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Six Weeks Later: Let's bitch about Diablo 3

Decided to play a bit, it's been a week or 2.

- Logged in after work
- Played for 15 mins
- Suddenly it didnt load anymore environment
- Kicked me out of the game
- have not been able to log in since
- It claims I am not connected to the internet now

PIECE OF SHIT
 
I think pulling the rug out from wizards and monks with energy armor and that runed mantra (can't remember what it was) was especially poorly handled.

The way it was handled was pretty bad but, to be fair, they also were stupid good skills. Honestly, just make the note and then fix it legitimately later. We sat there with the skills working differently than the game text for waaaaaay longer than it should have (e.g., zero time. That never should have happened).

That said, I'm not sure how anyone in testing didn't realize "Automatically mitigate to 35% max Health, regardless" and "Spammable HP scaling absorb" were both ridiculously awesome and better than everything else ever.
 
You aren't building anything. I hate repeating this but you guys just don't get it. There's no customization... there's little synergy between skills on one character or between multiple characters in a party. Remember how useful a barb was in D2 besides just the tanking? How about a necro with his amp damage and lower resist that help almost every other build that's in the party.

To point out the synergy, customization, and depth of D2, I want to link again to this: http://www.gossipgamers.com/diablo-2-hardcore-naked-ironman-style/

Edit:

The way it was handled was pretty bad but, to be fair, they also were stupid good skills. Honestly, just make the note and then fix it legitimately later. We sat there with the skills working differently than the game text for waaaaaay longer than it should have (e.g., zero time. That never should have happened).

That said, I'm not sure how anyone in testing didn't realize "Automatically mitigate to 35% max Health, regardless" and "Spammable HP scaling absorb" were both ridiculously awesome and better than everything else ever.
Another point for "the game is unfinished." Also, the thought that it was a good idea to give DH a 3 second invincibility skill, as though it wouldn't be a crutch, should have never made it through beta.
 
The way it was handled was pretty bad but, to be fair, they also were stupid good skills. Honestly, just make the note and then fix it legitimately later. We sat there with the skills working differently than the game text for waaaaaay longer than it should have (e.g., zero time. That never should have happened).

That said, I'm not sure how anyone in testing didn't realize "Automatically mitigate to 35% max Health, regardless" and "Spammable HP scaling absorb" were both ridiculously awesome and better than everything else ever.

Exactly. The skills were overpowered. I'm not denying this. But why punish the players for your own design flaws? You goofed. Make a note that you're going to fix it in the upcoming patch - do what you can to notify the player base - and then fix it. Don't just throw in a hot fix while keeping the flavor text static. That's just asshole behavior.

From a PR standpoint it's beyond myopic. You think you're going to lose more face by a certain class advancing further than you'd like or by pulling out the rug from your paying customers?
 
Eh, yes and no to the second point.

D2 had more useful primary stats in some cases. For example, a Sorc would need Strength (because in D2 gear had strength reqs to use), Dex (max block with SS was popular), and Vit. Energy too, depending on whether or not you were able to get enough +skill for Warmth to be good enough. Then you would need +skills, FCR, Mana regen, etc.

I think the 'needs to have' mentality is a result of the increased difficulty of Inferno. Whereas, like you said, you could beat hell pretty easily with mediocre gear post 1.10...pre-1.10 was an absolute joke.

I wouldn't say you needed them. You wanted them. STR/DEX is different, I suppose, since builds had values to target there as well.

Edit: To clarify, "need for progression" vs "want for because they're good" aspects. D3 is far more the former right now and I'm not sure we'll ever get to the latter without some more interesting extra affixes.

You aren't building anything. I hate repeating this but you guys just don't get it. There's no customization... there's little synergy between skills on one character or between multiple characters in a party. Remember how useful a barb was in D2 besides just the tanking? How about a necro with his amp damage and lower resist that help almost every other build that's in the party.

D3 has shouts, auras, and debuffs as well. It's not like only D2 had it.

