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Smash Bros: The online triumph

As opposed to normal threads on Nintendo and worldwide games, is there any way to forcefully region lock your online experience? Lol.

These will be Dota 2 problems all over again. If I could click "region lock" in Dota 2 I would do so, instantaneously. And it isn't just because of online connection, but because of play style. Obviously with Smash I would only be concerned with online connection.
 
I've been getting my ass whupped in online matches so far, and it wasn't because there was lag.

So glad the online is good for this game. Nintendo taught me
 
The (imo) bad GT review stated otherwise but apart from that I mostly heard good things about online matches. Very excited to get my own hands on it.
 
My online matches thus far have reminded me of gaming over a 56k modem. I've seen input delays of 3-5 seconds in some instances.
 
As opposed to normal threads on Nintendo and worldwide games, is there any way to forcefully region lock your online experience? Lol.

These will be Dota 2 problems all over again. If I could click "region lock" in Dota 2 I would do so, instantaneously. And it isn't just because of online connection, but because of play style. Obviously with Smash I would only be concerned with online connection.
Most fighting games allow you to only play those in your region. They also let you see the connection strength.
Nintendo has absolutely failed at this.
I could likely have only good matches if I could actually pick my opponents.
 
Most fighting games allow you to only play those in your region. They also let you see the connection strength.
Nintendo has absolutely failed at this.
I could likely have only good matches if I could actually pick my opponents.

that's probably something they'll patch in later, at least i hope they do.

double post, crap.
 
Yes. And the online on WiiU is free!!!! While on PS4 I am paying to have ridicolous bad online for Driveclub and PES2015. Kudos to Nintendo
 
Can I ask how the online has worked for people who live in place with tons of wireless interference? I live in the middle of a 12 story dorm that just got WiFi, and I noticed that 3DS For Glory was nearly unplayable unless I was right next to my router.
 
that's probably something they'll patch in later, at least i hope they do.

double post, crap.

I'm actually feeling confident that we'll get some stuff added in. I can see them adding on options regarding online whenever they patch in Tournament mode.
I hope they update stage builder. Give us some more backgrounds and tile sets.
 
Last night I played with 3 other GAFers on normal stages, items on, and it didn't lag at all. I was connected through WiFi, not sure about them. It feels so good to play online!
 
I love how Nintendo has finally arrived with this game, online was my biggest worry, just love the fact it was Smash that got it right as it'll give the game a incredible longevity.
 
If your online sucks, get a better router and/or cable modem.

I had a Belkin router and an Arris modem. Switched to a Linksys router and a Motorola DOCSIS 3.0 modem and my online experience has been almost flawless.

Router 15 feet from console, a Roku, two laptops, a tablet, and two phones connected to the router, as well.
 
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Nightmare fuel.
 
If your online sucks, get a better router and/or cable modem.

I had a Belkin router and an Arris modem. Switched to a Linksys router and a Motorola DOCSIS 3.0 modem and my online experience has been almost flawless.

Router 15 feet from console, a Roku, two laptops, a tablet, and two phones connected to the router, as well.

Doesn't your modem come from your ISP? I have a Arris modem from Comcast. It hasn't given me any issues.
 
I'm glad you made this thread. I was considering making a crow eating thread for the seemingly massive amount of gaffers concerned about SSBUs online. Every discussion that mentioned the online mode had an influx of worrywarts who seemed to be ignorant to the existence of the working 3DS version and had no idea how fighting game netcode works. Brawls online was terrible and I took every opportunity I could to bring it up for the past 6 years, but after the 3DS version Sakurai and co. already redeemed themselves. These games were made at the same time. Hell the 3DS online could be considered a test to further improve the U version. There was no way in hell SSBU was going to have bad online play.

For those actually experiencing consistent laggy matches: it is almost definitely on your end in some way. Your "good" internet with high up/download speed is not important. You might have a jittery connection, bad router, wifi pollution, programs using your internet on another device, location might be a factor. I am not an expert on this but my matches have been good, and I've seen enough positive impressions that I can safely say the netcode is good. In SSBU both connections (or 4!) have to be capable of sending control inputs back and forth 60 times per second. It's not like almost every other online game that hides lag. This is a game that demands 100% accuracy at all times, no guessing or compensating. If your internet can't facilitate that experience you're gonna have a bad time.

Most fighting games allow you to only play those in your region. They also let you see the connection strength.
Nintendo has absolutely failed at this.
I could likely have only good matches if I could actually pick my opponents.

This cannot be understated either. Options and connection info is very limited similar to brawl. It could be improved. A lot.
 
Sorry, but no. After playing several online matches, there was some noticeable stuttering and heavy frame loss in practically every game, and I'm using a LAN adapter.

And don't give me that "it runs too fast and there's too much going on to have a good online experience!". PlayStation All Stars Battle Royale, for all of its faults, ran at the same speed, and never had an online issue from my time with it. I know Nintendo is all about the "everyone on the couch" experience, but with online gaming being a necessary part of all games these days, they would do well to spend a little money and improve their infrastructure (which by the way, is their's and their's alone now). Hell, go ahead and charge 10 bucks a month for it. I'd pay it, as would hundreds of others, if that's what it takes to get a solid online experience in Smash.
 
Doesn't your modem come from your ISP? I have a Arris modem from Comcast. It hasn't given me any issues.

You can lease one from the company or buy your own. Mine paid for itself after a little over a year.

The Arris I had would flip out if more than one device was streaming at once and the belkin would flip if I did anything bandwidth heavy for more than ten minutes or so. Very frustrating. This was about two years ago.
 
So far it's been hit or miss for me. I've had some matches that have been perfect while others have run at about 25 fps. Unfortunately the worst ones have been in 1v1 for glory matches.
 
