Wark said:![]()
I love RPG elements in games, but not for Metroid.
Agreed, and next console Castlevania should be like Metroid, not CV: SotN, too.Narag said:Next console metroid should be like metroid, not CV: SotN.
Wark said:http://i235.photobucket.com/albums/ee291/Tonichyna/NeoGAF/SamusFantasy.png
I love RPG elements in games, but not for Metroid.
MrNyarlathotep said:Hey, you know what tired once-proud 2D platforming / shooting franchise would really benefit from going the SOTN route?
MEGAMAN
I reiterate my answer for the topic:MrNyarlathotep said:Hey, you know what tired once-proud 2D platforming / shooting franchise would really benefit from going the SOTN route?
MEGAMAN
While you're stripping away whatever is left of Samus' speed and agility that she still has from Prime games, you might as well strip Samus of more of her clothes and dignity as a gaming icon.hokahey said:I want a 3D Metroid where I can actually see Samus. I want it to look like Metroid as well. Take Super Metroid and flip it in to a 3D perspective over Samus' shoulder and you've got next-gen Metroid perfection.
jman2050 said:We were already there from the start
hokahey said:![]()
I want a 3D Metroid where I can actually see Samus. I want it to look like Metroid as well. Take Super Metroid and flip it in to a 3D perspective over Samus' shoulder and you've got next-gen Metroid perfection.
minor effort said:If anything, the next Castlevania should be MORE like Super Metroid, and less like SotN. These Metroidvania games have a problem with getting easier as the game progresses and leveling increases. Trim off some of the RPG elements, please.
cartman414 said:And in the case of SotN, backtracking. Say what you will about Iga, but that's one thing he fixed.
That said, the 2d Metroids have had far superior pacing since Super Metroid.
bjork said:If they did a 2D one, though... I want exactly 100% less handholding than there is in any Metroid game other than the very first. Just let me explore, I don't need little on-screen cues and some BS story where I'm talking to computers and shit. I like the feeling of being isolated in these kind of games.
bjork said:You can play SotN without ever backtracking, no?
About 4 times now I've scrolled past your avatar, only seeing it with my peripheral vision and each time I just assumed it was Nick Drake from Uncarted: Drake's Fortune. Now that I look at it directly, I obviously see otherwise. :lolJasonMCG said:I've been wishing for a 2.5D Metroid since the Wii was announced. I think it'd be great to be able to point and fire; you could run one way and fire another! WIN!
cartman414 said:Not in the several times I've played it, no.
Anyways, if there's one non-Castlevania series Metroidvania we should be getting that has all the RPG trappings, it should be a new Zelda II, and/or a Zero Mission-style remake of the original.
drohne said:i don't know about leveling, but i think varied 'loot' would be a really good addition. late in metroid games, it gets tiresome to find redundant missile and bomb upgrades -- i'd much rather have wacky optional beams and armors to experiment with
Not from what I remember. You have to return to blue doors which are locked until you reach the end of the Great Library. Switches which trigger events that happen in locations that you have already passed. You'll have to return to the big clock that counts the number of hours you've played to get the one item which is required to get to the latter half of the game. Then that's not to mention all the things you more or less need to get after you get the Leap Stone, Bat Morph and the Gravity Boots.bjork said:You can play SotN without ever backtracking, no?
beef3483 said:No. Leave the 2D stuff for the handhelds or Wiiware. I want my console Metroids in 3D, thanks.
bjork said:How did you manage before the GC?
lyre said:Not from what I remember. You have to return to blue doors which are locked until you reach the end of the Great Library. Switches which trigger events that happen in locations that you have already passed. You'll have to return to the big clock that counts the number of hours you've played to get the one item which is required to get to the latter half of the game. Then that's not to mention all the things you more or less need to get after you get the Leap Stone, Bat Morph and the Gravity Boots.
And the Reverse Castle is just a giant form of backtracking as well.
That is to say that the latter IGAvania's didn't have back tracking, they had loads of them as well.
There you go. If you want to find all the abilities and powerups, not to mention get every possible square of the map which the game tabulates, you will have to backtrack, just like collecting all the missile upgrades and such (though fortunately Metroid doesn't require you to find every single tile in the game).bjork said:In Metroid games I seem to recall backtracking for the purpose of finding a specific missile pack or whatever, but only if you're going for max %. Same for SotN.
Something we both can agree on.:shrug:
lyre said:though fortunately Metroid doesn't require you to find every single tile in the game
n1n9tean said:About 4 times now I've scrolled past your avatar, only seeing it with my peripheral vision and each time I just assumed it was Nick Drake from Uncarted: Drake's Fortune. Now that I look at it directly, I obviously see otherwise. :lol