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Smash Bros. Creator Talks About Customization, State Of Fighting Games

I'm not counting it out, but there is a good chance this game will stink like Brawl.

"Think"? Or "know"? I wonder what data he's using to come to that conclusion.

I also wonder why he thinks the concepts of "accessibility for new players", and "gameplay depth for skilled players" have to be mutually exclusive. We can have both.

An example of that would be...

Super Smash Bros. Melee.
 
A slightly faster Brawl without tripping doesn't sound too bad to me.



I wish I had any idea what these numbers were.

The last game to be accepted as an official EVO 2013 fighting game was decided by what community donated the most money to charity.
 
It was a donation competition to get their game into EVO 2013 as an official game.

Well how does it contradict anything that he said?

Didn't he already say the game would be between Melee and Brawl? People expecting another Melee are kidding themselves.
 
Brawl was more in line with the vision of the game that he wanted to make. I have no preference either way, I'm a casual Smash player and the hyper competitive scene does nothing for me. But it's not hard to imagine that Melee is played in a way that he never intended where he sees it as limiting towards new players trying to enter. I don't necessarily agree, but I can understand his POV.
 
I gotta say I love this dynamic between hardcore Smash fans and Sakurai. The fans want nothing more than a legitimate fighting game and Sakurai is doing his best to not make that happen.

Considering his games sell more than any other traditional fighting game, I guess he's right. Still, it's funny because he talks about Melee like it was Tekken when it's still a hundred times more noob friendly than any other franchise.
 
Honestly, the GameSpot article that this article cites is much more informative about Samurai's vision. If you guys would read that one, it's clear that he's looking for a more happy medium between competitive and casual players as opposed to completely shitting on competitive players as the narrative has gone since Brawl.
 
Well how does it contradict anything that he said?

Didn't he already say the game would be between Melee and Brawl? People expecting another Melee are kidding themselves.

He's making the game to appeal to the widest possible audience, not the fans who still play it to this day.
 
So, in other words, he has no proof and is just riding on Brawl since it was the latest one he made.

Dat vocal minority.

Super Smash Bros. Melee: $94,683
Skullgirls: $78,760
Super Street Fighter 2 Turbo: $39,567
MLP: Fighting is Magic: $5,280
Dead or Alive 5: $1,900
Guilty Gear XX Accent Core Plus R: $1,225
PlayStation All-Stars Battle Royale: $1,000
Melty Blood Actress Again Current: $683
Divekick: $650
Virtua Fighter 5: Final Showdown: $605
SoulCalibur 5: $407
BlazBlue: Chrono Phantasma: $265
Capcom vs. SNK 2: $260
Super Smash Bros. Brawl: $170
Darkstalkers 3: $131
Street Fighter 3: Third Strike: $81
Injustice: Gods Among Us: $77

All this done without Sakurai's help.

And how many people contributed to that? I am pretty sure he is right with vocal minority.
 
So, in other words, he has no proof and is just riding on Brawl since it was the latest one he made.

Dat vocal minority.

Super Smash Bros. Melee: $94,683
Skullgirls: $78,760
Super Street Fighter 2 Turbo: $39,567
MLP: Fighting is Magic: $5,280
Dead or Alive 5: $1,900
Guilty Gear XX Accent Core Plus R: $1,225
PlayStation All-Stars Battle Royale: $1,000
Melty Blood Actress Again Current: $683
Divekick: $650
Virtua Fighter 5: Final Showdown: $605
SoulCalibur 5: $407
BlazBlue: Chrono Phantasma: $265
Capcom vs. SNK 2: $260
Super Smash Bros. Brawl: $170
Darkstalkers 3: $131
Street Fighter 3: Third Strike: $81
Injustice: Gods Among Us: $77

All this done without Sakurai's help.
Competitive players don't speak for casual players. Sakurai is right in that a lot of people prefer Brawl over Melee. He's not saying one game is better over the other really.
 
Is Sakurai afraid that if he makes the game too good they just won't buy any other Wii U games or something?

Anyway, this is just par for the course for Nintendo. They'll always put shackles on their games so that they can never be competitive. Blue Shell, anyone?
 
Brawl was more in line with the vision of the game that he wanted to make. I have no preference either way, I'm a casual Smash player and the hyper competitive scene does nothing for me. But it's not hard to imagine that Melee is played in a way that he never intended where he sees it as limiting towards new players trying to enter. I don't necessarily agree, but I can understand his POV.

But new players could play it however they wanted. There's no reason to fundamentally change the game to make it less competition friendly.
 
Smash community needs to understand that, more than any other fighting game community, they are the vast majority in the ownership base.

Melee has sold 7 million copies. Brawl has sold 11 million. The competitive scene, and those who follow it, probably amounts to a fraction of one percent of the people who bought the game.

And that is who these games are for, by design, from the very beginning.
 
If you don't want to return the series to greatness then give me my Super Smash Bros. Melee HD with Wii U Pro Controller support.
 
It was a donation competition to get their game into EVO 2013 as an official game.

Which is exactly the "hobyist" demographic sakurai is talking about.

That said, i don't understand why you purposefully lower the skill ceiling in a competitive game. It's not like Melee wasn't fun for everyone.

I've always only played smash casually and the only thing Brawl does better than melee is that it as a shitload of content.
 
Everyone's talking about competitiveness and all that stuff...

But I'm all like, "What the hell? Customizing the "directionality" of moves? WHAT DOES THAT MEAN?"
 
Sakurai accidentally made a good fighting game in Melee, so I have no faith in him as a producer for a fighting game and hope that Bandai Namco's involvement is very very very intimate.
 
