soundwave05 said:Nintendo's pretty ruthless in dumping 2nd parties to the curb if they don't deliver on expectations.
IAWTPHitman said:ED did'nt sell, but I hardly think SK is to blame.
nightez said:I was said on another board that the SK staff all voted against continuing work on Too Human because the game just wasnt fun. Apparently Dyack insists on continuing development.
duckroll said:Hmmm? How trustworthy are you?![]()
DavidDayton said:I wonder if there is any chance that Konami was impressed by SK's work and wanted to make use of them more often... perhaps SK is a Konami developer now.
I found the post, it was on beyond3d (which is reliable) not on gaming-age as I was thinking.Deepthroat said:What board was that? I can see why Denis wants to continue with the project. Isn't it like a dream project for him? It seems a little strange to scrap a game that's been in development for ~4-5 years. I mean all those years for what? Nothing :S
Qroach said:They (SK) are probably working on Too human. I occasionally hear tidbits on what they are doing since they are about an 1 hour 30 minute drive from where I'm located (for some reason I always thought St Catherines was north of my location but it's between Oakville and Buffalo).
Too human has been in development for ages, and I heard Denis asked his employees to vote on if they should keep developing it, or abandon it for somehting new. From what I've heard they all voted to abandon it as the game just wasn't any fun, but Denis decided to keep working on it as it seems the game is his baby. If they do it, it will probably be for all platforms. it'd make sense since he could bring in the most money that way. I also heard they had a nintendo enforced hiring freeze about two months back... I'm sure he didn't like that after loosing some people to rockstar toronto...
Deepthroat said:"I also heard they had a nintendo enforced hiring freeze"
What exactly does that mean?
Deepthroat said:"I also heard they had a nintendo enforced hiring freeze"
What exactly does that mean?
Initiate game production;
viabilitiy = number of projects released * (# of people * (time taken on project * wages)) - game generated revenue;
if (viability == great) {
goto 1
} else {
chunk that bitch
}
I'd actually be surprised if Konami didn't want some PS2/PC/Xbox ports of TTS. Could Nintendo funding R&D prevent ports (didn't stop Capcom from porting Code:Veronica all over the place)?koam said:If Konami doesn't help them, i want nothing to do with their next game
I'd love a TTS PS2 port. Then I'd have all the MGS titles for the PS2, which would be nicejarrod said:I'd actually be surprised if Konami didn't want some PS2/PC/Xbox ports of TTS. Could Nintendo funding R&D prevent ports (didn't stop Capcom from porting Code:Veronica all over the place)?
radioheadrule83 said:Code:Initiate game production; viabilitiy = number of projects released * (# of people * (time taken on project * wages)) - game generated revenue; if (viability == great) { goto 1 } else { chunk that bitch }