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Shuhei Yoshida: Motion gaming is dead until Project Morpheus

I'm interested in trying out the Morpheus but I'm afraid motion gaming is dead period full stop. This won't change with the Morpheus.

Morpheus doesn't equate to motion gaming. As far as I know Eve: Valkyrie isn't going to incorporate motion controls; it's got head-tracking but the main controls are just the usual DS4 inputs.
 
YES! At long last. I don't wanna start a console war thread, but back when wii was dominating I was legitimately nervous for a lot of gaming going forward. It was pretty apparent by what was selling though, that it wasn't really for gamers, and more of a fad.

edit- I let myself get somewhat excited at the announcement of move with the promise of 1:1 gaming. It still had the majority of the problems, with the added bonus of reticle drift when playing shooters. Sometimes worse than others. Hopefully the new camera fixes that issue, given how much better it works in less lighting.
 
To be honest, knowing Sony's past support of hardware peripherals, I'm not sure I could ever really get excited for Morpheus. I gave EyeToy a try. I thought PS Eye would be different. I was even quite excited for the potential of Move. I won't make that same mistake again if the long-term software support isn't there, and based on past evidence I have very little faith that it will be.
 
Don't see why you'd need a Move controller for Morpheus.

They built a lightbar into the DS4 for that very purpose. They confirmed as much when they added the ability to dim (but not disable) the lightbar.

Basic Morpheus functionality would just need the headset, breakout box and camera. One or two Move controllers would be optional enhancements.
You can do traditional games with just a DS4 and Morpheus, but are you suggesting that the DS4 could replace a Move as a virtual hand for fully-fledged VR? You'd pretty much have to hold the controller forward with two hands at all times.
 
If Sony had actually made games that showcased Move's potential instead of just Wii knockoffs, it would've been more successful.
 
I actually enjoyed quite a lot of the move games that came out. This is just another thing that Sony can't figure out among the list of many. MS and nintendo made success with motion and Sony is like: We don't know! like always.
This week alone he also said that they actually don't know why the PS4 is selling so well either, I don't know but it might be best right now for this guy to lay off the interviews for a bit because he seems to be doing more harm than good at this point.
 
If Sony had actually made games that showcased Move's potential instead of just Wii knockoffs, it would've been more successful.

Still too many issues. Sports champions was one of the few that actually worked, and even still all the mini games had their issues. Disc Golf and Ping Pong were the 2 best, but ping pong was so easy. It was like wii in that no matter how hard you swing you can trick it with the flick of a wrist. Also it was near impossible to hit the ball off the table.

Tumble was legit good.

It was gimmicky as hell.
 
Kinect 2 has been so promising in moving gaming towards unique style gaming only a microphone could compete with.

It's moving kinect off shelves.
Removing kinect from consoles.
Moving towards no kinect motion games.
 
you need a pscamera to use morpheus? can't i just use it as a VR device?

When I found this out I was devastated, but it works basically like a bunch of move controllers strapped to your head. I tried it at e3 and it tracked really well, however I am concerned about drift and issues with lighting, hopefully that's a non-factor, but with the controllers it was disastrous at times.
 
You can do traditional games with just a DS4 and Morpheus, but are you suggesting that the DS4 could replace a Move as a virtual hand for fully-fledged VR? You'd pretty much have to hold the controller forward with two hands at all times.

No, I'm not suggesting that a DS4 is a substitute for a Move + Nav or 2 Moves, I just think that some VR applications (Eve, Project CARS, etc) will be fine with just a DS4. Sony seem to have indicated that Move won't be mandatory.

Either way my dusty Move is ready!
 
To be honest, knowing Sony's past support of hardware peripherals, I'm not sure I could ever really get excited for Morpheus. I gave EyeToy a try. I thought PS Eye would be different. I was even quite excited for the potential of Move. I won't make that same mistake again if the long-term software support isn't there, and based on past evidence I have very little faith that it will be.
I think the problem was just the hardware limitations. Microsoft fared better with Kinect because they poured a lot of money into the presentation and production values, but eventually it crashed and burned because the core hardware was lacking accuracy and responsiveness for the average gamer.

A low-latency VR headset and full 3D remotes with good button placement looks like the real deal to me. It's just a matter of time until these peripherals are affordable for the masses.
 
