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Should Sony embrace nostalgia more?

Splatoon is the most successful new console first party IP of this generation. So I don't think that you know what you're talking about. Also even with Wii U's bad sales, Nintendo first party offerings still outsells Sony's offerings. For most of the world, Nintendo's first party software > Sony's first party software.
Splatoon released on a console suffering major droughts to an audience desperate for anything. It's no surprise that Splatoon was quickly bought up when there's nothing else competing for your money on the system.

Not sure where your second point comes from? Sony has never been big on it's first party games until recently, and games that are first party like Bloodborne have taken over the hardcore mindshare by storm. Seems like there's been a new Bloodborne thread on GAF every week since it released over a year ago. By "Sony", people refer to both its first and third party titles, the latter of which can be applied to non-exclusives as pretty much all of them develop for PS4 and XB1. Really, seems like you've sidestepped the point about the nostalgia and thus the purpose of this thread.

November is in summer? GB weather is weirder than I thought.

And dude, leave your console war nonsense out. Mario, Zelda, Donkey Kong and Co are far bigger IPs. More impact, more sales, more mindshare. Only thing eclipsing them is Pokemon.

Mentioning Crash, Spyro and GT also doesn't help your point. Crash got just a Collection announced, Spyro could only survive trough the juggernaut and Gran Turismo? They keep making new games of GT, or rehashing as you might call it.

I have no intention to bring up any fanboyism/a console war, but topics that involve any form of discussion regarding two rival console makers may be interpreted that way. See for example any Crash thread which invites trolls from both sides. Nobody is doubting the size of those franchises, although I wouldn't really put Zelda in the same bracket as Mario and Pokemon. Again, the purpose of the thread is about nostalgia. Those three I mentioned give nostalgia to many people, including myself.

Nobody is claiming GT doesn't suffer from rehashing, but let's not fool ourselves and say that Nintendo isn't one of the worst when it comes to repacking very similar experiences over a large time period.
 
Splatoon released on a console suffering major droughts to an audience desperate for anything. It's no surprise that Splatoon was quickly bought up when there's nothing else competing for your money on the system.

Star Fox Zero didn't sell to the audience that DESPERATE to buy anything.

Neither did Amiibo Festival, or Game & Wario, or a lot of other titles.

So this tired argument that has been brought up SEVERAL times before doesn't work.
 
Splatoon released on a console suffering major droughts to an audience desperate for anything. It's no surprise that Splatoon was quickly bought up when there's nothing else competing for your money on the system.

And yet, before it launched, everyone thought it was going to bomb.

Your argument is old, tired, and false. If it were true, Tropical Freeze would have been a hit. Star Fox Zero would have been a hit. Animal Crossing: Amiibo Festival would have been a hit. Need I go on?
 
Sony's legacy is built mostly on third-party stuff, as already said, and many of them were previously Nintendo stuff as well, especially on PSX days, like Capcom, Square and Konami. I don't really think Crash, Spyro and Gran Turismo are that nostalgic to gamers.

Think again, they are hugely nostalgic to millions of people
 
Splatoon released on a console suffering major droughts to an audience desperate for anything. It's no surprise that Splatoon was quickly bought up when there's nothing else competing for your money on the system.

Not sure where your second point comes from? Sony has never been big on it's first party games until recently, and games that are first party like Bloodborne have taken over the hardcore mindshare by storm. Seems like there's been a new Bloodborne thread on GAF every week since it released over a year ago. By "Sony", people refer to both its first and third party titles, the latter of which can be applied to non-exclusives as pretty much all of them develop for PS4 and XB1. Really, seems like you've sidestepped the point about the nostalgia and thus the purpose of this thread.

They were clearly not desperate for anything. And wasn't your point creating new experiences, not finding excuses why new experiences by Nintendo sell well? Feels like sidestepping.

And lol using Neogaf threads as anecdotal evidence.

Think again, they are hugely nostalgic to millions of people

Crash gets a collection, Gran Turismo would be sort of pointless and Spyro needed Skylanders. How much more could they do?
 
Growing up, I always thought Sony tried way too hard to be cool. Looking back at their list of published games is reflective of that: tons of sports titles, lots of racing games and a whole mess of "mature" dreck -- all of which ages incredibly poorly.

