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Should next console Metroid be like CV: SotN?

SamusFantasy.png


I love RPG elements in games, but not for Metroid.
 
i don't know about leveling, but i think varied 'loot' would be a really good addition. late in metroid games, it gets tiresome to find redundant missile and bomb upgrades -- i'd much rather have wacky optional beams and armors to experiment with
 
Narag said:
Next console metroid should be like metroid, not CV: SotN.
Agreed, and next console Castlevania should be like Metroid, not CV: SotN, too.

Too much time wasted on the Metroidvanias dealing with fluff that has negligible effect on gameplay. Much better to find one single "Cape of Awesome" that lets you do one single thing... awesomely (or something) than to waste precious time on an inventory screen going through useless crap that changes nothing.
 
Wark said:
http://i235.photobucket.com/albums/ee291/Tonichyna/NeoGAF/SamusFantasy.png

I love RPG elements in games, but not for Metroid.

:lol :lol :lol

But in all seriousness...I just want another game that would continue the plotline started from Fusion. It would be interesting if, instead of just having to fight random beasties, Space Pirates and an obligatory, yet still quite epic, fight with Ridley, Samus may actually become the center of attention from the Federation and other Bounty Hunters (again), because she knows too much.

And hey, I personally wouldn't have any problem with Zero Suit/UnArmored Samus getting a bit more play than usual. Just make it so that I could transform between the two at any time, and fully flesh out both aspects of Samus, and I would be fine.

Been way too long since another 2D Metroid...we need another. DS or Wii, I don't care, just GIVE it to me.
 
MrNyarlathotep said:
Hey, you know what tired once-proud 2D platforming / shooting franchise would really benefit from going the SOTN route?

MEGAMAN

Now THIS I agree with. Although I think the Legends series kind of plays around with that genre with pretty good success. :)
 
I just want a new Super Metroid.

No EXP points. It's more satisfying when the life pods and missile addons are hidden around the world and you have to find them. Many a happy hour were spent on Super Metroid trying to find all the secret bits.

Also, it should be like Zero Mission and positively encourage sequence breaking. Give us some techniques which the manual doesn't mention, ones that are only spread by word of mouth (although the internet would mean they got around a bit too quick) or vaguely hinted at in-game, and make them moves which are integral to sequence breaking. Like how in the old ones you could chain wall jumps to scale sheer cliffs, or keep laying bombs to propel yourself to higher areas.

That was Metroid at its best, IMHO. Forget the story, just give us a bunch of bosses to find and kill, loads of awesome upgrades (which you can find without killing bosses if you're clever) and an interesting, natural world designed purely for exploration.

To me, Metroid is all about exploring. I don't like the 3D Metroids because they feel too much like first person shooters, no matter how much people say "nooo its a first person ADVENTURE!!111"
 
If you want a new 2D Metroid, that's fine. But stick it on the DS. 2.5D games are stupidly overrated. 3D graphics aren't nearly as impressive when the perspective is so limited.
 
Idk about the rpg stuff but yeah a great huge 2d Metroid would be awesome. All the aiming done with the IR and movement with the nunchuck. It would be amazing.
 
MrNyarlathotep said:
Hey, you know what tired once-proud 2D platforming / shooting franchise would really benefit from going the SOTN route?

MEGAMAN
I reiterate my answer for the topic:

FUCK NO!

It's already sad enough that Metroid Fusion did what ZX tried to do years before, and much better to boot, but to piss down the difficulty even more with more SOTN elements?!

hokahey said:
I want a 3D Metroid where I can actually see Samus. I want it to look like Metroid as well. Take Super Metroid and flip it in to a 3D perspective over Samus' shoulder and you've got next-gen Metroid perfection.
While you're stripping away whatever is left of Samus' speed and agility that she still has from Prime games, you might as well strip Samus of more of her clothes and dignity as a gaming icon.

What you see as 'perfection' I see as vomit in three dimensions with lousy speed and poor controls.
 
If anything, the next Castlevania should be MORE like Super Metroid, and less like SotN. These Metroidvania games have a problem with getting easier as the game progresses and leveling increases. Trim off some of the RPG elements, please.

That, or just a straight action game like it used to be.
 
agree that the series needs a change-up, but i'm not sure what they should do. whatever it is, i'll be there ready to check it out.
 
There's a snowball's chance in hell that they would release a 2D Metroid for anything other than DS. Nowadays, they want better 3D graphics, and don't really care about anything else. It would be awesome, but I doubt it would be viable. Maybe WiiWare, but other than that...

Also, 3rd person Metroid would be shit. The whole point of the 1st person is to admire the details, and with 3rd person you ruin the immersiveness of the HUD and make it harder to see things up close. Plus, the visors would have to be removed. This would mean more shooting, less exploring. Would be useful for boss battles or large environments though.

