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Simple strategies that completely break games

IIRC, the punch kick punch combo with Shuraba (katana) is a pretty easy & quick way to decimate everything in sight with a powerful Wicked Weave move in Bayonetta. You still have to do some dodge offsetting/dodging but other than that you could basically repeat that move & get rid of every enemy relatively quickly. If you have nimble enough fingers, with some super quick dodge offset whoring you could repeat the wicked weave constantly.
 
Intercept in Ninja Gaiden.

Grenade rolling in Devil May Cry.

Submachine guns/DT gunfire in DMC2.

Devil Trigger Explosion in DMC3.

Level 2 Full Steam w/ Distortion in DMC4.

Devil Trigger in DmC. DT then use Trinity Smash with Arbiter. Repeat x amount of times to win game, then have a cup of tea.
 
Super Metroid and wall jumping. It takes some practise, but if you can do it at will, you can completely change the linearity of the game (which is a huge advantage obviously).
 
I cheesed a couple of survival fights in DBZ: Budokai Tenkaichi 2 by abusing heavy finishes, which were basically stun punches that the AI couldn't do shit about if you chained them correctly.

Fuck you Kid Buu.
 
Final Fantasy V becomes a joke when you start abusing coin toss. Basically use money to inflict great damage to every enemy on screen...assuming you have the funds.
 
What does this mean? Junctioning as in looking for all the right stat boosters or as in that and as in drawing and using magics? I'd be kind of happy to hear the magic system was better than GFs. I kind of always wanted it to work but I never put the time into it.

Was way too damn lazy/didn't care enough to bother actually using that system. Hunting down, stocking, equipping, using, and then restocking the magic was too much of a hassle for a game that could barely hold my interest in the first place. I just sort of threw on what I had and used limited magic, which made the game all the more annoying as summons are so ridiculous in that game and the longer ones are even incentivized with boost.

What it means is that by doing some realtively easy card battles in the early game, combined with the card mod ability (turn cards into stocked magic spells), you can get 100x (the max allowed) of certain very powerufl spells extremely early without ever using Draw. Using the Junction system you simply equip those to your characters weapons and/or HP steam roll the game with almost no challenge.

Characters can have like 4000 HP at the end of disc 1, or 255 STR very quickly. It makes the game completely trivial.
 
I saw someone give a bad review to Her Story because they realized they could rename every video after watching it, repeat, and eventually watch all of the videos in order without having to do anything. I can't say the reviewer wasn't smart but that's not the point of the game. The fun comes from trying to piece it together from what clips you manage to uncover.

Also, Scibblenauts: Roc + Rope = Win on nearly every level that just requires you to get a Starite. You can just keep adding rope too until you can pull it somewhere safe.
 
What the hell, so many wrong posts...

Capcom vs Snk 2 I frame roll into special moves.
Loved playing with blanka :)

Roll canceling is not something a beginning player can easily do.

Mortal Kombat sweep kicks all day.

If you're playing against the computer in Mortal Kombat II, the AI will catch on to you real fast. You won't be able to make it past the third or fourth opponent with this strategy.

EDIT: Suplexing in Resident Evil 4. Nearly ruined the game for me since it made combat so ridiculously easy.

Nope. IIRC, you can't suplex all enemies, only monks or military base dudes, under certain conditions. Also, suplexing has a chance of one-hit killing, or even decapitation, but neither is guaranteed. If you're surrounded by a mob of enemies, suplexing might be the last thing you want to do.

Super Mario World: get the cape, start to fly and ascend until you're out of view. Stay out of view until you've reached the end of the level. Success!

You can't fly through all the levels, of course, but quite a lot of them.

Finally, we have a winner! Also, being on Yoshi more or less breaks the game, you don't have to do anything fancy.
 
Hitman: Blood Money - Using the pistol to take NPC's hostage and knock them out. Who needs syringes anyway?

Hearts of Iron IV - As Germany, fabricate on Great Britain from day one, invade the British Isles with your starting force. Congrats, you've now won World War II three years before it's supposed to start.
 
YEP. Love the game, but Quen makes it soooo easy.



This too. But it doesn't get really broken until later in the game.



I'm curious/excited to see how the new Gwent game will balance the factions for MP.

Nah, you can break the game on the first island. You can convert cards to Tornado and have 5000 hp for everyone at level 6. You can pretty easily get 160 strength for Squall. Then it's just a matter of keeping his HP around 400 and Renzokukening everything in the game.
 
Lord of the Rings the Third Age.

Use nothing but spellcraft for Idriel. Once you gain Aura of the Valar the rest of the game is basically broken, as you can cast it on her and the rest of your party to revive mid battle with half health and half AP only to cast it again with the free turn you get.

Alternatively

When you recruit Morwen and Eaoden, team them up with hadhod. Go back to Moria and just use Morwen's steal ability on the trolls. You'll get Arnor mushrooms of them, which you can give to Hadhod and basically have him cast his stone shield. It isn't as broken as Idriel's Valar powers, but still makes getting through wavy sections in the game absurdly easy, with the added benefits of taking next to no damage during battle. FYI, Arnor mushrooms basically gives the character that eats them, infinite AP during the battle.

