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Skyrim mod improves perfomance up to 40% - Modders do what Bethesdon't. :/

I like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...

Maybe if they bothered to play test their game for more than 5 minutes, they wouldn't get shit on. The mod has nothing to do with peoples anger with Bethesda.
 
It's not just user interaction, though, but the whole 'emergent' nature makes it very difficult to test. I mean, yeah, unit testing should work fine, but unit testing probably isn't going to pick up errors like this. People generally assume that general-purpose software engineering principles apply to games, and maybe they do, but more and more I think that the field is so constrained (most of the time you're building systems with real-time constraints on embedded hardware with requirements that can shift drastically moment to moment) that it seems like games need their own field of study within software engineering. I'm always a bit surprised that publishers haven't really looked towards academia to help build some best practices.
Yes, these are valid constraints, but I still think that game development in general could benefit from a closer look at modern software engineering theory. About your point regarding academia, I have pretty close knowledge of exactly how hard it is to try and get any game dev involved in a research project, even just as a minor partner. They feel like even small involvement is a waste of their time, regardless of what is being investigated.
 
frankly speaking I don't regret not waiting. I used the console to pass through at least one glitched quest and perfomance in Markath was atrocius but I've played like 90 hours of it and had tons of fun.

What irks me is Bethesda's attitude.

Bbbbbbbut they don't have enough money and or resources - oh wait.
 
Right now? They should've been years ago.
I expressed my extreme disappointment with the optimization situation earlier in the thread, but I think it's wrong to blame Bethesda's programmers in general too much for it. The are given a set of deadlines and priorities and have to do their best within that framework. I have to assume PC performance was close to the bottom of that list.
 
Yeah... I don't understand it either.
Hey, lets hope they fire the guys that probably worked their asses off under tight deadlines to create an extremely complex, open world game, just because we think they were being lazy assholes.
Did everyone just completely ignore the mention of scripting errors with this?

If this was a one time thing and all other Bethesda games weren't buggy as shit like this I'd say you have a point.

But their programmers are beyond terrible. They need new ones. I don't care about whatever deadlines they were under. When every game you release is a terribly buggy mess you need to reevaluate who you have programming your games.
 
I expressed my extreme disappointment with the optimization situation earlier in the thread, but I think it's wrong to blame Bethesda's programmers in general too much for it. The are given a set of deadlines and priorities and have to do their best within that framework. I have to assume PC performance was close to the bottom of that list.

The game has been in the hands of millions for over a month now. It doesn't surprise me that out of these millions of people, there's a few people that manage to find a way to improve on the game that Bethesda didn't think of.

Bethesda also set the 11/11/11 date pretty early on, didn't they?
 
Very intresting link . i quoted the line above that seems very important

This mod definitely effects the scripting. When I delete it, the scripting the Ralof/Imperial captain works perfectly. When I reinstall it, that encounter does not work (unless you jump start it by attacking the captain, and even then the captain and her sidekick just stand there.)

1.3 might have messed up scripting as well, but this mod definitely messes it up too.
 
If this was a one time thing and all other Bethesda games weren't buggy as shit like this I'd say you have a point.

But their programmers are beyond terrible. They need new ones. I don't care about whatever deadlines they were under. When every game you release is a terribly buggy mess you need to reevaluate who you have programming your games.

Or... when every game you release is extremely complex, with a huge open world, thousands of NPCs, dozens of quests, and thousands of items, all with total freedom given to the player to play the game any way he or she chooses... there will be problems.

Find me a game with the ambition and freedom of TES that isn't buggy. Hell find me a game with the ambition and freedom of TES.

Anyone who has coded in C/C++ knows that it happens all the time that if you switch on release optimisations you get some unexpected problems (especially when only having tested the debug version until then). It could well be that Bethesda didn't have the time (or wasn't able to spend the effort) to solve the optmisation-induced problems, which can be very hard to track.

No, see, it has to be that Betheseda is just lazy and dumb.
 
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.

I would agree, if publications weren't falling over themselves to toss Bethesda GOTY awards and pronounce it the best invention since sex. The state of this industry is pretty embarrassing sometimes.
 
Or... when every game you release is extremely complex, with a huge open world, thousands of NPCs, dozens of quests, and thousands of items, all with total freedom given to the player to play the game any way he or she chooses... there will be problems.

Find me a game with the ambition and freedom of TES that isn't buggy. Hell find me a game with the ambition and freedom of TES.

Stalker series, Gothic series (not including Gothic 4). But they also launch with extreme technical flaws that are eventually fixed by the community.

