequel but thats just me), the last thing Nintendo needs is another 2D game according to some and again it feels like they maxed out that style too. So where does the series go from here and are the right people even inhouse to take it there? And most importantly...is it even worth it? Nintendo needs big sellers and no matter how much many people claim to be waiting for the next Metroid to buy the Wii U...I don't think it changes much for them. We could be looking at an even more safe Nintendo for the next few years.
 
- It doesn't need to have CGI cutscenes and set pieces, or even cut scenes at all. Nobody wants cinematic Metroid

The intro to Metroid 3 was one of the most memorable and epic things to happen ever. Cutscenes work for Metroid, they just need to be kept short and poignant like Sakamoto did on the SNES and GBA. Obviously Other M took a wrong turn, but hopefully the company learned a lesson about how to approach narratives on the big stage.
 
No, they havent, they have shat every where, on everything cosmetic and irrelevant, they spend 99% of the time bitching about the story, to the point nintendo now thinks the morst important aspect about metroid, that all these people want, is story. ANd they just need to do it differently from other m, and everything bad will go away

Listen to every single pr response nintendo has made about the reaction to federation troopers.

'Dont worry, federation troopers will have a story about fleshing out the metroid universe'
'Metroid Prime 4 will have this awesome story about sylux, and how he hates smaus, but loves her, and must choose between killing samus and saving his puppy'

Not ONE SINGLE WORD ABOUT DESIGN has ever been uttered.

And thats what 99.99% of those criticisms are, bitching about story, bitching about chibi, bitching about art direction.

There are several, fantastic breakdowns about what other m did wrong with design, but they are nothing more than drops of wine, in a giant ocean of diarrhea shit.

It needs to be the other way around.
I 100% agree.

Most people bitch about the story in OtherM. Personally, when i make a list of OtherM's problems i put the story last. The biggest problem about OtherM is that it's not a Metroid game by design.

But you know how things are. We live in an era where videogames try to be like movies, even emulating a movie's style, direction and camera work. Everyone seems to care so much about a story being told. I just don't get it. Its the one thing i hate the most about gaming. I'm not saying there shouldn't be a good story, but game design and gamelay is what makes games a different medium to movies. It doesn't make sense to me that so many people put the story as a priority in a videogame. Even in RPGs.

And games like Metroid suffer from it more than other games because it's impossible to make it look like a movie, without sacrificing everything about it that made it good in the past.
 
Include Sakamoto Yoshio, is there anyone from Metroid 2D team (Fusion/ Zero mission) still working at Nintendo?
I don't mind Nintendo make Metroid 2D again even they reuse assets to reduce the cost.
 
Not ONE SINGLE WORD ABOUT DESIGN has ever been uttered.

This is false. There's plenty of talk about the game's design faults.

I don't understand why you think the story can't also be criticized. It was terrible. Complaining about things other than level design isn't "diarrhea shit."

If Nintendo misinterprets complaints about the bad story and poor portrayal of Samus as fans only caring about the game having a big cinematic plotline, that's on Nintendo and not the fanbase.
 
Include Sakamoto Yoshio, is there anyone from Metroid 2D team (Fusion/ Zero mission) still working at Nintendo?
I don't mind Nintendo make Metroid 2D again even they reuse assets to reduce the cost.

Controversial opinion coming... (maybe?)

Metroid Fusion and Zero Mission aren't particularly good. They're okay, but that's as far as I'd go.

When I think about games I consider to have achieved greatness -- Alien Isolation, Super Metroid, Dark Souls -- There's a common thread. The thing they have in common is bold design. They have big ideas, they take risks, and they commit. They lead. There's an internal commitment to values and to an idea that permeates the experience.

The GBA Metroids never reflected any of that. To me, they felt like imitations. They felt like exercises. Competent? Sure, I guess, but they aren't great. Another game in that vein would be worth playing, sure, and I guess that'd be better than another Other M. If Nintendo wants to make a new Metroid that is a big deal, they can't make a retread or an imitation or a mere exercise. They need to be bold again.
 
This is false. There's plenty of talk about the game's design faults.

I don't understand why you think the story can't also be criticized. It was terrible. Complaining about things other than level design isn't "diarrhea shit."

If Nintendo misinterprets complaints about the bad story and poor portrayal of Samus as fans only caring about the game having a big cinematic plotline, that's on Nintendo and not the fanbase.
I think he means that most people concentrated more on bashing the story instead of the game's design, meaning there was much more talk about the story in comparison to anything else. Which could lead to the conclusion that all these people care about is the story. It sends the wrong message IMO.


