RedAssedApe
Banned
Would have been better to say nothing and have gamers forget about that POS they released. Did they say anything about the Downpour patch they announced as well?
The patch price issue is an irrelevant argument because everyone gets one free patch. HD Collection never had a 360 patch if I remember correctly.
Yeah, which is probably the real reason they canceled it. No point paying the fee for the patch when it barely does anything.
And in this case? Was it really beneficial to customers who already paid for their copies to sit there and know that they won't get their shit fixed because platform holders refuse to be more reasonable in properly servicing their end user? In the end, the current setup sucks and is the opposite of where things are going. Of course, when next gen comes, they will adopt what other successful marketplaces are and have been doing, partly because the rest of the gaming market isn't doing what console makers do now and because next-gen console OSes will be better-suited to a hands-off approach.So ya, there's a cost but in the end its proven to be beneficial to us.
And in this case? Was it really beneficial to customers who already paid for their copies to sit there and know that they won't get their shit fixed because platform holders refuse to be more reasonable in properly servicing their end user? In the end, the current setup sucks and is the opposite of where things are going. Of course, when next gen comes, they will adopt what other successful marketplaces are and have been doing.
In this case the first patch is free so theres no excuse.
If they failed to get their title update certified? No more help for the consumer? Is that a reasonable action for MS or any platform holder to allow to occur? I understand the argument, but it seems rather flimsy when you look at the current alternatives.
If they failed to get their title update certified? No more help for the consumer? Is that a reasonable action for MS or any platform holder to allow to occur? I understand the argument, but it seems rather flimsy when you look at the current alternatives.
Silent Hill HD Collection is a top trending topic on Twitter worldwide lol.
MGS [whatever] hype will probably strike these infractions from memory because gamers are so selective and ready to forget when big pretty things are on the horizon.This company deserves to go under more than anyone else right now.
But, really, isn't a couple of patches better than no help at all? The selective inflexibility of their policy seems to benefit only them, yet most of the time their consumer is helped only some of the time and even negatively affected the rest. To me, everyone wins with unlimited patches because less games would sit on shelves unsold and at the bottom of DD lists due to being left broken or subpar thanks to a lack of updatability. More sales, more revenue for everyone. The bandwidth cost is a small price to pay for having the games people, both developer and consumer, should be reasonably happy with. The reputation of the developer/publisher and the game and its sales should be the price paid by them if they take too many, too long to fix. To make it much more expensive by requiring such fees because of MS' current system in place, seems only to hurt more than help. I realize that X360 and other console OSes aren't necessarily best-suited to a more reasonable and modern approach, but it seems they're still capable of being more prioritized on the end user, their primary customer, instead of letting them suffer from these issues.Silly.Mikey said:If your patch goes through your QA and fails at MS, then they do what they do now i guess and don't release it. Im not saying MS has it right, but to release a broken game and not fix it cause it might take you 2 patches is the most ridiculous thing ive ever heard. If the patch is that bad and it got through your QA, then you got bigger problems than the 40 grand it cost you when your re-make already made millions 5-6 years ago.
Silent Hill HD Collection is a top trending topic on Twitter worldwide lol.
What did they do? Other than remove it, I mean.Still doesn't compare to what they did with Yu-Gi-Oh! 5D's Decade Duels.
Also, the first patch is free.This thread is hilarious. Some people in here are acting like Konami can't afford the patch fee for the 360. Let's ignore for a second that there's nothing to support this claim and ponder this further.
Who is saying this? The problem is that the cost becomes a sticking point that might hurt the publisher and developer, due to tarnished reputation or lowered sales of the game (which takes away from the platform holder's royalties that they would receive), but always punishes the gamers who bought it and those who want it to be better so that they will then buy it. In the case of franchise health and reputation, this does nothing but ensure a long-lasting negative mark on it, perhaps accelerating its journey into irrelevance.This thread is hilarious. Some people in here are acting like Konami can't afford the patch fee for the 360.
MGS [whatever] hype will probably strike these infractions from memory because gamers are so selective and ready to forget when big pretty things are on the horizon.
But, really, isn't a couple of patches better than no help at all? The selective inflexibility of their policy seems to benefit only them, yet most of the time their consumer is helped only some of the time and even negatively affected the rest. To me, everyone wins with unlimited patches because less games would sit on shelves unsold and at the bottom of DD lists due to being left broken or subpar thanks to a lack of updatability. More sales, more revenue for everyone. The bandwidth cost is a small price to pay for having the games people, both developer and consumer, should be reasonably happy with. The reputation of the developer/publisher and the game and its sales should be the price paid by them if they take too many, too long to fix. To make it much more expensive by requiring such fees because of MS' current system in place, seems only to hurt more than help. I realize that X360 and other console OSes aren't necessarily best-suited to a more reasonable and modern approach, but it seems they're still capable of being more prioritized on the end user, their primary customer, instead of letting them suffer from these issues.
Seriously. This generation actually made Silent Hill 2 shitty. Now that's a feat.What a generation.
If this was an indie dev id see your point and id see the problem, but this thread is about Silent Hill and this is a Konami game who already made millions off this franchise years ago, knowingly re-released it in this condition and now don't even attempt a free fix. There is no argument you can make to defend that. None.
Wait, so the fog issues were fixed? That was like one of the bigger, if not main graphical issues right? Does that not count as a major fix in this patch, why are people saying it was insignificant?Yeah, but isn't the 360 version now at a bigger deficit than the PS3 version was? The patch added much of the fog back, fixed various bugs, and improved the frame rate, although that probably just means it runs like the 360 version does anyway.
What did they do? Other than remove it, I mean.
I never defended it. I only question the sanity and fairness of platform holder policy when it always screws us, the customer, first and foremost.
Who is saying this? The problem is that the cost becomes a sticking point that might hurt the publisher and developer, due to tarnished reputation or lowered sales of the game (which takes away from the platform holder's royalties that they would receive), but always punishes the gamers who bought it and those who want it to be better so that they will then buy it. In the case of franchise health and reputation, this does nothing but ensure a long-lasting negative mark on it, perhaps accelerating its journey into irrelevance.
Either twitter must be moving really slow today, or this is huge. Because Silent Hill HD collection is trending in the top 10 as #4.
That's an option?No it's not. You have tailored trends enabled.
That's an option?must be on by default.
So good.There was a patch here
It's gone now
I don't think I ever heard of a patch getting cancelled.
Its because it costs a significant amount of money to patch the game on 360, the publishers have to pay that cost for Microsoft to even consider pushing it through.
Its happened a few times recently, with Fez in particular.