chickdigger802
Banned
So I guess we know who's not watching evo this year.
Basically what I'm saying is, they're going to nix online play from the 3DS version and use customization as "justification", and save online just for the Wii U version. Hope I'm wrong.
"Think"? Or "know"? I wonder what data he's using to come to that conclusion.
I also wonder why he thinks the concepts of "accessibility for new players", and "gameplay depth for skilled players" have to be mutually exclusive. We can have both.
I like Brawl more than Melee, but that is just me...
A slightly faster Brawl without tripping doesn't sound too bad to me.
I wish I had any idea what these numbers were.
It was a donation competition to get their game into EVO 2013 as an official game.
I gotta say I love this dynamic between hardcore Smash fans and Sakurai. The fans want nothing more than a legitimate fighting game and Sakurai is doing his best to not make that happen.
Well how does it contradict anything that he said?
Didn't he already say the game would be between Melee and Brawl? People expecting another Melee are kidding themselves.
So, in other words, he has no proof and is just riding on Brawl since it was the latest one he made.
Dat vocal minority.
Super Smash Bros. Melee: $94,683
Skullgirls: $78,760
Super Street Fighter 2 Turbo: $39,567
MLP: Fighting is Magic: $5,280
Dead or Alive 5: $1,900
Guilty Gear XX Accent Core Plus R: $1,225
PlayStation All-Stars Battle Royale: $1,000
Melty Blood Actress Again Current: $683
Divekick: $650
Virtua Fighter 5: Final Showdown: $605
SoulCalibur 5: $407
BlazBlue: Chrono Phantasma: $265
Capcom vs. SNK 2: $260
Super Smash Bros. Brawl: $170
Darkstalkers 3: $131
Street Fighter 3: Third Strike: $81
Injustice: Gods Among Us: $77
All this done without Sakurai's help.
Competitive players don't speak for casual players. Sakurai is right in that a lot of people prefer Brawl over Melee. He's not saying one game is better over the other really.So, in other words, he has no proof and is just riding on Brawl since it was the latest one he made.
Dat vocal minority.
Super Smash Bros. Melee: $94,683
Skullgirls: $78,760
Super Street Fighter 2 Turbo: $39,567
MLP: Fighting is Magic: $5,280
Dead or Alive 5: $1,900
Guilty Gear XX Accent Core Plus R: $1,225
PlayStation All-Stars Battle Royale: $1,000
Melty Blood Actress Again Current: $683
Divekick: $650
Virtua Fighter 5: Final Showdown: $605
SoulCalibur 5: $407
BlazBlue: Chrono Phantasma: $265
Capcom vs. SNK 2: $260
Super Smash Bros. Brawl: $170
Darkstalkers 3: $131
Street Fighter 3: Third Strike: $81
Injustice: Gods Among Us: $77
All this done without Sakurai's help.
I don't want the game to be like Melee, I just want it to be balanced. Is that really too much to ask?
Ew, give us Melee 2.0.![]()
What the fuck am I reading holy shit my eyesJust make a HD remake of Meele please
Brawl was more in line with the vision of the game that he wanted to make. I have no preference either way, I'm a casual Smash player and the hyper competitive scene does nothing for me. But it's not hard to imagine that Melee is played in a way that he never intended where he sees it as limiting towards new players trying to enter. I don't necessarily agree, but I can understand his POV.
He's making the game to appeal to the widest possible audience, not the fans who still play it to this day.
It was a donation competition to get their game into EVO 2013 as an official game.
It's a good business decision to go for those day one sales. It's shitty for the community, though.
I think he just needs a vacation, tbhSakurai reminds of Dr. Frankenstein. He's lost control of his creation.
Why does doing that automatically mean casual players will hate the game? Balance and smart mechanics are good things for everyone.Sakurai is doing the right thing. Indulging the fighting game crowd only shrinks the appeal of the game.
Smash community needs to understand that, more than any other fighting game community, they are the vast majority in the ownership base.
Melee has sold 7 million copies. Brawl has sold 11 million. The competitive scene, and those who follow it, probably amounts to a fraction of one percent of the people who bought the game.
And that is who these games are for, by design, from the very beginning.
Everyone's talking about competitiveness and all that stuff...
But I'm all like, "What the hell? Customizing the "directionality" of moves? WHAT DOES THAT MEAN?"
I think there are lots of people in the silent majority who dont post online who prefer Brawl.
Neither do competitive Brawl and 64.Competitive Melee bears little resemblance to the 4-player fun party game that originated it.
Sakurai accidentally made a good fighting game in Melee
Everyone's talking about competitiveness and all that stuff...
But I'm all like, "What the hell? Customizing the "directionality" of moves? WHAT DOES THAT MEAN?"
It's a good business decision to go for those day one sales. It's shitty for the community, though.
"Think"? Or "know"? I wonder what data he's using to come to that conclusion.
I also wonder why he thinks the concepts of "accessibility for new players", and "gameplay depth for skilled players" have to be mutually exclusive. We can have both.
And how many people contributed to that? I am pretty sure he is right with vocal minority.
Competitive players don't speak for casual players. Sakurai is right in that a lot of people prefer Brawl over Melee. He's not saying one game is better over the other really.
Why should he care about the community? I mean realistically?
Surely you do understand that people can enjoy SSB even if they don't play it large amounts ten years after the release and that these people might be higher in number (to clarify the people who don't play it as a eSport)?
But new players could play it however they wanted. There's no reason to fundamentally change the game to make it less competition friendly.
Sakurai accidentally made a good fighting game in Melee, so I have no faith in him as a producer for a fighting game and hope that Bandai Namco's involvement is very very very intimate.
Why should he care about the community? I mean realistically?
Surely you do understand that people can enjoy SSB even if they don't play it large amounts ten years after the release and that these people might be higher in number (to clarify the people who don't play it as a eSport)?
Brawl's less frenzied pace allowed the game to become the game of choice in my group of friends since its release. We play it every time we're together. Half of them literally started gaming with Brawl. Yes, the " core gamers" in the group win most of the time, but the others are able to have a great time and squeek a few wins out now and then.
This never could have happened with Melee.
Wrong.
A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.
Yes and No. A lot of unintentional things made Melee great. But the feel of the game is still much greater than brawl. The speed at which you run, jump and fall is all super tight.