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So, did Bloodborne really not win anything at Gaming Awards 2015 ?

I find the difficulty in DS2 to be quite artificial due to some questionable design decisions, like all the enemies who tank your attacks, the absolutely terrible hitboxes, the way enemies attack super fast without resting while also tracking you while you dodge, it's very unfair. DES, DS, and BB are much more balanced that way.

I don't disagree that there are lots of sections of DS2 that are poorly designed and what difficulty is there is sort of unfair and unfun. But it's still easier than Bloodborne in my experience, outside of the first few hours.
 
I love Bloodborne, but seriously some of the salt coming out of people since last night is just crazy. My favorite is the microsoft conspiracy for the third party polish developer that released a multi-platform title.

It is not salt. I think a lot of people took offense at my comment that the Western Media is obsessed with narration. I don't have an issue with heavy narrative in games nor these games being chosen. I am saying it would be nice if such a game does not always win every year in a mainstream award show and it would be cool to see some Japanese games get recognition. Obviously I cannot force my taste on others but at the same time it can be disappointing when these games don't get any award. I mean Witcher 3 is much much better than Dragon Age and Mordor but even last year Mordor gets a nod over Bayonetta in action category. I mean surely some people see that Japanese games have a lesser change to get GOTY awards? It is not a matter of right opinion and wrong opinion. I would just prefer to have these awards look at a larger breadth of AAA games if they are giving an award to a AAA title.

I am talking about overall GOTY here and not individual awards like Best art etc.. which less mainstream games do tend to get anyway. Usually I see only magazines like Edge recognize games from Japan at all. This is not a value judgement on Witcher 3 which I have shared my opinion on before.
 
Who cares, is one of the games of the gen. Like Demon Souls and Dark Souls, it won't get many awards of GOTY things that will be forgotten in 2 months.

Once people looks back at this gen we're living right now, Bloodborne will be sure one of the names they will mention more.
 
With Bloodborne I just boot up the game, jump in it, and I'm immediately in something that that was handcrafted to be fun and worthwhile at every encounter.

My counter would be that this is only true the first time you go through something, and that since Bloodborne is built around dying a lot, forcing you to run through those areas again only to get to a boss fight which is likely similar to 1/2 the other boss fights in the game diminishes the experience.

Seriously, once you see that the boss is a beast-type you know exactly how it's going to go. I would have much appreciated some variety in boss strategy.
 
thats a nice opinion. gotta keep the WiiU relevant somehow, huh

This really just reads like you don't know the Wii U's library that well. Wonderful 101, Bayo 2, Splatoon, Smash, Xenoblade X, Hyrule Warriors, Rodea, Mario Kart 8, Super Mario Maker, Captain Toad, etc. etc. the listing goes on. It's got some great games going for it.
 
It is not salt. I think a lot of people took offense at my comment that the Western Media is obsessed with narration. I don't have an issue with heavy narrative in games nor these games being chosen. I am saying it would be nice if such a game does not always win every year in a mainstream award show and it would be cool to see some Japanese games get recognition. Obviously I cannot force my taste on others but at the same time it can be disappointing when these games don't get any award. I mean Witcher 3 is much much better than Dragon Age and Mordor but even last year Mordor gets a nod over Bayonetta in action category. I mean surely some people see that Japanese games have a lesser change to get GOTY awards? It is not a matter of right opinion and wrong opinion. I would just prefer to have these awards look at a larger breadth of AAA games if they are giving an award to a AAA title.

I am talking about overall GOTY here and not individual awards like Best art etc.. which less mainstream games do tend to get anyway. Usually I see only magazines like Edge recognize games from Japan at all. This is not a value judgement on Witcher 3 which I have shared my opinion on before.

And yet Nintendo games won 3 awards
 
Ori is goddamn pretty. Holy shit at that linked sequence.

Just wow. I feel I should buy it on principle.

Yes, you should and I'm not biased (;

The music is pretty damn fantastic too, surprised it didn't win that category but I haven't played MGSV and that live performance was pretty good at TGA.
 
