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Simple strategies that completely break games

No one posted this yet?

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You're talking about something that's dead since one of the first few patches. Try doing that in BNW and you'll destroy yourself.

The argument was that civ5 ended ICS, which is clearly wrong as the article shows. Im sure the expansions have fixed it a bit as u say, but that isnt really relevant since its not what we argued about. I highly doubt the game has become worthwhile to play though, to that the core mechanics are far to broken.
 
The argument was that civ5 ended ICS, which is clearly wrong as the article shows. Im sure the expansions have fixed it a bit as u say, but that isnt really relevant since its not what we argued about. I highly doubt the game has become worthwhile to play though, to that the core mechanics are far to broken.

if you argue vanilla Civ 5, yes, it was an issue (I would argue that Civ 4 already killed ICS anyway). But that issue has since been fixed, and it's not even that viable anymore in the base game, so I don't know why it still comes up like it's a broken strategy. And why are we only looking at the base game? Do you take Civ 4 without BTS or Civ 3 without Conquests? BNW is as much Civ 5 as the base game. And you should try the expansions. It fixes a lot of issues with the original release, plus it adds a bunch of interesting stuff like religion and trade routes.
 
if you argue vanilla Civ 5, yes, it was an issue (I would argue that Civ 4 already killed ICS anyway). But that issue has since been fixed, and it's not even that viable anymore in the base game, so I don't know why it still comes up like it's a broken strategy. And why are we only looking at the base game? Do you take Civ 4 without BTS or Civ 3 without Conquests? BNW is as much Civ 5 as the base game. And you should try the expansions. It fixes a lot of issues with the original release, plus it adds a bunch of interesting stuff like religion and trade routes.

Read what I quoted. He said it was fixed with Civ5, which it was not. It was fixed later. I agree however, that it was dealt with in a very good way in Civ4!
 
Not sure if already posted but on fifa 2002, if you run with the ball but stop just before a player goes to tackle you, the opposing player will just run right through your body and end up behind you. I used to do this all the time to win games on the hardest difficulty

And in the browser game Age of War, if you activate one of the special moves (falling meteors for example) but pause the game, the meteors will fall and build up at the top of the screen, and when you unpause you end up with a huge pile of meteors which annihilate everyone
 
-FF8: In the first town in FF8, buy 100 tents and refine them into curagas. Junction to HP and you will have 3000+ HP which will make you pretty much invincible. Any HP modifiers will make you even more of a tank and you can get to near 9999 HP before the end of disc one.

Tents > curaga is where my attempt to play FFVIII without grinding or being hideously overpowered failed.
 
Final Fantasy 2: because of the weird leveling system, just go out into the first area and attack your own party members to near-death before killing the enemies. You'll gain HP by the gobs. Do this for five minutes anytime you find yourself low on max HP and the game is yours.

EDIT: looks like I was beaten to this one. Oh well.
 
Sleeping Dogs: The Leg Breaker plus The Ninja. Everything except bosses die to this. If you can do both then tournaments become a breeze. Can rack up the cash, go through dozens of opponents without being hit.
 
You're talking about something that's dead since one of the first few patches. Try doing that in BNW and you'll destroy yourself.
My post:
In all fairness, I've heard that the expansions to Civ 5 fixed a lot of the errors but I can personally attest to a lot of the stupid shit that is mentioned in that write-up (ICS, ridiculous peace treaty deals, godawful AI, abysmal production and tech/research systems, etc.) Civ 5 vanilla was a big, big step down from Civ 4:BTS.

if you argue vanilla Civ 5, yes, it was an issue (I would argue that Civ 4 already killed ICS anyway). But that issue has since been fixed, and it's not even that viable anymore in the base game, so I don't know why it still comes up like it's a broken strategy. And why are we only looking at the base game? Do you take Civ 4 without BTS or Civ 3 without Conquests? BNW is as much Civ 5 as the base game. And you should try the expansions. It fixes a lot of issues with the original release, plus it adds a bunch of interesting stuff like religion and trade routes.
No, of course we don't take Civ 4 without the expansions and the same applies to Civ 5. Nowhere did I say that the game is still the same and that ICS works now. The original posts were about ICS working in vanilla Civ 5 which is a completely accurate statement. A poster stated that that was untrue so I made my post. I have nothing against the Civ 5 with it's expansions but the conversation was only about vanilla which was an easily abused game.
 
