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Should the PS4/xbox3 controllers have more buttons?

We don't really need more buttons. If you need more than 8 game buttons and 2 directional inputs, your game is probably too complex and not designed well enough.
 
done.

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I would really appreciate if motion controllers with less buttons than ps3 could work as well as standard gamepads. Until then, the same amount of buttons :)
 
At least two, preferrably set close to LB/RB, main use would be for leaning in shooters. Can think other uses for them as well.
But more important would be a (Xbox) controller that allows using both index and middle fingers while being able to retain good grip. Or do i have too small hands? I don't get good grip of the 360 controller if i want to use my middle fingers on triggers and index fingers on bumbers.
 
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A touchscreen in the middle would serve 3 important functions:

1- Remove clutter from the main screen. Health info, weapon info, speedometer, all could be moved from the main screen creating a better looking and more immersive experinece.

2- Discrete input. For multiplayer games like Madden and Halo until now we've had to deal with the other player always seeing what we were doing, with a discrete screen comes discrete inputs and information.

3- Multimedia functions. changing music tracks, messaging other players, controller configuration (ie button swapping) could all be done quickly and easily from the controller.
 
At least two, preferrably set close to LB/RB, main use would be for leaning in shooters. Can think other uses for them as well.
But more important would be a (Xbox) controller that allows using both index and middle fingers while being able to retain good grip. Or do i have too small hands? I don't get good grip of the 360 controller if i want to use my middle fingers on triggers and index fingers on bumbers.

I never use my middle finger for any bumper buttons on any controller, wouldn't really want to either to be honest.
 
-6 face buttons (thumb)
-4 tops (point/middle)
-2 rear touch sensitive (ring)

I run out of buttons all the time playing action games. I constantly have to gimp one functionality for another. My answer to the thread would be "probably not" but I would personally say yes.
 
I could definetly see the dualshock4 having a rear touchpad. would work pretty nice actually, because theres a flat bit on the back of the DS3 where theres a sticker.
 
A touchscreen in the middle would serve 3 important functions:

1- Remove clutter from the main screen. Health info, weapon info, speedometer, all could be moved from the main screen creating a better looking and more immersive experinece.

I think having to regularly look down on your controller for essential information breaks immersion more than than a good HUD. Plus, looking away from the TV every so often is certainly not viable in fast paced games.
 
A friend of mine once suggested that the bumpers on the 360 be replaced by scroll wheels. You could still click them like buttons, but you could also scroll them back and forth for things like weapon selection.
 
There's definately room for redesign. The start and back buttons were used quite extensively, but not necessarily as an action button but more of a menu access. Two more functional action buttons wouldn't hurt.
 
They're not horrible but they're pretty useless, come on.

I don't mean the actual physical buttons are horrible, I just press the buttons full force ignoring the pressure sensitivity. Just the actual act of pressing what feels like a digital button very very gently feels kinda crap.
 
Definitely, when we have to resort to using the directional pad as an option we need at least 2 more face buttons. 2 back buttons would also be welcomed kind of like the N64 triggers, next to the grip.
 
No more buttons required, the 360 pad should remain exactly the same, except replacing the d-pad with the one of Sony's new Vita.
The Dualshock pad however should put its analogues in the same positions as the 360's, and firm them up while they are at it, replace its d-pad with the Vita's, make the triggers like triggers, and also make the triggers do the shoulder buttons jobs and the shoulder buttons do the triggers jobs.
That is all the changes necessary.
 
No. I think the amount of buttons on controllers are fine right now. In some cases I think controllers are too complicated. Obviously, most of the people on this forum are probably fine with most control schemes but for more casual players it can be too complicated. I personally believe that controls should be as simple as possible in a game without hurting gameplay.
 
yes

6 buttons total. surprised we haven't seen this implemented yet. It wouldn't do a damn thing but make everyone's gaming experience more enjoyable.

MS, Sony, and Nintendo are Slow imo.
 
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A touchscreen in the middle would serve 3 important functions:

1- Remove clutter from the main screen. Health info, weapon info, speedometer, all could be moved from the main screen creating a better looking and more immersive experinece.

2- Discrete input. For multiplayer games like Madden and Halo until now we've had to deal with the other player always seeing what we were doing, with a discrete screen comes discrete inputs and information.

3- Multimedia functions. changing music tracks, messaging other players, controller configuration (ie button swapping) could all be done quickly and easily from the controller.

I would so buy the shit out of this.
 
yes

6 buttons total. surprised we haven't seen this implemented yet. It wouldn't do a damn thing but make everyone's gaming experience more enjoyable.

MS, Sony, and Nintendo are Slow imo.
Sega got it right in the past.
Nintendo for analog and the back trigger.
Nintendo for vibration.
Sony for 4 shoulder buttons and dual analog.
Microsoft for analog stick placement.

Have anybody used a track ball? How is it for shooters?
Maybe one of the console manufacturer should adopt it if it works better for shooters.
 
I think having to regularly look down on your controller for essential information breaks immersion more than than a good HUD. Plus, looking away from the TV every so often is certainly not viable in fast paced games.
Yes, seriously. There's a reason it's on the damn screen.
 
That monster has fewer buttons than my controllers.
Fewer buttons, but three programmable sets. Also uses only one hand.

I'm just joking around, just trying to remind people that there are a lot of experiments (with varying degress of success) out there already.
 
360 controller shell
2 analog sticks
lower the analog sticks a smidge and line them up
no face buttons
8 shoulder buttons (4 each side)
 
Absolutely.

I'd like to see another button below the left analog stick (to the left of the d-pad), and some sort of buttons on the bottom side of controllers where 6/10 fingers are. Maybe those could be some sort of touch/pressure-sensitive grips, for example you could squeeze the one on the right side and lean out to the right from behind cover in a FPS game, or look to the right in a driving game.

Unfortunately I think these companies (incorrectly) believe that the number of buttons on a controller is seen as to complicated by a large number of casuals and hurts their sales, and we're more likely to see a decrease in the number of buttons rather than an increase.

Given the success of the Wii, DS, Kinect, and smartphone games, I don't think this is incorrect at all.
 
terribly awesome you mean. It's an interesting concept as you could be in control of everything at all times, instead of now where your right thumb always has to pull multiple duties with the camera control and face buttons. I don't know if it would balance right while resting in hands, though.
 
Change 2 shoulder buttons to 2 back triggers like the N64 and it'll be pretty awesome. I don't think the controller would be feasible for anything that's not a shooter though.
 
Absolutely.

I'd like to see another button below the left analog stick (to the left of the d-pad), and some sort of buttons on the bottom side of controllers where 6/10 fingers are. Maybe those could be some sort of touch/pressure-sensitive grips, for example you could squeeze the one on the right side and lean out to the right from behind cover in a FPS game, or look to the right in a driving game.

Unfortunately I think these companies (incorrectly) believe that the number of buttons on a controller is seen as to complicated by a large number of casuals and hurts their sales, and we're more likely to see a decrease in the number of buttons rather than an increase.

I've talked to multiple people who have said "how do you deal with those complicated controllers?" to me. That being said I think the real solution would be for the console makers to force developers to include simple 2-button and/or 4-button modes for games and maybe include some backlights in each button on the controller, and make them light up depending on if simple mode is enabled or not, guiding the user to use only the buttons that are lit up.
 
I was thinking about this earlier, more actions for the player like how in some games two actions are on one button like in uncharted you could have a button for picking up ammo and a button for picking up a weapon instead of fucking up. idk, your thoughts?

No more buttons. I think they have enough. More buttons will just make things more confusing.
 
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