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Skyrim is an overrated wasted potential

All of OP's points are valid, and I definitely agree with said points.

At the same time I really enjoyed the game.

Particularly the environments.
 
Yet you played a overrated wasted game for 20 hours :p

I spent hours playing one of the worst games I have ever played and even finished it. its shittiness is unsurpassed and the reason why I'm not going to
buy the sequel FFXIII-2

sometimes; you keep soldiering in the hopes it gets better.
 
I agree with the argument that Skyrim is like a single-player MMO: the majority of its content is not very interesting, and the entire game's hook is hoping you'll spend dozens of hours watching numbers go up, new things appear on your dude, and walking to new areas that aren't that interesting but hey another icon on the map!

In that metric, all the long hours spent in the game really don't mean shit. You spend over half of that time waiting for something cool or interesting to happen.


Skyrim's saving grace is that Bethesda actually managed to make an overworld that looked nice and felt neat to walk across. Everything else is meaningless, and half of the "freedom" people talk about is a complete illusion. So many NPCs are invincible, only one non-civil-war faction has the option to fight it instead of join it (since those factions are invincible), many quests can only be completed in one way even if it'd be out of character to do so, leaving their quests in your journal forever, the Civil War that they push into your face ends up being nothing but killing bandits, then killing a bunch of waves of soldiers four or five times in a row, and only a handful of NPCs will actually comment on the thing ending.
 
hey OP why don't you make a better game?? oh, that's right.. you can't

While I don't think the OP's reasons are well explained, it's ridiculous to disregard criticism because ~you can't do something better~.

Anyway I don't feel the combat and dungeon design is very strong, I wrote a piece on my blog a while ago about Skyrim's story a little while ago that might better convey a lot of my feelings. I won't link my blog because I'm not really fishing for free hits, but it's not really worth taking the effort to regurgitate the same feelings:

Someone told me Skyrim’s story is good.

Well. It isn’t.

Unfortunately. There’s a lot of things that contribute to this problem. There’s nothing wrong with a bad story for the sake of gameplay and experience. In this case, I can say the sacrifice was made for that very reason. However, it is still not very good.

I think the biggest offender is the game’s story is told through words, and never actions. There’s almost nothing developed in a way that has impact or meaning. You’re merely told that hey, bad things are happening. Go fix them! You never know why these bad things are so bad. You have no real understanding of the conflict happening. The world will end. Why? How? Yeah, a bad dude is coming to town. I cannot see how powerful he is, why should I believe all this? There’s nothing at stake here. There’s nothing that says. “Yeah okay, if I don’t do this, bad things will absolutely happen”. Like a dragon blew up a town. That’s the only time in the game dragons are a real threat. They’re otherwise pretty long-winded minibosses at best.

There’s no emotional investment in the world. Who am I saving the world for? There’s never any interesting characters to really develop a connection to. Most characters are mostly emotionless actors that serve as arrowed signposts more than actual humans (or cat things). The best character in the game, the one with the most character was M’aiq the liar, a man who appears at random times in random places with interesting things to say that are rather meta. They don’t really have flaws and strengths. None of them do much that’s witty, or have things to do that come off as interesting to stick in the back of my head. Maybe I missed the ones that do, but I’ve played through a decent chunk of the world and thus far, nothing.

A character needs to do more than talk. They need to speak to the player beyond sentences strung together to coherently guide them. They need to do more than debate with each other over conflicts that you have no understanding of. There’s groups that say the problems they’ve had, but you don’t really know the major impact of these problems. You’re working with a primarily visual medium and you’re shown nothing, only told.

I don’t think discussing the main story in extreme detail would do much justice here. The story problems in Skyrim have nothing to do with the writing itself (which is mostly inoffensive and uninteresting at worst). But has more to do with how the story is conveyed. Frozen bears falling down mountains is more memorable than the actual plot. That’s what sells the game though, so I forgive it.
 
I personally put 80 hours into Skyrim, and I explored like over half of locations and did all the questlines. Sure I enjoyed it while playing it, but as I went along, I was just hoping for something more. Didn't like any of the questlines outside of main story and thief, dark brotherhood was awful compared to Oblivion, not a single unique assassination in the whole questline. I mean that gameplay wise.

The masks were the only unique loot in the game, you could make everything else long before the game gives you access to it. All the crafting, forging, and whatnot systems are broken, far too easy to max out in a bit of time. No one says you have to, but it also makes you realize how limited the game is in terms of equipment sets.