Edit: Though, yeah, there's some of the smaller "That's neat to have" stuff is missing. We basically just kept direct buffs/debuffs and very few "this also benefits X because Y" sort of things. At best, Monk Cyclone Strike + Area of Effect and snares + DH Cull the Weak.

And no customization is a hard thing to argue. I'd say we still have it but I know many people disagree. With how flavor of the month things are, I suppose our customization really isn't there in the same vein as D2. Yet. Well, hopefully yet.

There aren't breakpoints to aim for or stat requirements for equipment that needed planning. A character feels much less like your own creation. When you strip it of the gear it's the exact same character as every other lvl60 of that class.

This I can see. Yeah, there's less planning what to use and more shifting things as you get them. Which is, again, the "plan it out, redo it every time" vs "adjust at the end" argument and I'm definitely on the latter. I'm a huge min/maxer and love the little tweaking ... I just would rather tweak instead of redoing everything because this is ~2% better.

People flock quicker to pvp than you're making it sound. People were already mostly through the end game of D3 after a couple weeks and naturally would go to pvp, continue to farm, or quit. Plus they had a decade of feedback and preparation to implement a fantastic pvp system from the release.

For D3? Yeah, it would have setup fast(er) and something should have been around. I was just saying that the situation you outlined for Diablo 2 took awhile to setup. Diablo 3 doesn't have that yet (which, again, that word~). I don't disagree with what you said on the PvP parts of D2, just pointing out that it took awhile for the community to be formed.

I've never heard anybody that played D2 for a significant amount of time complain about remaking characters. Being rushed was common and it was easy to search for CS runs to level quickly. Also you could find gear along the way that was actually worth something despite not being ilvl63 (tiers -_-).

I complained :( But maybe it was less annoying much later. I'm remembering pre-LoD and shortly after LoD primarily. My on-and-off playing much later wasn't as ridiculously min/max intensive and spending a day or two to get a character back to Hell wasn't ideal for tweaking builds for me.
 
Exactly. The skills were overpowered. I'm not denying this. But why punish the players for your own design flaws? You goofed. Make a note that you're going to fix it in the upcoming patch - do what you can to notify the player base - and then fix it. Don't just throw in a hot fix while keeping the flavor text static. That's just asshole behavior.
Blizzard does (did?) this in WoW too. They'll hotfix-nerf skills and then wait two months (sometimes) to change the freaking tooltip. =/
I complained :( But maybe it was less annoying much later. I'm remembering pre-LoD and shortly after LoD primarily. My on-and-off playing much later wasn't as ridiculously min/max intensive and spending a day or two to get a character back to Hell wasn't ideal for tweaking builds for me.
They eventually added respec tokens for completing Den of Evil. (And people complained, lol...) It was one of the cool things about playing again last year, you could use all your shitty skills like 'charged bolt' while leveling, then switch off to frozen orb once you were in your 30s, then move on to blizz-ball once you got decked out.
 
GOD I miss D2. I remember always having a spare/finding Saigon set items for my low levels. Was sweet when you finally had enough str/level to wear all the pieces and your guy would be all shiny (despite the set sucking ass, haha).
 
Another point for "the game is unfinished." Also, the thought that it was a good idea to give DH a 3 second invincibility skill, as though it wouldn't be a crutch, should have never made it through beta.

"No one will ever use this for tanking purposes!" - Nobody. Nobody rational would ever say this.

Exactly. The skills were overpowered. I'm not denying this. But why punish the players for your own design flaws? You goofed. Make a note that you're going to fix it in the upcoming patch - do what you can to notify the player base - and then fix it. Don't just throw in a hot fix while keeping the flavor text static. That's just asshole behavior.

It was pretty much an awful way to have done it. I'm not even trying to defend anything on that. I think most people agree with the changes but just ... that execution. So bad.

They eventually added respec tokens for completing Den of Evil. (And people complained, lol...) It was one of the cool things about playing again last year, you could use all your shitty skills like 'charged bolt' while leveling, then switch off to frozen orb once you were in your 30s, then move on to blizz-ball once you got decked out.