Metroid Fusion and Zero Mission aren't particularly good. They're okay, but that's as far as I'd go.
I agree. Both games have problems. I didn't like Fusion's linearity that much and i hated the zero suit segments in Zero Mission. It was so forced and so badly designed compared to the rest of the game. But i loved Fusion's atmosphere and the soundtrack was amazing.

Which reminds me... OtherM didn't even nail the soundtrack. This one thing that isn't effected by game design faults or bad story telling. And they still managed to do it wrong.
 
Controversial opinion coming... (maybe?)

Metroid Fusion and Zero Mission aren't particularly good. They're okay, but that's as far as I'd go.

When I think about games I consider to have achieved greatness -- Alien Isolation, Super Metroid, Dark Souls -- There's a common thread. The thing they have in common is bold design. They have big ideas, they take risks, and they commit. They lead. There's an internal commitment to values and to an idea that permeates the experience.

The GBA Metroids never reflected any of that. To me, they felt like imitations. They felt like exercises. Competent? Sure, I guess, but they aren't great. Another game in that vein would be worth playing, sure, and I guess that'd be better than another Other M..

But if we're dreaming, and since we're on a message board, we can -- We should dream of something better.

I haven't played SNES games so i don't know about them but i thought Fusion and Zero Mission are excellent (maybe because they're my first 3 metroidvania games included Castlevania:SoTN). Like i said i wouldn't mind Nintendo try to do 2D games again with reused assets for the least development cost.
 
I think he means that most people concentrated on bashing the story instead of the game's design. Which could lead to the conclusion that all these people care about is the story. It sends the wrong message IMO.

What I'm not getting is why that specific message would be sent. The earlier Metroid games were not heavily story-driven, so Nintendo makes one that is, and people react negatively, and you think the message Nintendo receives is "the fans want more story"?

If they made a sequel to Other M with better level design but still filled it with hours of awful cutscenes, that would still suck.
 
What I'm not getting is why that specific message would be sent. The earlier Metroid games were not heavily story-driven, so Nintendo makes one that is, and people react negatively, and you think the message Nintendo receives is "the fans want more story"?

If they made a sequel to Other M with better level design but still filled it with hours of awful cutscenes, that would still suck.
More like "the fans need a better story". Which is not what is important either.

What i'm saying is that with everyone complaining about the story, the developer may think that the rest of the game was fine, so all they need to do is to make a better story and call it a day. But the biggest problems in OtherM were game design related. I'm not sure if they can get the message through the sea of complaints and discussions about the story.
 
Fusion is just as good as Super. Great level design, controls, pacing, atmosphere, combat, polish, and yes, exploration. It's linear sure, but it uses that very well in a way that's still Metroid.

People are still going on about how Other M kiled Metroid. Super killed Metroid harder. I don't like OM more than anyone else, but it doesn't mean Nintendo doesn't get Metroid. One bad game in a series spanning over 20 years and an ill-timed/presented spin-off doesn't mean they have no idea what it is. Zelda isn't that far off, and that's kept up its quality and roots. They experimented and messed up. Oh well. It happens. They still care about the franchise. Once they get a proper team together, Samus will be back.
 
Fusion is just as good as Super. Great level design, controls, pacing, atmosphere, combat, polish, and yes, exploration. It's linear sure, but it uses that very well in a way that's still Metroid.

People are still going on about how Other M kiled Metroid. Super killed Metroid harder. I don't like OM more than anyone else, but it doesn't mean Nintendo doesn't get Metroid. One bad game in a series spanning over 20 years and an ill-timed/presented spin-off doesn't mean they have no idea what it is. Zelda isn't that far off, and that's kept up its quality and roots. They experimented and messed up. Oh well. It happens. They still care about the franchise. Once they get a proper team together, Samus will be back.

One *really* murderously bad game (it's not merely bad, see my other posts for what I mean) and a bunch of games that ranged from decent to boring. They've never lived up to Super Metroid.

Also -- Prime Hunters. Terrible piece of shit. Another manifestation of Nintendo not understanding its properties or its fans. Don't forget that one.
 
At this moment i would be happy if Metroid would catter to any audience, with all the absence, but personally i'd like to see a darker Metroid.
Metroid can be Nintendo's Alien x Souls franchise if they do it right. Claustrophobic, dark, menacing and building on the feeling of isolation and oppression, but also actiony enough with intence firefights vs pirates and impressive boss fights.
 
One *really* murderously bad game (it's not merely bad, see my other posts for what I mean) and a bunch of games that ranged from decent to boring. They've never lived up to Super Metroid.

Also -- Prime Hunters. Terrible piece of shit. Another manifestation of Nintendo not understanding its properties or its fans. Don't forget that one.
Fusion, Zero Mission, and the three Primes are all excellent Metroid games. Maybe not as good as Super (Fusion and Prime 1 are though), but they're still top tier.