Speaking of emotional investment in the post above mine, I find this to be really true as well. When I heard early tracks like this: http://www.youtube.com/watch?v=VVjzgez2gH0. I somehow believed Bethesda was going to go for a more emotionally appealing game. Music like this would really set the tone for something like that.
 
Skyrim has its flaws, every game does. It's still far and away my favourite game of the year though, and easily steals a spot in my top 10 games of this entire generation.

The sense of exploration is just unmatched, the world is just so stunning and gorgeous it's incredibly easy to get lost for hours without even realizing it. The real reason I love it though is that you really can just have fun/play it in any way you want to. I spent 60 hours of the game playing as a stealth archer, now I'm using that same character but switched to leveling up heavy armor sword/shield and I'm getting a completely different gameplay experience. I love that it doesn't hinder you from switching up what you want to do. Even if you don't have the perks you can enchant your gear to make up for it so you're still effective in any role you want to play.

The combat still isn't perfect, but it's been a solid improvement and heading in the right direction (think Morrowind's actual pure garbage combat -> Oblivion -> Skyrim) first person melee is hard to get right, there's only so much you can do and there are MANY MANY worse first person melee systems out there than Skyrim's. Outside of the melee combat though I actually think Skyrim's combat is pretty damn good. Archery is beyond satisfying in this game and the magic system is finally perfect, they just need to add in more spell variety to back it up.
 
Also the final boss fight is so pathetic and anticlimactic I was pretty stunned.

Okay time to fulfill my dest- no wait I need to have three ghost assholes who speak like they're in a bad stage production to ruin the moment for me. Now I wail on Alduin for thirty seconds while he fights like any other dragon and... yeah he's dead okay. Now the ghosts are jogging up to me and saying "good job" and it's over. okay the end bye
 
They should let Obsidian have a go at elder scrolls. New Vegas was a much better game that Fallout 3. I'm sure Obsidian would at least create interesting quests.
 
So, does that mean I can stop NOT using fast travel? I've been told thats the way to play the game, but I just can't get enough finished, when I'm spending so much time running from place to place. Its fun to see something in the distance and just run at it and find out stuff, but if you all are saying its a pretty empty world with not much to see, should I just stop playing this game that way?
Oh I fast travel all the time. I can't really imagine playing without it.

hey OP why don't you make a better game?? oh, that's right.. you can't
Hey you're back.
 
I like Skyrim and it drew me in more than Fallout 3. As long as they improve with each game it doesn't seem like a waste to me. It was definitely a huge success for the company, so I am guessing they will make more games in the future, and that's not a waste either as long as there are least SOME players who enjoyed Skyrim and would want to play more games like it. I think some suggested it was the least buggy Bethesda game yet, which would be another improvement, but I don't really know how to quantify that.

Singleplayer games with PC ports and lots of content seem somewhat rare these days so I'm happy to see one despite flaws.
 
You make good points. I cannot lie. But I still loved it....

Pretty much. When it comes to The Elder Scrolls, I just love being in the world so much that I gloss over the glaringly obvious faults. The worst offender being the horrible combat. That said, the series just has that 'it' factor that makes me love it anyway.
 
On the "you can be everything at once" thing, I sort of agree. My brother played a Breton mage, I played a Redguard thief and stealth archer. So he naturally gravitated towards the College of Winterhold at the same time I was joining the Thieves Guild. I was impressed by that.

Until he finished that questline and suddenly joined the Thieves Guild, and I finished the Thieves Guild and joined the College. Suddenly there's this mage in wizard robes constantly shooting lightning out of his hands who's going to end up the best thief ever™, and I'm a dude who looks like an assassin in armor with a glowing longbow on my back and 100 Magicka who's going to end up as Arch-Mage of a prestigious magical institute. Oh, and we're both bards too. And he's a werewolf and head of the Companions.
 
I agree w/ the OP, and I know a lot of folks have the same issues, but most are OK with the pros outweighing the cons. That's where I seem to be in the minority, as a lot of the issues I have with it ruin the overall experience for me. A lot of folks cite the sense of exploration as what kept them going. If this is something that isn't a priority for you, then I can see how much of the rest of the game could feel pretty weak. Still, it will probably get GOTY here as it has elsewhere.
 
Final main quest battle is very disappointing. Oblivion actually did it better.

