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So... are you getting Resident Evil 7?

Yup, going to hopefully build up my VR legs by then as well because the demo was genuinely terrifying.

Something about having to physically look around a corner rather than just thumb your way around adds a whole new level of fear. Unfortunately it also makes me slightly nauseaus. GameStop music box edition preordered because I'm a sucker for this franchise no matter how much it abuses me I'll keep coming back.
 
Move to first Person makes me consider a purchase. Played 5 and REmake a good 20 Minuten each before deletion. Re4 Wii controls be praised.
 
Probably going to be watching a let's play of it. The whole first person and Outlast type gameplay for Resident Evil just does not click with me.
 
You bet ! PC day one all the way baybay.
And I cant wait : went from "oh right, a new RE game actually exists" to trying the demo and wanting the game right away.

Will probably have to buy a bunch of new underoos too. :o
 
Yeah. RE is my favorite series behind Metal Gear. I don't know when I'll get it though. I wish the demo served as a more accurate sampling of what to expect from the full game since people are saying that there are means of defending yourself ...but with that said, I even enjoyed Dead Aim so I suppose there's no real reason to be concerned so long as it has some sort of combat.
 
I was initially kind of shocked at how different it is and definitely prefer the older third person games and campy vibe, but it is honestly just so overwhelmingly fucked up and disturbing in what it is doing that I have to play it for what it is. It is also the closest thing to P. T. that we are likely to get. So yeah, I went ahead and pre-ordered.
 
Probably going to be watching a let's play of it. The whole first person and Outlast type gameplay for Resident Evil just does not click with me.

You don't use weapons in Outlast. It's annoying that people keep using this comparison as if it is spot on. Yes you do run from some enemies sometimes, but that is not the entire game. Hell in classic Resident Evil you avoid enemies. I never saw people complaining about Nemesis.
 
Nope I don't like first person horror. First mainline RE I'll be skipping. Unless the reviews say that it doesn't do atleast 80% of what other first person horror games do. Even then I'll wait until it's sub 20 bucks.
 
Yes, day 1, and it was always going to be for me. However, despite reacting quite negatively to the reveal, and remaining skeptical over the following months, I've since grown more positive recently. I found the finished demo to be enjoyable, and every single press preview I've read has been positively glowing (at least based on the first 5 or so hours). This has led to an increase in confidence towards the game from me, personally. I'm not on board with every aspect of the game, admittedly. I'm still bummed that there are no actual cutscenes in the game (this is my main gripe with the switch to first-person, as RE has always had cinematic sensibilities to it), and seemingly little connection to previous games (that we know of so far). Also, I'm hoping we get more effective means of fighting the Baker's as time goes on, and the majority of the game isn't spent just running/hiding from them, because I've just played so many first-person horror games in that style, and that isn't exactly the style of horror I want from RE.

TL:DR, I'm not 100% sold on every aspect of the game, but yeah, I'm on board.
 
Nope. Got a few smaller games that could do with the support so there's that and I have no idea if the game will turn out well since I've never played first person horror game and have never had any interest exploring that type of genre. Will wait on reviews and get it round Halloween if it's recommend.
 
You and the others should stop misrepresenting what this game is or it could see a lot of backlash from a segment of the franchise's fans once most people find out it plays very much like the Alien Isolation, Amnesia, Outlast games you claim it doesn't. Sure it will have more guns, herbs and save rooms but that doesn't save it from forcing you to run from invincible enemies for most of the game.
That's quite the bold statement saying that is blatantly wrong considering what we know of the game. The whole 'running from enemies' thing is not exclusive to modern horror games either. The older RE games (which RE7 is taking from the most) made you run away from enemies not only to get away from the threat, but to save supplies for an even bigger threat. From what I've seen, you don't even have the option to hide from enemies which takes away the core gameplay mechanic of games like Outlast, Amnesia and Isolation.
 
No, but I've already ranted about that in prior RE7 threads.

The demo appeals to me as much as waiting at the DMV for five hours to pay for a traffic ticket and that doesn't work for me. It's still Resident Evil however, so I will keep my eyes on reviews and GAF impressions of course. If it turns out to be great and nothing like the demo as Capcom has been implying, cool, I'll give it a shot of course.
 
I'm not =/

I don't like 1st person horror games, I hate scare jumps, so I'll just watch someone else playing on twitch or youtube =/

It will be the 1st RE game that I skip buying =(

Well, maybe I'll buy it but not play =/
 
holding out for the PC VR version. shame i have to wait so long on that one, sounds like an incredible experience
 
Yes, I liked the demo quite a bit, and I'm liking how the game looks. It's no PT of course, but it looks like a solid survival horror experience, which is all I need,
 
Yeah I'm actually pretty damn excited about it. It's the only game I'm really planning on getting this month.

That demo was very hide-and-seek-ish, but I think the overall game will evolve into a standard RE game from there, aside from it being in FP. I think this is what the franchise desperately needs.
 
