Well if you wanted to see
all the content in Superchargers you needed one plane, one boat, and one vehicle of each element to do their challenges. But yeah those little challenges are nowhere near on par with locking a whole level away.
I think making the character creation took up a lot of their resources that would normally go towards game length stuff, and I can't say I'm surprised the game's a bit shorter. But in my experience, the Skylanders games feel like they drag on and on and on way past the point they should have wrapped things up, with the exceptions of the 3DS games, so maybe the shorter length will make for a tighter and more satisfying experience? The loot crates make replaying stuff on higher difficulties actually appealing this time around though, where in the past games it just felt like a slog if you opted to do it at all.
I'm trying to hold out judgement on the game until it actually hits, but I'm an absolute sucker for character creation in games so I'm probably going to end up overlooking a lot of problems just because I can make a totally ripped wrestler lady named Lucha Bazooka and have her blow up dudes
i love you, Lucha Bazooka