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Smash Bros. Creator Talks About Customization, State Of Fighting Games

I gotta say I love this dynamic between hardcore Smash fans and Sakurai. The fans want nothing more than a legitimate fighting game and Sakurai is doing his best to not make that happen.

He created Smash for people who had no time for hardcore fighters.

Which is kinda funny.
 
I think it's justified to get upset at a money-grab. Like I said: great for Nintendo, not great for people who are the most invested in the series.

This is still a business after all. Great if they can please the fans (of a game they made over ten years ago) but ultimately it's not realistic or even reasonable to except for them to cater exclusively them.
 
Brawl's less frenzied pace allowed the game to become the game of choice in my group of friends since its release. We play it every time we're together. Half of them literally started gaming with Brawl. Yes, the " core gamers" in the group win most of the time, but the others are able to have a great time and squeek a few wins out now and then.

This never could have happened with Melee.

Wait, what couldn't have happened? Them having fun or them squeeking in a few wins?

I used to play Melee with my little cousins all the time and they had a good time. They transitioned to brawl fine and then when I downloaded Project M they didn't even notice the difference. Same can be said about my same-aged friends.

Did Brawl outsell Melee?

Yes, posted a page or two back. But take not of the platform's install base.
 
Wrong.

A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.

It is a minority compared to how many people actually bought Melee.
 
Jesus christ, of course there is a way. Brawl also sold 4 million more copies than Melee. He's probably not wrong.

How many Gamecubes had been sold when Melee came out?

How many Wiis had been sold when Brawl came out?

I think this may be an important factor but I may be wrong.
 
Wrong.

A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.

You mean like there was no way a vocal minority would give millions of dollars to a Wasteland 2? Someone just said Melle sold 7 and Brawl 10 Million. The competitive scene that cares about this probably doesn't even exceed 100 000 people.
 
This is still a business after all. Great if they can please the fans (of a game they made over ten years ago) but ultimately it's not realistic or even reasonable to except for them to cater exclusively them.

I'm not asking for them to cater exclusively. I'm asking for them to not limit competitive play for the sheer reason of "some players are better than other players, and that's not fun. let's lower the skill ceiling."
 
I never really liked Brawl, and i could never figure out why I liked Melee a lot more. It wasn't just tripping. There was just something about it I could never quite gel with.
 
Did anyone ever bring up the Evo donations to Sakurai in an interview? Not to prove a point to him but just asking how he feels about people liking Smash, particularly Melee that much for Evo.
 
Jesus christ, of course there is a way. Brawl also sold 4 million more copies than Melee. He's probably not wrong.

You mean like there was no way a vocal minority would give millions of dollars to a Wasteland 2? Someone just said Melle sold 7 and Brawl 10 Million. The competitive scene that cares about this probably doesn't even exceed 100 000 people.

It is a minority compared to how many people actually bought Melee.

Let's compare Gamecube and Wii console sales.

Gamecube 22 million
Wii 99.84 million

So, that kind of comparison does not work. Especially in the case that Melee is also a portion of those sales, since people enjoyed it.
 
The install base for the Wii is also a little bit bigger than that of the gamecube was. That usually helps.

And what's your point? Brawl still sold better. There are more people who purchased Brawl than Melee.


Let's compare Gamecube and Wii console sales.

Gamecube 22 million
Wii 99.84 million

So, that kind of comparison does not work. Especially in the case that Melee is also a portion of those sales, since people enjoyed it.

And Melee was an almost-launch title. It doesn't matter. Brawl sold better, more than 1.5x what Melee did.
 
I want Smash Bros 4 to be its own game. Not Melee 2.0, not Brawl 2.0, or 64 2.0


Customization on the 3DS version seems like it may be cool!

I sorta want that too. The jump from 64 to melee wasn't as big from melee to brawl imo.

and the lack of any mario galaxy moves shown for mario is kinda saddening :(
 
I never really liked Brawl, and i could never figure out why I liked Melee a lot more. It wasn't just tripping. There was just something about it I could never quite gel with.

It's the difference between playing a good platformer and playing Little Big Planet.