That's quite the bold statement saying that is blatantly wrong considering what we know of the game. The whole 'running from enemies' thing is not exclusive to modern horror games either. The older RE games (which RE7 is taking from the most) made you run away from enemies not only to get away from the threat, but to save supplies for an even bigger threat. From what I've seen, you don't even have the option to hide from enemies which takes away the core gameplay mechanic of games like Outlast, Amnesia and Isolation.

Most of the previews mention hiding from the Baker's as being an option. There are absolutely stealth mechanics. Also, I disagree with your assessment of the older games. Very early on, you'll be somewhat limited on ammo and heals, but an hour or two in? You'll be absolutely loaded, and ready to take on pretty much anything. As long you don't do something dumb (like wasting Magnum ammo on zombies) and make sure you're using the right weapons for the right enemies, there's generally enough ammo to kill just about every everything in the older games.

The series has always had an action bent to it, and it became more apparent with each passing game. Combat wasn't the main focus until RE4, true, but defending yourself and fighting enemies has always been completely viable. RE7 seems to be the first game in the series to truly deincentivize combat, which is why I think so many are apprehensive towards it. Having to run and hide from enemies is a VERY different style of Horror for RE.
 
That's quite the bold statement saying that is blatantly wrong considering what we know of the game. The whole 'running from enemies' thing is not exclusive to modern horror games either. The older RE games (which RE7 is taking from the most) made you run away from enemies not only to get away from the threat, but to save supplies for an even bigger threat. From what I've seen, you don't even have the option to hide from enemies which takes away the core gameplay mechanic of games like Outlast, Amnesia and Isolation.

No, what the older games did was encourage a catharsis wherein you'd high-five yourself for using your resources well - for a double/triple decapitation on a group, for example,

RE was never the fraught experience people make it out to be. The games were always balanced so that you had 'enough'. You get a shotgun within 5 minutes in basically every game. In RE2 you get it in the FIRST ROOM of A.

I'm buying 7, but outside influence is obvious and these enemies are far more spongey than classic enemies, going by the basement creeper thing in the demo - never mind Jack Baker.

You had to seriously fuck up in even old RE to have no ammo once you had the shotgun, because the menial enemies generally went down quick enough. As I've said in another thread a few months back, RE0 on Hard was the closest the games ever got to being this scrape-through people make RE out to be.
 
The demo impressed me enough to make this likely to be my first time getting in early on a RE since RE4. Only got 5 and the Revelations games on massive discount and I still don't own 6.
 
No, what the older games did was encourage a catharsis wherein you'd high-five yourself for using your resources well - for a double/triple decapitation on a group, for example,

RE was never the fraught experience people make it out to be. The games were always balanced so that you had 'enough'. You get a shotgun within 5 minutes in basically every game. In RE2 you get it in the FIRST ROOM of A.

I'm buying 7, but outside influence is obvious and these enemies are far more spongey than classic enemies, going by the basement creeper thing in the demo - never mind Jack Baker.

You had to seriously fuck up in even old RE to have no ammo once you had the shotgun, because the menial enemies generally went down quick enough. As I've said in another thread a few months back, RE0 on Hard was the closest the games ever got to being this scrape-through people make RE out to be.

Wow, someone who gets it! +1
 
Most of the previews mention hiding from the Baker's as being an option. There are absolutely stealth mechanics. Also, I disagree with your assessment of the older games. Very early on, you'll be somewhat limited on ammo and heals, but an hour or two in? You'll be absolutely loaded, and ready to take on pretty much anything. As long you don't do something dumb (like wasting Magnum ammo on zombies) and make sure you're using the right weapons for the right enemies, there's generally enough ammo to kill just about every everything in the older games.

The series has always had an action bent to it, and it became more apparent with each passing game. Combat wasn't the main focus until RE4, true, but defending yourself and fighting enemies has always been completely viable. RE7 seems to be the first game in the series to truly deincentivize combat, which is why I think so many are apprehensive towards it.
This. And I'm tired of seeing people suggest otherwise honestly. Trying to rewrite RE history or act as if they could only be played one way. RE7 seems to have multiple enemies chase you around that you CANT kill until the narrative allows you to have a boss fight. Nah not for me, and that's ok everything doesn't need to be. Ppl just need to stop talking like it isn't true. Idc if they give me a rocket launcher
Ice grenades
A katana
Flame thrower
A fuckin satellite beam
Lu bu's halberd
If I can't kill a guy chasing me around a living room what's the point.
When I played RE3 I pushed nemesis's shit in every time he ran up because I don't run.
Now if the game comes out and that turns out not to be true ok but early preview and footage says otherwise.
 
Yes, the demo convinced me. Probably some timer after release when one can get it cheap but I will buy it eventually. Series hasn't looked that good since RE1/2.
 
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