Foliorum Viridum
Banned
I get good FPS with everything maxed so I'm not too bothered about this, but it's pretty awesome. If it didn't screw up some aspects I'd use it anyway.
I like how everybody just shits on Bethesda and don't even notice that this mod actually renders the game meaningless, because it messes up with the script and you basically can't continue with the quests...
Yes, these are valid constraints, but I still think that game development in general could benefit from a closer look at modern software engineering theory. About your point regarding academia, I have pretty close knowledge of exactly how hard it is to try and get any game dev involved in a research project, even just as a minor partner. They feel like even small involvement is a waste of their time, regardless of what is being investigated.It's not just user interaction, though, but the whole 'emergent' nature makes it very difficult to test. I mean, yeah, unit testing should work fine, but unit testing probably isn't going to pick up errors like this. People generally assume that general-purpose software engineering principles apply to games, and maybe they do, but more and more I think that the field is so constrained (most of the time you're building systems with real-time constraints on embedded hardware with requirements that can shift drastically moment to moment) that it seems like games need their own field of study within software engineering. I'm always a bit surprised that publishers haven't really looked towards academia to help build some best practices.
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.
frankly speaking I don't regret not waiting. I used the console to pass through at least one glitched quest and perfomance in Markath was atrocius but I've played like 90 hours of it and had tons of fun.
What irks me is Bethesda's attitude.
I expressed my extreme disappointment with the optimization situation earlier in the thread, but I think it's wrong to blame Bethesda's programmers in general too much for it. The are given a set of deadlines and priorities and have to do their best within that framework. I have to assume PC performance was close to the bottom of that list.Right now? They should've been years ago.
Yeah... I don't understand it either.
Hey, lets hope they fire the guys that probably worked their asses off under tight deadlines to create an extremely complex, open world game, just because we think they were being lazy assholes.
Did everyone just completely ignore the mention of scripting errors with this?
I expressed my extreme disappointment with the optimization situation earlier in the thread, but I think it's wrong to blame Bethesda's programmers in general too much for it. The are given a set of deadlines and priorities and have to do their best within that framework. I have to assume PC performance was close to the bottom of that list.
Very intresting link . i quoted the line above that seems very important
If this was a one time thing and all other Bethesda games weren't buggy as shit like this I'd say you have a point.
But their programmers are beyond terrible. They need new ones. I don't care about whatever deadlines they were under. When every game you release is a terribly buggy mess you need to reevaluate who you have programming your games.
Anyone who has coded in C/C++ knows that it happens all the time that if you switch on release optimisations you get some unexpected problems (especially when only having tested the debug version until then). It could well be that Bethesda didn't have the time (or wasn't able to spend the effort) to solve the optmisation-induced problems, which can be very hard to track.
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.
Or... when every game you release is extremely complex, with a huge open world, thousands of NPCs, dozens of quests, and thousands of items, all with total freedom given to the player to play the game any way he or she chooses... there will be problems.
Find me a game with the ambition and freedom of TES that isn't buggy. Hell find me a game with the ambition and freedom of TES.
Which is fine, and not something I can really argue against. I just see a measurable benefit in waiting for a lower price and a more complete product. In a year we'll have a GOTY edition with even further refinements. But you'll get your money's worth regardless, no doubt. Except on PS3 I guess.frankly speaking I don't regret not waiting. I used the console to pass through at least one glitched quest and perfomance in Markath was atrocius but I've played like 90 hours of it and had tons of fun.
What irks me is Bethesda's attitude.
I payed money for their game, its perfomance is atrocius, I can criticize the product I bought and not satisfied with in any way I want and wherever I want.
World of Warcraft? Final Fantasy series? Comparing performance of developers much smaller than them is not quite fair.Stalker series, Gothic series (not including Gothic 4). But they also launch with extreme technical flaws that are eventually fixed by the community.
Divinity 2 is pretty massive but also had major technical problems at launch. Two Worlds, again same story.
It always kind of irks me when people say Bethesda is the only one making games like this.
If this was a one time thing and all other Bethesda games weren't buggy as shit like this I'd say you have a point.
But their programmers are beyond terrible. They need new ones. I don't care about whatever deadlines they were under. When every game you release is a terribly buggy mess you need to reevaluate who you have programming your games.
Atricous? What's your computer's specs?
World of Warcraft?
