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Skyrim mod improves perfomance up to 40% - Modders do what Bethesdon't. :/

It's a separate download from here:
http://skse.silverlock.org/

Ah, thanks. But it still doesn't work. I put both the .dll and .exe files in the root Skyrim directory. Still, when I try to run the skse_loader.exe, it says that it couldn't find skse_steam_loader.dll (which wasn't in the package) and it doesn't work.

EDIT: Never mind, for some reason one of my files didn't copy over.

How do I make it so that Steam launches from the new .exe instead of the old one?
 
Since the source is publically available someone else had a look at the code and made a few changes to fix the scripting errors caused by this mod, seems to have done the trick so far. And there doesn't seem to be any affect on the performance gains.

Thread on the official Bethesda forums (look for posts by Silverglade, who is working on fixing the bugs)

Megaupload link for the latest tweaked version as of this post

Your post shouldn't had been so overlooked...

I read through the entire thread as of this post and it appears the author of the mod found a miniscule error in his code and endorsed a member's fix (the member's name is Great Walrus).

So here's the direct link to Walrus's fix: http://www.4shared.com/zip/y9_xxsOw/TESVAL_v1_with_fix.html?

The top poster on the following page provided Walrus's fix on a better uploading service so use that if you don't want to use 4shared: http://forums.bethsoft.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/page__st__60



So if you were waiting for a fix, there it is! Everything should be all good now!
 
Bethesda's programmers are hacks.

It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.

At this point though you sound like one of those guys who is always going on about how he's never had any problems with GFWL so it must be perfect.

That is an excellent metaphor.
 
Hmm, I don't think it's working for me. I'm getting ~26fps on the top of Whiterun before and after installing SKSE & the plugin. Anything I should do? My Skyrim is updated to the latest patch, and typed getskseversion in the console to make sure it's working.

EDIT: Sorry! Figured what's working. Now the worst is 32. That's a huge improvement, as I don't see stutter anymore. Awesome game is now more awesome.
 
Your post shouldn't had been so overlooked...

I read through the entire thread as of this post and it appears the author of the mod found a miniscule error in his code and endorsed a member's fix (the member's name is Great Walrus).

So here's the direct link to Walrus's fix: http://www.4shared.com/zip/y9_xxsOw/TESVAL_v1_with_fix.html?

The top poster on the following page provided Walrus's fix on a better uploading service so use that if you don't want to use 4shared: http://forums.bethsoft.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/page__st__60



So if you were waiting for a fix, there it is! Everything should be all good now!

Yeah the Nexus page for the mod has now been updated with version .02 as well, which is just the fixed version Walrus released.
 
Your post shouldn't had been so overlooked...

I read through the entire thread as of this post and it appears the author of the mod found a miniscule error in his code and endorsed a member's fix (the member's name is Great Walrus).

So here's the direct link to Walrus's fix: http://www.4shared.com/zip/y9_xxsOw/TESVAL_v1_with_fix.html?

The top poster on the following page provided Walrus's fix on a better uploading service so use that if you don't want to use 4shared: http://forums.bethsoft.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/page__st__60



So if you were waiting for a fix, there it is! Everything should be all good now!


adding to OP
 
Added and posted a direct link in the mod thread. It will be going into conversion mode here in a few days or a week in preparation for the CK.
 
Stuff like this makes me happier and happier I held off on getting this game. I'm always impressed by the ability of the PC community to fix things in games though, awesome stuff.
 
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.

Or one that knows that consumers will lap up everything they put out, no matter the bugginess.
 
I've been holding off because of two reasons:

1. Scripting issues (now solved).
2. Being forced to install some other thingy.

Can I still launch from Steam with that SKSE (sp?) thingy and do I still get achievements? If yes, I think I want to try this. If not, I'm not sure.
 
I've been holding off because of two reasons:

1. Scripting issues (now solved).
2. Being forced to install some other thingy.

Can I still launch from Steam with that SKSE (sp?) thingy and do I still get achievements? If yes, I think I want to try this. If not, I'm not sure.

You have to launch the game from the SKSE launcher, not the TESV exe. But it is still running through Steam. Still get achievements, tracking your playtime, can use in game overlay.

If you want to launch it through Steam, you can just add SKSE as an Non-Steam game to Steam. Not sure how that would work though, since Steam would think you are playing a Steam game and a Non-Steam game.
 
I think I installed the thing (copied the SKSE dll and exe things in the main folder then stuck the fix in the data folder - that is right, right?)

Is there any way to tell if I got the thing working or not? To see if I actually installed the thing correctly?
 
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.

Yeah, I have a hard time blaming the programmers too much here. They're also saddled by their aging engine to a large degree, and I'm guessing they aren't being allowed to move to new technology due to the added expense.
 
I've already had excellent performance in the game, but now I guess I can go completely overboard with ugridstoload and HD texture packs. :p


modders :bow :bow Always amazed at what the Elder Scrolls fanbase does for its series. First the multiplayer mod, then the mic shouting, now this. Great stuff.
 
