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Silent Hill 5 EGM Coverstory Info

Prime crotch said:
If used right it could make the combat more dynamic and envolving or it could be crap.

The Collective is looking to completely rehaul what we think about Silent Hill combat. This isn't going to be Silent May Cry or anything, just different. What adds to this is the fact that enemies are no longer (or at least a great deal of them) sloth-like marchers. The enemies are faster, stronger and more intelligent.
 
Draft said:
Even though combos and evades sound dumb at first, be honest: how many fights do you avoid in Silent Hill? Speaking personally, the answer is not many. I have a pipe, or a 2x4, or a goddamn katana, a knowledge of rudimentary monster AI, and enough rhythm to keep some fleshless dog or sexy no-face nurse permanently stunned with the rhythm of my blows.

All of them, dude. I don't ever fight in Silent hill unless something is in my way.
 
TheJollyCorner said:
.... que?


QUE?




WHAT?? Please jesus... !


Especially since they can turn on and off filters at will.

Imagine this scene:

Alex is walking through an abandoned water treatment plant. Water drips maddenly in the building. Suddenly in the background old timey WWI music starts to play and the sounds of battle weave into the scene. He's living the flashback that isn't his own. A grainy filter stilts the screen, a solider is hit fatally and his cry of pain "cracks" the filter.

A "what if" but still in the realm of possibilites.
 
XHitoshuraX said:
Especially since they can turn on and off filters at will.

Imagine this scene:

Alex is walking through an abandoned water treatment plant. Water drips maddenly in the building. Suddenly in the background old timey WWI music starts to play and the sounds of battle weave into the scene. He's living the flashback that isn't his own. A grainy filter stilts the screen, a solider is hit fatally and his cry of pain "cracks" the filter.

A "what if" but still in the realm of possibilites.
Early, early talk about SH5 said that it was going to be much more exploration based like SH1's town map and that you'd be able to switch between fog and dark worlds using the SH2 holes, kind of like Zelda 3's light/dark world. That sounded like it'd be really cool, but I'm really liking the sound of the presentation in this, and I welcome something linear if they have all these tools at their disposal. I want a really great story to be told here.
 
Oh boy. I don't know about the Collective and Silent Hill.

None of their games were especially great or oozed subtle horror.
 
badcrumble said:
Early, early talk about SH5 said that it was going to be much more exploration based like SH1's town map and that you'd be able to switch between fog and dark worlds using the SH2 holes, kind of like Zelda 3's light/dark world. That sounded like it'd be really cool, but I'm really liking the sound of the presentation in this, and I welcome something linear if they have all these tools at their disposal. I want a really great story to be told here.

The devlopers are looking at a very hands off approach. Yes the game will be linear, just like the others in the series, but areas will be much larger and prone to exploration.
 
'MASSIVE AND EPIC" boss fights? Is that really necessary?


Does the issue show any of the monster designs? How many images are there, actually?

Great job with the OP, btw, Hitoshura. :)
 
Well, I've picked up every Silent Hill on the day of release going back to the first one, so I doubt I'll pass up on SH5. I've got mixed feelings about this info though, especially the combat part. I've been skeptical about SH5 since it was announced that it was another developer making it.

I'm just hoping they have what it takes to bring an interesting story to the table :/.
 
XHitoshuraX said:
SILENT HILL 5....


It would seem The Collective is very honored to be working on Silent Hill 5 and rightfully so. After Konami announced they were passing on the developer work to an outside company, it was discovered that quite a few developers wanted to work on the IP. In the end, these other developers were "scared" out of doing such an ambitious title.

The Collective, evidently, is not so easily frightened.

Wait, wait, wait. they handed this off to The Collective? Makers of Mark Ecko's Getting up and DS9: The Fallen?

now they're not Z-grade developers like, say, Nibris. But it takes all their effort just to make a painfully average game. their games are filled with bad design choices. I know they've got this Harker things coming up but their games are just so....boring.
 
Draft said:
4 was worse than 3, and 3 was worse than 2, so maybe some fresh blood is just what this franchise needs. That being said, I personally feel that the Japanese have a stronger grasp of the type of horror needed for a game like Silent Hill, so I'm wary of any American developer handling the game, never mind one with a solid but not spectacular track record.

They kept losing their most key people from Team Silent since the first game like Keiichiro Toyama who went on to direct Siren and Takayoshi Sato who went to EA, I'm not sure they really have what it takes to bring the series back to its former glory. It might be a better idea to just have Collective do a different series altogether, I don't think another developer can capture that feel of Silent Hill.
 
Macht said:
Well, I've picked up every Silent Hill on the day of release going back to the first one, so I doubt I'll pass up on SH5. I've got mixed feelings about this info though, especially the combat part.
I've been skeptical about SH5 since it was announced that it was another developer making it.

I'm just hoping they have what it takes to bring an interesting story to the table :/.