Spending like three points until 30 for most my Frozen Orb Sorc builds (pre-Synergies!) was pretty much awful :(
 
Hell – Act III and Act IV
iLvl 61: 9% to 13.9%
iLvl 62: 1.9% to 3.45%
iLvl 63: 0% (no change)

Inferno – Act I
iLvl 61: 17.7% to 23.9%
iLvl 62: 7.9% to 12.6%
iLvl 63: 2.0% to 4.8%

Inferno – Act II
iLvl 61: 18.6% to 23.3%
iLvl 62: 12.4% to 18.6%
iLvl 63: 4.1% to 9.3%

Inferno – Act III and Act IV
iLvl 61: 24.1% to 27.1%
iLvl 62: 16.1% to 21.7%
iLvl 63: 8.0% to 16.3%

People are also reporting next-to-no sub-ilvl 60 items dropping. A lot of reports of more Legendaries/Sets as well but who knows if those were actually adjusted. I'm at work so I can't do anything :(

Edit: And I'm fine with the AH/RMAH prices dropping. More and more cheap transactions still benefits Blizzard so an influx of items all sold cheaper isn't necessarily a bad thing. I just want to make some more money to cover more LoL/DotA 2 purchases, damn it.



That was more of an in-general thing (since a lot of people were complaining about progression walls) rather than to you :x

So I just did a quick act 2 VoTA run with 5 stacks and no extra mf, and these are my results from an extremely small sample size.

lvl 60 and below: 5 items
lvl 61: 5 items
lvl 62: 2 items
lvl 63: 3 items

definitely a huge increase in drop rate, before I'd be lucky if even one lvl 63 item dropped. they were all still junk though which is perfectly fine with me as long as I am getting the drops in the first place, I'm sure I can get lucky at least once :p I was definitely hoping for more elite packs in the vault run I just did though, was the lowest amount of packs I've had in awhile in there.
 
I'm just getting sick of grinding for gold to buy upgrades. Act 1 inferno is a walk in the park for me now. I can clear the entire act and really only die to certain enemy modifiers. Arcane still gets me a lot because my wizard melee build is not that mobile.

The problem is that I need so many upgrades to be viable in act 2 and they are all expensive. I'm sitting at about 4k armor and 400 res, with 20k hp and 15k damage. I need about another 2k armor and 200res at a minimum to play in Act 2 without actually losing money to repair costs. To get the pieces I'd need to get those stats I would probably need 4 upgrades and they run ~1M gold per upgrade. I am so sick of farming act 1 inferno for gold that it's almost unbearable. After doing six or seven full runs through Act 1 inferno I have only gotten two drops total that were an upgrade over the bargain gear I bought, some of which is still in the high 50s in ilvl. The max I've gotten for a sale of a drop thus far has been 150k gold, which I blew through in about 30 seconds upgrading gems.

All that said, things have been a lot better since the last few patches and it seems like they are righting some of the problems. Act 2 has gotten to the point where I can play there, but repair costs are still so high that there's no reason for me to be there. I have like a grand total of 450k gold to my name currently, and I'm basically saving up to 1M so I can replace the two pieces of gear I have that are below 60 in ilvl.
 
D3 has shouts, auras, and debuffs as well. It's not like only D2 had it.

And no customization is a hard thing to argue. I'd say we still have it but I know many people disagree. With how flavor of the month things are, I suppose our customization really isn't there in the same vein as D2. Yet. Well, hopefully yet.

D3 has a shout that helps teammates. What else does it have when it comes to team synergy? In any class.


This I can see. Yeah, there's less planning what to use and more shifting things as you get them. Which is, again, the "plan it out, redo it every time" vs "adjust at the end" argument and I'm definitely on the latter. I'm a huge min/maxer and love the little tweaking ... I just would rather tweak instead of redoing everything because this is ~2% better.

Well, I spent most of my time pvping in D2 so, believe it or not, leveling a new character was insignificant compared to the time it took to find my idea equipment. Hitting the breakpoints while juggling things like life, damage, resists, block, and stats saved were quite a challenge yet one of the most enjoyable things about the game. Blizzard wasn't focused on patching out all quick level options back then either.