Hunters was good. An odd spin-off, but harmless at worst. Plus it was actually fun. Other series get spin-offs that do things the main series doesn't all the time. No reason Metroid shouldn't.
 
Also -- Prime Hunters. Terrible piece of shit. Another manifestation of Nintendo not understanding its properties or its fans. Don't forget that one.
Funny thing is that even though i do hate this game, there are some thing i love about it.

The graphics are amazing. It's like a graphics demo of what the DS can do, it's an early game and yet still the best looking IMO.

It had an interesting control scheme that was pretty good IMO, it was the first time i could control a FPS so well on a hand held.

Some tiny parts gave me strong Metroid vibes. Like the starting area in the Lava planet (i forget the name). Even the music was so Metroid-ish there. I remember thinking that if the whole game was like that, it would be a masterpiece.


So yeah, pretty bad Metroid game. I didn't even finished it (i did finish OtherM). But it didn't offend me, maybe because i could get my main Metroid fix from Metroid Prime 3 at the time.
 
Include Sakamoto Yoshio, is there anyone from Metroid 2D team (Fusion/ Zero mission) still working at Nintendo?
I don't mind Nintendo make Metroid 2D again even they reuse assets to reduce the cost.

Nintendo doesn't have a dedicated Metroid team and hasn't for a long while. The last internally made Metroid game was Zero Mission, which came out in 2004. There is seemingly no one to make one, nor is there a group of people dedicated to making them while a series like Pikmin, a franchise that sells significantly less than Metroid historically, does. If you want to talk about a core mismanagement issue with the brand, it's that, because there simply is no hierarchy for it right now.

They don't have Metroid assets to easily use, either. It's all Team Ninja, Smash or Retro tech which are both outdated, so new ones would have to be created. I mean, they'll have Federation Force's stuff...but people are already bitching to high hell about that.
 
Nintendo doesn't have a dedicated Metroid team and hasn't for a long while. The last internally made Metroid game was Zero Mission, which came out in 2004. There is seemingly no one to make one, nor is there a group of people dedicated to making them while a series like Pikmin, a franchise that sells significantly less than Metroid historically, does. If you want to talk about a core mismanagement issue with the brand, it's that, because there simply is no hierarchy for it right now.

They don't have Metroid assets to easily use, either. It's all Team Ninja, Smash or Retro tech which are both outdated, so new ones would have to be created. I mean, they'll have Federation Force's stuff...but people are already bitching to high hell about that.

Thanks. Really disappointed that they don't have dedicated team
 
That's not necessarily bad. a newly formed team may have a fresher look at the IP.

Considering they turned to NLG for Federation Force, used Team Ninja for Other M and Retro/NST for the Prime games, I highly doubt trend is going to end anytime soon.

They need to create a new internal team for it, though. They cannot, under any circumstances let something like Other M happen again, where one guy was in total control and no one else knew what they were doing. Let's not forget that if it weren't for Miyamoto, Prime 1 probably would've been a disaster as well.
 
Considering they turned to NLG for Federation Force, used Team Ninja for Other M and Retro/NST for the Prime games, I highly doubt trend is going to end anytime soon.

I'm pretty sure the next Metroid will be by Retro anyway, and (not a popular opinion, i know), i would prefer a third person game the way I described earlier, over Retro's FPS take on it, but obviously inprefer Retro over everything else we've been served lately.
 
I'm pretty sure the next Metroid will be by Retro anyway, and (not a popular opinion, i know), i would prefer a third person game the way I described earlier, over Retro's FPS take on it, but obviously inprefer Retro over everything else we've been served lately.

As much as I'd like a new Metroid game from Retro, they simply cannot be asked to control that series' fate forever. Why? Because they'd have no creative input. They'd still have to take orders from people over at NCL. The longer Metroid goes without a dedicated development team, the harder it is going to be for Nintendo to make one, meaning that at some point it's dead unless they do so.
 
Funny thing is that even though i do hate this game, there are some thing i love about it.

The graphics are amazing. It's like a graphics demo of what the DS can do, it's an early game and yet still the best looking IMO.

It had an interesting control scheme that was pretty good IMO, it was the first time i could control a FPS so well on a hand held.

Some tiny parts gave me strong Metroid vibes. Like the starting area in the Lava planet (i forget the name). Even the music was so Metroid-ish there. I remember thinking that if the whole game was like that, it would be a masterpiece.


So yeah, pretty bad Metroid game. I didn't even finished it (i did finish OtherM). But it didn't offend me, maybe because i could get my main Metroid fix from Metroid Prime 3 at the time.

