tryagainlater
Member
I really hate silent protagonists in games that have voice work so I can't imagine liking it. With voice acting, the alternative would be to have Link speak which might be even worse.
Random garble speak like Midna in TP or all of Okami, or just no voice acting at all please.
Anything else would be a train-wreck.
Keep link silent, everyone else can talk.
That is not the game encouraging you to do something like that, that is you doing it by yourself.
It should, but won't because Nintendo and most Zelda fans are stuck in the past
It should, but won't because Nintendo and most Zelda fans are stuck in the past
A security blanket for literal minded people without imagination.Well, what exactly would it add to the experience?
Would it speed up the overly long first two hours of every new 3D zelda game? Then yes please.
Keep link silent, everyone else can talk.
Audio Settings
Voice Acting
NPCs: on / Hylian / gibberish (classic)
Link: on / Hylian / gibberish (classic)
It should, but won't because Nintendo and most Zelda fans are stuck in the past
It should, but won't because Nintendo and most Zelda fans are stuck in the past
Well, what exactly would it add to the experience?
A security blanket for literal minded people without imagination.![]()
We are now buds.Please God, no. I think the gibberish with text is the perfect blend for Zelda. Gives you a clear idea of the character's personality without subjecting you to the inevitable bad delivery. It also lets you bounce through the dialogue trees much faster without herky jerky audio cuts.The fantasy and whimsy of those sorts of worlds flattens out when you have voice actors trying way too hard to match the atmosphere the game evokes on its own.
Thankfully I don't think Nintendo will ever do this. It was bad enough in recent Metroid games (no, not just Other M), and it would be even worse in Zelda.
Ganondorf has already had voice acting in a game.I want voice acting for everyone but Link.
Imagine they messed up Ganon though....
Those are the same thing. While Zelda characters do have consistent grammar, syntax and (minimal) vocal style, in addition to providing body language and expression, things like rhythm, accent and intonation are absent. There are only so many gaps literary dialogue can fill, but that's part of its pleasure, since the reader provides the rest.
I love Zelda because, aside from the amazing design, scale and production values, it's one of the few games which makes me feel like I'm lost in classic children's literature (and many classics it heavily borrows from), and the lack of voice acting is a big part of that.
Zelda feels more like a book than a movie is what I'm saying, and I'd prefer the presentation to reflect that.
I definitely think this would work best, and would certainly look less silly than characters who are just opening and closing their mouths.Zelda Wii U should get voice acting, but speaking Hylian (gibberish). I thought it sounded great on Midna. Would really help the atmosphere
Also Link shouldn't talk
Should be like Skyrim, every npc can talk and Link is mute