You never had to restart for that 2% lol. Unless you were so much into pvp that every tiny bit helps. Even then, you'd just pay someone to level you up in a couple hours.

For D3? Yeah, it would have setup fast(er) and something should have been around. I was just saying that the situation you outlined for Diablo 2 took awhile to setup. Diablo 3 doesn't have that yet (which, again, that word~). I don't disagree with what you said on the PvP parts of D2, just pointing out that t took awhile for the community to be formed.

But D3 team has D2 and, like I said, a decade of feedback, several patches, and an expansion to learn from. The community was already formed and hungry for a Diablo sequel that would capture what kept them addicted to D2 for so long. Instead they got a dumbed down game by the WoW B team that lacks many features we took for granted.

I complained :( But maybe it was less annoying much later. I'm remembering pre-LoD and shortly after LoD primarily. My on-and-off playing much later wasn't as ridiculously min/max intensive and spending a day or two to get a character back to Hell wasn't ideal for tweaking builds for me.

You didn't need complete perfection if you were just progressing or farming on that character. My ladder reset sorcs always had some wasted skills that didn't really hurt their purpose.
 
The problem is that I need so many upgrades to be viable in act 2 and they are all expensive. I'm sitting at about 4k armor and 400 res, with 20k hp and 15k damage. I need about another 2k armor and 200res at a minimum to play in Act 2 without actually losing money to repair costs.

Monk, I assume? I did Act 2 in about the same stats with a heavy Evasion build. But 1M per upgrade at those stats seems a little off, honestly; should be a lot lower, I'd imagine. Though, I haven't checked for Monk gear in at least a week.
 
Spending like three points until 30 for most my Frozen Orb Sorc builds (pre-Synergies!) was pretty much awful :(

I loved D2, but 1-30 was TERRIBLE after a few characters. D3 has the 1-30 game down pretty well, it's interesting, you can use skills, it's fun.

I remember in D2 having full sets of gemmed armor and weapons (chipped armors at level 6, flawed at 12, etc.) to use to level my characters. Tir runes for mana on kill were amazing for leveling a sorceress by spending only those points that you needed for pre-reqs.

Ugh.
 
Monk, I assume? I did Act 2 in about the same stats with a heavy Evasion build. But 1M per upgrade at those stats seems a little off, honestly; should be a lot lower, I'd imagine. Though, I haven't checked for Monk gear in at least a week.

Melee Wizard build. Diamond Armor, Frost Nova, Explosion, Prismatic Armor, Spectral Blades and Wicked Wind. I'm at 30% crit and ~500 life on hit. I need another 500 life on hit as well. With critical mass my diamond armor is up permanently unless I get CCed into an arcane or frozen. Then I die. I haven't tried Act 2 since modifying my build with Wicked Wind, which is supposed to have better LoH and Critical mass procs than Meteor/Star Pact though, so I may be more viable in Act 2 now.

AR, Crit, and LoH gear is all expensive. You also need some IAS and AP on Crit for it to work later in Act 2.

Edit: The main problem with the build is that when shit hits the fan you have no way of extracting yourself from the situation because you go down so fast. Once diamond armor comes off, if you don't have a frost nova up you die before you even have a chance to run away from whatever is attacking you. It's a challenging build but if you pull it off it works super well. In Act 1 enemies don't hit hard enough to instagib you when your armor fails, but in Act 2 they do.

Variation of this build: http://www.youtube.com/watch?v=iRpH8FEyer4
 
D3 has a shout that helps teammates. What else does it have when it comes to team synergy? In any class.

Yeah, I edited that in. Outside of Cyclone Strike (Monk) and snares (for DH's Cull the Weak), there's no much.

Hitting the breakpoints while juggling things like life, damage, resists, block, and stats saved were quite a challenge yet one of the most enjoyable things about the game.

Don't get me wrong, I enjoyed the planning. I just would rather tweak builds at the end rather than at the start.

You never had to restart for that 2% lol. Unless you were so much into pvp that every tiny bit helps.

Unhealthy obsession with min/maxing.

