I'm going by what is *actually said*, not any interpretative reading into what was said.
Impossible, no one is allowed to like Simcity. It's NOT ALLOWED. YOU PIECE OF SHIT HOW DARE YOU ENJOY A VIDEO GAME AND POST ABOUT IT ON A VIDEO GAME FORUM.
Didn't someone hack the game to make it offline shortly after it came out, dispelling the whole "it can't be done offline" argument?
I'm surprised how many people hated pipe laying. I didn't find it a big deal at all. What was the problem with that exactly?
Of course it's the approval process (and further milestone meetings etc) through which big publishers like EA are doing the harm. They are not actually designing the game, I think everybody understands that.Speaking generally, even with fully owned studios publishers doesn't enforce game design onto the studio teams. Ideas get pitched, approved and budgetted. It's probably the longest running urban myths in the gaming industry.
Whether or not those ideas that get funded are good or not that's another story altogether.
To be fair, he's right. He's not saying that it cant be patched in, just that nobody outside of people working on the game would know whether its possible or not.
Didn't someone hack the game to make it offline shortly after it came out, dispelling the whole "it can't be done offline" argument?
The optimistic assumption: EA has become acutely aware of how much money it's leaving on the table by ignoring Steam and, as above, the penny will finally drop this year.
The cynical assumption: EA is increasing awareness of its franchises on Steam in hope of these people moving to Origin for the sequels.
The pessimistic assumption: EA was just giving Steam users ample opportunities to obtain its remaining catalogue before those games are also pulled.
Titanfall has the best chance solely because of the engine.I would love for nothing more than JaseC's "optimistic assumption" to be correct, so we can see Titanfall on Steam.
I'm surprised how many people hated pipe laying. I didn't find it a big deal at all. What was the problem with that exactly?
Impossible, no one is allowed to like Simcity. It's NOT ALLOWED. YOU PIECE OF SHIT HOW DARE YOU ENJOY A VIDEO GAME AND POST ABOUT IT ON A VIDEO GAME FORUM.
I agree with you there. He isn't saying that it couldn't be played offline, he is just saying that only people at Maxis can claim that.
But that's where I disagree with him. People outside of Maxis have an understanding about how things work. Also, in general, software can be manipulated to do whatever you want. DRM can be turned off. A simple look at what data is coming from the servers showed people on day one that there wasn't any "cloud computing" happening. All that was happening was multiplayer. People said they wanted single player. Maxis said they can't do that. They could. And now they have, almost a year later.
If I said "If you don't work at DICE you literally have no idea if they can up the fire rate on the FAMAS" I would get laughed off the internet. 99.99% of the people who would laugh me off couldn't write the code to up the fire rate but you don't need to be able to write the code to know what's possible.
It's these statements, over and over, that cause a lot of people to not respect Gies. He says this insane shit like he is the only person who understands videogames and the vast majority of the time what he is saying is patently false. He deserves shit when he is. We all do. I've been wrong and eaten plenty of shit sandwiches.
Too little, to late?
I think they may sale a few more units, if people find it on sale. But I do not think anyone will buy it for retail .
I didn't find it a big deal but it is annoying. The issue is that you have to take the time to create a pipe network just to keep the city running, but it didn't really matter where you put the pipe as long as everything was connected. So there's no real strategy to it, it's just a chore you have to engage in or else parts of your city will suddenly be without water. The only way the size/layout of your pipe network influences your game is through maintenance costs, but you can just as easily have the overall maintenance cost rise automatically with development.
In other words, it's busywork. It might be cool to have a more complex system where you have to plan out the sewer/drainage systems as well as the freshwater system, and gain effects based on your ability to manage the network, but that would be pretty hardcore. If you're going the way SimCity is going, becoming more open to casual play while maintaining the "right" amount of strategy for vets (forget for the moment that they failed in this regard), abstracting away the pipe laying is absolutely welcome.
The unpleasantness, in my view, was caused by a number of factors: the ambiance of the pipe laying layer (music, etc.) struck me as rather depressing, to the point where I wanted to spend as little time there as humanly possible. Additionally, it took me a rather long time to lay the pipes (because apparently I wasn't doing it right) (I would make my pipes follow avenues and streets and then form a net under each building). Lastly, it seemed to bring the pace of the game to a halt, because I would spend all of this time underground, while my city was progressing above me. For all I knew, it could be burning to the ground up there and I would miss it, or else I would need to pause the game and spend several minutes where my city does literally nothing aside from getting some pipes.
Guys, Gies did not review SimCity. A lot of people assume that he did because he's Polygon's review editor, but he did not review it.
...That's why a week into the controversy, Gies was insisting that nobody was actually criticizing SimCity for gameplay design flaws, it was all just a bunch of anti-online bullies.
I think I would have rather had the city size limits changed over this.
Too little, to late?