Smash community needs to understand that, more than any other fighting game community, they are the vast majority in the ownership base.

Melee has sold 7 million copies. Brawl has sold 11 million. The competitive scene, and those who follow it, probably amounts to a fraction of one percent of the people who bought the game.

And that is who these games are for, by design, from the very beginning.

What is the difference between putting two bad players in Melee together and putting two bad players together in Brawl?

In fact in this scenario I think Melee wins, because it had more fun items and fewer downright stupid stage gimmicks.


Everyone's talking about competitiveness and all that stuff...

But I'm all like, "What the hell? Customizing the "directionality" of moves? WHAT DOES THAT MEAN?"

Likely it means which direction the attacks send you. Which I think would be quite weird to reverse entirely...
 
I think there are lots of people in the silent majority who don’t post online who prefer Brawl.

Bad+Santa+Willie+Marcus.JPG
 
Competitive Melee bears little resemblance to the 4-player fun party game that originated it.
Neither do competitive Brawl and 64.

Thank God all three of them can be played as 4-player fun party games. Actually, I'd call 4-player melee more fun in Melee than Brawl; items drop much more often on the highest setting, so matches like Pokeball-only games aren't the snorefest they are in Brawl.
 
It's a good business decision to go for those day one sales. It's shitty for the community, though.

Why should he care about the community? I mean realistically?

Surely you do understand that people can enjoy SSB even if they don't play it large amounts ten years after the release and that these people might be higher in number (to clarify the people who don't play it as a eSport)?
 
"Think"? Or "know"? I wonder what data he's using to come to that conclusion.

I also wonder why he thinks the concepts of "accessibility for new players", and "gameplay depth for skilled players" have to be mutually exclusive. We can have both.

melee IS both. As a kid I was blown away that you could combo in that game, I never considered melee to be a hardcore fighter until I went to a tourney. It was a perfect balance of being able to pick up and play and seriously spend some time mastering it.

I think he just wants it in a way where a newbie can pick up and be on equal footing as a pro and that's just not possible.
 
To this day, I still don't understand what exactly makes Brawl more open and appealing to newcomers versus Melee.

Unless cutting off high-level play or being on a system more widely-owned is it.
 
And how many people contributed to that? I am pretty sure he is right with vocal minority.

Competitive players don't speak for casual players. Sakurai is right in that a lot of people prefer Brawl over Melee. He's not saying one game is better over the other really.

Wrong.

A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.
 
Why should he care about the community? I mean realistically?

Surely you do understand that people can enjoy SSB even if they don't play it large amounts ten years after the release and that these people might be higher in number (to clarify the people who don't play it as a eSport)?

I think it's justified to get upset at a money-grab. Like I said: great for Nintendo, not great for people who are the most invested in the series.
 
But new players could play it however they wanted. There's no reason to fundamentally change the game to make it less competition friendly.

Eh, I would bet that Sakurai doesn't see it that way, and he sees the competitive scene as limiting towards the casual scene. I don't necessarily agree, that's why I was explaining what his line of thinking is.
 
Sakurai accidentally made a good fighting game in Melee, so I have no faith in him as a producer for a fighting game and hope that Bandai Namco's involvement is very very very intimate.

Yes and No. A lot of unintentional things made Melee great. But the feel of the game is still much greater than brawl. The speed at which you run, jump and fall is all super tight.
 
Brawl's less frenzied pace allowed the game to become the game of choice in my group of friends since its release. We play it every time we're together. Half of them literally started gaming with Brawl. Yes, the " core gamers" in the group win most of the time, but the others are able to have a great time and squeek a few wins out now and then.

This never could have happened with Melee.
 
Melee is way overrated by some. A game with speed in between both games sounds great to me, not too fast or too slow. In other words, a faster Brawl without tripping? Great.
 
Why should he care about the community? I mean realistically?

Surely you do understand that people can enjoy SSB even if they don't play it large amounts ten years after the release and that these people might be higher in number (to clarify the people who don't play it as a eSport)?

But it's the same thing with melee!

Being a decent competitive game and being fun for casuals is not mutually exclusive. And good mechanics are usually fun for everyone, especially in simple games like smash.
 
Bottom line: casual and competitive are not mutually exclusive, you can have both, and I argue Melee had both successfully. And therefore, Sakurai has lost his mind.
 
Brawl's less frenzied pace allowed the game to become the game of choice in my group of friends since its release. We play it every time we're together. Half of them literally started gaming with Brawl. Yes, the " core gamers" in the group win most of the time, but the others are able to have a great time and squeek a few wins out now and then.

This never could have happened with Melee.

Melee isn't that fast unless you play it fast.


Despite it being stupid, a good Brawl player will utterly humiliate a bad one. The difference is that two good Brawl players will not be having as much fun as the game is broken and stupid.
 
Wrong.

A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.

Jesus christ, of course there is a way. Brawl also sold 4 million more copies than Melee. He's probably not wrong.
 
I want Smash Bros 4 to be its own game. Not Melee 2.0, not Brawl 2.0, or 64 2.0


Customization on the 3DS version seems like it may be cool!
 
Yes and No. A lot of unintentional things made Melee great. But the feel of the game is still much greater than brawl. The speed at which you run, jump and fall is all super tight.

He accidentally set the speed of jumps and runs and fast falls perfectly, not understanding that GASP: FIGHTING GAME PLAYERS LIKE THAT!

Moving on to Brawl, he couldn't handle fighting game fans liking his game, and proceeded to shit it up as much as he could.
 
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