Dragon fights are pretty boring - becomes predictable and a chore than "epic". At least Oblivion was kind enough to make Oblivion gates not mandatory by forcing you to fight them save for those story ones.

Guilds are sparse as well as the cities. There is a lack of fulfillment on clearing them. They also feel too same-y.

Lack of statistics and skill balance prevent the character for being very customized in their specialty.

Outside of the four big cities (one of which isn't even big), the cities are too same-y in design.
 
On the "you can be everything at once" thing, I sort of agree. My brother played a Breton mage, I played a Redguard thief and stealth archer. So he naturally gravitated towards the College of Winterhold at the same time I was joining the Thieves Guild. I was impressed by that.

Until he finished that questline and suddenly joined the Thieves Guild, and I finished the Thieves Guild and joined the College. Suddenly there's this mage in wizard robes constantly shooting lightning out of his hands who's going to end up the best thief ever™, and I'm a dude who looks like an assassin in armor with a glowing longbow on my back and 100 Magicka who's going to end up as Arch-Mage of a prestigious magical institute. Oh, and we're both bards too.

Yeah a lot of this problem has to do with how skill elevates and there not being a "cap" on power. What I find absolutely ridiculous is in a matter of days the player can become a demigod that's head of the College that can pick any lock after flailing at wolves.

The curve of growth is like worse than JRPGs and a lot of the problems its hard to relate to the world. Especially with how shallow the combat is, it doesn't really feel like you're this super cool person that happens to be able to shout dragon words and mess people up. You just feel like jesus woke up from a nap and took a few minutes to shake off the dust from his robe before performing twelve miracles. When the rest of the world has little grounding in conflict that you might find yourself going "yeah I can get behind that", the experience feels windowed off and artificial.

I don't think Skyrim is bad by any means either, it's a pretty cool game that kind of nails what it set out for. I think a lot of people are trying to elevate it to something higher than what it is, which gives it an "overrated" feeling. It's a sandbox game where you yell at dragons and punch zombie nords until they die with a rich visual world to explore.
 
Yeah that's the problem, it's not bad per-se, but it's hailed so much that you have to just raise an eyebrow.
 
"You're the one from the College. Heard about you." i walked through the frontgate i haven't actually joined or gone to a class what did you hear about me

"So you can cast a few spells. Am I supposed to be impressed?" i haven't cast a spell in 50 hours, i just read a few skill books thanks

"Now I remember. You're that new member of the Companions. You, what... fetch the mead? :smug" um i'm the "head" of the companions you dumbass

"Thank you Dovahkiin. You have defeated Alduin, saved us, and our very souls. Whatever you need, Dragonborn." Aw well thank yo-

"STAY OUT OF TROUBLE REDGUARD" well fuck you too nord-ass motherfucker
 
I was a victim of the release hype.

I've been playing ES games since Morrowind and without a doubt the best parts of these games are the first several hours when the magic of this huge world hits you in the face. Unfortunately, the beauty since Oblivion has been skin deep, and Skyrim is no exception. Scaling is ruining the series and making what should be one of its defining features (loot) and, by extension the things you must do to acquire loot, boring and inconsequential.

If this was your first or second ES game then you're probably still in love. Otherwise it's true, the formula is growing stale. It's still a good game, but deceptively so.

"You're the one from the College. Heard about you." i walked through the frontgate i haven't actually joined or gone to a class what did you hear about me

"So you can cast a few spells. Am I supposed to be impressed?" i haven't cast a spell in 50 hours, i just read a few skill books thanks

"Now I remember. You're that new member of the Companions. You, what... fetch the mead? :smug" um i'm the "head" of the companions you dumbass

"Thank you Dovahkiin. You have defeated Alduin, saved us, and our very souls. Whatever you need, Dragonborn." Aw well thank yo-

"STAY OUT OF TROUBLE REDGUARD" well fuck you too nord-ass motherfucker

I lol'd. So true.
 
"You're the one from the College. Heard about you." i walked through the frontgate i haven't actually joined or gone to a class what did you hear about me

"So you can cast a few spells. Am I supposed to be impressed?" i haven't cast a spell in 50 hours, i just read a few skill books thanks

"Thank you Dovahkiin. You have defeated Alduin, saved us, and our very souls. Whatever you need, Dragonborn." Aw well thank yo-

"STAY OUT OF TROUBLE REDGUARD" well fuck you too nord-ass motherfucker

See this is the thing that's hilarious, a lot of these problems would be alleviated if they narrowed the scale in which your character elevates through the game.
 