To be honest, knowing Sony's past support of hardware peripherals, I'm not sure I could ever really get excited for Morpheus. I gave EyeToy a try. I thought PS Eye would be different. I was even quite excited for the potential of Move. I won't make that same mistake again if the long-term software support isn't there, and based on past evidence I have very little faith that it will be.
Eyetoy had quite a few games, and the rest you'll actually use them all if you have Morpheus so this argument is a bit silly
 
I happened to be in a gamestop recently and saw a bunch of pre-owned Moves and Nav controllers. If you were ever in the market for one, now's the time because they're practically giving them away. I think the Moves were like 19 bucks and the Navs were 10.

edit: Yeah, here they are.

uq1PFDX.jpg

Saw brand new ones on clearance at kmart for less then half that. YMMV.
 
Move worked, it didn't have much to work with sadly. I have a couple ready for the virtual future along with the camera, hopefully Morpheus isn't going to be breaking the bank.
 
Project Morpheus is dead on arrival just like PSP Go, PS Vita, 3D TV, PS Mobile, PS Move, PS3 PS Eye, PS2 PS Eye etc.
 
"Motion gaming was a big thing but, like with social games, dance games, music or guitar games, I don’t think there’s a lot of appetite for another motion game at this moment," he said.

"However, what we are realising ourselves is that PS Move was a bit ahead of its time – a precise and accurate 3D input device. We were very excited about the possibility of using 3D positional tracking to make games, but it’s really hard to do so with a regular 2D screen.

I played these "dance games" and the PS Move was certainly not a precise and accurate 2D input device, so I can't imagine it being magically a precise and accurate 3D input device. It was “good enough” but considering the amount of precision required to make VR work properly, I can't help but think Sony should put their efforts into developing a Move 2.0 instead of using old technology – basically like what Microsoft did by ditching Kinect 1.

Also the problem with methods that use the camera in addition to something you hold in your hand is that the hardware is clueless when you're not facing the screen.
 
I know Move lost the motion war but it still sold 15 m. More than Dreamcast. I always find that so weird.

Also there really is no need for Move 2.0. Im sure old one could work out if it was actually used. Besides wouldnt new Move just cause Morpheus to be more expensive? :p
 
Man...why would Microsoft go through all the trouble of making the kinect v2...i can't figure it out
/s

To be honest it seems they can't figure it out either and went from saying it was absolutely essential to the XBOX One experience to an optional add on sold separately. No /s necessary.
 
Still too many issues. Sports champions was one of the few that actually worked, and even still all the mini games had their issues. Disc Golf and Ping Pong were the 2 best, but ping pong was so easy. It was like wii in that no matter how hard you swing you can trick it with the flick of a wrist. Also it was near impossible to hit the ball off the table.
That wasn't my experience at all with SC table tennis. The controls were phenomenally fine-grained: I could get right up to the net and tap it softly over, or back up and swing big for a power shot. With the hardest opponents, I had to throw my back into it to get enough power for a chance at beating their reflexes, and aiming for the table edges without going out of bounds was a real challenge.

Proof: https://www.youtube.com/watch?v=TNi8Z599Vlo

It was gimmicky as hell.
Tumble is a great showcase of Move's fine-grained, full 3D input accuracy. For a $10? PSN game it was well worth the money and is one of the better uses of Move that I always wanted after seeing the Move reveal stage demos. Having a 3DTV made the game even more enjoyable with the added depth perception.
 
I still have a Move somewhere in the house, but I hope Sony does at least redesign that hideous piece of shit if they want to sell it alongside Morpheus.

And Move didn't work well. The calibration was all over the place and had to be redone every time. I thought it was a piece of shit. The only game I liked for it was Table tennis. But it wasn't multiplayer was it?

I also played House of the Dead etc with it, only because Guncon didn't work.
 
Project Morpheus is dead on arrival just like PSP Go, PS Vita, 3D TV, PS Mobile, PS Move, PS3 PS Eye, PS2 PS Eye etc.

That's a long list, but I've still got an old dual analog pad somewhere in the loft that I must have bought in 1997ish. Not many games supported that at launch, but look at us now.

Some things crash and burn, some things thrive. Sony have a poor record for supporting peripherals, but I don't want them to stop pushing. My Move and Nav controller gather dust, but that's tech for you. Could have been worse, could have bought an HD-DVD player. You pays your money and takes your choice; I'd rather have choice than them not even try to innovate.
 
I like the PS Move, and I still play a few of my Move games now and then. While new game support for Move has clearly dwindled lately, it's not too surprising, as this seems to be the trend with motion-controlled gaming in general, across all of the systems. I think most people have become jaded with these types of games, and if (like me) they're still playing them, then they're likely content with whatever games they have in their collections now.

It's going to take a whole new level of game far above and beyond previous efforts if motion controls are ever going to be propelled back into the forefront of public perception. Perhaps VR could do the trick.