But D3 team has D2 and, like I said, a decade of feedback, several patches, and an expansion to learn from. The community was already formed and hungry for a Diablo sequel that would capture what kept them addicted to D2 for so long. Instead they got a dumbed down game by the WoW B team that lacks many features we took for granted.

Right, I agree on this. I was just noting that it's not like Diablo 2 had it at the start. It could have, yes, because the features were at least there, something Diablo 3 doesn't have. For some reason.

You didn't need complete perfection if you were just progressing or farming on that character. My ladder reset sorcs always had some wasted skills that didn't really hurt their purpose.

But that's not min/maxing!

I loved D2, but 1-30 was TERRIBLE after a few characters. D3 has the 1-30 game down pretty well, it's interesting, you can use skills, it's fun.

I remember in D2 having full sets of gemmed armor and weapons (chipped armors at level 6, flawed at 12, etc.) to use to level my characters. Tir runes for mana on kill were amazing for leveling a sorceress by spending only those points that you needed for pre-reqs.

Ugh.

For all the complaining, it's really 1-30 that sucked the most. I don't really remember leveling games (rather, games to just get PL'd) and I didn't have a group of friends then that were willing to help. A lot of my rushing characters were solo grinding. At least I had the option for getting WPs to skip shitty Acts.

Melee Wizard build. Diamond Armor, Frost Nova, Explosion, Prismatic Armor, Spectral Blades and Wicked Wind. I'm at 30% crit and ~500 life on hit. I need another 500 life on hit as well. With critical mass my diamond armor is up permanently unless I get CCed into an arcane or frozen. Then I die. I haven't tried Act 2 since modifying my build with Wicked Wind, which is supposed to have better LoH and Critical mass procs than Meteor/Star Pact though, so I may be more viable in Act 2 now.

AR, Crit, and LoH gear is all expensive. You also need some IAS and AP on Crit for it to work later in Act 2.

I can't comment, my Wizard is in millions of gold gear since I was farming with her for awhile :(

That said, Energy Twister > Wicked Wind should be 10%/tick vs Meteor > Star Pact 50% Impact / 25%/tick.
 
You will not find many people in public forums, saying "hm, I have had certain, very specific expectations, jumped the ship at day one, then I got disappointed - I made a mistake.".

What you will find is game XY sucks, developers sucks, they are idiots, gamers who defend it are idiots, etc. It is very rare to turn inside when there is some conflict of interests going on.
I'm not enjoying the game but it definitely is partly my fault for trusting Blizzard enough to go in blind with regards to the story and most of the game mechanics. That doesn't mean I had "specific expectations" I just don't find the game fun in it's current form. I guess it was too much to expect this game to build upon what they learned from 10 years of supporting Diablo 2, especially considering how long the dev cycle was.

Thankfully I sold a CE for enough to cover the cost of my copy, so if they ever turn this into something I'd enjoy playing, I'll be there.
 
Wow @ loot table changes. I guess I'll hold onto my cash and wait for prices to fall before getting any upgrades. I'll level my Barbarian in the meantime, in that case.
 
But D3 team has D2 and, like I said, a decade of feedback, several patches, and an expansion to learn from. The community was already formed and hungry for a Diablo sequel that would capture what kept them addicted to D2 for so long. Instead they got a dumbed down game by the WoW B team that lacks many features we took for granted.

Who is to say, like D2, that we don't see a lot of these "taken for granted" features later on? They certainly did not exist in Vanilla D2, and many didn't even exist till the first expansion.

I have already put in almost 150 hours into the game. I am willing to give the developers the benefit of the doubt, I feel I have already validated my purchase and I am taking a break now. I don't need to burn myself out on vanilla D3 as im sure ill put in another 100+ hours the day that a D2 1.09 or 1.10 like patch releases for D3, which i believe we will see sooner than 3 and a half years later.
 
Yeah, I guess I should have done more research. I took the Blizzard name and the highly regarded pedigree of this series and assumed that the two together would amount to a similarly solid experience as the last games. I didn't know about all this studio change crap, and I'm willing to bet a vast majority of the 6 million purchasers also didn't know.

