Fixed. A new director would be probably bound by something like regular project review by Sakurai anyway.
To be fair, if someone else did take over Smash and make Wario more like Classic Wario, I doubt Sakurai would pull a Sakamoto and do the equivalent of "Why is Samus wearing purple" for Wario.
I'm curious. How would you raise the skill ceiling for Smash?
I think the fact that Smash is easy to pick-up is one of its biggest qualities, particularly when compared to almost any other fighter out there, so raising the skill ceiling seems hard to do while keeping the "easy to pick-up" principle that gave birth to the series.
I basically mean just raise it to Melee levels, that game never had a problem with it's "easy to pick up"-ness. Give characters more options so it feels like you can do more with them rather than basically being railroaded into only having 1 or 2 good options at any one time.
I mainly just want a fun and interesting combo game to be facilitated by the mechanics again, not zero-to-deaths like 64 but enough for people to get creative with the way they use their movesets.