Yea haha. i read the edit in the first post and basically they get the performance boost by disabling most of the game lolI like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...
I like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...
I think you meant low-level optimization breaks high-level systems - but yea it's not exactly unexpected especially doing it directly in binary without real codebase knowledge.jim-jam bongs said:High-level optimisation breaks low-level game systems, more on this breaking story after the weather.
I always get those mixed up. But yeah, the point is that if you take a brute-force approach without access to the source these things will happen until you have some time for refinement. Coding through trial and error can be fun and educational, but it does have some disadvantages.I think you meant low-level optimization breaks high-level systems - but yea it's not exactly unexpected especially doing it directly in binary without real codebase knowledge.
it's a shame that a lot of people won't hold bethesda to responsibility with how shoddy the pc and especially ps3 versions have been, but i guess most people will be playing on x360 and won't give a fuck.
I have played the PC version for 40 hours and it has been excellent, so the only thing I´m holding them responsible for is making my GOTY.
I like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...
Also note that the delayed / out of sync scripts are still reported working, there's just a bit of delay. And so far most people don't have this problem at all (only about 4 reports out of many, many). No reports of scripts actually breaking, or anything that can harm your game.
Just to be clear about the script issues, the author of the mod has stated:
Full statement can be found here: http://forums.bethsoft.com/topic/13...increases-now-in-skse-plugin-format-thread-2/
The thread linked in the OP is the original thread; the link above is the second thread made for the mod which contains more information about the reported scripting errors.
That poster isn't the author, just someone with knowledge of how the performance optimisations were made.
And it depends, sometimes the scripts have a delay before they work, other times they don't start at all. It's also not for all NPC scripting, just some specific circumstances.
No you would just delete TESVAL.dll from your plugins folder of the script extender.If you use this mod and you get an error, you can disable it and continue normally? Can this break your game permanently?
So instead of people just being happy, we need to use this to trash the ones who actually made the game?
I payed money for their game, its perfomance is atrocius, I can criticize the product I bought and not satisfied with in any way I want and wherever I want.
I payed money for their game, its perfomance is atrocius, I can criticize the product I bought and not satisfied with in any way I want and wherever I want.
It's worth noting that people are reporting scripting errors when this is enabled. That is, a character will not engage in their scripted actions, say like when Rolof runs into the Imperial Captain in Helgen Keep. Instead of engaging each other in battle they'll just stand there doing nothing.
I didn't know whether this was the case, but after seeing reports I tested it myself and ran into the error pretty consistently.
It's worth noting that people are reporting scripting errors when this is enabled. That is, a character will not engage in their scripted actions, say like when Rolof runs into the Imperial Captain in Helgen Keep. Instead of engaging each other in battle they'll just stand there doing nothing.
I didn't know whether this was the case, but after seeing reports I tested it myself and ran into the error pretty consistently.
Yea haha. i read the edit in the first post and basically they get the performance boost by disabling most of the game lol
ololol Bathasda ololol
oh
umm
ololol Bathasda anyway!
This is worthless.
Anyone who has coded in C/C++ knows that it happens all the time that if you switch on release optimisations you get some unexpected problems (especially when only having tested the debug version until then). It could well be that Bethesda didn't have the time (or wasn't able to spend the effort) to solve the optmisation-induced problems, which can be very hard to track.the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.
I like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...
Did you mod the game and then have performance issues?
I'm running it with no mods. I might add rich merchants though.
Hardware?
I'm running it with no mods. I might add rich merchants though.
i5-2500k OC'ed to 4.3, 6950 2 gb.
You know, our (probably relatively small compared to Skyrim, ~100kLOC of pretty dense C++) project is compiled in debug and release mode and tested on ~200 unit tests and ~50 integration tests every day automatically by a continuous integration test server. I thought that much would be pretty much standard development practice these days. Now automatically testing a product which relies as much on user interaction as a game is trickier, but I think with a bit of effort creating unit tests wouldn't be impossible.Anyone who has coded in C/C++ knows that it happens all the time that if you switch on release optimisations you get some unexpected problems (especially when only having tested the debug version until then). It could well be that Bethesda didn't have the time (or wasn't able to spend the effort) to solve the optmisation-induced problems, which can be very hard to track.
How on earth is that delivering atrocious performance? People are playing it fine on 8800gt and core 2 duos. Unless you consider the drops in cities to be bad, but it shouldn't go below 30 often. Otherwise something might be wrong..
It's also worth noting that there are already multiple scripting errors built into the game that can break quests completely and have yet to be fixed by patches. This is always the case with Bethesda games. Some of them will be fixed by Bethesda after they've gotten the bigger issues out of the way, and the rest will be fixed by the community after Bethesda has moved on to the next game.
I don't think keeping compiler optimizations disabled for a performance-critical product like a game is ever defensible. The real reason is most likely that 100% of the optimization effort was spent on the platforms that needed it to work at all, not on the one that is powerful enough to deal with most anything.
You know, our (probably relatively small compared to Skyrim, ~100kLOC of pretty dense C++) project is compiled in debug and release mode and tested on ~200 unit tests and ~50 integration tests every day automatically by a continuous integration test server. I thought that much would be pretty much standard development practice these days. Now automatically testing a product which relies as much on user interaction as a game is trickier, but I think with a bit of effort creating unit tests wouldn't be impossible.
Trying the CPU mod on my 2500k@4.7ghz
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After
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After
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Just to be clear about the script issues, some guy who apparently knows what he's talking about has stated:
Full statement can be found here: http://forums.bethsoft.com/topic/13...increases-now-in-skse-plugin-format-thread-2/
However it seems some people can't play as intended at all with this mod installed...
The thread linked in the OP is the original thread; the link above is the second thread made for the mod which contains more information about the reported scripting errors.
Very intresting link . i quoted the line above that seems very importantPeople have reported "Delayed Actions and Scripts" since Patch 1.3 without this plugin
it's a shame that a lot of people won't hold bethesda to responsibility with how shoddy the pc and especially ps3 versions have been, but i guess most people will be playing on x360 and won't give a fuck.
This is why you wait on Bethesda games.