Everything about Brawl is much floatier and slower.
 
Played Melee every day at lunch until Brawl came out. Then (and still do) play Brawl every day at lunch. I can't go back to Melee. I prefer Brawl. I'm not casual. What does this make me?

Seriously though, I'm excited for the direction it sounds like this is going.
 
What exactly was it about Melee that he seems to want to get further and further away from? Was it stuff like wavedashing? I'm not a hardcore Smash player so forgive my ignorance.
 
I'm not asking for them to cater exclusively. I'm asking for them to not limit competitive play for the sheer reason of "some players are better than other players, and that's not fun. let's lower the skill ceiling."

So what made Brawl so horrible for competitive players? Was it the general direction or some invidual things? It's a honest question since I weren't there for it. I know about tripping but that's gone now.
 
I liked Brawl more and I played 2000+ hours of it. I think the fate of the series is in good hands.
 
I used to play Melee with my little cousins all the time and they had a good time. They transitioned to brawl fine and then when I downloaded Project M they didn't even notice the difference. Same can be said about my same-aged friends.

This would be an interesting experiment on a large scale. How much more or less would people like Brawl if the game was altered without them knowing?
 
Wrong.

A lot of people donated to this, and the thing is, what was "niche" was just this whole donation thing for EVO. Random fans, "casual" fans were donating. There's no way a vocal minority could get that much money for a 10+ year old game. No way.

Yes, but were they 4 million.

Were they anywhere near the amount of people who bought brawl or melee?

No, ok then
 
What exactly was it about Melee that he seems to want to get further and further away from? Was it stuff like wavedashing? I'm not a hardcore Smash player so forgive my ignorance.

That's the way it's sounding but he's been pretty vague about it. It sounds more like anything too complex (like wavedashing) he wants gone.
 
Apparently so did the vocal minority... you know, the people who still play it to this day. But they're not income anymore, so who cares!?

he cares, but they are a huuuge minority and he will not cater the game to their liking. which i think is totally reasonable.
 
So what made Brawl so horrible for competitive players? Was it the general direction or some invidual things? It's a honest question since I weren't there for it. I know about tripping but that's gone now.

Tripping was huge, but balance was bigger. That game is simply unbalanced, with Metaknight and Snake being broken tier characters. The game is also slowed down significantly (by removing the wave-dash glitch), meaning even general movement requires less skill.
 
I had a circle of friends and we played Melee at night at least four times a week. This happened consistently for at least six years. We got the 4995 matches trophy thing on three different gamecubes.

Brawl came out and we played it like that for a month, and then we all stopped caring about Smash. Brawl was so unreal disappointing for us :(
 
But it was completely relevant to the point you were making.

No... it wasn't. I have no stake in this game. I don't really have a preference for one over the other. I was merely stating that Brawl sold 4 million copies more, and I can understand how Sakurai might see that as an affirmation that there are a "silent majority" of people who prefer Brawl.

BUT PLEASE, tell me exact what I meant and what I said and how the install bases of both are relevant to the point that I was trying to explain from Sakurai's POV.
 
What is the difference between putting two bad players in Melee together and putting two bad players together in Brawl?

In fact in this scenario I think Melee wins, because it had more fun items and fewer downright stupid stage gimmicks.

Because if Capcom can't develop proper match-making technology, you think Nintendo will?
 
So what made Brawl so horrible for competitive players? Was it the general direction or some invidual things? It's a honest question since I weren't there for it. I know about tripping but that's gone now.

You can't combo. The flow of the combat is very stop-and-go as a result.

The physics are floaty.

The game in general is sluggish.
 
And what's your point? Brawl still sold better. There are more people who purchased Brawl than Melee.




And Melee was an almost-launch title. It doesn't matter. Brawl sold better, more than 1.5x what Melee did.

My point was more that the sales numbers don't really matter when evaluating which game was more liked by the casual crowd.

Gimping your own mechanics just to lower the skill ceiling is dumb. The casual players don't notice the difference and it makes the game unenjoyable for the invested fans.

Having an invested community for your games is a good thing.
 
Let's compare Gamecube and Wii console sales.