The gems that have aged well tend to be third party developed (e.g. Point Blank) or first-party stuff that Sony's forgotten about or would like to forget about (e.g. PaRappa).
 
I've had every Playstation system (except the Vita because pfffblt) and can honestly say I have next to no emotional attachment to their first party stuff with maybe the exception of Demon Souls and Bloodborne, which is hardly a nostalgia thing

I've only ever bought Sony hardware for third party games, whereas with Nintendo (and Sega and Microsoft even) it's always been more of a mix
 
Idc about them putting out old hardware but damn Sony come in

Parappa
Ape escape
Medievil
Loads of rpgs

Come on!

Lol at Sony not having nostalgia everything isn't some massive console war damn

WipEout and Spyro as well

and not that it's a classic, but I have major nostalgia for Extreme Games
 
Absolutely not. Nostalgia is highly reductive in the end. Sony should look to embracing the current market AND the future. Try out new genres of games and look to building new IPs the most.
 
Star Fox Zero didn't sell to the audience that DESPERATE to buy anything.

Neither did Amiibo Festival, or Game & Wario, or a lot of other titles.

So this tired argument that has been brought up SEVERAL times before doesn't work.

Star Fox Zero didn't sell because it had months of uncertainty and was topped off by poor reviews and concerns about motion controls. The other two had next to no advertising, and truth be told, aren't very good.

And yet, before it launched, everyone thought it was going to bomb.

Your argument is old, tired, and false. If it were true, Tropical Freeze would have been a hit. Star Fox Zero would have been a hit. Animal Crossing: Amiibo Festival would have been a hit. Need I go on?

Tropical Freeze sold over a million copies, not bad for a game which had next to no advertising. Splatoon is an example of Nintendo actually innovating and is actually a good game. At no point have I eluded to otherwise other than saying that it came out at a time when Nintendo fans were desperate for anything, and thus would have been more inclined to make the purchase. I know I would have given it a second look that I may have done not so otherwise.

They were clearly not desperate for anything. And wasn't your point creating new experiences, not finding excuses why new experiences by Nintendo sell well? Feels like sidestepping.

And lol using Neogaf threads as anecdotal evidence.

I mean, you can laugh at the frequency of GAF Bloodborne threads all you want, but I haven't seen any other game released recently that seems to have such a long lasting effect on discussion.
 
All the games I have nostalgia for on PS1 came from third parties.

Also they tried with Playstation All Stars and failed.
 
Sony doesn't need to fall back on nostalgia as a desperate plea to remind you it's still a relevant gaming company, because, well, it's actually still a relevant gaming company.

They're stil innovating on existing IP's and making new ones. And frankly a lot of their first-party back catalogue is extremely dusty.
 
Star Fox Zero didn't sell because it had months of uncertainty and was topped off by poor reviews and concerns about motion controls. The other two had next to no advertising, and truth be told, aren't very good.

Tropical Freeze sold over a million copies, not bad for a game which had next to no advertising. Splatoon is an example of Nintendo actually innovating and is actually a good game. At no point have I eluded to otherwise other than saying that it came out at a time when Nintendo fans were desperate for anything, and thus would have been more inclined to make the purchase. I know I would have given it a second look that I may have done not so otherwise.

I mean, you can laugh at the frequency of GAF Bloodborne threads all you want, but I haven't seen any other game released recently that seems to have such a long lasting effect on discussion.
So therefore bringing up that Wii-U owners were desperate for anything as a reason for Splatoon selling well is rather pointless as that clearly isn't why it sold well. If the game is advertised properly and/or is appealing, it sells well. That's all there is to it. I mean, really, all things considered, Wii-U owners are ALWAYS desperate for anything as, aside from Nintendo's own software and some indie titles, there isn't much else there

GAF doesn't represent the rest of the gaming community. Nobody I know who has a PS4 even knows what Bloodborne is and I wouldn't either if I didn't keep up with gaming news. Not because it's bad but it's not the most appealing title for most people. People are more inclined towards stuff like Uncharted 4 or Grand Theft Auto V
 
Star Fox Zero didn't sell because it had months of uncertainty and was topped off by poor reviews and concerns about motion controls. The other two had next to no advertising, and truth be told, aren't very good.