So have the scripting errors been removed?
I haven't updated my game still on 1.2.

can some one make a quick guides for people like me who have no prior experience to modding?
 
freddy is absolutely correct in that the game is actually quite smooth on most modern hardware. Obviously further optimization is even better, but stating the fact that the game in general runs very smoothly is not white knighting Bethesda
 
freddy is absolutely correct in that the game is actually quite smooth on most modern hardware. Obviously further optimization is even better, but stating the fact that the game in general runs very smoothly is not white knighting Bethesda

For you. For other people, the game runs poorly. I don't think any of us have the evidence necessary to speak to how it runs in general.
 
For you. For other people, the game runs poorly. I don't think any of us have the evidence necessary to speak to how it runs in general.
I haven't seen a mass of complaints about performance, which is evidence given how little people tolerate performance issues. Do some people have performance issues? Absolutely, but that's always the case.
 
For you. For other people, the game runs poorly. I don't think any of us have the evidence necessary to speak to how it runs in general.
I spent a lot of time in the PC modding and performance discussion thread and my completely subjective impression was that it ran fine (in terms of optimisation and system requirements) for a large majority of people who posted in that thread.

I'm completely with syllogism here. This mod offers an improvement which is always appreciated, but this is not a Saint's Row or GTA IV situation, where everyone unanimously agrees that the game was optimised poorly.
 
I spent a lot of time in the PC modding and performance discussion thread and my completely subjective impression was that it ran fine (in terms of optimisation and system requirements) for a large majority of people who posted in that thread.

I'm completely with syllogism here. This mod offers an improvement which is always appreciated, but this is not a Saint's Row or GTA IV situation, where everyone unanimously agrees that the game was optimised poorly.

It is undeniably optimized poorly. Just look at how poorly it is utilizing higher end CPUs. I would tend to agree that it runs acceptably for the majority of people, but I lack anything but anecdotal evidence. I certainly don't know enough to accuse people who are experiencing poor performance of being full of shit or whatever was being said earlier in this thread.

Edit: I am not a computer guy so maybe I am using optimized incorrectly. I am impressed at how well the game runs on lower end hardware, but it is shameful how poorly it runs on higher end machines despite having resources to spare.

Edit 2: did someone compare it to sr2 or gta4? I agree such comparisons would be disingenuous.
 
CopyPasta'd from the big modding thread:

Seeing about a 20-30% increase in the "problem" areas of the noted towns. Me rikey. For those curious, I'm running in ultra with View Distance settings decreased a few notches across the board. Specs are as follows:

Q9550 @ 3.2GHz
4GB
GTX 460 1GB
 
I'm appaled by the fact that developers didn't put even a slightest effort into optimisation. How come that amateurs and users have to fix PERFOMANCE problems for your game??

Also I wonder if any effort went into console versions. May be someone can mod them too?

the people who did this are not amateurs. The developers who "forgot" to enable optimizations in release build are. Adding optimizations to an already compiled binary without source is not easy at all, adding it before the fact is a few selections from a dropdown
 
It's not the programmers' fault. Issues like this are almost 100% management issues. Consistent bugginess generally represents an unwillingness or inability to devote sufficient time to QA (or sufficient architectural consideration early on to avoiding bugginess); consistent bugginess on games that sell 10m copies is reflective of a management culture that doesn't value worksmanship or long-term customer satisfaction.

Most issues aren't in the programming or the engine. It's mostly in quest scripting doing something wrong, incorrect item properties, npc characteristics, AI packages, cell properties, or conflicts between them, or scripts changing or not changing those properties. And players doing something unexpected or out of order.

There are thousands of items, npcs, quests and scripts, I doubt testing them all for correctness or conflicts between each other is feasable. Perhaps it is too ambitious for their studio size (300 employees?), but Skyrim is still the least buggy game they have made, and the most complex.
 
If your talking about the PC version then I don't know what your talking about. Loading takes a few seconds and it has COD graphics. What does that even mean? Your probably right about the addictive part since I don't like cocaine but I'm addicted to the smell of it. In reality it's not that fun.

I'm not actually. Xbox. I probably shouldn't be posting in a PC issues post!
'COD graphics' means the graphics are comparable to COD. I'm sick of hearing that this game looks amazing. It's well art directed but has bad animation and fairly basic geometry. Something like Read Dead looks better despite being two years old. This looks more like 5 years old, and Crysis still kicks it's arse even then!
 
Just to be clear, the mod is compatible with the Steam version, correct?

I'm downloading it right now, and intend to use right away, assuming the out of sync/delayed scripting has been fixed.
 
Just to be clear, the mod is compatible with the Steam version, correct?

I'm downloading it right now, and intend to use right away, assuming the out of sync/delayed scripting has been fixed.

I was unaware that there was another PC version being this is Steamworks.

In other words, you're good to go.
 
I was unaware that there was another PC version being this is Steamworks.

In other words, you're good to go.
Great!

Has the out-of-sync/delayed script issues been resolved? The OP needs a bit of cleaning, but it seems that there's a fix. However I'm not sure whether the original mod has been updated or if there's a separate patch.
 
