rohlfinator
Member
What is the skse_loader.exe? It didn't come in the download package and I'm not sure if it's the original executable.
It's a separate download from here:
http://skse.silverlock.org/
What is the skse_loader.exe? It didn't come in the download package and I'm not sure if it's the original executable.
It's a separate download from here:
http://skse.silverlock.org/
Since the source is publically available someone else had a look at the code and made a few changes to fix the scripting errors caused by this mod, seems to have done the trick so far. And there doesn't seem to be any affect on the performance gains.
Thread on the official Bethesda forums (look for posts by Silverglade, who is working on fixing the bugs)
Megaupload link for the latest tweaked version as of this post
Bethesda's programmers are hacks.
At this point though you sound like one of those guys who is always going on about how he's never had any problems with GFWL so it must be perfect.
Your post shouldn't had been so overlooked...
I read through the entire thread as of this post and it appears the author of the mod found a miniscule error in his code and endorsed a member's fix (the member's name is Great Walrus).
So here's the direct link to Walrus's fix: http://www.4shared.com/zip/y9_xxsOw/TESVAL_v1_with_fix.html?
The top poster on the following page provided Walrus's fix on a better uploading service so use that if you don't want to use 4shared: http://forums.bethsoft.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/page__st__60
So if you were waiting for a fix, there it is! Everything should be all good now!
Your post shouldn't had been so overlooked...
I read through the entire thread as of this post and it appears the author of the mod found a miniscule error in his code and endorsed a member's fix (the member's name is Great Walrus).
So here's the direct link to Walrus's fix: http://www.4shared.com/zip/y9_xxsOw/TESVAL_v1_with_fix.html?
The top poster on the following page provided Walrus's fix on a better uploading service so use that if you don't want to use 4shared: http://forums.bethsoft.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/page__st__60
So if you were waiting for a fix, there it is! Everything should be all good now!
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.
Interesting that the community is handling optimization for this!
I hope they do the same for Crysis lol
Anyway... GO COMMUNITY/MODDERS!
I've been holding off because of two reasons:
1. Scripting issues (now solved).
2. Being forced to install some other thingy.
Can I still launch from Steam with that SKSE (sp?) thingy and do I still get achievements? If yes, I think I want to try this. If not, I'm not sure.
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.
freddy is absolutely correct in that the game is actually quite smooth on most modern hardware. Obviously further optimization is even better, but stating the fact that the game in general runs very smoothly is not white knighting Bethesda
I haven't seen a mass of complaints about performance, which is evidence given how little people tolerate performance issues. Do some people have performance issues? Absolutely, but that's always the case.For you. For other people, the game runs poorly. I don't think any of us have the evidence necessary to speak to how it runs in general.
I spent a lot of time in the PC modding and performance discussion thread and my completely subjective impression was that it ran fine (in terms of optimisation and system requirements) for a large majority of people who posted in that thread.For you. For other people, the game runs poorly. I don't think any of us have the evidence necessary to speak to how it runs in general.
I spent a lot of time in the PC modding and performance discussion thread and my completely subjective impression was that it ran fine (in terms of optimisation and system requirements) for a large majority of people who posted in that thread.
I'm completely with syllogism here. This mod offers an improvement which is always appreciated, but this is not a Saint's Row or GTA IV situation, where everyone unanimously agrees that the game was optimised poorly.
How do you display your Fps in skyrim?I want to know what im getting before i try this.Thanks in advance for any help.
I'm appaled by the fact that developers didn't put even a slightest effort into optimisation. How come that amateurs and users have to fix PERFOMANCE problems for your game??
Also I wonder if any effort went into console versions. May be someone can mod them too?
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.
If your talking about the PC version then I don't know what your talking about. Loading takes a few seconds and it has COD graphics. What does that even mean? Your probably right about the addictive part since I don't like cocaine but I'm addicted to the smell of it. In reality it's not that fun.
Just to be clear, the mod is compatible with the Steam version, correct?
I'm downloading it right now, and intend to use right away, assuming the out of sync/delayed scripting has been fixed.
Great!I was unaware that there was another PC version being this is Steamworks.
In other words, you're good to go.
Yeah, I have a hard time blaming the programmers too much here. They're also saddled by their aging engine to a large degree, and I'm guessing they aren't being allowed to move to new technology due to the added expense.
Most issues aren't in the programming or the engine. It's mostly in quest scripting doing something wrong, incorrect item properties, npc characteristics, AI packages, cell properties, or conflicts between them, or scripts changing or not changing those properties. And players doing something unexpected or out of order.
There are thousands of items, npcs, quests and scripts, I doubt testing them all for correctness or conflicts between each other is feasable. Perhaps it is too ambitious for their studio size (300 employees?), but Skyrim is still the least buggy game they have made, and the most complex.
Great!
Has the out-of-sync/delayed script issues been resolved? The OP needs a bit of cleaning, but it seems that there's a fix. However I'm not sure whether the original mod has been updated or if there's a separate patch.
It's feasible if you set up a strong enough structure to pin those quests on.
I can't think of a part of this game that isn't archaic. They used an outdated engine and built the game around that rather than starting from scratch. Everything from the way the menu's operate down to the feel of the character you are controlling is substandard.
They are a badly organised company who make badly organised games and clearly have little pride in their work.
There's no point in being ambitious if that ambition can't be met. Anyone can write a book that has the same amount of chapters and characters as Lord of The Rings but only someone like Tolkien can make it work.
This thread seems to be updated with the latest information: http://forums.bethsoft.com/topic/13...increases-now-in-skse-plugin-format-thread-2/
Get the fixed version from there.
Thank you guys.The original mod author hasn't put out a new version because he's busy with holiday commitments, but he provided an explanation on what needed to be fixed and other members of the community put out a new version based on that.
So the latest version on the Nexus will be fine to use, as it has the fix for the scripting errors.
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.
That claim was made. After playing through Skyrim I'd have to wonder why they duplicated most of the common problems that existed in Gamebryo with their new engine. It may have a different name but my money is on there being a LOT of Gamebryo in its DNA.Uh, I thought they claimed this was a new engine.
Are there any other mods of note?
Thanks, I'll look into them.Skyui is an amazing ui mod. So far just the inventory, but it is still essential for everyone, game pad or keyboard.
Xce mods really help npcs look better. Glowing ore veins really helps the terribly designed ore veins stand out. 360 remaps really improve playing with a controller. Lots of others, just check out the most popular on skyrimnexus.com.
Thanks, I'll look into them.
One last inquiry (humor this PC noob): how much impact do mods generally have on performance? I'm expecting worse performance form texture packs for example, but do simple ones like UI and controller-mapping mods have any negative impact?
modders don't have deadlines. If you're going to point fingers you need to point it at the people setting milestones/deadlines their teams can't reach without cutting corners.