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Should Zelda Wii U get Voice Acting?

Everything someone brings up other m, I wonder if they forgot prime 3 had voice acting too.

Was kept to a minimum. And if I remember correctly, Samus didn't say a word except the death scream, which is ok in my book.

Samus opened her mouth in Other M non stop.
 
Yes, it needs voice-acting. They can keep Link a mute, but the npc's need voices. Having text-boxes fill up half of the screen all the time just doesn't hold up anymore in 2014 and diverts your attention away from what is actually going on. Voice-acting should be standard for big AAA 3D productions unless there is an artistic decision to not have it.

At the very least they should speak in a made-up language ( not complete gibberish, it would need some structure and consistency ) with subtitles. But please, don't let me sit through boxes of text again.
 
Yes. As for Link, I wouldn't mind either way. If they can make it work for Kid Icarus & Fire Emblem, they can make it work for Zelda.
 
Yep. Scrolling through text on a console action game with a big budget in 2014 is antiquated and dumb. Link doesn't have to talk, but everyone else should. Sorry.
 
It's pretty much the last big gaming franchise which encourages you to bring the characters to life yourself. I think it's an important element of Zelda and I'd be sad to see it leave simply to placate those who think something should 'advance' merely for the sake of it.
 
Should be noted that Star Fox, F-Zero, Metroid and Super Mario does not have good voice acting.

That leaves ... fire emblem and kid icarus as more "got lucky" games than the norm.


Also, I will say again : Do you REALLY want voice action in the game that bought us "HEY LISTEN" ?
 
Kid Icarus Uprising showed how awesome Voice Acting in Nintendo games can be, so definitely. Maybe a bit more serious than Uprising was though, and keep Link as a mime. :P
 
When was the last time you sat down and said "Damn, that game had some fine voice acting"?

Was it a Naughty Dog game? Did it also have full motion capture and an insane budget?

Now think at all the JRPGs that have terrible VO. Imagine that on Zelda, and that's where I'm coming from.

That's my problem.
 
I feel like it's time. We're at a point now where voice acting is very well done and I think it could be a huge change for Zelda to get it to that next level.

Just do it right. Don't bring in the recognizable Nolan Norths or Troy Bakers. Get some unknowns to do it. And none of the weird vouces. Like the gibberish Beedle speaks in Wind Waker, don't do any voices anywhere close to that. It was great then, but Zelda needs some truly great voice work.
 
When was the last time you sat down and said "Damn, that game had some fine voice acting"?

Was it a Naughty Dog game? Did it also have full motion capture and an insane budget?

Now think at all the JRPGs that have terrible VO. Imagine that on Zelda, and that's where I'm coming from.

That's my problem.

I'd have faith that Nintendo could do VA right. They are all about quality in their games. I could really see it being done really well.
 
Yes, it needs voice-acting. They can keep Link a mute, but the npc's need voices. Having text-boxes fill up half of the screen all the time just doesn't hold up anymore in 2014 and diverts your attention away from what is actually going on. Voice-acting should be standard for big AAA 3D productions unless there is an artistic decision to not have it.

At the very least they should speak in a made-up language ( not complete gibberish, it would need some structure and consistency ) with subtitles. But please, don't let me sit through boxes of text again.

Do people seriously read that slowly? Text boxes are universally speedier to get through than voice acting to the point where I cut off dialogue in voice-acted games all the time, even when I like the performances. If anything, what Zelda needs most is an option for flexible scrolling speeds.

If the people clamouring for voice acting as though it were some kind of progressive modern staple are doing so because they find reading text boxes to be so unnatural as to be distracting, I consider that Argument Number One in favour of text boxes.

The solution isn't more voice acting. The solution is less writing.
 
It's pretty much the last big gaming franchise which encourages you to bring the characters to life yourself. I think it's an important element of Zelda and I'd be sad to see it leave simply to placate those who think something should 'advance' merely for the sake of it.

How has it ever encouraged you to bring the characters to life yourself?