Edit- Also, D2 didn't have fantastic itemization in the beginning either, so maybe I should have just waited for a year or two to play this. Now I've burned myself on the vanilla experience and I bet it's going to end up a lot better and more complete of an experience in a couple years.[/QUOTE]

but if it's a different studio, where is the guarantee that it will improve as mucha s D2 did?
 
Who is to say, like D2, that we don't see a lot of these "taken for granted" features later on? They certainly did not exist in Vanilla D2, and many didn't even exist till the first expansion.

I have already put in almost 150 hours into the game. I am willing to give the developers the benefit of the doubt, I feel I have already validated my purchase and I am taking a break now. I don't need to burn myself out on vanilla D3 as im sure ill put in another 100+ hours the day that a D2 1.09 or 1.10 like patch releases for D3, which i believe we will see sooner than 3 and a half years later.

The answer to your first question is in the first half of that quote of me. ;) They knew those things worked... and were reasons people stayed for 12 years... then took them out.

I don't see why they need to ignore everything that happened in D2.

edit: I was in the same mindset as you until I got fed up with their patches and fixes for problems. Like botting where they didn't actually try to separate the botters from legit players. Instead they just nerfed parts of the game that bots typically abused, which happened to be parts that legit players used or enjoyed. Then there's boss grinding. Instead of letting us decide if we want to PL or play through the game, they decide we should play through the game 15 times to have all lvl60s.
 
Unhealthy obsession with min/maxing..

How you're enjoying D3 then I have no idea - considering min-maxing is all but nil. Maybe you consider it a respite?

Who is to say, like D2, that we don't see a lot of these "taken for granted" features later on? They certainly did not exist in Vanilla D2, and many didn't even exist till the first expansion.

How are people still making this fucking ridiculous excuse?
 
sold my wizard, got $109.32 after all fees
I've made around 300 bucks and paid 60 for the game
Not happy with the itemization and drops so i sold him and just kept a basic DH for mf'ing with cheap gear that can do act 1 and 2. I think the game will eventually turn out great but it's not at the moment. This drop rate increase helps a bit.

zzoHk.jpg
 
I can't comment, my Wizard is in millions of gold gear since I was farming with her for awhile :(

That said, Energy Twister > Wicked Wind should be 10%/tick vs Meteor > Star Pact 50% Impact / 25%/tick.

If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.
 
If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.

That was my above wizard's build, melee. He was a beast. I had like 1200-1300 res all, 25k dps, 39k life, 35% crit, 190% crit dmg. Yes Energy Twister + Wicked procs more than Star Pact Meteor
 
They said that nobody in their playthroughs beat Inferno. They mentioned clearing Act 1 Inferno with pretty garbage equipment (~500 DPS Weapons, if that).

Which just seems ridiculous they had 6 (11) years to get this shit even somewhat sorted out. Diablo 3 if anything at all should not have felt "rushed" but Act 4, PVP, and balance......well...
 
That was my above wizard's build, melee. He was a beast. I had like 1200-1300 res all, 25k dps, 39k life. Yes Energy Twister + Wicked procs more than Star Pact Meteor

I think I unfortunately came late to the build and couldn't get any of the deals on the strange itemization it has for wizards. When I bought my bargain rares I spent about 500k gold and basically got the stats I listed out of it. If I want to go any higher it's pretty much a minimum of 300k for an upgrade in any slot, and >700K for a significant upgrade. I think the build is getting popular and the prices went up accordingly.
 
I think I unfortunately came late to the build and couldn't get any of the deals on the strange itemization it has for wizards. When I bought my bargain rares I spent about 500k gold and basically got the stats I listed out of it. If I want to go any higher it's pretty much a minimum of 300k for an upgrade in any slot, and >700K for a significant upgrade. I think the build is getting popular and the prices went up accordingly.

The build is definitely expensive. You need all your gear to have INT/VITA/res all. You need a really good weapon with good base IAS (I used an 800dps dagger with 95% crit dmg and 150 INT). Overall equip worth over 50 mil. I got lucky by sniping several items on the AH. For example, that $35 sale was a 75 int / 78 res all / 6% crit / open socket helm I bought for like 700k gold on the GAH. There were other items with similar snipes. The AH really is like half the game.