No one was more skeptical than me....and while I'm still not sold on the combat until I can see it in motion completly, the designers are fans of the games and want to stay true to the source material. The fact that they actively studied SH2 as a base has me very happy indeed.

The three monsters shown are:

Smog: A gas spewing corpse, clearly terrifying.

Siam: The Male/Female fusion in the OP.

Schism: A humonoid looking fiend with a blade shaped head which is split by a large zipper.
 
Macht said:
Well, I've picked up every Silent Hill on the day of release going back to the first one, so I doubt I'll pass up on SH5. I've got mixed feelings about this info though, especially the combat part. I've been skeptical about SH5 since it was announced that it was another developer making it.

I'm just hoping they have what it takes to bring an interesting story to the table :/.

Having recently replayed 2 and 3 back to back, I will say this: You will not find someone who appreciates this series the way I do, and even I acknowledge that it is time for some serious changes. Yes, this does sound like they are taking from the RE4 approach a bit, but god damn if RE4 isn't better than all the other RE's combined. (we marathoned a few of those over the summer, too)
 
I'd tell most to be wary of comparing this to RE4.

RE4 was NOT scary.

RE4 did not have a deep envolved plot or characters.

RE4 was a fantastic RE4 game dont get me wrong.

Silent Hill however...is not Resident Evil.
 
vas_a_morir said:
Having recently replayed 2 and 3 back to back, I will say this: You will not find someone who appreciates this series the way I do, and even I acknowledge that it is time for some serious changes. Yes, this does sound like they are taking from the RE4 approach a bit, but god damn if RE4 isn't better than all the other RE's combined. (we marathoned a few of those over the summer, too)
I've played through 2/3 at least a dozen times each and it certainly had nothing to do with the combat and that's kind of what has me worried. It's something I completely avoid unless I need to actually do it for a reason(alternate ending/blocked path/boss fights). I agree it could use some change and I know they're claiming they don't want to turn it into a shooter, but I just hope they put as much thought into the atmosphere/story/characters.

Great job with the first post XHitoshuraX. I've been waiting for more info on this for awhile and didn't want to wait until the end of the month when EGM usually arrives for me.
 
brandonh83 said:
Yeah, I see where you're coming from but I really think they can make it work in this way too. Like it just happens out of nowhere, you walk into a room that is normally creepy, and then you see it start to peel away. I think stuff like that could be very effective.
I think the most effective transition they've ever done was the fourth floor in the hospital in the first game. Checking floors 2 and 3 to find locked doors, then the sound starting up, and going back into the elevator to find a button for a 4th floor. I don't think watching it in front of your eyes would be as creepy.

Also, what happened to the original idea of the sunny town gone wrong that Konami talked about? Think it got spun off into a new IP?
 
Thanks for the feedback guys! :D

I wasn't sure how popular this thread would be as there arent a WHOLE lot of people who are die-hard silent hill fans here in gafdom.
 
Dodge-Roll away from that psychological manifestation of your desire to anally violate yourself! Good god finally.

I just hope they dont go too stranglehold-y with the dodging, not to say that i expect to be sliding perpetually along pulsating flesh surfaces, I just dont want to be doing any excessive dives or anything for the sake of showing off the havok in action.
 
hmmmm so if The Collective are working on this, does it mean Harker is canned? Haven't heard a word on that game for a lonnnnnnnnnnnng time.
 
proposition said:
I think the most effective transition they've ever done was the fourth floor in the hospital in the first game. Checking floors 2 and 3 to find locked doors, then the sound starting up, and going back into the elevator to find a button for a 4th floor. I don't think watching it in front of your eyes would be as creepy.

How its been described is something that can happen as quickly as turning a corner. I agree how it was used in SH1 was indeed very cool but this seems to be looking rather fantastic. Imagine walking slowly down a dilapidated corridor, the walls screeching and moaning with age. Suddenly you hear the trickle of something behind you; the tiles on the ceilling are falling to the ground, upon impact splashing into globs of flesh and blood. the walls sway and sigh...the effect is terrifying.

And one full body shot of Alex is shown but it looks to be a pre-production CG render >.<
 
TheJollyCorner said:
'MASSIVE AND EPIC" boss fights? Is that really necessary?


Does the issue show any of the monster designs? How many images are there, actually?

Great job with the OP, btw, Hitoshura. :)


Epic in the sense that the battle with the Hydra in GOW was epic (no button squences FTW), epic in the sense that the battle with The End was. I suppose a better word to use would be...memorable.
 
proposition said:
I think the most effective transition they've ever done was the fourth floor in the hospital in the first game. Checking floors 2 and 3 to find locked doors, then the sound starting up, and going back into the elevator to find a button for a 4th floor. I don't think watching it in front of your eyes would be as creepy.

Also, what happened to the original idea of the sunny town gone wrong that Konami talked about? Think it got spun off into a new IP?