Do people seriously read that slowly? Text boxes are universally speedier to get through than voice acting to the point where I cut off dialogue in voice-acted games all the time, even when I like the performances. If anything, what Zelda needs most is an option for flexible scrolling speeds.

If the people clamouring for voice acting as though it were some kind of progressive modern staple are doing so because they find reading text boxes to be so unnatural as to be distracting, I consider that Argument Number One in favour of text boxes.

My memory is hazy but I'm pretty sure there is a constraint to how fast you can advance text boxes in Zelda, and it's pretty slow.
 
When was the last time you sat down and said "Damn, that game had some fine voice acting"?

Was it a Naughty Dog game? Did it also have full motion capture and an insane budget?

Now think at all the JRPGs that have terrible VO. Imagine that on Zelda, and that's where I'm coming from.

That's my problem.

What excuse could there possibly be for Nintendo, the single wealthiest video game company in the world, to cut corners and cheap out on a mainline entry in one of their biggest franchises?
 
Should be noted that Star Fox, F-Zero, Metroid and Super Mario does not have good voice acting.

That leaves ... fire emblem and kid icarus as more "got lucky" games than the norm.


Also, I will say again : Do you REALLY want voice action in the game that bought us "HEY LISTEN" ?

Outside of Samus Aran, what were the VA issues in Other M? And what about Prime 3?

Star Fox/F-Zero haven't gotten new releases since the early 00s. Things have changed now. I really like how Kid Icarus and Uncharted makes me relate to the characters.

Can you imagine if Uncharted 3 had text boxes? What if Kid Icarus Uprising had no dialog? It would destroy their amazing atmospheres.

When was the last time you sat down and said "Damn, that game had some fine voice acting"?

Was it a Naughty Dog game? Did it also have full motion capture and an insane budget?

Now think at all the JRPGs that have terrible VO. Imagine that on Zelda, and that's where I'm coming from.

That's my problem.

This thread was made after re-watching Kid Icarus Uprising cutscenes.

This was a Nintendo game. No it did not have full motion capture.
 
If the people clamouring for voice acting as though it were some kind of progressive modern staple are doing so because they find reading text boxes to be so unnatural as to be distracting, I consider that Argument Number One in favour of text boxes.

...argument number one would be...spite?
 
As long as they don't half ass it Zelda needs voice acting pronto. Link can remain silent for all I care but the rest of the characters need voice acting. There should be no excuse.
 
Does anyone think that the speech synthesis stuff Nintendo developed for Tomodachi Life will make its way into other games or system software?
 
I don't personally need voice acting, but Kid Icarus proved to me that they can do it, and the wider gaming audience will absolutely expect an open-world, HD, RPG adventure to have voice acting. If Zelda is to remain relevant then they have to compete on these kinds of things.

Where I'm different from most is that whether the dialogue is voice acted or not, I'd actually like to see Link talk for once. He's not a substitute for me, he's not a blank slate. He hasn't been since Wind Waker. WW Link had his own (adorable) personality and was clearly his own character. A couple of lines here or there where appropriate won't kill him.

They just need some writing and acting professionals to be involved so that we never, ever, ever (never) end up with anOther M.
 
Do people seriously read that slowly? Text boxes are universally speedier to get through than voice acting to the point where I cut off dialogue in voice-acted games all the time, even when I like the performances. If anything, what Zelda needs most is an option for flexible scrolling speeds.

If the people clamouring for voice acting as though it were some kind of progressive modern staple are doing so because they find reading text boxes to be so unnatural as to be distracting, I consider that Argument Number One in favour of text boxes.
This is amusing considering the text boxes in Skyward Sword were slow as hell and timed to character lip flaps and animations as if they were speaking.
 
Zelda doesn't need voice acting for the same reason that movies are not inherently superior to books. I don't give a shit that you don't know how to read.
 
Id say yes, mainly so that we can hopefully do away with all the text window prompts that come up in a zelda game. But have subtitles and a history of all dialog that you could access in case you missed some important info.

having to cycle through so many pop up windows is begining to take me out of the experience, would be nice to have dialog done in a more natural and organic way. Where you could even leave or do other stuff around the character while they are talking, and not be locked in a coversation with them.

