• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Simple strategies that completely break games

Baldur's Gate 1 -> Ranged Weapons on your entire party

That's about it

Until Icewind Dale the broken strat for every infinity engine game was to strategically uncover the fog of war in hostile territory to expose single aggressive enemies and separate them from their obscured teammates, since the AI in the game wouldn't activate unless they were visible. You could clear an entire dungeon, boss and everything, one enemy at a time if you were willing to crawl your way to victory.

For the old Gold Box SSI D&D games, the cheaptastic strategy was to have all your front-line dudes Defend in a chokepoint and automatically get initiative as soon as an enemy stepped into range. You could also stand on troll corpses to keep them from reviving. Really trivialized the combat. But those games were so brutal that you had to resort to cheapass tactics to win.
 
There was something we called "The Move" in NHL '93 for the Genesis. It was a pretty simple deke right, shoot left pattern that would fake out the computer goalie every single time.
 
DA:I: Knight Enchanter + guard on hit weapon = never dying. On lower difficulties you don't even need the guard on hit.

Or just play Champion.

Even with the AI your Champion and KE companions will struggle to die.

They nerfed both of these classes eventually but I don't recall how badly. They were absurd in the vanilla game. Crafting in general was absurd.
 
Thief's Ring + Bow in Demon's Souls. There were sooooo many instances where you could just kill powerful enemies while they stood there being shot, not even reacting in the slightest.
 
Hearts of Iron IV - As Germany, fabricate on Great Britain from day one, invade the British Isles with your starting force. Congrats, you've now won World War II three years before it's supposed to start.

Surely GB's navy can keep you from getting the superiority to launch that... SURELY.
 
Skyrim: enchant 4 pieces of clothing that reduce destruction spells 25%. You now don't use any mana for attack spells. (not sure if it counts, but it just takes the ability to spam enchantment until you're skilled enough.)
Tecmo Bowl: Bo Jackson!
 
There was something we called "The Move" in NHL '93 for the Genesis. It was a pretty simple deke right, shoot left pattern that would fake out the computer goalie every single time.

92` on Genesis was even worse, I swear if you looked at the goalie the puck would go in. The goalie would overreact while moving so bad, not even try to make a save, just over exaggerate where the puck carrier was going.

Don't forget about 94` on Genesis, just cross the the top of the crease and slap shot.

96` on Genesis seemed like every one timer would go in.
 
Pretty much anything in Morrowind. I managed to enchant a weapon capable of killing Vivec a couple of hours into the game.


Trickster in Devil May Cry 3. Pretty much easy mode, no matter the difficulty,
 
Dinoceros in Ni No Kuni.

I feel that cruising through the rest of the game with Catastroceros and cutting through bosses like butter was more than paid for with the several hours of grinding required to catch a damn Dinoceros.
 
Not many strategy players on this forum, I suppose, but I see nobody has mentioned the Civilization series' old standby, the Infinite City Sprawl: pollute the map with crappy settlements and it gives you enough of a starting advantage to override the penalties. Civ IV killed it (because it was cognizant of the problem and responded with good design and constraints on growth that properly balanced building wide versus building tall), but Civ V brought it back in force. Serious players often feel pigeonholed into ICS on higher difficulties.

There are other ways to break Civ games (beelining/slingshotting, for instance—rushing a specific technology path and/or wonder that gives you a boost out of all proportion to its cost, like a free technology from the mid-game; even the very robust vanilla Civ IV was vulnerable to this with paths like Oracle -> Civil Service, though that was toned down in the expansions) but they at least carry an element of risk and still need to be supported by a preceding chain of good decisions.

SC1: Zerg Rush

lings lings lings, more lings

In its original form in vanilla SC1, yes, especially on small maps. 4-pool on Blood Bath was close to unstoppable. It didn't take long for defending against zergling rushes to become one of those things you simply needed to know.