All I want (barring 2D) in the next console Metroid is

1) NO HYPER MODE/CORRUPTION/DARK SAMUS
2) Less linear, and more great puzzles (like the Skytown reactor parts one)
3) Different beam selection and/or stackable beams. Having one beam is lame.
4) No waggle control handles or gimmicks. Maybe for grapple beam, that's it.
5) More welding and tool use
6) Less repetitive and annoying bosses. Mogenar = BAD.
7) Atmospheric environments and music, with no chanting and/or weird sentient alien races.
8) Kraid!
9) NO ALLYING WITH OTHER BOUNTY HUNTERS! (Unless they're Armstrong Houston)
10) No more cliche, Halo-style Federation stuff. Make it different somehow, please.
11) More Chozo backstory. Possibly Samus backstory as well.
 
To be honest, I have no idea what they should do with Metroid. My recommendation would be to let it sit for a while and instead turn their attention to other franchises that really need help.

Maybe finally make a good StarFox game.
 
Definitely not!

Nintendo perfected the 2D Metroid formula with Super Metroid and 3D Metroid with Metroid Prime 1.

The same goes for Mario Bros 3 and Mario 64 and Zelda ALTTP and Zelda OOT.

What Nintendo needs to do with their formulaic franchises is to "galaxyfy" them.

I'm fed up with remakes of the old games.

The first thing to do is to not listen to hardcore fans, they only want a complicated version of the game.

Then they take the franchise to an imaginative studio (like Nintendo Kioto) and let they do things with the franchise.

Then let Miyamoto
's wife
play it and add logic and common sense to the gameplay.

Then you get a hell of a game.
 
Am I the only one thinking "but SotN borrowed a lot from Super Metriod...wtf?"

The next Metriod title should be a 2D fanfare, done largely like Super Metriod, not with this RPG bullshit.

SotN is a classic, but Metriod is Metriod.
 
hokahey said:
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I want a 3D Metroid where I can actually see Samus. I want it to look like Metroid as well. Take Super Metroid and flip it in to a 3D perspective over Samus' shoulder and you've got next-gen Metroid perfection.

^ I would be interested to try this as well.

If they did a 2D one, though... I want exactly 100% less handholding than there is in any Metroid game other than the very first. Just let me explore, I don't need little on-screen cues and some BS story where I'm talking to computers and shit. I like the feeling of being isolated in these kind of games.
 
minor effort said:
If anything, the next Castlevania should be MORE like Super Metroid, and less like SotN. These Metroidvania games have a problem with getting easier as the game progresses and leveling increases. Trim off some of the RPG elements, please.

And in the case of SotN, backtracking. Say what you will about Iga, but that's one thing he fixed.

That said, the 2d Metroids have had far superior pacing since Super Metroid.
 
cartman414 said:
And in the case of SotN, backtracking. Say what you will about Iga, but that's one thing he fixed.

That said, the 2d Metroids have had far superior pacing since Super Metroid.

You can play SotN without ever backtracking, no?
 
Of course, we want another 2D Metroid for the DS.

I like the prequel idea(WARE R Da CHozoS). We'd laern alot more about Samus's past. A sequel to Fusion would be a very, very, very interesting game tho.
 
bjork said:
If they did a 2D one, though... I want exactly 100% less handholding than there is in any Metroid game other than the very first. Just let me explore, I don't need little on-screen cues and some BS story where I'm talking to computers and shit. I like the feeling of being isolated in these kind of games.

Precisely. Storyline and dialog are two of my least favorite additions to Metroid. Sure, the original Metroid game came out in 1986, and during that time most games Nintendo developed had little to no in-game dialog, but it feels more out of place in modern Metroid games than it does in other Nintendo series. I really want a return to the sparse, silent, and totally lost feeling that comes from the first couple games.

And no handholding either. Having a map system is one thing, I don't expect Metroid would ever lose that, but the series made way too many concessions over the years.
 
2.5D - 2D gameplay with 3D graphics.
Ridley in Brawl made me a believer

No RPG stuff- the item upgrades in Metroid are a better replacement for it anyway.


New Super Metroid

Make it happen
 
Reverse the question and we've got ourselves another thread. We all know how awful the 3D Castlvanias are; yet, they keep sticking with the same basic formula. Shallow combat systems (1 or 2 buttons). Bland, copy/pasted environments. "Voice actors" hired right out of public restrooms of various shopping malls in boring little cities across the country. You get the point.
 
I've been wishing for a 2.5D Metroid since the Wii was announced. I think it'd be great to be able to point and fire; you could run one way and fire another! WIN!
 
I honestly think they should do something similar to New Super Mario Bro's on DS.

