I think pulling the rug out from wizards and monks with energy armor and that runed mantra (can't remember what it was) was especially poorly handled.
You aren't building anything. I hate repeating this but you guys just don't get it. There's no customization... there's little synergy between skills on one character or between multiple characters in a party. Remember how useful a barb was in D2 besides just the tanking? How about a necro with his amp damage and lower resist that help almost every other build that's in the party.
Another point for "the game is unfinished." Also, the thought that it was a good idea to give DH a 3 second invincibility skill, as though it wouldn't be a crutch, should have never made it through beta.The way it was handled was pretty bad but, to be fair, they also were stupid good skills. Honestly, just make the note and then fix it legitimately later. We sat there with the skills working differently than the game text for waaaaaay longer than it should have (e.g., zero time. That never should have happened).
That said, I'm not sure how anyone in testing didn't realize "Automatically mitigate to 35% max Health, regardless" and "Spammable HP scaling absorb" were both ridiculously awesome and better than everything else ever.
The way it was handled was pretty bad but, to be fair, they also were stupid good skills. Honestly, just make the note and then fix it legitimately later. We sat there with the skills working differently than the game text for waaaaaay longer than it should have (e.g., zero time. That never should have happened).
That said, I'm not sure how anyone in testing didn't realize "Automatically mitigate to 35% max Health, regardless" and "Spammable HP scaling absorb" were both ridiculously awesome and better than everything else ever.
Eh, yes and no to the second point.
D2 had more useful primary stats in some cases. For example, a Sorc would need Strength (because in D2 gear had strength reqs to use), Dex (max block with SS was popular), and Vit. Energy too, depending on whether or not you were able to get enough +skill for Warmth to be good enough. Then you would need +skills, FCR, Mana regen, etc.
I think the 'needs to have' mentality is a result of the increased difficulty of Inferno. Whereas, like you said, you could beat hell pretty easily with mediocre gear post 1.10...pre-1.10 was an absolute joke.
You aren't building anything. I hate repeating this but you guys just don't get it. There's no customization... there's little synergy between skills on one character or between multiple characters in a party. Remember how useful a barb was in D2 besides just the tanking? How about a necro with his amp damage and lower resist that help almost every other build that's in the party.
There aren't breakpoints to aim for or stat requirements for equipment that needed planning. A character feels much less like your own creation. When you strip it of the gear it's the exact same character as every other lvl60 of that class.
People flock quicker to pvp than you're making it sound. People were already mostly through the end game of D3 after a couple weeks and naturally would go to pvp, continue to farm, or quit. Plus they had a decade of feedback and preparation to implement a fantastic pvp system from the release.
I've never heard anybody that played D2 for a significant amount of time complain about remaking characters. Being rushed was common and it was easy to search for CS runs to level quickly. Also you could find gear along the way that was actually worth something despite not being ilvl63 (tiers -_-).
Blizzard does (did?) this in WoW too. They'll hotfix-nerf skills and then wait two months (sometimes) to change the freaking tooltip. =/Exactly. The skills were overpowered. I'm not denying this. But why punish the players for your own design flaws? You goofed. Make a note that you're going to fix it in the upcoming patch - do what you can to notify the player base - and then fix it. Don't just throw in a hot fix while keeping the flavor text static. That's just asshole behavior.
They eventually added respec tokens for completing Den of Evil. (And people complained, lol...) It was one of the cool things about playing again last year, you could use all your shitty skills like 'charged bolt' while leveling, then switch off to frozen orb once you were in your 30s, then move on to blizz-ball once you got decked out.I complainedBut maybe it was less annoying much later. I'm remembering pre-LoD and shortly after LoD primarily. My on-and-off playing much later wasn't as ridiculously min/max intensive and spending a day or two to get a character back to Hell wasn't ideal for tweaking builds for me.
Another point for "the game is unfinished." Also, the thought that it was a good idea to give DH a 3 second invincibility skill, as though it wouldn't be a crutch, should have never made it through beta.
Exactly. The skills were overpowered. I'm not denying this. But why punish the players for your own design flaws? You goofed. Make a note that you're going to fix it in the upcoming patch - do what you can to notify the player base - and then fix it. Don't just throw in a hot fix while keeping the flavor text static. That's just asshole behavior.
They eventually added respec tokens for completing Den of Evil. (And people complained, lol...) It was one of the cool things about playing again last year, you could use all your shitty skills like 'charged bolt' while leveling, then switch off to frozen orb once you were in your 30s, then move on to blizz-ball once you got decked out.
Hell Act III and Act IV
iLvl 61: 9% to 13.9%
iLvl 62: 1.9% to 3.45%
iLvl 63: 0% (no change)
Inferno Act I
iLvl 61: 17.7% to 23.9%
iLvl 62: 7.9% to 12.6%
iLvl 63: 2.0% to 4.8%
Inferno Act II
iLvl 61: 18.6% to 23.3%
iLvl 62: 12.4% to 18.6%
iLvl 63: 4.1% to 9.3%
Inferno Act III and Act IV
iLvl 61: 24.1% to 27.1%
iLvl 62: 16.1% to 21.7%
iLvl 63: 8.0% to 16.3%
People are also reporting next-to-no sub-ilvl 60 items dropping. A lot of reports of more Legendaries/Sets as well but who knows if those were actually adjusted. I'm at work so I can't do anything
Edit: And I'm fine with the AH/RMAH prices dropping. More and more cheap transactions still benefits Blizzard so an influx of items all sold cheaper isn't necessarily a bad thing. I just want to make some more money to cover more LoL/DotA 2 purchases, damn it.