There’s no emotional investment in the world. Who am I saving the world for? There’s never any interesting characters to really develop a connection to. Most characters are mostly emotionless actors that serve as arrowed signposts more than actual humans (or cat things). The best character in the game, the one with the most character was M’aiq the liar, a man who appears at random times in random places with interesting things to say that are rather meta. They don’t really have flaws and strengths. None of them do much that’s witty, or have things to do that come off as interesting to stick in the back of my head. Maybe I missed the ones that do, but I’ve played through a decent chunk of the world and thus far, nothing...

agreed...

&, afa rpgs go, that's traditionally been the bottom line in determining whether a game's truly great/memorable. but times've changed, & i'm thinking that this bottom line has, as well - it's much more about 'open world / amount of content' at this point, & bethesda's as good as anyone in those departments...

yes, i enjoyed my time in skyrim. but, no, aside from a few beautifully done locations, there wasn't a whole lot about the game that i'd consider either great or memorable...
 
I agree with the argument that Skyrim is like a single-player MMO: the majority of its content is not very interesting, and the entire game's hook is hoping you'll spend dozens of hours watching numbers go up, new things appear on your dude, and walking to new areas that aren't that interesting but hey another icon on the map!

In that metric, all the long hours spent in the game really don't mean shit. You spend over half of that time waiting for something cool or interesting to happen.


Skyrim's saving grace is that Bethesda actually managed to make an overworld that looked nice and felt neat to walk across. Everything else is meaningless, and half of the "freedom" people talk about is a complete illusion. So many NPCs are invincible, only one non-civil-war faction has the option to fight it instead of join it (since those factions are invincible), many quests can only be completed in one way even if it'd be out of character to do so, leaving their quests in your journal forever, the Civil War that they push into your face ends up being nothing but killing bandits, then killing a bunch of waves of soldiers four or five times in a row, and only a handful of NPCs will actually comment on the thing ending.

mostly agree, yeah. for me that exploration is why I play the game and why the negatives don't hit me as hard.

actually, the combat hasn't bothered me much until I hit level 50, which seems to be point when it spawns a drawn every time I quick travel. Dragons are so annoying. Just fuck off! or land so I can kill you in two seconds with my sword. Oh fuck you why are you attacking the farmer when I'm shooting arrows into your face you daft prick.

what bothers me more is, as you say, a lot of MMO design cues. "Collect 20 whogivesashits," "Clear out Tedium Cove," "I've lost me Sterling Tampon in Dwarven Ruins." Reward: 800 gold and a ruby. Thanks! now I can afford the...wait, I own everything and have about 100 billion dollars. Reward: an iron dagger that does 10 points stamina damage, oh boy!

The meatier quests are good fun. I like those. What bothers me is the over-reliance on quick travel, which cheapens the world and makes it seem small. It feels lazy.

But I'm complaining just to vent. I like the game a lot for that main exploration charm that few games have. I'm something like 70 hours in and still going. At this point I can say I liked Fallout New Vegas a lot more, but Skyrim is still great. At least I like it much more than Oblivion
 
See this is the thing that's hilarious, a lot of these problems would be alleviated if they narrowed the scale in which your character elevates through the game.

It would be alleviated if they just added a few more lines of dialogue. Clearly they can track your progress in the quest lines, I don't see why they can't disable old lines of dialogue and enable new ones as you progress through the different guild ranks.

The lack of actual meaning for being a leader of one of the Guilds is my main gripe with them for all of my Elder Scrolls experience. As the leader of the thieves guild why can't I send thieves out to acquire an item for me? Adding little things like that where you actually feel like you're in charge and important would add so much to the game. As it is now, most NPC's in the guilds barely even acknowledge that you're their leader if at all.
 
This for me, exactly. I put 150 hours into Oblivion, but Skyrim couldn't hold me past 5. It didn't grab me like Oblivion did. It's technically a better game, but meh I don't have time for awful quests with no real world progression at all.


And this. Enjoyed New Vegas.

Me too, bought Morrowind full price & the collectors edition of Oblivion on day 1. Spent 100's of hours into them, but just have no interest in this.

Same old shit, same old flaws & problems after all these years.

So your main complain is that it is a game for this console generation.

Get off of that shit, Demon Souls & Dark Souls are console exclusive & more hardcore than any PC game released the past few years. Bethesda just can't evolve or figure out good game design.
 