Tropical Freeze sold over a million copies, not bad for a game which had next to no advertising. Splatoon is an example of Nintendo actually innovating and is actually a good game. At no point have I eluded to otherwise other than saying that it came out at a time when Nintendo fans were desperate for anything, and thus would have been more inclined to make the purchase. I know I would have given it a second look that I may have done not so otherwise.



I mean, you can laugh at the frequency of GAF Bloodborne threads all you want, but I haven't seen any other game released recently that seems to have such a long lasting effect on discussion.

Donkey Kong came exactly during the first drought. And Splatoon came after Mario Kart and Smash Bros so the desperation was on a much lower level.

I wouldn't use threads as a anecdotal evidence for anything. Would make myself look desperate.

Anyway, what is your point? Sony focussin on new experiences except the IPs they can rehash, Nintendo rehashing except the new experiences they are creating?
 
Name me three first party games that Sony can remake in HD and have a reasonable expectation of being successful.

Wipeout goes without saying, I doubt the games cost much to develop and there is starved fanbase for a new game

Jumping Flash would make a cool showcase VR exclusive

Ape Escape would fill the void in colorful 3d Platformers especially on the PS4 especially if they sell it as a budget title similar to the recent Ratchet.

Sony doesn't need to fall back on nostalgia as a desperate plea to remind you it's still a relevant gaming company, because, well, it's actually still a relevant gaming company.

They're stil innovating on existing IP's and making new ones. And frankly a lot of their first-party back catalogue is extremely dusty.

This, I actually believe Nintendo's overt reliance on Nostalgia does them more harm than good, it undermines the (at times) progressive nature of the company by constantly pandering to the childhoods of their ever shrinking core fanbase who let's be real consists of 25-40 year old men therefore alienating a huge demographic of gamer's that never grew up or currently aren't growing up with their systems.

It was cool 10 years ago but it's time to move on, nostalgia didn't save the Wii-U it likely won't help the NX and it sure as hell isn't gonna sell any more PS4's, judging by this thread it's simply fanboy ammo for teh conzole worrzz.
 
All the games I have nostalgia for on PS1 came from third parties.

Also they tried with Playstation All Stars and failed.
What's your definition of failed? Shuhei Yoshida publicly announced that it sold over a million and for a seemingly low budget effort, that seems pretty fine.
 
I would be ok with an optional PS1 startup sequence for the PS4. That's about it.

Unless we're talking about new stuff in the spirit of quirky Japanese stuff like Incredible Crisis and Vib-Ribbon but that stuff kind of exists on all platforms these days to a lesser extent.
 
It's kind of weird, I don't feel the same nostalgia for the PS1 as I do for Nintendo or even Sega stuff. The definitive PS1 nostalgia tick in my mind is the boulder running levels from Crash Bandicoot, and I'm 99% sure that's only because of Uncharted 4.

Also I just quickly googled "1990s" and looked in images, apparently the Game Boy Color is overwhelmingly the game system of choice for shitty 90s collages.
 
I personally think that Nintendo banked on nostalgia a bit too much, they've been getting better in that regard lately by creating new experiences but I would find it annoying if other companies started doing it.
 
To me an major problem PS1 has is its first generation 3d games on it, they have not aged well imo.

I loved vandal hearts for example but replaying that now... dunno, it is reaaally ugly in a way an 2d game is not, even compared to NES games. I did buy and clear that spiritual sequel on PS3. Sadly it was kinda mediocre.

On the other hand, I do have nostalgic feelings and memories for some games that were 2d on ps1. Alundra for example
 
So therefore bringing up that Wii-U owners were desperate for anything as a reason for Splatoon selling well is rather pointless as that clearly isn't why it sold well. If the game is advertised properly and/or is appealing, it sells well. That's all there is to it. I mean, really, all things considered, Wii-U owners are ALWAYS desperate for anything as, aside from Nintendo's own software and some indie titles, there isn't much else there

GAF doesn't represent the rest of the gaming community. Nobody I know who has a PS4 even knows what Bloodborne is and I wouldn't either if I didn't keep up with gaming news. Not because it's bad but it's not the most appealing title for most people. People are more inclined towards stuff like Uncharted 4 or Grand Theft Auto V

Splatoon was brought up because the original poster to me wanted to give an example of Nintendo not rehashing the same ideas for the sake of nostalgia. He's correct in that regard, but outside of that Nintendo still falls victim to the problem more so than Sony does. Zelda was going in this direction with Skyward Sword, until someone at Nintendo woke up and realised that the series was being outclassed by its Western competitors and as a result, we now have BotW which looks fantastic, and more importantly, fresh. Sony tends to not dwell on its glory days and I would like them to continue making new experiences rather than delve into its past with as high of a frequency as Nintendo.