My post:



No, of course we don't take Civ 4 without the expansions and the same applies to Civ 5. Nowhere did I say that the game is still the same and that ICS works now. The original posts were about ICS working in vanilla Civ 5 which is a completely accurate statement. A poster stated that that was untrue so I made my post. I have nothing against the Civ 5 with it's expansions but the conversation was only about vanilla which was an easily abused game.

Ah, my bad then. I just bugs me that some people liked to bring up old, already fixed, issues with the game when trying to downplay the game, so I just got a bit annoyed with it. Well, if we're just talking about Civ 5 at launch, yeah, it had a lot of issues, including ICS.
 
Killer Instinct (arcade or snes)

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You'd have to be pretty bad at the game to not win playing as Eyedol. :P

KI gold was even easier, start a 1 player match, get player 2 to join, use sky level cheat. yet player 2 lose and time out.
Now you can beat the game in 1min, just knock everyone off the cloud.
 
International Superstar Soccer 64, 98 and 2000

When you have a corner kick. Move the arrow all the way to the goal line and then get it as close to the ground as possible. Then with the D-Pad, press the direction away from the goal line 5 times. Do a full power pass. Once the ball has been kicked, press shoot and goal direction.
Goal everytime.

I don't know if it's a bug or a cheat, but it made it through the whole series on the N64 without being fixed.
 
FF8.

Once you realise the level scaling and that drawing isn't the only way to get magic you can pretty much break the game pretty early on in disc 1.

except for omega weapon, fuck him.

I feel silly in retrospect for never having given this game a chance, but the leveling mechanic made me stop playing shortly after getting to the first town after leaving the starting area. I found an encounter on the shore outside of the opening area that allowed me to level every three to four fights, in what were QUICK fights. I was level 45ish before ever having reached that first town, and never played it again.

Feeling really, really silly because of how excited I was to play this when it came out. I played it the day it was released and never again. Even if my reaction was perhaps extreme I'm glad to know I wasn't the only one who felt the level scaling broke the game.
 
Any FPS game with regenerating health:

Just run to the next checkpoint. Don't shoot or do anything else except run (and potentially take cover if you're close to death.)

The last level of Killzone 2 was a pain, so I just did this. I didn't shoot at all, I just ran to the end of the level. Worked like a charm.

It also works in MGS games: if you're seen, just run to the next area and you'll no-doubt trigger a cutscene that negates your Alert status.
 
FFXII gambit system

I figured out early the great advantage to leveling towards those special abilities that permanently double/triple/quadruple MP. Then by halfway through the game I had mastered the gambit system. It was a really long time ago, so I may be misremembering but I think my setup priority was starting with the top: revive others > self heal if critical > heal others if below 50% > drain MP if MP is low buff self > buff others > debuff enemies > spell/skill damage on enemies > attack. Attack was last.

Something like that. The second half of the game I just walked though bosses and mobs. All three party members had bubble for massive HP, had massive MP due to skills, self casted MP drained when they ran low, and filled the enemies with a numerous debuffs, while keeping each other alive, healed, and buffed...and all of it automated. I think the only thing I had to do was use revive items during the really tough bosses and maybe manage one buff, one debuff, and use an occasional ether in the rare chance one of guys got too low on MP. Other than that it was sit back and watch.
 
Bioshock 1, the reload canceling trick for shotgun,grenade launcher,and crossbow
basically you switch to your left hand then switch back to cancel the annoying reload animation, like R2,L2,R2, then R2,L2,R2 and so on. Stunlocking big daddies with crossbow sure is hilarious.
 
Viewtiful Joe: Slow + Zoom + Punch could take down even most bosses in a few seconds.

