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Skyrim mod improves perfomance up to 40% - Modders do what Bethesdon't. :/

After my terrible modding experience with Oblivion (seriously, what a clusterfuck), I'm less than anxious to begin modding Skyrim. I actually think the base game looks and plays astounding at max settings (keep in mind I just started it).

The only mods/tweaks I'm considering are adding these to the .ini file:

bTreesReceiveShadows=0
bDrawLandShadows=1
iPresentInterval=0 (to disable Vsync)


All else considered, is this pretty much all I want for the time being?

Steam is going to make it super easy.
 
What do you mean?

Either way, I'm wondering if those are the vitals tweaks/configs (you know, outside of whole mods).
 
They're essentially cutting out the middle man (the nexus modding sites), and it'll allow you search and download mods straight from Steam.

I see it evolving into something great, but it really leaves to the dedicated modding sites out in the wind.
 
Oh wow, that sounds great. About damn time something like that's been introduced.
 
Skyrim modding will be handled via steam workshop. Basically one click installs or some such.

I would have to think there will be some unexpected limitations that steam will put on that.

Will installing some mods disable achievements?

Will mods like this one that improves the games performance be let on there?

I would say bethesda will have a say on what goes on there so I expect somethings wont.

I could see steam workshop being limited to just content mods made in the creation kit like weapon skins and user made quests but user made performance patches and engine tweaks wont be let on.


It will be interesting to see how this works out
 
Okay, I definitely fucked something up, big time. My framerate it half, and it just looks weird. And the text is all supper jaggy or something. Tried to manually delete everything, but it still looks/run all fucked up :/.

System restore it is.
 
Why the hell would you disable optimizations across the board on a retail build?? And people pay for this buggy mess? And give them studio of the year award?? Lol wtf.
 
Awesome! got a nice 10-15FPS Boost in most of my trouble spots. Makarth still has some areas where the frame rate falls into the low 40s, but overall it's a huge improvement. :D
 
I'm so glad people are holding up Bethesda to such a pedestal that modders having to fix their game and a totally broken product on PS3 are just kinda swept under the rug.
 
I really don't know why I keep buying Bethesda games before people who are actually competent fix the game.

Studio of the year indeed
 
Have all scritping bugs been fixed? no more broken quests with this?

I'd imainge with this mod and the new nvidia drivers, performance shouldn't be an issue for most.
 
Bethesda has some of the laziest programmers in the industry. And yet they get showered with awards.

Ooooooookay. I can't keep letting this slide. Don't take this personally, because I'm aiming it at a lot of posters.

It's a mistake to place the blame on programmers when they don't set the release dates. I'm willing to bet that a lot of devs came forward and said that shit was all fucked up, and that it was shoot/slice time, and then were promptly ignored because listening to them would mean delays, and delays mean project leads don't get their bonuses. I've put out some stuff that I was ashamed of because if I didn't I would lose my job. That isn't something I'm proud of, and I'd be willing to bet that coders at Beth feel the same way.

Programming is roughly 50% voodoo, at least cross-platform programming. There are so many traps you can fall into which totally cripple the application on a particular platform that it's quite literally impossible to design software while taking each and every one into account. So you often end up spending a lot of time refining and iterating a beautiful, clean architecture and turning it into a twisted bundle of controlled chaos. XKCD to the rescue:

lisp.jpg


I'm not saying that Bethesda don't deserve a massive kick in the tackle for this and, in particular, the farce that is the PS3 build. But if you blame coders for being pressured to deliver on a deadline at all costs then you and me are enemies.
 
I'm not saying that Bethesda don't deserve a massive kick in the tackle for this

(This is not directed at you jim-jang, because I agree with you)

Well, it's a performance issue in an otherwise fantastic game, so how much egg is it possible for the drama queens to throw without ending up with some on their own faces..?

Yeah, Bethesda makes mistakes, we all knew that years ago.. They also makes some of the best and most complex experiences out there. Kick the company for their mistakes, kick their leader as well. But you can't ignorantly single out members of a team without knowing inner details of the organization and specifics of how the project was managed without looking like a dork.
 
I'm so glad people are holding up Bethesda to such a pedestal that modders having to fix their game and a totally broken product on PS3 are just kinda swept under the rug.

That's what happens when (mostly) the only copies you give journalists for free is the Xbox 360 Version.
 