I'm well aware that GAF is a bastion of the hardcore, so perhaps Uncharted 4 should have been my example. I went with Bloodborne though as it's been out for longer and was the first thing that came to mind.
 
Why do you think FF7 and TLG were front and center at their conference last year OP?

They do it in different ways. For most people, there are tons of third party franchises that are just associated with Playstation by default, so even just having those exist on PS4 caters to that crowd.

Yup.

They do both where it fits. Mostly lots of new IP each gen and sprinkle in some hand-picked big nostalgia.
And like last gen with the remasters of some of their bigger PS2 series and getting things like new Sly and this gen more new Rachet.

They are pushing when they can - like with FF7 or Shenmue. But most of the revivals sony attempted like twisted metal, psabr, sly cooper - are just duds. These ip's don't have the pull to invest major marketing bucks into them.

Sly 4 actually supposedly did very well.

Ummm. that Kratos thingy and Ni No Kuni is not nostalgia like at all though.That just making a sequel there especially when the last game is released not that long ago. I won't even comment on Kojima thingy there as it is totally a different beast.

It's true that Ni no Kuni may be relatively new so it's not nostalgia in the traditional sense, but I weirdly think it still hits both fresh and nostalgia points (or atleast that place in your mind) in an unusual way thanks to looking and playing out a lot like a Ghibli movie. Maybe even moreso now with Ghibli in a weird position. And with the new one looking absolutely stunning.

And despite Kojima's game being different bringing him out is pure nostalgia (and future hype) since he's brought some of the most iconic Playstation games.
 
To me an major problem PS1 has is its first generation 3d games on it, they have not aged well imo.

I loved vandal hearts for example but replaying that now... dunno, it is reaaally ugly in a way an 2d game is not, even compared to NES games. I did buy and clear that spiritual sequel on PS3. Sadly it was kinda mediocre.

On the other hand, I do have nostalgic feelings and memories for some games that were 2d on ps1. Alundra for example

It does feel like Sony started in the "wrong era" so to speak. There isn't much that they could be redo without rendered pointless by new entrances.


Splatoon was brought up because the original poster to me wanted to give an example of Nintendo not rehashing the same ideas for the sake of nostalgia. He's correct in that regard, but outside of that Nintendo still falls victim to the problem more so than Sony does. Zelda was going in this direction with Skyward Sword, until someone at Nintendo woke up and realised that the series was being outclassed by its Western competitors and as a result, we now have BotW which looks fantastic, and more importantly, fresh. Sony tends to not dwell on its glory days and I would like them to continue making new experiences rather than delve into its past with as high of a frequency as Nintendo.

I'm well aware that GAF is a bastion of the hardcore, so perhaps Uncharted 4 should have been my example. I went with Bloodborne though as it's been out for longer and was the first thing that came to mind.

Calling Skyward Sword a rehash... do you play videogames?
 
One does not exclude the other, Crash and Spyro which would be the only candidates to be notable in todays minds are not in Sony hands anymore. Other IPs you've quoted are not feasible for heavy nostalgia banking (some even had their HD rereleases and surely haven't sold numbers one would expect from Sonic, Zelda and other more notable IPs) In 10 years maybe Sony will have some material for that but for now... nah.

No but then you need to specify what the hell you're talking about and be consistent in your specification.

You weren't (your two earlier posts make different claims altogether) and the responses you got are because of that.
 
I think they should make a big push to bring back one classic franchise each gen.

So this gen could be Crash
Next gen SOCOM
Gen after that Wipeout

That way they aren't living in the past nor neglecting their legacy.
 