That was more of an in-general thing (since a lot of people were complaining about progression walls) rather than to you :x
D3 has shouts, auras, and debuffs as well. It's not like only D2 had it.
And no customization is a hard thing to argue. I'd say we still have it but I know many people disagree. With how flavor of the month things are, I suppose our customization really isn't there in the same vein as D2. Yet. Well, hopefully yet.
This I can see. Yeah, there's less planning what to use and more shifting things as you get them. Which is, again, the "plan it out, redo it every time" vs "adjust at the end" argument and I'm definitely on the latter. I'm a huge min/maxer and love the little tweaking ... I just would rather tweak instead of redoing everything because this is ~2% better.
For D3? Yeah, it would have setup fast(er) and something should have been around. I was just saying that the situation you outlined for Diablo 2 took awhile to setup. Diablo 3 doesn't have that yet (which, again, that word~). I don't disagree with what you said on the PvP parts of D2, just pointing out that t took awhile for the community to be formed.
I complainedBut maybe it was less annoying much later. I'm remembering pre-LoD and shortly after LoD primarily. My on-and-off playing much later wasn't as ridiculously min/max intensive and spending a day or two to get a character back to Hell wasn't ideal for tweaking builds for me.
The problem is that I need so many upgrades to be viable in act 2 and they are all expensive. I'm sitting at about 4k armor and 400 res, with 20k hp and 15k damage. I need about another 2k armor and 200res at a minimum to play in Act 2 without actually losing money to repair costs.
Spending like three points until 30 for most my Frozen Orb Sorc builds (pre-Synergies!) was pretty much awful![]()
Monk, I assume? I did Act 2 in about the same stats with a heavy Evasion build. But 1M per upgrade at those stats seems a little off, honestly; should be a lot lower, I'd imagine. Though, I haven't checked for Monk gear in at least a week.
D3 has a shout that helps teammates. What else does it have when it comes to team synergy? In any class.
Hitting the breakpoints while juggling things like life, damage, resists, block, and stats saved were quite a challenge yet one of the most enjoyable things about the game.
You never had to restart for that 2% lol. Unless you were so much into pvp that every tiny bit helps.
But D3 team has D2 and, like I said, a decade of feedback, several patches, and an expansion to learn from. The community was already formed and hungry for a Diablo sequel that would capture what kept them addicted to D2 for so long. Instead they got a dumbed down game by the WoW B team that lacks many features we took for granted.
You didn't need complete perfection if you were just progressing or farming on that character. My ladder reset sorcs always had some wasted skills that didn't really hurt their purpose.
I loved D2, but 1-30 was TERRIBLE after a few characters. D3 has the 1-30 game down pretty well, it's interesting, you can use skills, it's fun.
I remember in D2 having full sets of gemmed armor and weapons (chipped armors at level 6, flawed at 12, etc.) to use to level my characters. Tir runes for mana on kill were amazing for leveling a sorceress by spending only those points that you needed for pre-reqs.
Ugh.
Melee Wizard build. Diamond Armor, Frost Nova, Explosion, Prismatic Armor, Spectral Blades and Wicked Wind. I'm at 30% crit and ~500 life on hit. I need another 500 life on hit as well. With critical mass my diamond armor is up permanently unless I get CCed into an arcane or frozen. Then I die. I haven't tried Act 2 since modifying my build with Wicked Wind, which is supposed to have better LoH and Critical mass procs than Meteor/Star Pact though, so I may be more viable in Act 2 now.
AR, Crit, and LoH gear is all expensive. You also need some IAS and AP on Crit for it to work later in Act 2.
I'm not enjoying the game but it definitely is partly my fault for trusting Blizzard enough to go in blind with regards to the story and most of the game mechanics. That doesn't mean I had "specific expectations" I just don't find the game fun in it's current form. I guess it was too much to expect this game to build upon what they learned from 10 years of supporting Diablo 2, especially considering how long the dev cycle was.You will not find many people in public forums, saying "hm, I have had certain, very specific expectations, jumped the ship at day one, then I got disappointed - I made a mistake.".
What you will find is game XY sucks, developers sucks, they are idiots, gamers who defend it are idiots, etc. It is very rare to turn inside when there is some conflict of interests going on.
But D3 team has D2 and, like I said, a decade of feedback, several patches, and an expansion to learn from. The community was already formed and hungry for a Diablo sequel that would capture what kept them addicted to D2 for so long. Instead they got a dumbed down game by the WoW B team that lacks many features we took for granted.