Yes... that was creepier than any monster or visual effect could have been. One of the coolest things I've seen in a video game.
 
I fear for the series.

I mean what they have done? Someone at Konami thought that actually making Silent Hill Arcade is a good idea. Silent Hill as a utterly crappy arcade light gun shooter. I mean it's like making Godfather into teen comedy. Seeing the game in action was the most depresing gaming moment in recent years for me.

Don't get me wrong I hope V will ve great and the fog sounds amazing but... Here we have a 22 year old soldier(did I read it right?). If he didn't train since he finished 15 years I doubt he could be much of a soldier. And besides that all talk about advanced combat and combos. Last time I played SH it wasn't about that. Now it sounds like a spy/war game.
 
The series went downhill from 2 (although I still enjoyed 3... 4, not so much). Let's see if they can get it back on track.

Visualante said:
Posting a bit much, not that EGM needs the money.
why do you hate freedom?


JollyCorner said:
does it show good shots of the character faces? Hopefully they live up to the fantastic in-game models of past games.
silenthilloldman.jpg
 
Looks like the combat will be much improved--too bad the appeal of Silent Hill wasn't its combat at all. I'm very skeptical about SH5's quality.
 
I think I may have not been clear.

The combat is an evolved aspect of the game, but it is only that, one aspect. Story, atmosphere and psycological terror are the mainstays of the series and this entry is NO different.

Combat is...definately different to be sure, but isn't the focus. Again, this isn't Silent May Cry...if you must compare it to anything at this stage compare it to SH2.
 
I think people should give it a shot and not right it off so quickly, SHOrigins seems to show that even if Team Silent isn't behind the game that it can still be Silent Hill. Ofcourse that might all be proven wrong when we play, but as of now everything about it screams Silent Hill. All we've got now for SH5 (online atleast) are some really bad and early shots of it which really don't indicate anything. They seem to know what they're doing.

And besides, much like SHO, if all else fails atleast we've got new Yamaoka music. :)
 
I guess it is only natural that the old Silent Hill fans to have a wait and see stance over this new installment and Silent Hill Origins.

You simply couldn't have that many fresh installments that named under the same title.
 
The Collective
as Alex is a former solider (tentative), he is more agile and better suited for doing actual "battle" with his adversaries.
The player can also use grapple techniques, counter moves and can expect the same from enemies.
Alex has a dodge roll.
other filters will be added as well. Filters that give hairline cracks in the screen or are filtered with debris
Interestingly enough, the game is using the Havok engine in a unique way. Now when you bump into chairs or tables or open doors, the game will register that action in the in-game environment. Bump into a chair? It will in turn bump into a table causing not only a response physically but also audibly. This new "noise", the running on creaking floors etc, can and will alert enemies to your position.
The camera is now controlled using the left analog stick and allows the player to view the horrors much better then earlier iterations
the way you speak to the different people you meet

Pipo and I am suicide.

TOTAL.
 
Not really convincing. :( The physics concept sounds interesting, everything else not so much. Gotta give them benefit of the doubt, though.
 
I'm glad for the changes, if done right I think they can make it better. SH4 made some changes that I actually liked (and some that I did not) and I'm not simply about to write the game off because of details that I have absolutely no clue whether or not will work.

I say give 'em a chance, most of us were surprised with Origins (well, from what we've seen of it). I've been a fan since the beginning and I know what makes Silent Hill, and nothing so far is even remotely controversial to me.
 
dark10x said:
They've done it in realtime in the past (there is a point near the end of the original game where it happens and then you have that hospital sequence in Silent Hill 3 (which handles it a bit differently). In a way, I believe it is scarier when it happens outside of your view (ending up in an unfamiliar place is scarier than watching it happen before). We'll see, though.


Yeah, waking up somewhere else was particularly unsettling.
 
brandonh83 said:
I'm glad for the changes, if done right I think they can make it better. SH4 made some changes that I actually liked (and some that I did not) and I'm not simply about to write the game off because of details that I have absolutely no clue whether or not will work.

I say give 'em a chance, most of us were surprised with Origins (well, from what we've seen of it). I've been a fan since the beginning and I know what makes Silent Hill, and nothing so far is even remotely controversial to me.

Agreed.
 
Hmm, I'm cynically cautious of some of these changes. It's nice that they're improving the combat but having someone experienced sounds like it will lose some of the improvised panic inherent in the other games.
 
Draft said:
Even though combos and evades sound dumb at first, be honest: how many fights do you avoid in Silent Hill? Speaking personally, the answer is not many. I have a pipe, or a 2x4, or a goddamn katana, a knowledge of rudimentary monster AI, and enough rhythm to keep some fleshless dog or sexy no-face nurse permanently stunned with the rhythm of my blows.

Uh, I ran through all 4 SH games and fought almost nothing if the game didn't force me to. Might've just been my play style though.
 
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