Sure but they also had an amazing first party line up..

Unlike Sony..

You probably don't even play their games. When I asked you what was wrong with Gravity Rush's story in a different thread, you never responded. Your "complaints" about the game were so general and vague, anyone could have made the same claims without ever touching it.

And every generation they've produced games with 90+ metascores. Every generation they've produced games which sold millions of copies. Every generation they produced games which ended up influencing plenty of others.

So I'm not sure which metric you're using, it's obviously not sales or metascores, and it's probably not personal experience with the games because it doesn't sound like you have any.
 
Not at the expense of creating new IPs. One of the things I like most about Sony is their willingness to always pour money into new IPs, and ones that on a commercial front don't look like they will make much of an impact. There's a diversity and risk-taking approach to their repertoire that I don't think any other company can hold a candle to, and that's what makes them excel as a company in my mind. Keep plugging them high-budget new IPs Sony.

Having said that, the PS1 has an enormous amount of nostalgia for me. That era wasn't my first generation of consoles, but because of that system's amazing catalogue, and how dominant it was in the market here in the UK (everyone of my friends owned one), there's an awful lot of cherished video gaming memories I hold that only the Dreamcast comes close to. Not just the big third-party titles either; talking amongst acquaintances nowadays, there's still a lot of fondness for the stuff Sony put out back then. WipEout, Gran Turismo, Ape Escape, Destruction Derby, Parappa the Rapper, MediEvil, all of which were first-party games that reviewed well and had some degree of commercial success. Parappa for instance I remember was a real surprise hit. That's the sort of game you'd never see in the charts now. And I don't think Alundra did well in the charts, but that game was straight up critically acclaimed.

So yeah, I'd like to see them embrace nostalgia a little more and give some of the older, dormant IPs another try. Make a Souls-lite MediEvil perhaps, or a Jumping Flash! built around VR. Hell, WipEout is timeless. That series and its sleek aesthetic is the definition of 'futuristic' right there. It absolutely deserves to come back. Just don't replace the techno with dubstep.
 
They are playing on nostalgia, though. The Crash Bandicoot stuff, the PSone-themed PS4 controller -- they've done tons of stuff that plays on their history.
 
I would rather they look forward instead of subsisting off of nostalgia.
Making another Ape Escape wouldn't be subsisting on it.

That's just one game per generation at least. Right now their only evergreens have been GT, GoW, and Mingol.

Ratchet counts too. I keep forgetting that.
 
All the games I have nostalgia for on PS1 came from third parties.

Also they tried with Playstation All Stars and failed.

People keep pointing to this as some sort of proof that nobody cares about Sony's old IPS yet ignoring the divisive fighting system, lack of content and poor roster choices that actually contributed to the game's failure.
 
First part is correct. Second part is nonsense. Speaking for the UK at least, nostalgia for PS1 titles eclipses anything Nintendo has to offer. From anyone who I've spoken to about games the for the past 10 years, Crash Bandicoot almost always comes up, followed by Spyro and MGS as the three most popular series. Growing up, me and my friends has no idea who Mario was (my first game in the series was Sunshine), but everyone and their mother knew about Crash, Spyro, GT. Really, the only Nintendo franchise here that holds any sort of sway is Pokemon.

The difference between Sony and Nintendo is that Sony tends to focus on new ideas and new IPs each gen. Contrast that to Nintendo who have been releasing the same IPs for the past 20-30 years, as well as re-release the same retro games for the 8th time (most recently, the NES mini to cover up their dreadful summer line-up) and you have your classic Nintendo nostalgia. Personally, I prefer Sony's approach of discovering new characters and worlds, rather than Nintendo's approach of rehashing the same characters over and over again. Seems like the rest of the world agrees too, judging by the Wii U's pathetic sales and the fact that Nintendo only really exists on gaming message boards and not the public mindshare, outside of the odd occasion (Pokemon Go right now).

I also feel like there's an attempt by Nintendo fans to big up their brand's games (past and present) to try and get one over their competitors while Nintendo itself faces a rough patch. Sony and Microsoft games are just as valuable and worthy of nostalgia as Nintendo's, and since the SNES I'd argue much more so.
Well said.
 
No but then you need to specify what the hell you're talking about and be consistent in your specification.