Still too many issues. Sports champions was one of the few that actually worked, and even still all the mini games had their issues. Disc Golf and Ping Pong were the 2 best, but ping pong was so easy. It was like wii in that no matter how hard you swing you can trick it with the flick of a wrist. Also it was near impossible to hit the ball off the table.

Go back and play Sports Champions table tennis on Bronze cup. At this level, you're right about how it plays--there aren't many errant shots, and as long as you can get the timing of the swing down, you'll win easily.

After that, ratchet the game up to Silver cup, and you will find there is a significant difference in how it plays. You have to watch the angle of how you're holding the paddle. You have to move left and right to reach corner shots. If you flail around with no regard for angle and position, then you could quite easily hit the ball off the table.

By the way, I got Sports Champions 2 as a downloadable game a couple of months back, when Sony had a sports game sale on PSN. It's an extremely well made game. It ensures that my Move controller will still get a fair amount of use for the foreseeable future. I don't know what Zindagi's up to these days, but I'd love to see them bring out a Sports Champions game for PS4 and Project Morpheus.
 
Octodad am cry.

But yeah, not a huge market for motion these days — though you do see subtle uses here and there — but I agree that's likely to change when Morpheus drops. Presence makes you wanna reach out and touch stuff, I'm told. Move allows you to do so.
 
Just thinking about "the full morpheus experience" gives me an headache tho. The price will be huge.

-Morpheus
-Move
-Eye Toy
 
I don't care, I love motion controls when it is done intuitively and immersively. The archery game in Wii Sports resort was awesome.
 
You've never used an Oculus Rift, have you?

While I understand and can appreciate that the oculus and Morpheus would be awesome to use, I don't see it taking off and being a must have for every household. I would love to try it, but I couldn't see myself strapping that on my head for 3+ hour gaming sessions.
 
People may hate motion controls for traditional games, but theres no doubt in mind theyre pretty much required as the next step for VR. This is that STEM System motion control with Oculus posted in other threads:
https://www.youtube.com/watch?v=h4dJl3D0k-4 - Picking up objects
https://www.youtube.com/watch?v=oWxiURvaJe4 - handling guns and reloading
https://www.youtube.com/watch?v=1b1ycwQIG7c - of course lightsabers

But being able to operate your "virtual limbs" in the fully virtual space? Thats way more immersive than just a boring standard controller in the way.


Wow that STEM thing is basically what I thought Wiimote was going to be. Looks awesome. I would love to play like that, just sitting down though
 
Nah, I'll keep enjoying it on my Wii U.
Pretty sure he should specify on Sony consoles because the Move support was atrocious and usually tacked on. Not to mention one of the greatest benefits of motion sensing, pointer controls in FPS, had issues with the Move
 
While I understand and can appreciate that the oculus and Morpheus would be awesome to use, I don't see it taking off and being a must have for every household. I would love to try it, but I couldn't see myself strapping that on my head for 3+ hour gaming sessions.

You completely lose yourself into it. I finally got to try an Oculus MK1 last week. It was a simple movie theatre scene with no movement or interaction but time flew just by looking around. Something really fundamental happens when your brain feels it's in an actual space. I was surprised that it happened given how crude the resolution was, I guess it's the full immersion, 3D and head movement.
 
That bums me out, Move is great tech. I especially had fun with it in House of the Dead Overkill and Resistance 3. I hope it's not too long of a wait for Project Morpheus. I'm hoping for Fall 2015 but I know this unrealistic.
 
Just thinking about "the full morpheus experience" gives me an headache tho. The price will be huge.

-Morpheus
-Move
-Eye Toy

Neither Move nor the camera were excessively expensive at launch. Realistically, Sony will be doing something similar to Oculus in that if the camera is an integral part of the experience for tracking, it will be included with the Morpheus itself. Regarding Move integration, if you feel it sufficiently enhances the experience then yes, the price will probably see a sharp jump. That said, just having a Rift strapped to my face was mindblowing, and while I imagine it's much more so with fully realized motion controls, the headset itself is an incredible experience.
 
I'm assuming there will be a bundle with Project Morpheus+PS Camera ($200) for those with a PS4 already, one with Project Morpheus ($140) only and one with the console included ($500 - PS4 price drop will happen before it's release). All will have a free game or demo disc of VR games.
 
Hahahaha way to bury competing products.

Kinect is one of the most successful products in gaming history and Kinect 2 is about to get a Dance Central game. Motion gaming is alive and amazing if by Kinect alone.
 
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