I think they may sale a few more units, if people find it on sale. But I do not think anyone will buy it for retail .
Put 66 hours into it so far (since the key September update that fixed almost all AI kinks and added bridges etc).
A great game! Shame people feel so compelled to compare it to its predecessor as though the smaller map size is not fun... I enjoy it, anyway.
When the Giantbomb guys talked about Sim City during the GotY deliberations (biggest disappointment), they put it best when they said that EA and Maxis have basically salted the earth. This was their great reboot of the franchise. What are they going to do now? Reboot the reboot? Unlikely. Trying to sell us Sim City 2, the follow-up to the biggest gaming disappointment of 2013? Also unlikely. I think we won't see another Sim City for quite a few years and instead EA and Maxis will focus on The Sims or other Sim games. If the first expansion doesn't sell well (it likely won't), there won't be many more expansions either.I like to hope what they're doing is not to sell more units, but to try and win over the people who feel jaded about SimCity. I love the SimCity franchise so much, its impossible for me to not hope for a SimCity 2 but with all the fan feed back from the first taken into consideration.
The game is flawed, but its not bad. Many people were hooked, including myself, until the ugly parts started to show themselves. My room mate who is not a gamer played SimCity for hours a day for almost a week, until we gave up on trying to make our region not suck. There is a fun game under there, they just need to make it work better. And make cities bigger.
I like to hope what they're doing is not to sell more units, but to try and win over the people who feel jaded about SimCity. I love the SimCity franchise so much, its impossible for me to not hope for a SimCity 2 but with all the fan feed back from the first taken into consideration.
The game is flawed, but its not bad. Many people were hooked, including myself, until the ugly parts started to show themselves. My room mate who is not a gamer played SimCity for hours a day for almost a week, until we gave up on trying to make our region not suck. There is a fun game under there, they just need to make it work better. And make cities bigger.
Just in case people somehow think this news makes the game worth playing.
Sim City has never been an online-only game before.I'm just glad that this thread has avoided the false claims of "SimCity has never been an online game before!"
What do you think?Have people tweeted Gies already?
When the Giantbomb guys talked about Sim City during the GotY deliberations (biggest disappointment), they put it best when they said that EA and Maxis have basically salted the earth. This was their great reboot of the franchise. What are they going to do now? Reboot the reboot? Unlikely. Trying to sell us Sim City 2, the follow-up to the biggest gaming disappointment of 2013? Also unlikely. I think we won't see another Sim City for quite a few years and instead EA and Maxis will focus on The Sims or other Sim games. If the expansions doesn't sell well, there won't be many more expansions either.
EA really fucked this up.
quote for truth.
Can't believe with all the technological advancement SimCity is still downgraded to a SimBlock.
This strikes me as the equivalent of comparing a modern main battle tank to a World War II heavy tank. Sure, the World War II heavy tank is several times larger and heavier, and the fact that it is visually more imposing due to its size makes it look like the better vehicle, but the newer, smaller vehicle can do a lot of things that the older one can't.
Allow me to re-mention how SimCity 4 often broke immersion for me when I would go down to street level and see that every car would disappear at every intersection. The key reason why the cities are smaller now is that the newer game has a persistence in people and vehicles. Sure, people change names as they enter and leave buildings and transportation (to save a little on system memory), but it's still the same population unit that it was before.
In anticipation of this new offline modus, I actually went ahead and purchased SimCity.
...but I made a huge mistake.
I elected to purchase the SimCity Plus package, since it combines both the core game and the recently released future cities add-on. The trouble is - the future stuff is not optional. Once you have it, it is mandatory in the game. And that sucks fucking nard! The future stuff looks awful, it breaks most of the game rules and shortly becomes pretty much necessary to keep the numbers in check.
Why is there no way to disable it and play the game without it? FU EA.
Oddly enough I was totally hooked on this game for a week. Like I spent 30-40 hours playing it. Created entire regions by myself.
The game is shit, but man it had its hooks in me like every sim city before it. The difference is that the hooks lasted a week instead of years.
This strikes me as the equivalent of comparing a modern main battle tank to a World War II heavy tank. Sure, the World War II heavy tank is several times larger, but the newer vehicle can do a lot of things that the older one can't.
Allow me to re-mention how SimCity 4 often broke immersion for me when I would go down to street level and see that every car would disappear at every intersection. The key reason why the cities are smaller now is that the newer game has a persistence in people and vehicles. Sure, people change names as they enter and leave buildings and transportation (to save a little on system memory), but it's still the same population unit that it was before.
Allow me to re-mention how SimCity 4 often broke immersion for me when I would go down to street level and see that every car would disappear at every intersection. The key reason why the cities are smaller now is that the newer game has a persistence in people and vehicles. Sure, people change names as they enter and leave buildings and transportation (to save a little on system memory), but it's still the same population unit that it was before.