Most issues aren't in the programming or the engine. It's mostly in quest scripting doing something wrong, incorrect item properties, npc characteristics, AI packages, cell properties, or conflicts between them, or scripts changing or not changing those properties. And players doing something unexpected or out of order.

There are thousands of items, npcs, quests and scripts, I doubt testing them all for correctness or conflicts between each other is feasable. Perhaps it is too ambitious for their studio size (300 employees?), but Skyrim is still the least buggy game they have made, and the most complex.

It's feasible if you set up a strong enough structure to pin those quests on.
I can't think of a part of this game that isn't archaic. They used an outdated engine and built the game around that rather than starting from scratch. Everything from the way the menu's operate down to the feel of the character you are controlling is substandard.
They are a badly organised company who make badly organised games and clearly have little pride in their work.

There's no point in being ambitious if that ambition can't be met. Anyone can write a book that has the same amount of chapters and characters as Lord of The Rings but only someone like Tolkien can make it work.
 
Great!

Has the out-of-sync/delayed script issues been resolved? The OP needs a bit of cleaning, but it seems that there's a fix. However I'm not sure whether the original mod has been updated or if there's a separate patch.

The original mod author hasn't put out a new version because he's busy with holiday commitments, but he provided an explanation on what needed to be fixed and other members of the community put out a new version based on that.

So the latest version on the Nexus will be fine to use, as it has the fix for the scripting errors.

It's feasible if you set up a strong enough structure to pin those quests on.
I can't think of a part of this game that isn't archaic. They used an outdated engine and built the game around that rather than starting from scratch. Everything from the way the menu's operate down to the feel of the character you are controlling is substandard.
They are a badly organised company who make badly organised games and clearly have little pride in their work.

There's no point in being ambitious if that ambition can't be met. Anyone can write a book that has the same amount of chapters and characters as Lord of The Rings but only someone like Tolkien can make it work.

The UI uses a recent version of Scaleform, and the quest system uses an entirely new scripting engine. So in that sense the game is up to par, technically. It's in areas like memory management and the rendering engine (outside of the new lighting system) where it's still a modified version of what was used for Oblivion and Fallout 3.
 
This thread seems to be updated with the latest information: http://forums.bethsoft.com/topic/13...increases-now-in-skse-plugin-format-thread-2/

Get the fixed version from there.

The original mod author hasn't put out a new version because he's busy with holiday commitments, but he provided an explanation on what needed to be fixed and other members of the community put out a new version based on that.

So the latest version on the Nexus will be fine to use, as it has the fix for the scripting errors.
Thank you guys.
 
Between the PS3 version of Skyrim and what modders do in their spare time to improve PC Skyrim, I'd be embarrassed right now to be a Bethesda programmer.

modders don't have deadlines. If you're going to point fingers you need to point it at the people setting milestones/deadlines their teams can't reach without cutting corners.


Uh, I thought they claimed this was a new engine.
That claim was made. After playing through Skyrim I'd have to wonder why they duplicated most of the common problems that existed in Gamebryo with their new engine. It may have a different name but my money is on there being a LOT of Gamebryo in its DNA.
 
Are there any other mods of note?

Skyui is an amazing ui mod. So far just the inventory, but it is still essential for everyone, game pad or keyboard.

Xce mods really help npcs look better. Glowing ore veins really helps the terribly designed ore veins stand out. 360 remaps really improve playing with a controller. Lots of others, just check out the most popular on skyrimnexus.com.
 
Skyui is an amazing ui mod. So far just the inventory, but it is still essential for everyone, game pad or keyboard.

Xce mods really help npcs look better. Glowing ore veins really helps the terribly designed ore veins stand out. 360 remaps really improve playing with a controller. Lots of others, just check out the most popular on skyrimnexus.com.
Thanks, I'll look into them.

One last inquiry (humor this PC noob): how much impact do mods generally have on performance? I'm expecting worse performance form texture packs for example, but do simple ones like UI and controller-mapping mods have any negative impact?
 
Thanks, I'll look into them.

One last inquiry (humor this PC noob): how much impact do mods generally have on performance? I'm expecting worse performance form texture packs for example, but do simple ones like UI and controller-mapping mods have any negative impact?

UI mods shouldn't have any impact. Texture mods will hurt if you don't have much VRAM.
 
modders don't have deadlines. If you're going to point fingers you need to point it at the people setting milestones/deadlines their teams can't reach without cutting corners.


Game hasn't been out that long and this fix is already out, and I'm sure the guys who did it have jobs of their own

Spin it however you like, but bethesda has shown to consistently put out inexcusably buggy games, and in some cases completely unplayable
 
After my terrible modding experience with Oblivion (seriously, what a clusterfuck), I'm less than anxious to begin modding Skyrim. I actually think the base game looks and plays astounding at max settings (keep in mind I just started it).

The only mods/tweaks I'm considering are adding these to the .ini file:

bTreesReceiveShadows=0
bDrawLandShadows=1
iPresentInterval=0 (to disable Vsync)


All else considered, is this pretty much all I want for the time being?
 
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