You weren't (your two earlier posts make different claims altogether) and the responses you got are because of that.

It's not a leap in logic understanding that "Up until PS3 notable first party games were inexistent." was in the context of the topic discussed.
No one right in their mind would think that what i said was "there is literally no first party game by Sony until PS3".
 
The Playstation brand is more than twenty years old at this point. There are generations of gamers that grew up with it rather than Sega or Nintendo. Since the mid-90's the PS has generally been the dominant console brand.

Twenty years of Playstation and how much of their IP would be recognisable to a random guy on the street? Maybe Crash and well, that's about it.

Nintendo only have a ten year lead on them, but it may as well be 50 years, they know how to create world renowned franchises and IP.
 
First part is correct. Second part is nonsense. Speaking for the UK at least, nostalgia for PS1 titles eclipses anything Nintendo has to offer. From anyone who I've spoken to about games the for the past 10 years, Crash Bandicoot almost always comes up, followed by Spyro and MGS as the three most popular series. Growing up, me and my friends has no idea who Mario was (my first game in the series was Sunshine), but everyone and their mother knew about Crash, Spyro, GT. Really, the only Nintendo franchise here that holds any sort of sway is Pokemon.

This post is rich.

First of all, going by your anecdotal claim, it's one thing to sit back and reminisce about friggin' Crash Bandicoot, Spyro, and GT, quite another to actually put money where your mouth is and buy re-releases of those games. Sony knows no one would buy those games if they were re-released, HD remasters or otherwise. It's because there's no commercial audience for those old titles any more. The nostalgia for them runs about as deep as a kiddy pool, otherwise Sony would by trying to bank on them.
 
Splatoon was brought up because the original poster to me wanted to give an example of Nintendo not rehashing the same ideas for the sake of nostalgia. He's correct in that regard, but outside of that Nintendo still falls victim to the problem more so than Sony does. Zelda was going in this direction with Skyward Sword, until someone at Nintendo woke up and realised that the series was being outclassed by its Western competitors and as a result, we now have BotW which looks fantastic, and more importantly, fresh. Sony tends to not dwell on its glory days and I would like them to continue making new experiences rather than delve into its past with as high of a frequency as Nintendo.

I'm well aware that GAF is a bastion of the hardcore, so perhaps Uncharted 4 should have been my example. I went with Bloodborne though as it's been out for longer and was the first thing that came to mind.
Hmm? How was Skyward Sword not fresh when it did so many things differently than previous Zelda titles? Don't get me wrong, Nintendo usually sticks with their known franchises, but they almost always change things up. They may rehash some stuff but I could just as easily say that about Sony. I mean, how much do GoW or GT or Uncharted games change relative to something like Zelda or 3D Mario? Making new IPs is nice and all but Sony tends to keep their IPs largely the same once they've been established. The new GoW title is the first I've seen Sony make a notable change in of their IPs

Oh ok, makes sense
 
Definitely, nostalgia is powerful as it has the power to bring back people who may not have played games in a few years or even decades just by making them say "oh I remember loving that when I was younger"
 
It's not a leap in logic understanding that "Up until PS3 notable first party games were inexistent." was in the context of the topic discussed.
No one right in their mind would think that what i said was "there is literally no first party game by Sony until PS3".

There was Gran Turismo and later God of War, Sly Cooper and Ratchet & Clank. But yeah, thats pretty much it.

Gran Turismo would be redundant, God of War gets remasters, new entries and collections, Ratchet had a reboot based on the first entry and Sly gets new entrances here and there but publishers like Sony have mostly given up on 3D plattformers.
 
There was Gran Turismo and later God of War, Sly Cooper and Ratchet & Clank. But yeah, thats pretty much it.

Gran Turismo would be redundant, God of War gets remasters, new entries and collections, Ratchet had a reboot based on the first entry and Sly gets new entrances here and there but publishers like Sony have mostly given up on 3D plattformers.

What's the context for the bolded, are you talking about early first-party PlayStation games that were successful?
 
