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Christian Gomm, Environment Artist at Myrkur Games, has recreated Riverwood from The Elder Scrolls: Skyrim in Unreal Engine 5.
As such, the following video and screenshots will give you an idea of what a proper modern-day remaster of Skyrim could look like.
As Gomm noted, the polygon count of its assets ranges from 100,000 to 15 million triangles.
Moreover, Gomm used Photogrammetry and Nanite in order to provide a better image quality.
As Gomm said:
"This is an environment I’ve been using to work on my photogrammetry workflow. It contains a mixture of my own photoscanned assets and materials, megascans and my own substance materials.
The pine trees were made by me using Speed Tree, and the Spruce trees were from an unreal market asset pack.
It took me a few days to create the majority of the environment. But, I’ve been slowly adding to it as I create new photoscans, including many of the stumps and logs, all but one of the stone surfaces, some bark materials and foliage pieces.
Almost all of the assets in the scene have nanite enabled and range in polycount from 100,000 to 15 million triangles"
Take a look at The Elder Scrolls V: Skyrim in Unreal Engine 5
Christian Gomm, Environment Artist at Myrkur Games, has recreated Riverwood from The Elder Scrolls: Skyrim in Unreal Engine 5.
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