Gamecube 22 million
Wii 99.84 million

So, that kind of comparison does not work. Especially in the case that Melee is also a portion of those sales, since people enjoyed it.

Your initial post is still moot though.

I highly doubt any casual Smash player contributed to that EVO fund.

Mostly hardcore Melee fans who dwell on Smash forums, and actually watch EVO streams.
 
I don't understand why he thinking the way he does. Sure, I get what he's saying. But just because you get something like Melee, doesn't mean Casuals aren't going to go for it.

There's still items and all that jazz, along with the 'comeback mechanic' which is Final Smash. I'm pretty sure a casual would play Brawl the same way they did with Melee, so why take away something from the competitive group?

Didn't he also say he was going to change things up because Brawl was more in mind for a noob friendly way, and to get new players in. That since he already has that crowd he doesn't need to go that way again. :x
 
The way the Brawl defenders talk about Melee like it was some kinda...super-complicated rocket science shit that was inaccessible to all but the most skilled.

Small children played that game and had fun, just as much as the higher level players. It catered to both. That's the beauty of Super Smash Bros. Melee! You don't have to choose one or the other!
 
Tripping was huge, but balance was bigger. That game is simply unbalanced, with Metaknight and Snake being broken tier characters. The game is also slowed down significantly (by removing the wave-dash glitch), meaning even general movement requires less skill.
Requiring more skill simply for the sake of requiring "more skill" is not good design.
 
There were competitive players playing Brawl, they just need to fix a lot of issues and do a better job balancing the game mechanics and then it won't matter who the target audience is.
 
I liked Brawl more and I played 2000+ hours of it. I think the fate of the series is in good hands.
If we didn't post, we would be in non vocal majority, whatever that is. Still, I enjoyed Brawl so much more. The weight, the movement...it just felt so much better.
 
"Think"? Or "know"? I wonder what data he's using to come to that conclusion.

I also wonder why he thinks the concepts of "accessibility for new players", and "gameplay depth for skilled players" have to be mutually exclusive. We can have both.
That's how Sakurai is, he always tries very hard to make a game super accessible, even a game like Kid Icarus can be finished by a total noob. I understand he wants to give the noob a slight chance to win against a skilled player.


Is Sakurai afraid that if he makes the game too good they just won't buy any other Wii U games or something?

Anyway, this is just par for the course for Nintendo. They'll always put shackles on their games so that they can never be competitive. Blue Shell, anyone?
Not all Nintendo directors and producers think this way. Ironically, Miyamoto is the one who tends to give players some challenge/competition whenever he is involved as a producer.
 
I despise this attitude devs have today where they assume non-core gamers are retarded. Every time we play Smash with my friends, people who clearly have no interest in gaming will join for some matches and it takes then less than 5 minutes to figure out the mechanics. They always end up having fun and some have even expressed interest in getting together once the new Smash Bros comes out.
 
I prefer melee to brawl physics wise( still like brawl) but I can live with a in between speed and no tripping.

Now character balance is all I need now since some characters in brawl were not as good as others.
 
It will be more technical than Brawl (a game that's not very technical) and more accessible than Melee (a game that didn't sell as good as Brawl). You guys are complaining about this, why? From the start, the series is meant to be accessible, complaining about creator being firm with his original intent seem silly especially now that he's fixing a lot of complaint in Brawl.
 
And what's your point? Brawl still sold better. There are more people who purchased Brawl than Melee.




And Melee was an almost-launch title. It doesn't matter. Brawl sold better, more than 1.5x what Melee did.

Doesn't matter, Gamecube was floundering at launch. There are more people who have purchased Brawl than Melee, but I've already proven that the console sold heaps more, and by install base, is inferior.

So, whatever point you're trying to make, let me also add that just because people bought brawl, doesn't mean they prefer it over Melee. Sakurai's point is pure guesstimate.

Brawl sold 4 million more, but not only is it the sequel to the biggest selling Gamecube game, it's install base by comparison is much less.
 
I thought brawl speed was great. A happy medium between the two would be even better. For me this news is great. Ill gladly accept something different as long as the core fighting mechanics remain the same.
 
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