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Should Nintendo put Mario 64 proper on 3DS?

I'd like another upgrade actually.

4 Characters again (at least), and maybe you can unlock peach after you take down the Final Bowser for the first time.

A fresh coat of paint like OOT 3D as well and we have a delicious winner.
 
A remake would be cool, but it needs (imho) some more polygons. Textures only ... well ...
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Sorry but that looks kinda... weird.
 
In a perfect world i would be able to play Mario 64 VC which i purchased on the Wii VC on my 3DS.

I get the idea, but it's not gonna happen and I actually can't say that I blame Nintendo. I *do* think there should be a discount if you've already paid full price on another system but I don't think that since I bought something on the Wii VC, then that means I own it forever on any system Nintendo releases it on in the future.

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With that said, I actually think Galaxy 3 would work best as a 3DS game. Obviously it wouldn't be EXACTLY like the first two given the change in hardware, but I can't fathom how awesome it would be to have Galaxy's spherical worlds and floating platforms with actual 3D graphics.
 
If they did a sequel what would it be? Mario ____? How many bits is the Wii U?

Before anyone questions me, yes, I'm joking.

I once had a guy older than 20 years of age tell me with a straight face that, since the nes was 8 bit and the snes was 16 bit, and the playstation was 32 bit whereas the n64 was "64 bit", the ps2 and gamecube were 64 and 128 bits respectively, and the wii and ps3 were 128 bits and 256 bits therefore. I had to make an effort not to laugh like a maniac.
 
No. Mario 64 has been rereleased enough times.

Also, even if it was remade, it would definitely be $40.

It has been released again once... with graphics that went from a bit better (more polygons added to characters) to worse (no texture filtering, quite a bit of edge aliasing and texture shimmering, somewhat worse blending effects).

The most offensive part, so to speak, was having the default controls being digital with a run button to make Mario run or having to use the touch screen as a virtual analog stick.

This is not the Super Mario 64 I remember and the one I wanted to play. I would have preferred if they held off releasing it until the 3DS came out.
 
I feel like this is a very new-gen opinion. Mario 64 still easily trumps Galaxy titles on the fundamental gameplay--controls. It is fun just to run and flip and jump and all that shit in an open field in Mario 64, yet then they also add all that stuff and crazy platform islands to interact with and it is a blast. Galaxy is much more task-dependent to be fun since its planet designs are more single-surface conceptually and require more of a downward perspective to be kept. Mario 64 is more about wild freedom and imaginative experimentation to discover stars.

But let's not get off on that tangent of arguing which is better, I'm just explaining why Mario 64 is not made obsolete by new releases.

Very nicely put. I answered Nintendo's poll on Super Mario 3D World very similarly.
 
Forget 3DS. Put that shit on Wii U in HD with the same $49.99 price as Wind Waker HD.

Wii U consoles flying out the door.
 
I once had a guy older than 20 years of age tell me with a straight face that, since the nes was 8 bit and the snes was 16 bit, and the playstation was 32 bit whereas the n64 was "64 bit", the ps2 and gamecube were 64 and 128 bits respectively, and the wii and ps3 were 128 bits and 256 bits therefore. I had to make an effort not to laugh like a maniac.

Oh my, lol.
 
I'm sure they will all current companies love to have everyone re-buy games they have already played 10 times. Nintendo should just put the resources into the virtual console or new games IMO of course.
 
if it was a 3D remake instead of a simple port then hell yeah!!

I would drop ÂŁ40 on this in an instant.

To be honest though, if we got a Mario 64 Sequel on 3DS I would go well Giddy. A new 3D game in the same vain as Mario 64 would be woah!!!
 
Absolutely yes...bought Mario 64 DS for my 3DS XL recently for a trip down memory lane and surprised at how rough it looks. I realized it was "improved" but it just looks so rough with all the pixilation going on...I don't remember the N64 version looking that "unclean."

Or they could at least bring N64 VC to the 3DS.
 
The DS port plays pretty well thanks to the circle pad, the upscaling doesn't look half bad either.
This. Just play the DS version on 3DS.

Playing 3D movement games from the DS on the 3DS fixes their controls, it's like magic.

Though I liked the original Super Mario 64 better than 64 DS and it's changes.

I suppose a VC release would make sense though.
 
I feel like this is a very new-gen opinion.

No, it isn't. I've played every Mario game since Donkey Kong on the Atari 2600, and I greatly prefer the two Galaxy games to either SM64 or SMS. = P

As you said, however, let's not derail the discussion.
 
