Not Automata specifically - I was more talking about the fact that, if gaming got its Ulysses, it would be rated 2/10 on every gaming site, everyone would say the demo was shit, and all the youtube comments would suggest that James Joyce get another job. Or just pick anything that many find dull or difficult that is widely acknowledged to be important.
My point was that fun is the main metric for games being good or bad. But while enjoyment is a factor, a book or movie's value in the canon is sometimes not related to that at all. If parts of watching a movie bored me, made me uncomfortable, or were just unpleasant, that doesn't mean I think it's a bad movie. I don't think it couldn't possibly be a masterpiece. The things games are rated on are valuable things to know, but limits them to being appliances for producing fun. There's this gap that totally misses the work's place in a canon.
Pathologic is another example of something that doesn't fit the framework. I think of it now because Nier's defining trait is its fixation with the camera, both in the game and in the story perspective. But I remember reading something about it, maybe on RPS. They said something about it being brilliant, but the job they do demanded a low rating because that's just not how things are scored. That's the gap I'm talking about.
And I only have a limited time for replying, but to whoever said I was the most pretentious ever, thanks!