World of Warcraft? Final Fantasy series? Comparing performance of developers much smaller than them is not quite fair.
their programmers are beyond terrible.
Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)Blizzard tracking 180,000 bugs in World of Warcraft
http://www.destructoid.com/blizzard-tracking-180-000-bugs-in-world-of-warcraft-149078.phtml
At least FFX and XII, which I have played, are not linear at all.WoW launched with SERIOUS flaws, that were eventually fixed over years. Final Fantasy games are linear and much easier to Q&A, its not fair to compare.
I have already answered this question in this very thread. I mean my PC should run it at 60 fps without drops to 20s.
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.
FFX.. Not linear? In what world?Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)
At least FFX and XII, which I have played, are not linear at all.
I haven't heard Xenoblade having major flaws either.
If by linear, you mean that there isn't a huge ass continuous open world, then you are correct, but beside that, the game is not linear at all.FFX.. Not linear? In what world?
During the end game it opens up, but until then it's almost literally a sequence of connect the dots.If by linear, you mean that there isn't a huge ass continuous open world, then you are correct, but beside that, the game is not linear at all.
That's the thing there. And I know Durante pointed out the truth in this and I agree with it but damn, it still stings and is inexcusable to me. BF3, I can't say more but that game is coded properly. At least compared to this.
If by linear, you mean that there isn't a huge ass continuous open world, then you are correct, but beside that, the game is not linear at all.
I have already answered this question in this very thread. I mean my PC should run it at 60 fps without drops to 20s.
Bethesda bugs, unfortunately, are quite major and the patching process is done very slowly. One of the things Blizzard is famous for, is patching their games continuously and in a timely fashion (which not only are for fixing bugs, but keeping the games balanced considering their usually competitive nature)
At least FFX and XII, which I have played, are not linear at all.
Its a fairly opaque bitch thread. Join in!
Well, first of all the game doesn't get suddenly buggy after you finish it.During the end game it opens up, but until then it's almost literally a sequence of connect the dots.
That doesn't really matter, that's not the point actually. The point is it technically is non-linear, even if the plot has to be advanced linearly.Yea it is dude. Its pretty much running down corridors most of the game, except they disguise it well.
I am open to the correction that Skyrim (TES games in general) are buggy becaues of the open world design. However, FFXII is quite quest dependent as well and very big in scope, and games with open world design like GTA aren't badly programmed either.I love FFXII. I think it's one of the best games of all time. But in terms of ambition and scale, it's nowhere near Skyrim. And even FFXII was a game that spent years in development hell, gave the director a mental breakdown halfway through, etc.
Well, I have PC version. The problem is, there should have been something wrong if a modder could increase the performance this much, but Bethesda didn't think of it first. It's not like this fix has come out years, or even months, after the game release. Which means there hasn't been much time spent on developing it.I've "only" dropped about 40 hours into Skyrim but I really have encountered none of these issues. This is on 360. To me, the game is utterly, jaw-droppingly amazing. The one issue I ran into was seeing a dead dragon drop in front of me once in a while. If I worked for Betheseda I would be hella proud of the game I put on the store shelf.
Are you here trying to compare the "openness" of FFX to Skyrim? Really?Well, first of all the game doesn't get suddenly buggy after you finish it.
Also, after you have access to the ship, the game gets theoretically non-linear. And by the point you reach monster arena, you can actually enjoy the full non-linear game and spend lots of time without advancing the plot.
Not trying to be an apologist or anything but this type of games always have more bugs than usual.
Imagine what the Skyrim benchmarks would look like on the HD7970 with this patch!?!
Graphically non-openworld design does not equal to non-linearity, maybe you used the wrong word?Are you here trying to compare the "openness" of FFX to Skyrim? Really?
Skyrim is buggy, and that's terrible, but what point are you trying to make?
Then, there are countless open world games like Just Cause 2, Arkham City etc. made by mid-sized developers that perform reasonably well and without bugs from the get go
did it get fixed? was it a deep fuck up like PS3 version that seems not fixable?Head over to the Arkham City PC thead and ask that question to those who lost all their progress with the save wipes or the DX11 failure.
This mod, plus the new nvidia drivers allows me to run the game with Ultra settings and pretty much be locked at 60fps (aside from loading screens, of course). It's incredible.
what new drivers it shows 10.24.2011 is the newest for me on Nvidia 570gtx.