I hope someone here creates a Snes classic game club thread.
I'd certainly be down.
Here's a draft schedule for Q4 2017
SNES Classic Game Club
October 1 - 15: Super Mario World
Easy Goal: Beat the game
Tougher Goal: 96 Exits
Toughest Goal: Memory Overflow End-Game Warp
October 16 - 31: Super Punch-Out!!
Easy Goal: Beat Mr. Sandman
Tougher Goal: Beat the Game
Toughest Goal: Beat the Game without Save States and all Quick Kills
November 1 - 15: Star Fox
Easy Goal: Beat the Game, Easy
Tougher Goal: Beat the Game, Medium
Toughest Goal: Beat the Game, Hard
November 16-23: F-Zero
Easy Goal: Beat through the end of King League
Harder Goal: Beat all leagues in Master Difficulty
November 27-30: Kirby's Dream Course
Easy Goal: Beat through the end of Dedede in Course 8
Harder Goal: Beat the extra courses
December 1-31: Earthbound
Goal: Beat the game
Bonus Goal: Get all of the photos
Bonus Goal: Use the stairs glitch to beat the game fast
Finish early? Double back to one of the unfinished games (F-Zero Master difficulty is not easy.)
Feedback?
My idea was 2 weeks per game, mix up the genres a bit, give the RPGs a month, one RPG per quarter, take some of the skill based games that most people will not complete and probably won't have a lot of conversation due and reduce them to one week -- should be possible to get through all the games in one year. If the SNES Classic ends up hackable, I'll fill the empty weeks at the end of the year with games to add to the SNES Classic (games that are cheap to buy on VC or by cart to encourage people to actually own the games they're playing)?