I think if you are boiling it down to bullet points you are going to miss what makes Skyrim so great. Skyrim is great because you can just wander for hours and come across stuff and just enjoy the world, it has a sense of exploration that is unrivalled and I think everything around that is secondary and not important.

I'm a few hours into the game, and what I've enjoyed until now is the exploration. I've not been too attracted to the main quest. I find my self looking for side quests just to go find some cave or something to explore.
I loved Oblivion, and in fact there's something off in Skyrim, and I'm not sure what it is. Maybe because I'm older and don't have the same time I did when I played Oblivion I'm seeing things a diferent way, I don't know.

But one thing I'm certain of: the environment and the world Bethesda created in Skyrim is jaw dropping. This is a few of the games that makes me think: how is it possible to develop such a monster of a game? Not even GTA IV made me think like this.
 
'i must be imagining things...'

no. think: you've got 3 arrows sticking out of you, & you're walking over the corpses of your mates to get back to where you were originally standing. you're definitely not imagining things...

for whatever reason, always made me smile. i love 'immersion' :) ...

LOL! Sneaking is a vey fun part of the game (and if you're not using it, you're missing out on a lot of gameplay), but the AI is hilarious when it comes to this.

It's similar to Splinter Cell back in its heyday but that game's AI was much better.

Still, there's nothing more satisfying than sneaking up behind a powerul enemy, and letting loose with a backstab for 30x damage that plays out in a cool QTE cutscene.
"Sniping" with bow and arrow is much less staisfying, but still fun. Sneaking is however a bit too easy once you have the perks/spells to be silent and invisible. I prefer to fight the baddy "normally" first and resort to the sneak method only when I lose patience.

Like everyone's saying. There's a lot to like and dislike at the same time and whether or not you enjoy the game depends entirely on how much the bad things take away from the good things. And that depends a lot on how you play the game.
 
I like Skyrim, but I don't really understand all the GOTY awards for it. It's quite ambitious, but I don't think it does any one thing particularly well except that the scope of the environment is impressive, and it's fun being in that world. But when it comes to the actual gameplay, I don't care for it too much. The combat is really bad. Enemies just rush you. There's almost no substance there. I can't really get past this point. I think Fallout 3 with VATS definitely had better combat. I like traversing the dungeons but dislike the loot system. I've died, gone back into a dungeon, and gotten different loot from the same treasure chests. I'm not a big fan of that. I can tell that the game is adjusting itself and its loot to how I've been playing. I guess that should be a good thing, but I feel like I can do no wrong, and it makes my experience feel kind of aimless. I also don't care about the story or dialogue at all, so that's not really keeping me going. Fallout 3 is a similar type of game and that resonated with me a lot more. Maybe I just like exploring a post-apocalyptic world more than a fantasy one.
 
Fallout 3 did looting a lot better. I found a lot of specific items in only 1 or 2 locations in the whole world. There are highly destructive high-end weapons you can play 100 hours and miss. There is no 'epic loot' at all in Skyrim, you mostly have to make it yourself, even then, it's just an enchanted regular equip. No sword bigger than all the rest, with a unique ability exclusive to that sword or anything.

Masks are the only thing like that in Skyrim, and most of them are worthless, plus wearing sets gives you huge armor bonuses that you lose when wearing masks.
 
Fallout 3 did looting a lot better. I found a lot of specific items in only 1 or 2 locations in the whole world. There are highly destructive high-end weapons you can play 100 hours and miss. There is no 'epic loot' at all in Skyrim, you mostly have to make it yourself, even then, it's just an enchanted regular equip. No sword bigger than all the rest, with a unique ability exclusive to that sword or anything.

Masks are the only thing like that in Skyrim, and most of them are worthless, plus wearing sets gives you huge armor bonuses that you lose when wearing masks.

It bothers me a lot that they did so much better with unique loot in Fallout 3 than they did Skyrim. I mean if you are going to learn any lesson from Fallout 3 going into Skyrim, why not that one? Argh.
 
It's got a lot of flaws, a lot of bugs, but I've had more fun with my 140ish hours in this game than I have with any game in a very long time. It's been frustrating at times, and it would be nice if they beefed up certain aspects, but for the product I purchased and have played as it is, I've gotten way, way too much value out of it to consider the experience in any way negative.
 