Very nicely put. I answered Nintendo's poll on Super Mario 3D World very similarly.
I will say 3D World is amazing genius as a 3D translation of the SNES Mario World concept. Mario 64 is a different thing entirely, but 3D World is really fantastic, and I feel like right now with 3DS and Wii U Nintendo is getting past pure experimentation stages to find what their core identity in 3D games will be. That is really important for them, to continue with a strongly defined yet unique identity in the massive and tumultuous market in a Disney-like way. My other thread is more open to discussion of such strategies for them and how things should/might play out.
 
Wait, I just read up on the game--you don't *need* to use touch controls to control Mario? I thought you did. Why was the game so panned by some if you could use regular controls? Was it a good remake after all?
 
Wait, I just read up on the game--you don't *need* to use touch controls to control Mario? I thought you did. Why was the game so panned by some if you could use regular controls? Was it a good remake after all?
Because 8-way digital control is NOT Mario 64. You have to try it yourself to feel your dreams being crushed.
 
Playing 3D movement games from the DS on the 3DS fixes their controls, it's like magic.

I'm afraid that this is entirely your imagination at work. The slide pad is still only feeding 8 way digital movement to the game. It's simply less of a strain than the original DS pad was, that's all.

I like most of the new features of Mario 64 DS, but the controls really hurt what the port could have been.
 
I'm afraid that this is entirely your imagination at work. The slide pad is still only feeding 8 way digital movement to the game. It's simply less of a strain than the original DS pad was, that's all.

I like most of the new features of Mario 64 DS, but the controls really hurt what the port could have been.
I was referencing the horribleness of playing any non-2D game with that shit d-pad that gives me blisters. Almost gave up on KH: 358/2 Days out of pure pain. Plays much better with the circle pad. As does Re: Coded.
 
I want an HD remake of 64 on the Wii U. OoT 3D was great, but it felt like it was only going so far in terms of updating the game. I want those classics in HD.
 
A full-on remake? Yes please. The world needs to be re-aquainted with the genius of this game. I feel the game has undeservedly so lost its stature over these last years.
 
No. Mario 64 has been rereleased enough times.

Also, even if it was remade, it would definitely be $40.
VC releases and a 9 year old port to a system that should never have had it. No, I think we're due for a remaster.
I don't understand, isn't 64 DS enough?
Analog. Fucking. Control.

And no, the analog nub emulating the D-Pad doesn't cut it, maybe if you could map it to the touch screen but we'd still get further with a proper port.
 
Looking at OoT and Star Fox 64 on 3DS, it seems like a great fit. OoT in particular is really, really well done. Thing is, Mario 64 was already spruced up for DS, but they also dun goofed because it removes real analog, which neuters what the game is all about. Should they/would they do yet another revision to give it real analog, even nicer textures, and 3D? Mario 64 is still one of the greatest platformers out there, and its gameplay format is perfectly suited to being a portable playland, so I would actually be happy to see them do it, so long as it wasn't $40. I'd even just take an eShop release of the N64 version for 3DS that used analog but didn't add anything else, even though it'd be out of step with OoT and SF64.
You get the sense from reading Iwata Asks that Nintendo's primary motivation for OoT-3D and SF64-3D (and WW on WiiU for that matter) was to expand the system's early software library.

Releasing Mario 64 3DS at this point serves no strategic purpose for them.

That said, I would enjoy seeing it on their next handheld if they could give it visuals somewhere between SM3DL and 2M3DW.
 
It should have a full on hd remake with new content. And it should be outsourced. I don't want any of Nintendo's main teams wasted on remakes.
 
It'd just show how shallow the recent Mario games are in comparison so no they won't do it.


Actually, I had exactly the oposite effect upon getting to Throwback Galaxy in SMG2. I was initially blown away by it's inclusion, and then a bit shocked to realize that the level just didn't feel as bold or unique compared to the new courses. Had it not been an N64 level but was instead an original design, it would have stuck out for how ho-hum and standard it was. Compared to the tightly packed, cleverly designed Galaxy levels, Throwback was just a jumbled assortment of platforms and enemies.
 
I am not sure what some are thinking when they say no.

I would love a proper Mario 64 revamp for the 3DS.
New textures/models/animations everywhere and throw in the DS port additional characters.
 
I say yes, but I'm a weirdo and think they should release all of their classics on every console they put out. Especially the portable ones.
 
I've watched plenty folks playing Mario 3d, Galaxy, etc. on twitch and Mario 64 is still the best. Sunshine is pretty good too. Can't forget Clean is better than Dirty.
 
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