Final Fantasy Tactics: Party with equipment that absorbs holy damage + Calculator with Holy = Murder every enemy and heal every ally every turn.

Final Fantasy Tactics A2: Illusionist abilities (spells that target every single enemy in play at once) + Seer (follow up every magic attack with a physical attack) + doublecast + an accessory or whatever that reduces MP cost = Hey, congrats, you beat everything. (Something like that. That exact combination might not be possible but there was something similar.)

In SoulCalibur you can just use Astaroths downback Horizontal attack over and over again and the CPU AI will constantly run into it, even on Very Hard.

Or spam throws as any character.
 
Nosferatu gets no mention?

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How to beat Fire Emblem in three easy steps

1+ Pair Tharja and Henry
2+ Activate 'skip enemy turn'
3+ Give dem bastards Nosferatu and move into the center of the map

Shenanigans ensue as incredible amounts of enemy units just seem to instantly disappear between turns.
 
Skyrim - skill 100 in smithing and enchantment. Dragon armor/weapons with double enchantments = you are unstoppable.
 
In Blades of Steel for the NES, as you're approaching the goal if you do a forward pass, the goalie doesn't even try to stop it.

There's also some old Nintendo game where if you hit the boss and pause the game, the boss will continue taking damage.

In Marvel Ultimate Alliance, Nick Fury. Just... Nick Fury.

Ahhh you just reminded me in nhl 93 you skate behind net and wraparound far corner, goal every time

Mike Tysons punchout - Don flamingo, alternating lefts and right he never blocks

Borderlands 2 end boss - die then climb hill shoot over arena

I had an old online rpg where it let me eat a piece of armour lol got strength where I could beat everyone pvp with rusty razor... Wow some pissed off people on that game I'd just let my character lay in an alley and they'd attack me and lose all gear lol

Edit - @ above - you should never do this until bored of skyrim lol I made the "one ring" (plus 2000 one handed) lol

Also reminds me in oblivion with multiple spell creation only first spell effects cost mana so level 1 heal + level 5 fireball only costs level 1 mana
 
Zweihander
in Dark Souls. You find it at the beginning of the game, and once you grind out the strength necessary to use it, you're unstoppable. It's one of the most powerful swords in the game, and combined with the
slam and jam knockdown
, it makes everything so easy that I only don't use it when it can't reach the enemy.
 
In God Hand, its the Right Roundhouse 3 + side-step canceling. If your timing is right you can pretty much trap every enemy, including some bosses, in an infinite loop.
 
Let's see

Vasteel - It was fairly easy to get computer controlled characters caught on barriers. I'd use that fact to keep them at a distance and just pick them off.(Since if I remember right they didn't dodge.)

Might and Magic 2 - The was a bug you could pull off fairly early in the game. Find the camp of I think 255+ enemies near the first town.(I forget if they were imps, goblins or whatever.) Have one of your wizards target the last guy in the group with I think fireball. (Whatever spell that hits 4 enemies.) If your level is right(too low believe it or not.) it will not kill that last guy. The spell will then go one to kill the next "guy". Oddly enough that huge 255+ group is treated at this point as one guy. They will pretty much all die in one shot. Now just finish up the rest of the enemy. When it's over you'll get a huge amount of experiences and if you search a huge amount of treasure. (I think after that one fight I went from level 5-10 to level 255.)

I want to say an old BBS game called Dark Storm 2.(This was years ago btw.) So basically it was a text based space strategy game. You'd build stuff, take over planets and battle the enemy. I beat the computer controlled "huge empire" by repeatedly sending 1 soldier to attack them. The problem was that when 2 sides fought the algorithm it used to figure out how much damage got done was based solely on how big a given side was. So if side A had say 2000 soldiers it took the same damage regardless of how many guys attacked it. So I could attack them constantly and just wear them down since I barely took any damage on my side.
 
Minecraft:

Strip mining. Makes the game just a dull grind for resources... Thankfully it's easily avoided, it is a bit annoying when everyone does it on multiplayer servers though.
 
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