Ooooooookay. I can't keep letting this slide. Don't take this personally, because I'm aiming it at a lot of posters.

It's a mistake to place the blame on programmers when they don't set the release dates. I'm willing to bet that a lot of devs came forward and said that shit was all fucked up, and that it was shoot/slice time, and then were promptly ignored because listening to them would mean delays, and delays mean project leads don't get their bonuses. I've put out some stuff that I was ashamed of because if I didn't I would lose my job. That isn't something I'm proud of, and I'd be willing to bet that coders at Beth feel the same way.

Programming is roughly 50% voodoo, at least cross-platform programming. There are so many traps you can fall into which totally cripple the application on a particular platform that it's quite literally impossible to design software while taking each and every one into account. So you often end up spending a lot of time refining and iterating a beautiful, clean architecture and turning it into a twisted bundle of controlled chaos. XKCD to the rescue:

lisp.jpg


I'm not saying that Bethesda don't deserve a massive kick in the tackle for this and, in particular, the farce that is the PS3 build. But if you blame coders for being pressured to deliver on a deadline at all costs then you and me are enemies.

i can't let that slide either.

i do programming ( for a living ) yes deadlines are tough and are mostly a pain in the **s. I've worked on several projects ( small and bigs ). To be forced to deliver on a device you don't know perfectly is a nightmare ... i've spent weeks trying to figure how to do some stuff only to realise that my initial point of view was wrong ( in short i've wasted a lot of time ..but it's a necessary step when you want to master a new device )

While i agree that cross platforming is the most tricky thing to do ( especially when you're making both at the same time ). Bethesda is totally at fault here (100%).

Seriously.
that project manager give it the go is not the programmer fault i agree, but seriously ( i've seen people (in my line of work ) , managers saying ..."better do things right rather than messy" and delay the release ) when things like this happen.

Now how could i not blame bethesda when delaying the game was possible ( they just wanted my money for the holidays ).
Yeah i know not the programmer fault..but weren't those problem existing in similar form in previous titles ? can i begin to suspect shoddy work ?
 
The death kills are straight up from Gamebryo. Akwardness and everything.
You try turning off collision via console (TCL)? Now that's a thing of beauty. But yes I agree. You sense physics but I've also had more exaggerated kills where enemies will vault about 20 feel os slide really fast in any direction. It's funny but needs to be fixed.

So where do I put this?


Oh and I'm thinking about dling this texture mod, but it says I need the 4GB mod to run it, but I can't seem to download that on nexus anymore.

Stay away from that one. I would stick with Vurts Flora Overhaul and the redefined dungeons. Oh and Serious HD re-texture. They're all in the mod section which will soon be in the first post as the conversation takes a more mod oriented twist soon.
 
Are there any advantages to running D3Doverrider? I vaguely remember someone mentioning that Skyrim already employs triple buffering.
 
Are there any advantages to running D3Doverrider? I vaguely remember someone mentioning that Skyrim already employs triple buffering.

D3doverider has always felt more smooth to me. I've read on this forum that many games don't really tripple buffer. I'm clueless about this. The fact is, d3doverider always does the job for me.
 
There are thousands of items, npcs, quests and scripts, I doubt testing them all for correctness or conflicts between each other is feasable.

It certainly is for a game of this scope. Bethesda's publisher takeaway from Skyrim sales so far is somewhere upwards of $200,000,000. There is no excuse for having anything but a top-notch, world-class QA department to put these titles through their paces, both to capture play bugs like scripting engine misfires and to push the team towards needed core engine optimizations.

Uh, I thought they claimed this was a new engine.

They did indeed claim that!

Ooooooookay. I can't keep letting this slide. Don't take this personally, because I'm aiming it at a lot of posters.

It's a mistake to place the blame on programmers when they don't set the release dates.

Thank you. As I said, this isn't a programmer issue, this is a management issue. Programmers at a software company spend their time working on what their bosses tell them to work on. In an environment where the management has a rock-solid birds-eye view of what needs to be done, or one that delegates responsibility down to talented programmers to self-determine and execute necessary tasks, you get projects that turn out polished and with necessary elements baked in. If you don't, corners get cut or elements get left unfinished.
 
You have to launch the game from the SKSE launcher, not the TESV exe. But it is still running through Steam. Still get achievements, tracking your playtime, can use in game overlay.

