arstal said:
A disc check can be cracked out easily after a few days, and you have full functionality.
Some games don't force either one on you. Get outside of the Steam Defense Force and you'll see that.
Okay, seriously, that's some pretty delusional thinking right there.
1) A disk check 'can' be cracked, but its not necessarily in a few days, and you're making yourself reliant on crackers to get around shitty to end-user annoying copy protection.
Most disk based checks are highly error prone, and return false positives for certain hardware or software combinations, often install unwanted and hidden system files that potentially mess up normal computer usage unrelated to that specific game (and in worst case scenarios can stop you being able to use your cd drive at all) and there is absolutely no guarantee that older disk based copy protection is in any way compatible with newer OSes / hardware configurations.
Also most games that use CD-check type copy protection that as a consumer you use cracks to get around usually mean you cant patch that game until whenever some cracking group gets around to updating their cracks to the new patch version.
For smaller and more niche games that can literally be never.
2)
Most (and by a huge percentage) games
do force some kind of DRM / copy protection system. From my perspective, the "intrusive steam drm" that people are rallying against is about as bad as entering a CD key for a game.
Actually, it's a bit better than that, because I only have to enter that CD key once, ever, and I have then 'claimed' that key with that game permanently as mine.
My disk breaks? No problem, I still have that game. I've had to double dip on Alpha Centauri and Diablo 2 because my original install CDs can't be properly read anymore (side note - thank you very much Blizzard for removing Cd checks for all of your older games in your last patches for them).
Someone steals my CD key because theyve used a keygen thats come up with my key? No problem, its tied to my account so unless they've stolen my entire Steam account somehow I still get to play whenever I want. I had to triple dip on the original HL, because someone had keygenned my retail keys and I would get 'your cd key is already in use' when I wanted to play online until WON went down and my key was tied to my steam account.
Steam might not be as intrusive as some copy protection systems (excluding a reliance on cracking groups stripping out copy protection - and really, if thats what youre relying on when comparing the intrusiveness of DRM then you're totally missing the point of what is and isn't an intrusive copy protection scheme; being forced to search warez sites and installing questionable applications from potentially less-than-trustworthy sources is not what I would consider particularly good practice for an end user) but a one time online activation is a lot fucking better than the
majority of crap I've had to put up with as a long term PC gamer.
EDIT: and for the record, steam is about a million times less fucking intrusive than the DRM on the X360 is. Good luck playing your purchased XBLA / DLC on the refurbished console you were sent to replace the one that broke without an internet connection. Oh, there's a DRM tool you can use to migrate your licences
once a year? Yeah, I can see why I should buy my games on the 360 instead of steam. Steam is much more annoying than that....