The joy of Skyrim is the way that it surprises you when you think you're doing one thing, like heading to a mine for ore in order to make some new armor, and you wind up stumbling into a creepy or hilarious or intriguing situation that sweeps you off toward some other novel purpose. Games like this don't need to have especially deep gameplay. There's so much content, so many wonderful unscripted scenarios to discover, that aimless wandering can be just as enjoyable as a major set piece.

The combat is just fine for what you have to do (kill dangerous stuff), and more than fine for ruining some NPC's day, riling up a town, or trolling the wildlife. The story for the main quest is not great, it's true, but plot isn't everything in an open-world game, and there are still plenty of great side missions with satisfying stories of their own. I played Skyrim expecting that the issues typical in Elder Scrolls titles would wear me down, yet I wound up having more fun than with any other game last year. After nearly 200 hours of play on a single file, I'm still finding interesting things to do.

This has been my experience as well. I'm on my 3rd character, and still am frequently surprised and delighted at what the game has in store for me. From dungeons that twist (I went into a random cave yesterday and it turned into a huge Nordic ruin with a Dragon Priest at the end) to situations that amuse. And the world itself is so pleasureable to be in, I get much ejoyment from simply scouring it.

Skyrim's list of shortcomings are formidable, but in particular coming off of Oblivion, the things it does right so far outweight the things it gets wrong for me. It's comfortably my GOTY last year, and in the running for my favorite game this generation.
 
It bothers me a lot that they did so much better with unique loot in Fallout 3 than they did Skyrim. I mean if you are going to learn any lesson from Fallout 3 going into Skyrim, why not that one? Argh.

I feel the same way. In F3 and FNV, there is definitely some logical scaling at work in terms of weapons and equipment, but you can still come across a piece of awesome armor, or a personalized rifle that deals massive amounts of critical damage. I assumed wrongly that Skyrim would follow suit, but all I find are crappy enchanted weapons that usually are feeble in comparison to what I already have.
 
Compared to Oblivion, Skyrim is a massive step in the right direction.

They'll never make another Morrowind, but I'm content.
 
Until he finished that questline and suddenly joined the Thieves Guild, and I finished the Thieves Guild and joined the College. Suddenly there's this mage in wizard robes constantly shooting lightning out of his hands who's going to end up the best thief ever™, and I'm a dude who looks like an assassin in armor with a glowing longbow on my back and 100 Magicka who's going to end up as Arch-Mage of a prestigious magical institute. Oh, and we're both bards too. And he's a werewolf and head of the Companions.

This is what is really bothering me the most about the game.

I particularly like it when my decisions actually matter...but in this game, they don't. Everyone ends up being a werewolf, fighter-magic user-thief.
 
I pretty much agree. I played it over 100 hours until I platinumed it. Came to conclusion that Oblivion was better. Cyrodiil was much more interesting and finishing the MQ actually affected the world (no more oblivion gates). Finishing the MQ in Skyrim does jack shit. I also didn't like the way they changed levelling. The perk system isn't as good as putting points into speed, strenght, luck etc. It feels too dumbed down.

Also level scaling is still the worst thing ever. Level scaled enemies, loot and shop inventory really hampers down the enjoyment of exploration and making money.
 
It bothers me a lot that they did so much better with unique loot in Fallout 3 than they did Skyrim. I mean if you are going to learn any lesson from Fallout 3 going into Skyrim, why not that one? Argh.

I think having their release date set-in-stone so early hurt them a bit. I'm sure they're aware of many of these issues, but refining these systems takes time that they were probably running out of. I think without the 11-11-11 date, the game probably would have been delayed. I cant imagine Bethesda were too happy with many of the problems, either.
 
To be fair on the multi-class thing, it's only one game in a million that can be compelling enough to make you actually want to start over.

KOTOR for example.

Compelling quest, 30 hours first time through, but I can only choose one side and max powers on that side, also considering my gender and abilities. But I played it through six times.

Now with Morrowind, I kept restarting the game and picking a new character because I knew I would be using that character for a significant amount of time.

If you're playing for 300 hours, don't you deserve to be a sorcerer who can wield an axe?
 
I had all those complaints about Skyrim.

Then I went up to Bard's Leap Summit, took in the view, and just forgot about all that stuff.

80 hours in.
 
The game still has a lot of issues, but it improved an insane amount off of Oblivion, so they're atleast heading in a good direction.
 
All I know is after Skyrim I've given up any hope of Fallout 4 being competent if indeed Bethesda are making it. Obsidian or bust.
 
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