ASilentProtagonist
Member
Ooohh nice shots! Which enb preset are you using? I've been switching between tetrachromatic and superb![]()
Realvision
Ooohh nice shots! Which enb preset are you using? I've been switching between tetrachromatic and superb![]()
No hair and cloth physics? What a fail.
Yeah, ENB Skyrim is a helluva drug
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You get them through the Skyrim Nexus.
What I'm actually looking forward to on PC is just the gameplay and feel being more fluid, if they're actually just porting the Fallout 4 engine into this thing. Recently played OG Skyrim and the game feels janky as fuck compared to Fallout 4.
Ok, lets try to be realistic here.
You have to do some serious triffling with the Ini document files constantly and seriously make sure all the mods are compatible with each other to avoid game debug problems. And lastly, you need a beefy computer to run all these mods together in order to be able to come out of this with stable framerates.
ENB's are really taxing and heavy performance hitters.
It isnt just as simple as installing 1 single mod, and it all magically looks like that.
You have to have certain knowledge of what you're doing.
Yeah, ENB Skyrim is a helluva drug
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There are mods for that.
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Not sure if it's possible on XB1. PS4 would be not possible, i guess.
Yeah, ENB Skyrim is a helluva drug
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Yes, you're finally cottoning on.Because that's what they are.
It does.
For example the 'mountains' look like mountains in the distance on PS3. PS4 they look more like hills with oddly growing giant trees.
Do you see what I'm getting at? It was common to not crank the draw distance on PC to ludicrous levels via config tweaks and the like when modding to avoid this.
Still looks great... will dive in again, wish they would show the Xbox One version. I'm going that way just for the mods...
I agree with this. The more you increase the draw distance, the more you realize that the "world" is actually very small. Filling in the trees on the hills behind Whiterun completely changes the scale of things; now you realizes the hills are only a couple hundred yards away and maybe 300 feet high, tops. It kind of diminishes the experience to know that running a mile or two from Riften to Winterhold takes you from a temperate climate to perpetual blizzard; masking that distance visually at least helps maintain some sense that you've traveled father than you actually have. I appreciate remasters that help make the world look better by updating visual effects, but if increasing the draw distance destroys the illusion of scale the game is trying to create, leave it alone.
That's a great vid. Thanks for posting.
Which ENB is this, Cyber? Looks great!
I agree with this. The more you increase the draw distance, the more you realize that the "world" is actually very small. Filling in the trees on the hills behind Whiterun completely changes the scale of things; now you realizes the hills are only a couple hundred yards away and maybe 300 feet high, tops. It kind of diminishes the experience to know that running a mile or two from Riften to Winterhold takes you from a temperate climate to perpetual blizzard; masking that distance visually at least helps maintain some sense that you've traveled father than you actually have. I appreciate remasters that help make the world look better by updating visual effects, but if increasing the draw distance destroys the illusion of scale the game is trying to create, leave it alone.
I wish there was some impressions on PC version (performance mainly). I have until the release to buy the DLC at the discounted price so I get the remaster update, but if my 970 isn't able to run the game at 60 fps I don't know if I want to pay it.
Considering how well F4 runs, I wouldn't be worried.
I find it hard to believe yet more are seriously having trouble understanding the concept, it's been quite clearly explained in our posts.I don't get this post. The object draw distance improvements on PC mean higher quality objects get drawn in further out, so that you cna see buildings, then alrge objects, then people, at far distances, vs a bloby texture and a handful of 2D sprites.
To say that improving draw distance is bad and negatively impacts a sence of scale is ridicuous, and some of the screenshots of modded Skyrim in this very thread clearly show how wrong that stance is.
Kinda agree that the increased draw distance fucks up the illusion of scale in this game![]()
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The draw distance and repeated textures stick out even worse at 1080p with the decreased contrast
So did they only add new foliage to the opening area of the game, or is this consistent throughout the world?
Pretty consistent everywhere. I was surprised by how dense the foliage is - really adds something to the atmosphere. It's bloody brilliant.
Some first impressions:
The biggest problem of this game is that a bunch of textures and models look very dated. It sometimes feels like playing Fallout 4 with imported PS3 characters. Some of the NPC armor just doesn't look good at all. I'm surprised how dated the opening scene feels. Geometry looks pretty bad as well at times - or at least in Helgen. Once you can go into the open world, the experience gets much better in my opinion. Love the new volumetric lighting - much atmosphere. Riverwood and Whiterun are gorgeous in every way possible... it's kinda weird how bad my first impression of the game was back then on the 360 and now on PS4, just because the bad opening sequence. It gradually gets better and better after that. Awesome.
There are also no mods available on PS4 at the moment - no mod option on the main menu from what I can see.
Pretty consistent everywhere. I was surprised by how dense the foliage is - really adds something to the atmosphere. It's bloody brilliant.
Some first impressions:
The biggest problem of this game is that a bunch of textures and models look very dated. It sometimes feels like playing Fallout 4 with imported PS3 characters. Some of the NPC armor just doesn't look good at all. I'm surprised how dated the opening scene feels. Geometry looks pretty bad as well at times - or at least in Helgen. Once you can go into the open world, the experience gets much better in my opinion. Love the new volumetric lighting - much atmosphere. Riverwood and Whiterun are gorgeous in every way possible... it's kinda weird how bad my first impression of the game was back then on the 360 and now on PS4, just because the bad opening sequence. It gradually gets better and better after that. Awesome.
There are also no mods available on PS4 at the moment - no mod option on the main menu from what I can see.
Thanks for the impressions!
I really recommend the "Alternate Start" mod, when they do enable mods for the PS4. It always bugged me how the opening is so out of touch with the rest of the game. It's Bethesda's last true "sandbox" game, and the intro sequence is something out of Fallout 4 - very directed and it assumes a bunch of stuff about the player and his/her character.
The Alternate Start mod gives you a bunch of different options that can place you in different parts of the world, based on your background. You can even start the game as an initiate in one of the guilds.
That's true, Fallout 4 runs very well.
Nice comparison pics, but what I would really like to know is how does the PS4 version compare with the PS4 Pro 1080p version?
How are the ps4 load times compared to the 360 version?
Entering buildings usually takes 3-10 seconds so far. It's definitely faster than the 360 version.
Yeah, ENB Skyrim is a helluva drug
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The mod is great indeed but it won't work on PS4 because it uses scripts.I really recommend the "Alternate Start" mod, when they do enable mods for the PS4. It always bugged me how the opening is so out of touch with the rest of the game. It's Bethesda's last true "sandbox" game, and the intro sequence is something out of Fallout 4 - very directed and it assumes a bunch of stuff about the player and his/her character.
The Alternate Start mod gives you a bunch of different options that can place you in different parts of the world, based on your background. You can even start the game as an initiate in one of the guilds.
is there an opinion on what the funnest combat class in this game is?
Since when does Fallout 4 run very well on PC?
What exactly do you mean by combat class? Race? In vanilla it doesn't really matter.
Yeah, ENB Skyrim is a helluva drug
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DLC required.For the PC version do I need the DLC for the free update or is the core game enough?
Wow. How does one acquire that particular ENB?