If you want to launch it through Steam, you can just add SKSE as an Non-Steam game to Steam. Not sure how that would work though, since Steam would think you are playing a Steam game and a Non-Steam game.
Thanks! It's surprisingly super easy to setup. Now rocking a super smooth framerate, I'm happy :D
 
well, after some testing there are still quite a lot of stuff broken. Dragons sometimes fly in slow motion and I randomly lose my dual wielding speed bonus when used with Frost Cloak. So while the performance increase is nice, I really don't want random stuff being broken. Who knows what internal flags will fail by doing this. Uninstalling :(

Edit: Actually, Frost Cloak also randomly removes my dual wielding speed bonus without this mod. What's going on :O?
 
Just to be clear, if something goes bad and I want to run an unmodded game, all I have to do is run it from Steam rather than SKSE Loader, right?
 
well, after some testing there are still quite a lot of stuff broken. Dragons sometimes fly in slow motion and I randomly lose my dual wielding speed bonus when used with Frost Cloak. So while the performance increase is nice, I really don't want random stuff being broken. Who knows what internal flags will fail by doing this. Uninstalling :(

It's almost like the Bethesda programmers *knew* turning on the compiler optimisations would break things so they didn't...
 
If you're using SKSE compatible mods or injected files yes, use Steam and bypass skse. I haven't really needed SKSE but it still launches via Steam anyways and it bypasses the loader/config tool

And to the last post, I believe in the line of thinking that Durante has in that they just didn't prioritize the PC release and either were going to get back to it or bank on the community to fix it.
 
well, after some testing there are still quite a lot of stuff broken. Dragons sometimes fly in slow motion and I randomly lose my dual wielding speed bonus when used with Frost Cloak. So while the performance increase is nice, I really don't want random stuff being broken. Who knows what internal flags will fail by doing this. Uninstalling :(

Edit: Actually, Frost Cloak also randomly removes my dual wielding speed bonus without this mod. What's going on :O?

There are still lots of bugs Bethesda needs to fix in the base game.

While I'm not discounting the possibility that TESVAL still creates some bugs, none have been reliably attributed to the mod since the initial scripting bug was identified and fixed.
 
There are still lots of bugs Bethesda needs to fix in the base game.

While I'm not discounting the possibility that TESVAL still creates some bugs, none have been reliably attributed to the mod since the initial scripting bug was identified and fixed.
Yeah, the cloak bug (even tested it with lightning cloak) was still in when I loaded the game without tesval. So I installed it back (yay for trashcan) and see what happens from here.

It really bugs me I sometimes hit slow, but no matter how I try to cast it, it seems completely random when it will slow me and when not. The only thing I could confirm is that when a cloak is cast, it can be a dual wield speed killer. I can keep casting a cloak and test again and sometimes it will be a normal cloak. Annoying :|
 
well, after some testing there are still quite a lot of stuff broken. Dragons sometimes fly in slow motion and I randomly lose my dual wielding speed bonus when used with Frost Cloak. So while the performance increase is nice, I really don't want random stuff being broken. Who knows what internal flags will fail by doing this. Uninstalling :(

Edit: Actually, Frost Cloak also randomly removes my dual wielding speed bonus without this mod. What's going on :O?
I've seen that slow dragonflight without the mod, it's a normal bug.
 
UI mods shouldn't have any impact. Texture mods will hurt if you don't have much VRAM.

I was having an issue where not only would my fps dip to the teens if I used a mod (like SkyUI), but then I wouldn't be allowed to change my graphical settings. No matter how I changed the settings, they didn't actually change once I played. :(
 
Thank you. As I said, this isn't a programmer issue, this is a management issue. Programmers at a software company spend their time working on what their bosses tell them to work on. In an environment where the management has a rock-solid birds-eye view of what needs to be done, or one that delegates responsibility down to talented programmers to self-determine and execute necessary tasks, you get projects that turn out polished and with necessary elements baked in. If you don't, corners get cut or elements get left unfinished.

Absolutely, can't QFT this enough.

It's quite obvious to me that the problems that may or may not have existed with Skyrim were made much, much worse when they signed up for that 11.11.11 release date. Having 0 flex in the release schedule probably made life hell for the programmers, and also for the release/project manager in charge. They are probably still on holiday trying to pick up bits and pieces of their brains after burning out in that deathmarch to the release date =(
 
So...I dunno if this has been answered before, but would this mod make the game more playable on Intel HD 3000 graphics?
 
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