Beer Monkey
Member
...instead of $60? I'm talking North America, of course?
Like how Phantom Dust was priced at $20, not $50?
It has nothing to do with the QUALITY of the game, it has to do with the market. Of course anybody who loves a game feels it is worth "full" price, and I have friends who love Phantom Dust that it had the value of a $50 game. But the fact is, when you are seeking a wider audience, do you have to make a (regional) pricing decision that allows the game to have a chance?
Like how Phantom Dust was priced at $20, not $50?
It has nothing to do with the QUALITY of the game, it has to do with the market. Of course anybody who loves a game feels it is worth "full" price, and I have friends who love Phantom Dust that it had the value of a $50 game. But the fact is, when you are seeking a wider audience, do you have to make a (regional) pricing decision that allows the game to have a chance?