http://www.siliconstudio.co.jp/en/news/pressreleases/2015/en1502gdc.html
We will be showcasing the tools included in the physically-based rendering engine, "Mizuchi". We will be presenting the workflow of how "Mizuchi" can actually be applied using the real-time demo "Museum" which we released last year. There will be a PC demo version as well as a real-time demo using PlayStation®4. There will also be a demo session which will highlight the main features of "Mizuchi" (see below for details).
Mizuchi (+YEBIS 3 + Paradox) GDC 2015 trailer: https://www.youtube.com/watch?v=DnTYhlxi-Cs
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Here's Museum demo trailer and screens from Sep 2014: http://www.siliconstudio.co.jp/nex-gen/en/
Live PC demo: https://www.youtube.com/watch?v=qqrJNKW0LcY
Quote from Dualshockers regarding the Museum demo:
Software Engineers Sei Imai and Steven Tsang explained that the engine already runs on PS4 at 30 frames per second in 1080p. The original demo (seen in the trailer) on PC ran at 60 frames per second on a system equipped with a Nvidia GTX 780 Ti video card.
Tech paper: http://www.slideshare.net/siliconstudio/ss-38733183
- 60fps on GeForce GTX 780 Ti at 1920x1080
- 20fps on GeForce GTX 860M at 1920x1080