Against the SC1 AI, though, certain strategies like offensive cannon rushes are unstoppable; the AI just doesn't know how to deal with it. Very easy to execute, too. "Easy to execute, hard to defend against" easy rush builds showed up in SC2 but were typically patched out quite promptly, even with some inelegant solutions. That annoying neutral pile of rubble you see at the bottom of the ramp leading to your base? That's there to prevent the unstoppable pylon wall that would lock you out of defending an early expansion, which for a time was an auto-win for Protoss versus Zerg.
 
Rockstar Table Tennis on Wii. Just shake the wii remote nonstop and you'll never miss a shot. That game sure was fun until we realised that.
 
You can play through the entirety of The Bouncer by just using Sion's donkey kick move. You can seriously just chain it forever.
 
Spam flak 88 units in Company of Heroes and you win the damn game.

Every. Single. Time.

In COH2, all you have to do to win the game is play as the US or British and you pretty much automatically win.

In older Total war games, spamming cavalry and trash units wins almost all the time and breaks the AI.
 
Shining Force.

Chapter 4 ends with a boss fight. A boss fight against a very powerful enemy, Balbazak

who doesn't move

and who heals himself every turn.

so what you do is you get all your archers and mages and ranged attackers together and just start pelting the shit out of Balbazak with your weakest moves (in Shining Force, you gain XP per attack) until everyone is maxed and ready for promotion. Then, you get your melee characters together and carefully do the same with them, without getting them killed. Kill Balbazak whenever you feel like it.

Congrats, you've just trivialized the entire remainder of Shining Force.
 
people said it alrady but


Metal Gear Rising

hold forward + light attack = invincibility

Pretty much anything in Morrowind. I managed to enchant a weapon capable of killing Vivec a couple of hours into the game.

Hours? Boy you are in a low league if you can't beat the game in less than 10 minutes ;)
 
Hours? Boy you are in a low league if you can't beat the game in less than 10 minutes ;)

Hey! This was when the game first came out. I looked a no guides or forums, just sauntered my way through the isle real easy like. Didn't even know alchemy was a thing until quite later.
 
Hey! This was when the game first came out. I looked a no guides or forums, just sauntered my way through the isle real easy like. Didn't even know alchemy was a thing until quite later.

No worries, I never even finished the game. I play it for like 30 hours and then just moved on and then I tried again a couple of years later, and then couple of years later again... I really should finish it though.
 
Does anyone REALLY finish an Elder Scrolls game? :p

Well I finished Skyrim at least. By that I mean the main story. It took me like 80 hours or something since I was constantly running around doing shenanigans with all kinds of mods, then an update for Nexus came out and everything exploded and I couldn't get my mods to run again so I had to delete it completely, luckily I will be able to get my Berserk fix by playing the new Musou games. It was really nice from Koei Tecmo to create a Berserk game when my Skyrim Berserk died :)
 
In the original Left 4 Dead, shoving zombies away via melee was really overpowered. You could just spam it repeatedly and a lot of the time you wouldn't be able to be touched. Valve eventually released a patch that limited you to something like 5 shoves in a row before a cooldown meter kicked in.
 
I love that this topic exists because I wanted to post this for a while.

We had a tournament on WWF: the arcade game on the Saturn and my brother picked Razor Ramon and would only use the big circle slash with the razor move (forward and one button I think) he cleared the entire game and then went through it on the hardest difficulty too and cleared it again- it was hilarious and we still remember it until this day.

The crazy thing is that we've tried to replicate that a couple of times throughout the years and it doesn't work, so I've no idea how he did it!
 
Well I finished Skyrim at least. By that I mean the main story. It took me like 80 hours or something since I was constantly running around doing shenanigans with all kinds of mods, then an update for Nexus came out and everything exploded and I couldn't get my mods to run again so I had to delete it completely, luckily I will be able to get my Berserk fix by playing the new Musou games. It was really nice from Koei Tecmo to create a Berserk game when my Skyrim Berserk died :)

Main story?! Bah! I've been on a completionist run of Oblivion, across multiple installs. since it released.
 