Yeah, I guess I should have done more research. I took the Blizzard name and the highly regarded pedigree of this series and assumed that the two together would amount to a similarly solid experience as the last games. I didn't know about all this studio change crap, and I'm willing to bet a vast majority of the 6 million purchasers also didn't know.
Edit- Also, D2 didn't have fantastic itemization in the beginning either, so maybe I should have just waited for a year or two to play this. Now I've burned myself on the vanilla experience and I bet it's going to end up a lot better and more complete of an experience in a couple years.[/QUOTE]
but if it's a different studio, where is the guarantee that it will improve as mucha s D2 did?
Who is to say, like D2, that we don't see a lot of these "taken for granted" features later on? They certainly did not exist in Vanilla D2, and many didn't even exist till the first expansion.
I have already put in almost 150 hours into the game. I am willing to give the developers the benefit of the doubt, I feel I have already validated my purchase and I am taking a break now. I don't need to burn myself out on vanilla D3 as im sure ill put in another 100+ hours the day that a D2 1.09 or 1.10 like patch releases for D3, which i believe we will see sooner than 3 and a half years later.
Unhealthy obsession with min/maxing..
Who is to say, like D2, that we don't see a lot of these "taken for granted" features later on? They certainly did not exist in Vanilla D2, and many didn't even exist till the first expansion.
I can't comment, my Wizard is in millions of gold gear since I was farming with her for awhile
That said, Energy Twister > Wicked Wind should be 10%/tick vs Meteor > Star Pact 50% Impact / 25%/tick.
If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.
They said that nobody in their playthroughs beat Inferno. They mentioned clearing Act 1 Inferno with pretty garbage equipment (~500 DPS Weapons, if that).
That was my above wizard's build, melee. He was a beast. I had like 1200-1300 res all, 25k dps, 39k life. Yes Energy Twister + Wicked procs more than Star Pact Meteor
I think I unfortunately came late to the build and couldn't get any of the deals on the strange itemization it has for wizards. When I bought my bargain rares I spent about 500k gold and basically got the stats I listed out of it. If I want to go any higher it's pretty much a minimum of 300k for an upgrade in any slot, and >700K for a significant upgrade. I think the build is getting popular and the prices went up accordingly.
How you're enjoying D3 then I have no idea - considering min-maxing is all but nil. Maybe you consider it a respite?
If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.
That was my above wizard's build, melee. He was a beast. I had like 1200-1300 res all, 25k dps, 39k life, 35% crit, 190% crit dmg. Yes Energy Twister + Wicked procs more than Star Pact Meteor
If you take a look at the melee wizard build thread on the official forums you'll see that Wicked Wind procs critical mass at much greater rate than meteor>star pact. They are saying that it's so much so that it will probably be patched out.
Also I think he's only counting one of the tornadoes and not the fact that you can have up to 6 or so of them going at one time each for 6 seconds. The crit and hp return is very worthy.
Well, sort of? I didn't calculate out expected return but I thought they were saying it's returning more than 10%/tick (which is 12 ticks per Tornado per target). It's not insignificant at all. It just sounded like they were saying the returns were greater than they should be vs Meteor spam.
According to the official forums they are. The Critical Mass procs more often than LoH on Wicked Wind.
100+ hours in the game... I would say I got my moneys worth out of it...
Hard to chastise a game I get 100+ hours out of a month and a half since release.. Even with the complaints I have about end game.
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?Got to 60 and realized that I didn't want to sit on the AH to beat Inferno, so I quit. Pretty fucking awful design.
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?
Agreed. I used the AH after almost every act until it started getting stupid expensive. I could never find shit for items so, after a while, I couldn't use the AH to progress anymore because I didn't have the gold. Is that how they really planned the game to be?
Another frustrating thing to me is that sometimes the stats just don't match the item. I got a nice wand drop the other day with ~800 dps, and AP on Crit, but it had 200 str and 100 dex on it, making it completely worthless for wizards. And of course, it's a wand so no other class can use it.
uhh
the point of that happening to begin with is because the item is crap and not meant to be used. so you lost on that item, try again.
how is it "frustrating" that you don't always get the gear that you want in a loot game? if everyone was getting correctly itemized gear then no one would be having trouble beating any part of the game.
you're not supposed to get everything you want in this game. that's the point. you play until you do. and when you do, you sell it for real money.
He's saying it doesn't make sense to itemize class-restricted items with modifiers for other classes. You can get skill modifiers on barbarian only items that apply to wizards, for instance. It's just lazy on their part to allow that. If there were a reason for people to pursue attributes other than their main one then it might be a little bit less frustrating to roll dexterity on a wand, but we wouldn't want a sense of diversity to our itemization in Diablo 3. MAINSTAT VIT AR CHC CHD IAS.
does anyone feel the skills are very similar to each class?
i feel liek tehres very little variation of effects of skills.
I'm ok with getting through Hell with each class and calling it "done" for this game. Still decent play value and not too frustrating at that point. Inferno just frustrates me and isn't "fun".
The problems people bitch about are inherent in the entire genre, and aren't even relevant until you've sunk 100+ hours into the game.
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Enchanted D:
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I've sunk 300 hours into the game, and I think it will be one of the worst games this year on my list.