People keep pointing to this as some sort of proof that nobody cares about Sony's old IPS yet ignoring the divisive fighting system, lack of content and poor roster choices that actually contributed to the game's failure.
Come on, I think Sony make great games but they're not exactly known for their mascot characters. The Playstation All-Stars cast only further emphasised that with such memorable characters as Killzone guy, Big Daddy from Bioshock and a bunch of other characters people had forgotten existed. They were really scrapping the bottom of the barrel when they put it together.

I actually enjoyed playing All-Stars on Vita, it's a pretty fun game if you give it a chance, but I gave absolutely no shits about any of the characters in their roster.

It'd be really cool if they released something like a mini PS1 with a ton of PS1 classics installed though, but I'd imagine it'd be a licensing nightmare trying to get all the awesome third party titles on it too.

This post is rich.

First of all, going by your anecdotal claim, it's one thing to sit back and reminisce about friggin' Crash Bandicoot, Spyro, and GT, quite another to actually put money where your mouth is and buy re-releases of those games. Sony knows no one would buy those games if they were re-released, HD remasters or otherwise. It's because there's no commercial audience for those old titles any more. The nostalgia for them runs about as deep as a kiddy pool, otherwise Sony would by trying to bank on them.
From the UK here as well, bought all the Crash Bandicoot games on PSN when they appeared and they're still as awesome as I remember them being. No regrets.

I'll be buying the re-releases as well, and I imagine a lot of others will as they remember playing them as kids. Crash Bandicoot was huge here.
 
This post is rich.

First of all, going by your anecdotal claim, it's one thing to sit back and reminisce about friggin' Crash Bandicoot, Spyro, and GT, quite another to actually put money where your mouth is and buy re-releases of those games. Sony knows no one would buy those games if they were re-released, HD remasters or otherwise. It's because there's no commercial audience for those old titles any more. The nostalgia for them runs about as deep as a kiddy pool, otherwise Sony would by trying to bank on them.
This post is rich.

I could point to each GT iteration selling millions of copies and the four PS1 Crash games topping the most downloaded list on PS3/Vita for the past 6 months, but I'm pretty sure I could also look through your post history to find a few "Crash was never good" posts so it would be pointless anyway.

Hmm? How was Skyward Sword not fresh when it did so many things differently than previous Zelda titles? Don't get me wrong, Nintendo usually sticks with their known franchises, but they almost always change things up. They may rehash some stuff but I could just as easily say that about Sony. I mean, how much do GoW or GT or Uncharted games change relative to something like Zelda or 3D Mario? Making new IPs is nice and all but Sony tends to keep their IPs largely the same once they've been established. The new GoW title is the first I've seen Sony make a notable change in of their IPs

Oh ok, makes sense

Complete initial two or three dungeons, get Master Sword, Zelda gets kidnapped, collect the 6 medallions/8 triforce pieces/4 mirror pieces/3 Song of the Hero parts and then fight the final boss. It's repackaged every time but it's been same thing since 1998, and the sheer timescale by which it's been going on makes it even worse. Skyward Sword actually rehashes itself with its awful backtracking and repeated boss battles that aren't very good. Where they actually tried to innovate came off as a poor attempt. Some people may have liked the motion controls, I personally disliked them. Majora's Mask is the only one who sticks out here as being something completely fresh, despite actually having the same engine as OoT. I do actually like Zelda a lot, but it's ridiculous that it's taken until now for Nintendo to really swap things up.

Rehashing is subjective to the game. Mario Kart and GT for example are always going to feel very similar to their predecessors for obvious reasons, but you can still innovate with each iteration. A proper adventure mode and not actually reusing cars from the PS2 era to give examples. Nintendo has been making games with the same characters for years, and for whatever reason, rarely create new IPs. When they actually do, they don't give them the publicity of their older series. I hadn't even heard of Xenoblade until I saw Shulk in Smash Bros. Hence, they rely again on those characters who've been around since the 80s. There's nothing wrong with that of course in moderation, but people are looking for new experiences constantly.

For the record, I'd have preferred Naughty Dog to make something else completely new other than UC4, but I'll take it. I'd even argue that their insistence to not rely on nostalgia has ended up with us getting a new series every gen (aside from this one) and thus Uncharted and TLoU. It sucks for Jak fans, and I guess Crash, but it's led to some of the best games ever made being developed. That's why I want Sony to carry on that path.
 
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