Disagree. Hideous art, hideous graphics, and such a failed attempt at a control scheme I don't understand how it ever made it past early testing. Was clumsy and gave you hand cramps after 5 min. Was fucking horrible. What an abortion. Who the fuck asked for a multiplayer arena shooter Metroid on DS? It may come up in the list of things Metroid fans least want, but I don't know what other lists it's coming up in.
 
Metroid is a niche series in Japan, but when it released in the U.S. on the NES, it was accepted alongside Mario and Zelda. Metroid II came out a few months later in Japan and was advertised as being popular in America.

I think the Dark Souls games might have a wider appeal than Metroid and are easier to get into. In the Dark Souls games, you're fighting monsters at a slow pace with a sword and shield (or other weapons) while being careful and patient, getting better equipment and not dying while moving forward. Metroid's formula takes a lot of backtracking, figuring out what to do next, and is an action game series that requires quick reflexes.

While Other M fits the broader audience of Wii, they had been making the GBA games for new players to the series in mind, and Super Metroid before that was made to be easier to play than the first two games.

Include Sakamoto Yoshio, is there anyone from Metroid 2D team (Fusion/ Zero mission) still working at Nintendo?

They're probably still there working on different projects, but the members of the GBA Metroid/Wario Land 4 team from SPD1 that continued on to work on Other M were:

Metroid: Other M (2010) - Nintendo SPD1 staff

Yoshio Sakamoto (Director, Producer, Story) - (ZM Director) (MF Director, Story) (SM Director) (Metroid - Director (Game Design))
http://www.mobygames.com/developer/sheet/view/developerId,74231/
Takehiko Hosokawa (Director) - (ZM Course Design) (MF System Director)
http://www.mobygames.com/developer/sheet/view/developerId,50688/
Takayasu Morisawa (Art Director) - (ZM Art Director/Graphic Design) (MF Background Design)
http://www.mobygames.com/developer/sheet/view/developerId,94259/
Fumiko Miyamoto (Concept Art) - (ZM Graphic Design) (MF Background Graphic Design)
http://www.mobygames.com/developer/sheet/view/developerId,80807/
Chiharu Sakiyama (Artwork) - (ZM Graphic Design) (MF Graphic Design)
http://www.mobygames.com/developer/sheet/view/developerId,74230/
Katsuya Yamano (Project Management) - (ZM Programming) (MF Program Director) (SM Coordinators)
http://www.mobygames.com/developer/sheet/view/developerId,94261/
Ryuichi Nakada (Special Thanks) - (ZM Course Design) (MF Course Design)
http://www.mobygames.com/developer/sheet/view/developerId,80805/
 
Disagree. Hideous art, hideous graphics, and such a failed attempt at a control scheme I don't understand how it ever made it past early testing. Was clumsy and gave you hand cramps after 5 min. Was fucking horrible. What an abortion. Who the fuck asked for a multiplayer arena shooter Metroid on DS? It may come up in the list of things Metroid fans least want, but I don't know what other lists it's coming up in.
It worked perfectly fine to me and for many people too. It may have not worked for everyone, but it wasn't unplayable at all. And there was still the thumb strap as an alternative for many people who didn't get used to stylus.

Also, I didn't ask for it, but I thought the MP was an absolute blast and something very ahead from it's time and it's goddamn crime that this wasn't expanded.
 
It worked perfectly fine to me and for many people too. It may have not worked for everyone, but it wasn't unplayable at all. And there was still the thumb strap as an alternative for many people who didn't get used to stylus.

Also, I didn't ask for it, but I thought the MP was an absolute blast and something very ahead from it's time and it's goddamn crime that this wasn't expanded.

I'll second this. "Who asked for this?" is a very poor argument, because nobody ever DOES ask for the groundbreaking thing that eventually gets released because nobody ever thought to ask for the first Bioshock, or Silent Hill, or Super Mario Bros., or even the very first Metroid.

Even then, who was asking for a first-person shooter Metroid experience for Prime? Who was asking for a Pinball game?

Which Zelda fans were asking for the art style shift in Wind Waker? Who was asking for a Dynasty Warriors Zelda game? Who was asking for a multiplayer party game like Four Swords? Who was asking for stylus-only DS iterations? Who was asking for motion controls before we even knew motion control was going to be a thing?

Was there a great demand out their for a Mario Kart racer before it existed? Was there this overwhelming demand for all of Nintendo's characters to beat each other up in Smash Bros? Was there this loud majority of players wishing they could take photography shots of Pokemon?

A lot of great experience are "never asked for" and come out anyway and surprise us. They then become the things we ask for MORE of.

You never know what your next favorite flavor of ice cream is if you never try something new. Maybe you won't like that flavor, but it could also become someone else's favorite.
 
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