What's sad about all that is you could make a DH for a fraction of the cost and be just as good. Melee is such a joke.

With that said, I do recommend you continue the build as it's really fun... probably the most fun melee build in the game. PM me if you need skill setup and so on.
 
How you're enjoying D3 then I have no idea - considering min-maxing is all but nil. Maybe you consider it a respite?

Well, I do min/max a lot less these days than when I was playing Diablo 2 and MMOs. Still, I like to tweak things and figuring out what I can do with my character as I progress; just something I find fun still. I like doing that more than getting new gear and realizing "Oh, I can do X instead; new character time!"

If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.

That was my above wizard's build, melee. He was a beast. I had like 1200-1300 res all, 25k dps, 39k life, 35% crit, 190% crit dmg. Yes Energy Twister + Wicked procs more than Star Pact Meteor

Hm, it shouldn't be. I'll try it out later. I know the LoH return is supposed to be 10%/tick and the Critical Mass return should be the same value.
 
Another frustrating thing to me is that sometimes the stats just don't match the item. I got a nice wand drop the other day with ~800 dps, and AP on Crit, but it had 200 str and 100 dex on it, making it completely worthless for wizards. And of course, it's a wand so no other class can use it.
 
If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.

Also I think he's only counting one of the tornadoes and not the fact that you can have up to 6 or so of them going at one time each for 6 seconds. The crit and hp return is very worthy.
 
Also I think he's only counting one of the tornadoes and not the fact that you can have up to 6 or so of them going at one time each for 6 seconds. The crit and hp return is very worthy.

Well, sort of? I didn't calculate out expected return but I thought they were saying it's returning more than 10%/tick (which is 12 ticks per Tornado per target). It's not insignificant at all. It just sounded like they were saying the returns were greater than they should be vs Meteor spam.

Edit: For the record, I do have a Melee Wizard :x I've been running it for awhile since I regeared in preparation for the IAS% nerf (hell, I ran it partially even when I did have 3 APS; so many blades etc.).
 
Well, sort of? I didn't calculate out expected return but I thought they were saying it's returning more than 10%/tick (which is 12 ticks per Tornado per target). It's not insignificant at all. It just sounded like they were saying the returns were greater than they should be vs Meteor spam.

According to the official forums they are. The Critical Mass procs more often than LoH on Wicked Wind.
 
According to the official forums they are. The Critical Mass procs more often than LoH on Wicked Wind.

That's what I'll test when I get home. It should be 10%/tick but I wouldn't be all that surprised if they managed to accidentally have CM returning double since there's two ticks a second. I've just been running melee Wizard with Meteor spam.
 
You can add me to the disappointed list as well. I can't believe how excited I was and I can't believe how quickly I lost interest. So I thought about it and these are my reasons.

The sheer amount of useless rare items I would get. For a while I would get really excited to see yellows on my screen. I even got a few oranges. The great, GREAT majority of them were vendor trash. The legendaries weren't even close to being anything good either. I was never able to sell anything that I got for over 50k on the AH and the most gold I've ever held was about 1.4 mil which was mostly picked up off the ground. So basically, I stopped getting excited for drops. Considering this was what the game was all about at level 60, it started to feel like a job to me and that was a MAJOR turn off.

Also, what's up the randomization? A lot of places didn't feel random at all. The "dungeon" parts did, but the out door stuff pretty much had the same exact layout. I could run around the borders of the map and know where just about everything was.

I hate to say this last one because never has a nerf ever really affected my enjoyment of a game before. At least to this degree. However, the multiple nerfs to the DH plus the IAS nerf really didn't sit well with me at all. I put somewhere around 70-80 hours into that character and now I don't even want to look at it.

Every fiber of my being is saying, "Love this game! Love it! It's Diablo fucking 3! You have to love this game!" That's just not the case though and only now am I starting to realize that it's just not the same.
 
