You used to be able to tell well in advance when you were going to get a "random battle" in the dreamcast version because you could hear the drive spin up long before the battle, lol.
[Fugo];218028512 said:New content on GC was very good, but I repeat the game had bad dithering compared to the DC version (can the emu solve that?)
The boring battle system doesn't help, but reducing the encounter rate would help a lot (although you would need to rebalance the game)I've heard some people say the only negative aspect is the super high random encounter rate and a remaster would be the perfect chance to fix that
The boring battle system doesn't help, but reducing the encounter rate would help a lot (although you would need to rebalance the game)
That is indeed the problem, the battle system in Skies of Arcadia isn't really engaging. Panzer Dragoon Saga probably has just as many random battles as Skies of Arcadia, but you never hear anybody complain because the battle system in Panzer Dragoon Saga is the most fun part of the game. In Skies, the battle system is something you get through in order to continue the adventure, which is the main draw.
I agree, which is why I would prefer a sequel to a remaster. They could revamp the battle system and make the elemental part of it way more interesting that way. Hell, they could do almost anything they wanted because very few people would be up in arms about them scrapping their precious battle system (outside of the ship battles, which were interesting at least.)
There was some interview that said it was likely up next for remaster after Jet Set Radio HD. But as it stands, Dolphin 5.0 and the 16:9 Action Replay code do a pretty good job.
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If they are going to do that, make a new game. If you're going to port a classic game, don't change stuff because you think some people (definitely not all) would appreciate it.
I wouldn't be happy if they dramatically changed the battle system, no.
The boring battle system doesn't help, but reducing the encounter rate would help a lot (although you would need to rebalance the game)
Before Sega even dreams of bringing Skies of Arcadia back, they need to bring back Panzer Dragoon Saga first.
Ihe source code of that game was lost wasn't it?
The dreamcast dithers it's output by default. The internal framebuffer for the Dreamcast is ARGB8888 format which is converted to RGB565 on output. The Dreamcast version is literally just as dithered as any other version. There is a step in the tile accelerator's binning process specifically to dither the output. This is a dedicated function of the PVR2 core.
You can output straight from the framebuffer in dolphin to avoid the dithering in the conversion process, yes.
ok, yet again:
A) You don't need the source code for these kinds of modern revivals. Stuff like the Daytona USA revival, that is pure emulation. You don't need the source code for this stuff.
B) The vast, vast, vast majority of source codes for old games have been lost. For example, the source code for Link's Awakening likely did not exist when they ported the game to the GBC, as evidence of using a disassembler is found in the cart.
C) The source code is sh2 asm. Even if they had that today, it would be useless for a modern x64 processor.
D) I can run the game on my computer right now.
I don't know the specifics of the GC version, but while the DC always rendered in RGB888 internally, GC games could use ARGB6666 if they needed an alpha channel for post processing (usually to store bloom intensity) and the final output was always converted to 16-bit YUV, where dithering would take place.
Yeah, now you feel bad too that is game will cease to exist and we'll never experience anything like it while were alive.
I still have faith in a PC port. That's also the reason why I havan't played it yet.
[Fugo];218026457 said:I have 3 copies of Skies of Arcadia.
DC Usa
GC Usa (legends)
DC Japanese limited edition (sooo lovely)
Seems like I love the game
Is there any way, through emulators, to play Legends but with the infinitely superior DC music and w/o the ugly dithering that was introduced in the GC version?
I maybe said that wrong. I am not talking making it an action game or anything. I just mean they could do a lot of different things in a turn-based system to make it more engaging. The setting is worth keeping around even so.
Edit: And I didn't say port, I said sequel![]()
My manager asked me if I wanted her brother's Dreamcast and his box of games, so I said sure. Wasn't expecting much out of the games. Maybe your typical sports game and Sonic.
Nope! He had an unplayed copy of Skies of Arcadia. Now I have TWO copies sitting on my shelf.
[Fugo];218028512 said:DC/GC music comparison