NPC could even say stuff to you without even actively starting a conversation with them.

In this case, i could maybe see Link still possible having no voice acting, and just text prompts if you have to choose a reply or something.
 
Honestly, don't care. My take is that it'd be NICE to have voice acting, but it's never selling point of the series, it's easy to have horrible voice acting, and it's potentially going to take resource and time away from the focus of Zelda game.
 
No, literacy.

It's distracting from the actual 'action', obviously. Nothing to do with how literate someone is, or how much they like to read. How insulting. Look, if you have voice acting you can have an action scene with dialogue. If you don't, you can't, because people would have to be reading boxes while the action was happening.

In Skyward Sword you were meant to look at Link and Zelda's faces to get an impression of their emotion. Their lips were flapping, but you had to read text instead. It's unnatural. I love text based games, I love to read, but they either need to go full 'A Link Between Worlds' and end the quasi-'filmic' cutscene direction, or they need to add voices to said cutscenes.
 
I don't really care one way or another, but if they have to:

1. Keep Link silent
2. Get the same team who put together the Kid Icarus: Uprising voice acting. That shit was immaculate, and easily the best voice acting in a Nintendo game
besides Star Fox 64

This. 100% this, I will accept nothing else.
 
I have never, ever bought into the narrative that voice acting (or imitation of cinema generally) is some kind of natural forward progression in game design, but I'm someone who watches no end of silent and black-and-white film, so what do I know.

The precedent set by Fire Emblem should be an absolute cap. Limit it to characters saying one-word hellos (or splooshes and kabooms, if you prefer). Otherwise, in practice I foresee cutting off a lot of dialogue mid-sentence just to scroll through text.

Zelda, like Metroid, draws much of its power from the serenity of silence and by implicitly communicating the world through environments and interactions. Metroid already compromised this to its own detriment in Prime 3 even before what happened with Other M. Zelda could do with one serious improvement in the delivery of dialogue, and that would be clearer textual marking of who is actually speaking, as that doesn't tend to line up with the images in reaction shots and exchanges can be a little disorienting.

And I would agree with this, if Zelda ever went in the direction of just completely isolating Link and having everything else conveyed to you through everything that goes on in the game's world, including having non-speaking creatures and other things teach you what you need to do by action (a la Super Metroid's friendly critters), instead of exposition via text given by a sign or by a NPC.

But so long as Zelda is likely going to continue in the venue of giving Link a supporting cast of "speaking" characters? They might as well give at least them voices. It just seems like a waste to limit the likes of Ganon and Ghirahim to villainous chuckles and the like, when they could be doing even more to give them that extra bit of "gravitas" on screen.
 
If they want to keep pushing the cinematic angle that Skyward Sword was then they absolutely need to.

Skyward Sword felt really off in its cutscenes because of this. They were trying too desperately to have their cake and eat it too. Either scale back the cinematics or add voice acting, quit this half-and-half nonsense.
 
It's distracting from the actual 'action', obviously. Nothing to do with how literate someone is, or how much they like to read. How insulting. Look, if you have voice acting you can have an action scene with dialogue. If you don't, you can't, because people would have to be reading boxes while the action was happening.

In Skyward Sword you were meant to look at Link and Zelda's faces to get an impression of their emotion. Their lips were flapping, but you had to read text instead. It's unnatural. I love text based games, I love to read, but they either need to go full 'A Link Between Worlds' and end the quasi-'filmic' cutscene direction, or they need to add voices to said cutscenes.
I disagree. This is acting like subtitled movies are impossible.
 
No. It should have Midna style gibberish at most. American accents in a Zelda game would destroy the atmosphere.

It would have to be the most expensive and well done voice acting of all time not to ruin the game. Just imagining Zelda NPCs talking like Elder Scrolls characters gives me the creeps.
 
I think it could definitely benefit the franchise and wouldn't mind it so long as Link stays silent. It would have been pretty cool to actually hear Groose act like an idiot and Ghirahim perform his speeches in Skyward Sword, for example.

Odds of them introducing voice acting seem pretty low, though.
 
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