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Simple mechanics you struggled with

I'm shit at driving in games. My friend group has made me the designated driver in games for over 8 years and I'm still shit at turning without bumping into something. Especially in populated games like GTA V or The Crew where pedestrians and lamp posts are exponentially more threatening than in real life.
 
You struggled with mechanic of *not* jumping?
Accidentally jumping because you approached a ledge at a slightly faster pace than walking is one of the most annoying things ever. I prayed to the gods for 20 years for a goddamn jump button and they are finally delivering.
I think that's what he's referring to.
 
I start sweating when I see a game bust out a grappling hook. There are too many games that want you to latch onto a ceiling, swing, and jump, and mid-jump hook back onto another part of said ceiling. I just can't pull it off reliably.

Last game I played with that mechanic was Axiom Verge.
 
Accidentally jumping because you approached a ledge at a slightly faster pace than walking is one of the most annoying things ever. I prayed to the gods for 20 years for a goddamn jump button and they are finally delivering.
I think that's what he's referring to.

Booted up Wind Waker there on sunday and struggled with that too.
 
I'm shit at driving in games. My friend group has made me the designated driver in games for over 8 years and I'm still shit at turning without bumping into something. Especially in populated games like GTA V or The Crew where pedestrians and lamp posts are exponentially more threatening than in real life.

You ever tried hitting a lamp post?
 
I was always pretty bad at links in Street Fighter IV. Its like, I get the concept behind them and I'm able to do a couple of them after tons and tons of practice but in an actual match I find it so hard to fight the compulsion to want to do the combo as fast as I can, rather than relying on specific timings. SFV made it much easier though, the timing is now lenient enough that you can even mash your way through most of the more common links if you want.
 
I have major problems with "press this button" QTEs. I can do it when it is a sony console, but on the rest something like "press A" or being shown just the colour of the button can lead to major complications trying to understand which button I'm supposed to press and having to look at the gamepad. After nearly every console having variations in naming and colours, I'm always confused unless I am dealing with the playstation symbols or I am on a nintendo console that uses their traditional button layout (Gamecube is sort of a special case in which I know the shapes of the buttons but not their letters)


More Recently, open the menu on The Witcher 3. Four hours into The Witcher 3, I keep pushing "option" instead of the touch pad. I also try to talk to people with square (I think this is related to a game I was playing before) and I keep punching them in the face


And as a last one... Charge characters in fighting games. I swear I can't time the back/down for Guile's special moves.
 
I have wasted hundreds of hours on the various Souls games, yet never consistently nailed the timing for parries. I started avoiding it pretty quickly because of the risk involved. I was so disinterested in the mechanic that I only later learned using a buckler makes the timing window larger. Weirdly enough, I did use the criticals a lot in Bloodborne. Them being tied to a gun shot + being able to dodge out of the way, made it more tempting to try out. Nailing them constantly felt so satisfying against Gascoigne. Yet when DkS III hit, I ignored parrying like always.

I also had a hard time with the climbing/floaty movement in Grow Home. I sort of got used to the controls by the end of the game, but I was glad it was only a couple of hours long. I really didn't like those controls.

I also put aside The World Ends With You because of the dual action set up. A lot of people loved this system, but I couldn't deal with doing two things at once. Gave up on that game pretty quickly. Granted it's not really a 'simple' mechanic, but it felt like I should've gotten used to it after a while.
 
I'm expecting a ton of parrying in MGR responses.

I loved the parrying in MGR, such a great mechanic. But I think it was a bit overpowered in MGR.

I loved the parry so much that I started using the Moon of Mahaa-Kalaa in Bayonetta and Bayonetta 2 so I could parry in that too.
 
Pressing O for confirmation to select items in DOAX 3. This is pretty simple. I then forget X is the main select button to most other western games at times.
 
Lol. "Confusing the power and eject buttons on the PS4".

Not Polygon, but still related.
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Not sure if I'm the only one but as a kid I sucked something fierce at using the cape in Super Mario World. Got the hang of it when I later the light a Super Nintendo as an adult but yeah, that was always something I could never get the hang of back then.
 
Don't know if this specifically would count as a mechanic, but Sniping in FPS or TPS. Any other gun I'm usually very comfortable with but give me a sniper rifle and I'm like a baby trying to walk its first steps. I'm just God awful at sniping, I never can get headshots, can never aim properly and almost always I get killed while trying to use one.

Aiming with dual analog.

I just can't do it. KB/M is np, Wiimote is np, Gyro is np. Dual analog? Forget it.