This thread made me log in for the first time in around a month. IAC nerf means I've lost around 16k DPS with my main build, my farming gear is no longer sufficient to even farm the goblin in act 2 before it ports away (using a splinter WD build). I'm not sure I'll log in again before an expansion.
 
100+ hours in the game... I would say I got my moneys worth out of it...

Hard to chastise a game I get 100+ hours out of a month and a half since release.. Even with the complaints I have about end game.

Thats basically my mentality. Ive started playing less and less, but when my friends get on and we try to kill 4 or 5 groups at a time it gets interesting...
 
Got to 60 and realized that I didn't want to sit on the AH to beat Inferno, so I quit. Pretty fucking awful design.
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?
 
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?

You say you don't have gold, but do you have cash monies?
 
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?

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GAMING
 
Another frustrating thing to me is that sometimes the stats just don't match the item. I got a nice wand drop the other day with ~800 dps, and AP on Crit, but it had 200 str and 100 dex on it, making it completely worthless for wizards. And of course, it's a wand so no other class can use it.

uhh

the point of that happening to begin with is because the item is crap and not meant to be used. so you lost on that item, try again.

how is it "frustrating" that you don't always get the gear that you want in a loot game? if everyone was getting correctly itemized gear then no one would be having trouble beating any part of the game.


you're not supposed to get everything you want in this game. that's the point. you play until you do. and when you do, you sell it for real money.
 
uhh

the point of that happening to begin with is because the item is crap and not meant to be used. so you lost on that item, try again.

how is it "frustrating" that you don't always get the gear that you want in a loot game? if everyone was getting correctly itemized gear then no one would be having trouble beating any part of the game.


you're not supposed to get everything you want in this game. that's the point. you play until you do. and when you do, you sell it for real money.

He's saying it doesn't make sense to itemize class-restricted items with modifiers for other classes. You can get skill modifiers on barbarian only items that apply to wizards, for instance. It's just lazy on their part to allow that. If there were a reason for people to pursue attributes other than their main one then it might be a little bit less frustrating to roll dexterity on a wand, but we wouldn't want a sense of diversity to our itemization in Diablo 3. MAINSTAT VIT AR CHC CHD IAS.
 
He's saying it doesn't make sense to itemize class-restricted items with modifiers for other classes. You can get skill modifiers on barbarian only items that apply to wizards, for instance. It's just lazy on their part to allow that. If there were a reason for people to pursue attributes other than their main one then it might be a little bit less frustrating to roll dexterity on a wand, but we wouldn't want a sense of diversity to our itemization in Diablo 3. MAINSTAT VIT AR CHC CHD IAS.

so then was that the case in any of the prior diablo games?

where does the expectation come from
 
I'm ok with getting through Hell with each class and calling it "done" for this game. Still decent play value and not too frustrating at that point. Inferno just frustrates me and isn't "fun".
 
does anyone feel the skills are very similar to each class?

i feel liek tehres very little variation of effects of skills.

Uuuuhhh....

I'm ok with getting through Hell with each class and calling it "done" for this game. Still decent play value and not too frustrating at that point. Inferno just frustrates me and isn't "fun".

Getting through Hell with each character is close to 200 hours. That's pretty awesome value for $60.
 
Well, my opinion has pretty much 180'ed after reading through this thread. I only played the trial and I agree with some of the things said, especially the dungeon design, it got old fast seeing the same rooms over and over again.
 
Just started playing Torchlight 1... my goodness, yes I love loot games, I wasn't going insane.

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Enchanted D:
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Now I remember situations I've been in in past loot games I played before D3. Having a lot of loot that I want to use at the same time. Not parting with it and not being able to choose which I want to use.

In diablo 3 I have mules full of loot that could be ok, but only because I can only sell 10 at a time, not because I want to use them. I only had MF gear, GF gear, and serious fighting gear pretty much.

Also loot is everywhere in this game, and it's all pretty good. Even the shops has great lusty gear.
 
Not sure if Diablo changed or I did, but I'm already too burned out on the game to care.

Hoping the eventual Steam sale shakes off the cobwebs and gets me excited about gaming again.
 
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