I liked the way Infamous 2 said something like "use the right stick to look up" and automatically set whether it was inverted or not based on the way you moved the stick.
Insta win like in Earthbound. If we're already higher level than monsters, just let us move on with our lives please.
Ehh, no thanks. To hell with immersion, this would be so tedious.I love the way looting in Metro 2033 works.
You don't go to a dead body and an inventory pops up that you press 'Grab All' on, but rather you have to go to the individual spots on the body where that enemy would have his grenades placed to pick up grenades.
You need to check the belt to get his ammo. They are all visible on the model of the enemy and when you pick them up they disappear from the body.
This is something that I think only first person games need to bother with (at least the grabbing part, the display part I think should be adopted by all games.)
I liked the way Infamous 2 said something like "use the right stick to look up" and automatically set whether it was inverted or not based on the way you moved the stick.
Red Dead Redemption's waypoint system, it shows you what path/road you should travel to get to your target. Very helpful.
this is amazing.
*high five*Optional waypoints ala Dead Space.
Active reload ala Gears of War.
Soft subs (foreign language only) ala Mafia II.
Advanced control options like deadzones and acceleration and such.
Every damn JRPG should have shared EXP/Ability points ect shared with party members that are not even in your party at the moment.
Diablo III's ability to jump around in the story to any part you had played previously. I end up making separate saves in other games so frequently so a I can just replay a scene I liked.
Every game should have a cheat code where I get to unlock everything if I want to.
Every game should have a cheat code where I get to unlock everything if I want to.
this, bring back cheat codes, even if it is to do something silly with the game like turn every enemy into exploding monkeys or give them big heads...
Nah, you were right before the edit. I want active reload in everything, from racing games to RPGs.Active reload should be in every game.
edit: with reloading!
Halo's dynamic checkpoints
It's been 10 fucking years, come on...
Personnaly I hate these, most time they're fine, but whenever the game decides to make a checkpoint in a bad situation you're fucked up. It's especially annoying when the levels are so damn long, like you fuck up a 10 minutes battle, you have to replay for an hour or something. That said, it would be easy to solve that problem by storing several checkpoints saves instead of just one like in Skyrim.
On the other hand, this completely eliminates any chance of experimentation, the kind of "what happens if I do this here...", which I personally think is a huge thing and fun factor, especially in RPGs where your choices can have all sorts of consequences. Being bogged down to only one choice per (lengthy) playthrough seems very limiting and boring to me. Might fit From's bleak worlds where there's not many fun things to do, but not every game is like this.Continuous autosaving as seen in, for example, Demon's Souls and Dark Souls. It removes the ability to "cheat" by loading a previous save and doing something else instead. The consequences of you actions are permanent until new game plus. What I hate most in many WRPG's is being able to revert back to a previous save the instant you make a mistake, because there's no risk involved in making the "wrong" choice. Deus Ex in particular I believe would benefit greatly from this. Oh, and Skyrim too, especially Skyrim.
Now that I agree with, losing SP progress because the game uses shitty always-on DRM is fucking terrible.In addition to this, your exact location (well, pretty much) and all the level data, enemies killed, etc. is retained when you exit the game. Diablo III in particular would benefit from this. At least from what I've played of the beta, when the connection is inevitably lost, you lose progress made through a dungeon and have to do it all again. Bullshit if you ask me.
Active reload should be in every game.
edit: with reloading!
The instant restart at the last save point from the Halo games.
Halo assumes you want to continue playing after death, rather than stopping to ask you in a menu whether you want to continue. The seamless reload and speed with which you can try an encounter again is really important in encouraging different tactics, because we know there's not an added cost to death: menus to wade through and loading screens to stare at.
I'm still shocked that some games stop and ask you to reload a file after you die, or prompt a loading screen. Just put me back in the action to try again.
I've gotta disagree with this one. Sometimes if I'm playing a lot, I'll choose a death as the time to quit. "Do you want to continue?" makes me check myself to see if that's it for the time being.
I liked the way Infamous 2 said something like "use the right stick to look up" and automatically set whether it was inverted or not based on the way you moved the stick.
Isn't that pretty much standard in FPS these days? I remember Halo was the first game that did it that I know of.
Dynamic/Adaptive Difficulty.
Makes every game that much more challenging and fun(cept for RubberBand AI in some NFS games and Split/Seconds later rounds)
I thought this meant reloading within active reloading at first.Active reload should be in every game.
edit: with reloading!