I'm the exact opposite. I'm hot garbage with KB/M. I flail like a dying fish out of water. Everything moves to fast, it's hard to control the mouse, it feels weird moving in a 2D space with basically directional buttons...it's overall pathetic with me and PC shooters. I basically have to put the difficulty level down to compensate when playing PC shooters.

Edit: Oh, another one: Combo systems in every 2D Fighting game outside of Killer Instinct, Mortal Kombat and Smash makes no sense to me. I'm lucky as hell to get a combo greater than 3 in Street Fighter, Blaze Blue or King of Fighters.
 
I'm garbage at blocking/parrying in most games.

The sword fight with Rafe in uncharted 4 was hell for me
Why do people spoiler tag an entire sentence when part of that sentence is what game it spoils? There is no way to find out what the game is without also reading the spoiler.

It's infuriating, you may as well not spoiler tag it at all.
 
I still don't know how or why I was able to hit (though much more often get blocked by) the recurring boss in Skyward Sword. I've never had a longer, more frustrating boss fight in a Zelda game, where there seemed to be no feedback on what was successful and what was not.
 
No matter how hard I tried, I could never get the harp mechanic right in Skyward Sword. It took way too long for me.
 
If it has wheels I'll take it off the road unintentionally. i will grind it around corners and flip the thing if possible.
 
I'm watching Metal Gear Scanlon right now, and Drew is struggling with the concept of crawling through new areas instead of running

Not sure if this counts but in Dota 2, there's an item called a Black King Bar, that temporarily makes you immune to spells. The longer I've played the game, the more active items I've been able to handle, but there's something about the BKB in particular that makes me forget I have it, and forget to use it.

Shame, as its one of the best items for a lot of the heroes.

I'm absolutely shite at parrying in Bloodborne as well
 
I love SF4, but I am so bad at it. I can't do links, and I can't FADC correctly 9 times out of 10. Ryu's SRK->FADC->Super is supposed to be some basic, rudimentary shit, and I can't do it.

Similarly, Urien is my favorite 3S character, but I can't charge partition, so it's useless.
 
THERE IS A HANDBRAKE?

Console versions too, apparently - in the alternate control layout.

Not sure why they left it out by default. I had been pushing buttons at the beginning of the game wondering if one of them was a handbrake (and I swore one of them actually did something, but I think I was just fooling myself).
 
Why do people spoiler tag an entire sentence when part of that sentence is what game it spoils? There is no way to find out what the game is without also reading the spoiler.

It's infuriating, you may as well not spoiler tag it at all.

Sorry, meant no offence, i'm still new to gaf!
 
I didn't know Hanzo could run up walls by holding the jump button until I already had a few hours under my belt and even then I saw a friend do it and had to have him tell me how :-(
 
Funny thing is, I can do complex movements in fighters no problem, can parry in most action games, but I can't aim for jackshit in FPS games.
 
Parrying in dark souls. I have been killed in dark souls so many times, because of bs like poor collision detection, that I never trusted parrying. The last thing I want is to be screwed over by the game at a critical moment.
 
Funny thing is, I can do complex movements in fighters no problem, can parry in most action games, but I can't aim for jackshit in FPS games.
Yeah I don't tend to struggle in any action games that don't require aiming a gun. Character action games, hardcore platformers, Souls games and so on are all doable. Soon as I need to aim a crosshair though forget it.

Just different types of skills I guess.
 
While playing Shadow of The Colossus I didn't realize you could charge your attack, or that the shrinking circle on your hud represented for how long you could grab onto something without falling until maybe three or four colossi in.

I still didn't like the game.
 
I loved the parrying in MGR, such a great mechanic. But I think it was a bit overpowered in MGR.

I loved the parry so much that I started using the Moon of Mahaa-Kalaa in Bayonetta and Bayonetta 2 so I could parry in that too.

Moon of Mahaa-Kalaa was the 'end game' item everyone used on higher difficulties before MGR.
 
Fighting combos that go beyond 4 button presses and strategic rhythm to deploy them. I am a SUPER predictable fighting game player. I just can't play chess in a fighting game like enthusiasts do.

Decent Smash players can find the "simplest" ways to cancel everything I do.
 
Air combos in VS games. Played from X-Men COTA (though it was pretty rudimentary back then), but didn't get it down until well into XvSF.

I'm not sure what it was either. I could do the magic-series just fine in Darkstalkers & Alpha, but something about doing all of this while airborne (including mimicking tick throws for air-throw "combos") eluded me for the longest time.

EDIT: Now that I think about it, was probably the concept of super jump cancelling that gave me the most issue. I don't think I had ever encountered that before.
 
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