Disciples II(Gold/Servents of the Dark). In one of the missions for the legions of the damned, I think 5th, in the northwest corner of the map there will be a mini faction of giants. They have roughly 3-400 HP or so, but give absurd amounts of XP. The giants will basically spawn infinitely into randomize groups until you kill their leader in the mountains. Assuming you capture the city in that area, you can basically have the Giants repeatedly try to retake that city against your strongest party, which ideally has the leader you have chosen to take with you from the first mission and thus easily be able to max him for that mission and better prepare him for end game.

Forza Motorsport: Upgrade any Car in your ownership to S class and train your Driveatar to race at the Donught racetrack. Easily looking at 15-25K credits per race while doing nothing. I personally did this with a Class D Saab.
 

Well, Quen and actually using potions, concoctions, and oils. I didn't start using everything until Blood and Wine, but man, they completely change the game. The fact that all I have to do is meditate for a bit (and have one bottle of strong alcohol which is readily available throughout the world) to refill everything means that the game could easily be a cakewalk on Death March, even for someone's first run, so long as they actually use everything in their disposal.
 
The dodge roll in Dragon's Dogma. So many i-frames that you can manipulate with instant reset and just allows you to pretty much cheese so much of the game.
 
Medieval 2: Total War:

Huge, angry army stomping your way? No problem, just place a single squad of light cavalry in its path. When the enemy engages, retreat to a corner, then kite the army round in a circle until time runs out. Congratulations, you just beat 2000 heavily armed soldiers with six farmboys on horses.

Also, once you get long range artillery, getting besieged is no problem, just sortie out, roll your artillery just outside the city gates and leisurely blast the enemy to pieces while they stand around muttering.

Edit: Crusader Kings 2: the old ladies strategy and the old men strategy:

The old ladies: Once your ruler gets eligible heirs, get rid of the wife and find a new one. Now, whenever the ruler gets married in CK2, your vassals give either a pile of money or prestige as gifts. So, just scour Europe for the most eligible 80+ bachelorettes and widows. With luck, you could pull off half a dozen weddings in a year.

The old men: Vassals are such petty creatures, aren't they? They get pleased when they get titles, but that wears off in a decade, and then they croak and their heir shows no gratitude at all. But what's this? If a vassal dies with no heirs, the ruler inherits him? Well, just invite every lowborn geezer 60+ to your court, marry them off to women in their late 40s, and whenever you get a surplus title, parcel it out to the oldest whoreson still around in your court. Within the week, old men will be running the world!
 
Pull out the knife and sprint through 90% of Killzone 2, the enemies in your way get out the way, and you run through the levels faster than the enemies spawn in. Even on hardest difficulty.

You might die once or twice per level, but just respawn and keep sprinting.
 
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Fighting Force has a pretty amusing oversight: When grabbing enemies, the character Hawk Manson can either punc or kick them. Normally, if you do three of either in a row, Hawk finish off with an headbutt that kicks the enemy down, freeing them from your grab... except there's nothing preventing you from just mixing the punchs and kicks, making the grab an easy infinite. It even works on all but one of the boss, including the final boss!
 
Doing almost anything in FFVIII?

You can refine powerful items from cards.

You can refine powerful magic from items.

You can skip random battles to keep your level low so bosses have low HP.

You can keep your health low so you can spam limit breaks.

It's just not a very well thought out game.
 
Often times you can win fights in Tekken 5 on normal by just doing low kicks constantly. I used to get stuck on Jinpachi normally and then just do this and win first try
 
Doing almost anything in FFVIII?

You can refine powerful items from cards.

You can refine powerful magic from items.

You can skip random battles to keep your level low so bosses have low HP.

You can keep your health low so you can spam limit breaks.

It's just not a very well thought out game.

Probably the most detrimental thing you can do in FF8 is use damage dealing magic which are all very under-powered.
 
This doesn't make sense, since you can only "suplex" certain monks not all enemies in the game.

I think all the area of effect contextual melees help with combat significantly. Seeing an enemy reeling from a knee or face shot gives serious incentive to sprint in and drop the whole group with a round house.
 
Mortal Kombat 1: Hold up+left so you jump continuously into a corner. Kick on the way down from each jump. This works 100% against everyone but Kano and Scorpion; when fighting them, you`ll need to stop and block every now and then to avoid their somersault and grappling hook attacks, respectively.
 
Mortal Kombat 1: Hold up+left so you jump continuously into a corner. Kick on the way down from each jump. This works 100% against everyone but Kano and Scorpion; when fighting them, you`ll need to stop and block every now and then to avoid their somersault and grappling hook attacks, respectively.

Huh, that's cool to know.

Does it work even on Shang Tsung?

I always thought the AI in the first 3 Mortal Kombat games was broken as hell. Even worse than SNK's AI.
 
Dark Souls: Any bow + running away
Overwatch: Lucio speed-boosted Reaper Ult
Skyrim: Double dagger with Dark Brotherhood gauntlets and sneak tree.
Dishonored: Fully upgraded mobility and blink spam makes it easy to drop kill ANYONE!
Morrowind: AOE paralyze spell combined with AOE damage spell.
 
Grinding in JRPGs when you are a NEET. These days, I level up just enough to employ actual strategy because my parties are not OP because I don't have the time to max out everything. And you know what? Best fun in years! The tension of deciding between healing or attacking on your next turn is almost unmatched.
 
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