Take Super Metriod, give it a really nice 3D make over in a 2D perspective, and toss in some interesting but NOT primary touch controls (i.e. do NOT make it a function we're using constantly, maybe just put the equip screen on the bottom to make for easy weapon changes).
 
bjork said:
You can play SotN without ever backtracking, no?

Not in the several times I've played it, no.

Anyways, if there's one non-Castlevania series Metroidvania we should be getting that has all the RPG trappings, it should be a new Zelda II, and/or a Zero Mission-style remake of the original.
 
JasonMCG said:
I've been wishing for a 2.5D Metroid since the Wii was announced. I think it'd be great to be able to point and fire; you could run one way and fire another! WIN!
About 4 times now I've scrolled past your avatar, only seeing it with my peripheral vision and each time I just assumed it was Nick Drake from Uncarted: Drake's Fortune. Now that I look at it directly, I obviously see otherwise. :lol
 
cartman414 said:
Not in the several times I've played it, no.

Anyways, if there's one non-Castlevania series Metroidvania we should be getting that has all the RPG trappings, it should be a new Zelda II, and/or a Zero Mission-style remake of the original.

It can be played where you only backtrack to the clock room, or it can be played to where you only backtrack to the first hallway with the zombies, and you can still complete the game. But to backtrack for completion purposes in any of these games makes sense to me, since it's one giant playfield and not levels that you cannot revisit.

I'm with you on Zelda II. I would love to see a remake of that.
 
No. Leave the 2D stuff for the handhelds or Wiiware. I want my console Metroids in 3D, thanks.

drohne said:
i don't know about leveling, but i think varied 'loot' would be a really good addition. late in metroid games, it gets tiresome to find redundant missile and bomb upgrades -- i'd much rather have wacky optional beams and armors to experiment with

I'm disgusted to say that I actually agree with Drohne on this.






Now, I'm gonna go take a shower.
 
bjork said:
You can play SotN without ever backtracking, no?
Not from what I remember. You have to return to blue doors which are locked until you reach the end of the Great Library. Switches which trigger events that happen in locations that you have already passed. You'll have to return to the big clock that counts the number of hours you've played to get the one item which is required to get to the latter half of the game. Then that's not to mention all the things you more or less need to get after you get the Leap Stone, Bat Morph and the Gravity Boots.

And the Reverse Castle is just a giant form of backtracking as well.

That is to say that the latter IGAvania's didn't have back tracking, they had loads of them as well.

Edit: and Adventure of Link, Zero Mission'd plz.
 
bjork said:
How did you manage before the GC?

I didn't. My first Metroid was Prime and I fell in love. I have since played Metroid and Super Metroid and enjoyed Super Metroid quite a bit, but I still prefer the 3D games to the 2D ones.
 
lyre said:
Not from what I remember. You have to return to blue doors which are locked until you reach the end of the Great Library. Switches which trigger events that happen in locations that you have already passed. You'll have to return to the big clock that counts the number of hours you've played to get the one item which is required to get to the latter half of the game. Then that's not to mention all the things you more or less need to get after you get the Leap Stone, Bat Morph and the Gravity Boots.

And the Reverse Castle is just a giant form of backtracking as well.

That is to say that the latter IGAvania's didn't have back tracking, they had loads of them as well.

It depends on how you plan your route. You can do a run where you do have to go to the clock room 3x and the library 3x, but that's all the backtracking there is for the entire playthrough. In Metroid games I seem to recall backtracking for the purpose of finding a specific missile pack or whatever, but only if you're going for max %. Same for SotN. You don't have to backtrack much if you don't want to. :shrug:
 
bjork said:
In Metroid games I seem to recall backtracking for the purpose of finding a specific missile pack or whatever, but only if you're going for max %. Same for SotN.
There you go. If you want to find all the abilities and powerups, not to mention get every possible square of the map which the game tabulates, you will have to backtrack, just like collecting all the missile upgrades and such (though fortunately Metroid doesn't require you to find every single tile in the game).


Something we both can agree on.
 
Metroid in the future can go either way for me. Whether first person or in 2D I'll be fine as long as they maximize whatever route they decide to go because I;ve enjoyed the series in both forms.
 
lyre said:
though fortunately Metroid doesn't require you to find every single tile in the game

But neither does any CV...

Anyway, I've never really seen backtracking as a negative thing, I always kinda like where you can see something, but you're not sure how to get there. Then when you can either get up there normally or sequence break, good times.
 
n1n9tean said:
About 4 times now I've scrolled past your avatar, only seeing it with my peripheral vision and each time I just assumed it was Nick Drake from Uncarted: Drake's Fortune. Now that I look at it directly, I obviously see otherwise. :lol

It's me! :D
 
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