Divinity 2 is pretty massive but also had major technical problems at launch. Two Worlds, again same story.

It always kind of irks me when people say Bethesda is the only one making games like this.
 
frankly speaking I don't regret not waiting. I used the console to pass through at least one glitched quest and perfomance in Markath was atrocius but I've played like 90 hours of it and had tons of fun.

What irks me is Bethesda's attitude.
Which is fine, and not something I can really argue against. I just see a measurable benefit in waiting for a lower price and a more complete product. In a year we'll have a GOTY edition with even further refinements. But you'll get your money's worth regardless, no doubt. Except on PS3 I guess.
 
A guy I know from another forum who was a QA said this could mess with quests and stuff. I didn't have time to read through this thread so I don't know if it has been brought up yet.
 
We sure have a lot of developers in this thread, considering so many seem to know what it´s like to develop a game like Skyrim. Good to know. :P

I payed money for their game, its perfomance is atrocius, I can criticize the product I bought and not satisfied with in any way I want and wherever I want.

Atricous? What's your computer's specs?
 
Stalker series, Gothic series (not including Gothic 4). But they also launch with extreme technical flaws that are eventually fixed by the community.

Divinity 2 is pretty massive but also had major technical problems at launch. Two Worlds, again same story.

It always kind of irks me when people say Bethesda is the only one making games like this.
World of Warcraft? Final Fantasy series? Comparing performance of developers much smaller than them is not quite fair.
 
Interesting.....nothing yet and I already beat the game and have done like 3 quests with this. Nothing yet. If something does happen, I will look into it.
 
If this was a one time thing and all other Bethesda games weren't buggy as shit like this I'd say you have a point.

But their programmers are beyond terrible. They need new ones. I don't care about whatever deadlines they were under. When every game you release is a terribly buggy mess you need to reevaluate who you have programming your games.

Most problems aren't in the programming but issues with scripts, triggers and AI packages.
 
World of Warcraft? Final Fantasy series? Comparing performance of developers much smaller than them is not quite fair.

WoW launched with SERIOUS flaws, that were eventually fixed over years. Final Fantasy games are linear and much easier to Q&A, its not fair to compare.
 
their programmers are beyond terrible.

To say something like that I expect you to have some pretty hefty weight behind you. So if you have time it would be interesting to hear what the specifics behind Bethesdas programming errors and skills are in context to the project managing logistics.

As you, I think we all are tired of kids everywhere trying to talk about stuff they do nothing about. I'm a program engineer myself, but in a completely different field, I'm not even working directly with hands-on programming (just coordinating it), so I'm informed enough to know what is going on here in general.

So it would be interesting to hear from a gaming programming professional in the gaming industry as yourself about the technical babble behind all of it. Of course not this error in particular, because we all know it takes a bigger context to brand each and every member of an entire team of programmers as terrible.., but about the whole history and context behind it. Let's hear it.
 
Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)


WoW launched with SERIOUS flaws, that were eventually fixed over years. Final Fantasy games are linear and much easier to Q&A, its not fair to compare.
At least FFX and XII, which I have played, are not linear at all.

I haven't heard Xenoblade having major flaws either.

---
GTA, although not with that much NPC interaction, is quite open world and usually is programmed quite well (on consoles at least)
 
I have already answered this question in this very thread. I mean my PC should run it at 60 fps without drops to 20s.

That's the thing there. And I know Durante pointed out the truth in this and I agree with it but damn, it still stings and is inexcusable to me. BF3, I can't say more but that game is coded properly. At least compared to this.
 
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.

I'd be proud as hell. It's one of if not THE most amazing game of all time for many. That's with zero mods. Yes it has flaws and even some serious ones on PS3 but f all to those who say Bethesda programmers are lazy or shit. Games have budgets and deadlines which means busting their asses to produce the breadth of content available and the open world nature makes it a nightmare to debug. So what if a modder found an optimization after a month. That doesn't mean the programmers weren't busting their asses fixing 10000x other shit before release.
 
Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)



At least FFX and XII, which I have played, are not linear at all.

I haven't heard Xenoblade having major flaws either.
FFX.. Not linear? In what world?
 
That's the thing there. And I know Durante pointed out the truth in this and I agree with it but damn, it still stings and is inexcusable to me. BF3, I can't say more but that game is coded properly. At least compared to this.

they had AMD (and I think Nvidia) engineers working with them ON SITE.

edit: it's a major release though which moved shitload of videocards.
 
I have already answered this question in this very thread. I mean my PC should run it at 60 fps without drops to 20s.