Soul Calibur 2: Raphaels forward+vertical made 3 quick hits with his rapier that can be chained and totally wrecked everything.

Persona Q: Too many overpowered moves to count, Myriad Arrows and Naoto with Hama/Mudo spam are the most notable imo. Makes the game a cakewalk.
 
In Breath of Fire Dragon Quarter there was a buff that stacked up every time you used it, making your next blow incredibly powerful. With this trick you could easily kill most of the bosses in a couple of hits, with your dragon counter thing (the one that once it reached 100% it's game over) increasing just a few points.
 
overlimit spell spam in tales of vesperia

makes everything from the arena sidequest thing to the optional final boss a total joke
 
lUDSBL.gif


In Mario Party, the only winning move is not to play.
 
Not really a strategy, but in Oblivion (and Skyrim also) if you move the difficulty slider all the way to the easiest setting the game becomes laughably easy.

Everything you hit just fly's away, it's pretty silly.
 
Super Mario World

Get cape and yoshi

Run, fly, hold the jump button.


Several levels are designed so that yoshi will bounce from enemy to enemy.

It's the easiest way to beat Cheese Bridge Area. The mechanical chainsaws are times perfectly so you can just bounce through them.
 
NFL Gameday (forget which year, pretty sure it was 2K1) for the PS2, game was buggy as shit. There was a pass where if you moved the QB right and threw to a receiver on the left, it would catapult the ball hundreds of yards in the air off screen, and he would catch it, every single time.

7 points easy on offense.

After you score? Just do an onside kick, to the right, with 0 power. You will recover the ball, every single time.

Best was when I did the pass and was moving down field, the field goal meter showed up.. The wide receiver did a field goal at the 20 yard line, ended up getting 3 points... Thanks?
 
NHL 94 (SNES). If you have a fast player, just skate around the net and the goalie stays on the other side. It had to be a bug or something because you could easily score every single time you did it.
 
Skyrim: enchant 4 pieces of clothing that reduce destruction spells 25%. You now don't use any mana for attack spells. (not sure if it counts, but it just takes the ability to spam enchantment until you're skilled enough.)

That doesn't break the game though, I've just been playing it like that for hours and it's so much weaker than just using a bow at all.

Destruction magic is so gimped in Skyrim.

- Destruction enchants only reduce casting cost. Bow enchants increase damage, up to 50% or more on 4 separate pieces of gear.

- Destruction gets 3 talents that boost each individual element by up to 50% damage, takes 6 points to get them all. Bows have one 5 point talent that boosts damage by 200%, plus a 3 point talent to crit 20% of the time for 50% more damage. And...elemental damage enchanted bows benefit from those same destruction talents.

- Spells always do the same amount of damage. Bows can be smithed to crazy heights, and you can use higher quality arrows to increase damage further.

- With destruction magic you have to play the element game, and almost everything in Skyrim resists something, especially frost. Bows only have armor to deal with and it's honestly never a problem.

- Magic doesn't benefit from being cast while sneaking. Bows can deal triple damage when fired from stealth.

- Most destruction magic causes big physics explosions that sends objects flying and can lose you rare items that get lodged under geometry. Bows are precise, non-disruptive, and silent.

Yeah if you want to talk about strategies that break the game...stealth and bows destroy Skyrim. A completely maxed out bow shot from stealth can do 4,300 damage, or maybe even more, could be forgetting some other modifiers you could add in like orcs doing double damage with their daily power. I've one shot dragons.
 
Would netdecking in Hearthstone count? Also buying lots of card packs to get OP legendaries. Both very simple, but effective strategies, and both kind of break the collection and deck building parts of the game.
 
Skyrim: enchant 4 pieces of clothing that reduce destruction spells 25%. You now don't use any mana for attack spells. (not sure if it counts, but it just takes the ability to spam enchantment until you're skilled enough.)
I have a better one: In Oblivion, enchant 4 pieces of clothing with 25% chameleon. You''re now invisible for the rest of the game.
 
Top Bottom