Nick Donaldson: [Morpheus support] was actually surprising, we didn't have to touch it at all I don't think.
Nick Whiting: Yeah, basically we got the new kits that Sony debuted at GDC so we revved the SDK to work with those... and magically it runs without having to do any content changes. So basically we're leveraging the fact that the PS4 is a little bit less powerful but it only has to run at 1920x1080p and 60fps.
Chance Ivey: So it's basically.... you're aiming at these high profile -- they require all these resources and stuff but that scales down pretty well to Morpheus right?
Nick Donaldson: Yeah, the Crescent Bay and the Vive, for example, have monstrously high resolutions and run at monstrously high frame rates, and you scale down those two aspects, and all of a sudden, you know, it's actually not that bad.
Chance Ivey: Yeah and even to say that too, the experience of Morpheus is fantastic, right? Like going through it and experiencing it there, right, you don't lose anything in any of that, right? It's pretty awesome.
Nick Donaldson: Yeah, they upsampled the frame rate from 60 to 120 so you still have a pretty decent response when you look around.
Much more on the game itself can be found at this link YouTube. The quoted section is found around the 26' mark here.
Kill off Morpheus if old.