Sorry, but no. After playing several online matches, there was some noticeable stuttering and heavy frame loss in practically every game, and I'm using a LAN adapter.

And don't give me that "it runs too fast and there's too much going on to have a good online experience!". PlayStation All Stars Battle Royale, for all of its faults, ran at the same speed, and never had an online issue from my time with it. I know Nintendo is all about the "everyone on the couch" experience, but with online gaming being a necessary part of all games these days, they would do well to spend a little money and improve their infrastructure (which by the way, is their's and their's alone now). Hell, go ahead and charge 10 bucks a month for it. I'd pay it, as would hundreds of others, if that's what it takes to get a solid online experience in Smash.

Improve what online infrastructure? In SSBU you have a direct connection to your opponents. Peer to Peer (P2P). Your experience hinges entirely on the interaction between your connections, and the game code that allows this interaction. The code seems to work fine so it must be something else. I don't think dedicated servers would improve the experience. In theory it would just be one more connection to pass through, slowing the process. Like I said in my previous post I'm not well versed with this stuff, so if there's someone more knowledgeable feel free to correct me if needed.
 
You can lease one from the company or buy your own. Mine paid for itself after a little over a year.

The Arris I had would flip out if more than one device was streaming at once and the belkin would flip if I did anything bandwidth heavy for more than ten minutes or so. Very frustrating. This was about two years ago.

I see. My set up is very simple, yet old fashion. I have my modem plugged directly to whatever device I need to go online. Yeah, I know. But, it's dependable and most secure for me.
 
I played a few hours last night, and I only encountered lag once. And this was mainly in For Fun with 4 players.

Compared to the 3DS version with it's lag and error codes galore, it's a massive improvement.
 
My online matches thus far have reminded me of gaming over a 56k modem. I've seen input delays of 3-5 seconds in some instances.

This has been my experience. Wish I could find the magic button on my wifi to deliver the smooth and pristine level of play that this thread is discussing, I'm certainly paying enough for it, but my experience was been full of input delay. Improved over 3ds though, but not a single match has been ideal for me yet.
 
Why is it a triumph? It's 2014 the least thing a fighting game should have is some decent netcode for gods sake.
 
I've had a few matches that were about as bad as the 3DS version's worst. I didn't have any input lag but the game would just lock up every couple of seconds

At it's best, though, it's perfect.
 
Game is amaze.

It is like a gift from the heavens online via my lan adapter. Just tried 4 player 4TG and wow it works. I was like hooolllyyy shiiieeeettt it works. Fuuuuuuuu
 
Yup, the online is dramatically better than the 3DS version, it's like night and day.

Played for 4 hours last night, every game was decent, there was only minor sputtering in a couple matches.

Really great stuff, but Nintendo needs more options for their online. In a world where ArcSysWorks is redefining what should be the bare ass minimum when it comes to online fighting games, Nintendo needs to embrace the idea of "more" instead, "fight with items, fight without items, fight in original stages, fight in omega stages, and that's it."
 
Really great stuff, but Nintendo needs more options for their online. In a world where ArcSysWorks is redefining what should be the bare ass minimum when it comes to online fighting games, Nintendo needs to embrace the idea of "more" instead, "fight with items, fight without items, fight in original stages, fight in omega stages, and that's it."

No option for stock battles is also a bummer, enough that I am not certain I really care to snag a LAN adapter in hopes it fixes my online quality.
 
Why is it a triumph? It's 2014 the least thing a fighting game should have is some decent netcode for gods sake.

You'd think so. Unfortunately, that hasn't been the case for some high profile games recently.
 
yep, Nintendo really hit it out of the park with this one


I believe Sakurai and Namco deserve a nice cake to enjoy for this triumph
 
Not all fighting games tend to have great netcodes even in 2014, they suffer the most from online play

I think they know that, but I'm guessing they are wondering (along with myself) why it should be considered a triumph as it's a base expectation from Smash or any other online fighter. A good improvement from Brawl is worthy of note, but a "triumph"?

The OP's usage made me wince.
 
Yes, I was really surprised by the online. In fact, I thought I was going to regret purchasing this version of smash because I don't have anyone to play with at home, and brawls' online was awful. Now I have a competitive multiplayer game on a system that is a wasteland for them and I think I'll be really happy. It's a good destresser and I'm sure I'll be playing it for a while.
 
Considering fighting games are almost always p2p, and most tend to have mediocre to bad net code it kind of is.
Most fighting games in the past few years have good net code, bad net codes in fighting games are the exception not the rule right now. It's only Capcom who's still struggling and it's mainly because they didn't have access to the people who originally worked on the game(Dimps) while making USF4.

Also, isn't Smash made by Namco, not Nintendo? Namco's net code record have been nothing but pure excellence since SCV.
 
Solid online for smash is all I've ever wanted. I can't believe we finally got it. I'm still waiting on my Ethernet adapter since the wifi is too weak. It also helps that this is the finest smash I've ever played, characters and stages and great and finely balanced. The speed is perfect.

Someone pinch me, I must be dreaming.
 
Most fighting games in the past few years have good net code, bad net codes in fighting games are the exception not the rule right now. It's only Capcom who's still struggling and it's mainly because they didn't have access to the people who originally worked on the game(Dimps) while making USF4.

Also, isn't Smash made by Namco, not Nintendo? Namco's net code record have been nothing but pure excellence since SCV.

Most fighting games are only 1v1 and not 4 player which makes this even more of a triumph.
 
I had a terrible experience with the online on Smash 3DS, so I went into the Wii U version expecting the worse. For my surprise, it was buttery smooth, with no lag/problems at all. I'm using the ethernet adapter, though.
 
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