I imagine some of it is down to the engine not using more than 2 cores, in addition to the optimization thing. There is probably a reason behind that too, considering Fallout 3 had extreme crashing when using more than 2 cores.
 
Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)

I've "only" dropped about 40 hours into Skyrim but I really have encountered none of these issues. This is on 360. To me, the game is utterly, jaw-droppingly amazing. The one issue I ran into was seeing a dead dragon drop in front of me once in a while. If I worked for Betheseda I would be hella proud of the game I put on the store shelf.

At least FFX and XII, which I have played, are not linear at all.

I love FFXII. I think it's one of the best games of all time. But in terms of ambition and scale, it's nowhere near Skyrim. And even FFXII was a game that spent years in development hell, gave the director a mental breakdown halfway through, etc.
 
During the end game it opens up, but until then it's almost literally a sequence of connect the dots.
Well, first of all the game doesn't get suddenly buggy after you finish it.

Also, after you have access to the ship, the game gets theoretically non-linear. And by the point you reach monster arena, you can actually enjoy the full non-linear game and spend lots of time without advancing the plot.

Yea it is dude. Its pretty much running down corridors most of the game, except they disguise it well.
That doesn't really matter, that's not the point actually. The point is it technically is non-linear, even if the plot has to be advanced linearly.

I love FFXII. I think it's one of the best games of all time. But in terms of ambition and scale, it's nowhere near Skyrim. And even FFXII was a game that spent years in development hell, gave the director a mental breakdown halfway through, etc.
I am open to the correction that Skyrim (TES games in general) are buggy becaues of the open world design. However, FFXII is quite quest dependent as well and very big in scope, and games with open world design like GTA aren't badly programmed either.

I've "only" dropped about 40 hours into Skyrim but I really have encountered none of these issues. This is on 360. To me, the game is utterly, jaw-droppingly amazing. The one issue I ran into was seeing a dead dragon drop in front of me once in a while. If I worked for Betheseda I would be hella proud of the game I put on the store shelf.
Well, I have PC version. The problem is, there should have been something wrong if a modder could increase the performance this much, but Bethesda didn't think of it first. It's not like this fix has come out years, or even months, after the game release. Which means there hasn't been much time spent on developing it.
 
Well, first of all the game doesn't get suddenly buggy after you finish it.

Also, after you have access to the ship, the game gets theoretically non-linear. And by the point you reach monster arena, you can actually enjoy the full non-linear game and spend lots of time without advancing the plot.
Are you here trying to compare the "openness" of FFX to Skyrim? Really?

Skyrim is buggy, and that's terrible, but what point are you trying to make?
 
I am sorry but "it's an open world and so ambitious" is SERIOUSLY no excuse anymore in this day and age. Bethesda is a pretty fucking big developer at this point, ever since Oblivion they have been selling shitloads of their games so it cannot exactly be a budgeting issue. Except of course if they are somehow managed like shit and the people who actually do the planning and budgeting are retards.

Technically their games are still as bad or worse than open world RPG games from tiny European devs who make their games at 1/10 of the budget. Then, there are countless open world games like Just Cause 2, Arkham City etc. made by mid-sized developers that perform reasonably well and without bugs from the get go (yes, they are also less complex games, but not by much when you consider how Bethesda themselves have streamlined, stripped down and simplified the TES experience over the years).

There is simply no excuse anymore. The only reason why Bethesda can get away with it because in the North American market there is no competition for the kind of thing they do.
 
Then, there are countless open world games like Just Cause 2, Arkham City etc. made by mid-sized developers that perform reasonably well and without bugs from the get go

Head over to the Arkham City PC thead and ask that question to those who lost all their progress with the save wipes or the DX11 failure.
 
Am I reading this right:

all this mod does is decreases some AI/ pathfinding probing cycles so the CPU spends less time calculating them. Like in Infinity Engine games you could set the Pathfinding CPU Time in the Settings to be really low (fastest performance) or really high and accurate (slowest performance).

???
 
Head over to the Arkham City PC thead and ask that question to those who lost all their progress with the save wipes or the DX11 failure.
did it get fixed? was it a deep fuck up like PS3 version that seems not fixable?

I pointed out before that not being able to fix the game in time was another flaw of Bethesda.
 
This mod, plus the new nvidia drivers allows me to run the game with Ultra settings and pretty much be locked at 60fps (aside from loading screens, of course). It's incredible.

what new drivers it shows 10.24.2011 is the newest for me on Nvidia 570gtx.
 
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