We understood the story, it just wasn't as digestable as other games with their story telling. It's not an issue with his story telling, it's a way of telling it in a completely new and different way.
The way the story is told isn't really completely new tho.

yeah Bloodborne is likely the most obtuse of the Souls games storywise but it also makes it kind of crazy and cool lol

Dark Souls and Demon Souls were more straighforward stories with cools micro stories and environmental storytelling

I love that you can find a lof of the bodies and side characters in Dark Souls and get an Idea of how they died and what they were doing
Yea like I said the side characters are were the games shine, not necessarily with the main plots. Stuff just kinda happens in the main plots of his games, with interesting premises, Bloodborne being the most interesting with a lovecraftian theme despite being advertised as a beast hunting simulator.

Why are you guys taking this shit so seriously? It's the fucking game awards of course a mediocre open world rpg would win goty.
That salt.

I don't disagree that there are lots of sections of DS2 that are poorly designed and what difficulty is there is sort of unfair and unfun. But it's still easier than Bloodborne in my experience, outside of the first few hours.
Perhaps because I really took advantage of the speed allowed, I was one of the first ones to get the hunter bones and use it heavily on gaf.
 
This is reminding me of when Gta V won goty at the game awards in 2013 instead of Tlou and folks had meltdowns about it. People ITT saying "it only won because it's open world or a non-exclusive". Like relax, they just thought the game was better. I'm sure Bloodborne will gather GOTY elsewhere.
 
Witcher 3 wasn't told in a hollywood way. And if no one can actually articulate what the story is aside from Miyazaki the creator than that's the issue with the storytelling in his games. The side plots are where the storytelling in his games shine. The main plot is always however quite obtuse and it would probably be hard for him to accurately articulate the plot if he was say under critique, like character motivations. Ueda's games have always done a much better job at nuance and subtlety, I mean ICO has half as many cutscenes as DSII yet the plot is wonderfully articulated.
I didn't say no one can articulate the story, I said most journalists couldn't. People who dig deep into Bloodborne can articulate the story just fine but the more you look into it the deeper the rabbit hole goes. You realize that stuff like location names and boss names are all thematically relevant.

And Witcher 3 definitely has a Hollywood style of story telling, I mean it has a ton of cutscenes and voice acting after all. Even if you are driving the character choices... the story isn't unfolding organically, it's all writing and voice acting someone put into the game for that purpose. Not to say that Witcher 3 doesn't have deep lore either, it does. But it's all presented in a different manner from Bloodborne. Like I am not going to look at a random Golem in Witcher 3 and think "ok I wonder what the thematic relevant to this enemy is in relation to the overall theme of the game and how does it fig into the game". Nor am I going to look at a random mural on the wall and think about its relevance to the overall lore.
 
Yeah people be crazy.

And no, I don't believe it's on mac. It is a Unity game, though, so if those work well in Wine or whatever the emulation is these days, it would probably play well. Game is layered 2D art, mostly. Just crisp as hell art.

Hmmm... Maybe I should try if I can get it working. Looks really good game.

Witcher 3 wasn't told in a hollywood way. And if no one can actually articulate what the story is aside from Miyazaki the creator than that's the issue with the storytelling in his games. The side plots are where the storytelling in his games shine. The main plot is always however quite obtuse and it would probably be hard for him to accurately articulate the plot if he was say under critique, like character motivations. Ueda's games have always done a much better job at nuance and subtlety, I mean ICO has half as many cutscenes as DSII yet the plot is wonderfully articulated. There's also the matter that the vast majority of storytelling in Souls games includes a very stiff npc(no lip sync) in an idle pose telling you things when we've had games like Witcher 3 or Batman do something similar yet with lots of acting from the character.

But if that is the intention? I get why someone wouldn't like it and have issues with it but there are lot of people who also like that aspect of these games.
 
Well I think Bloodborne actually has a good chance of being GOTY here so that's a lot more important acclaim.

It does have a good chance but Witcher 3 will still win imo.

Did you see that thread about the poster with the Mack avatar about him unable to get into Witcher 3? That thread reached 1000+ posts in just a few hours lol.
 
My counter would be that this is only true the first time you go through something, and that since Bloodborne is built around dying a lot, forcing you to run through those areas again only to get to a boss fight which is likely similar to 1/2 the other boss fights in the game diminishes the experience.

Seriously, once you see that the boss is a beast-type you know exactly how it's going to go. I would have much appreciated some variety in boss strategy.

Dying is a learning experience though. If you are dying it's because you haven't mastered the enemy attacks, your moveset, and the design of the level. So there's intrinsic satisfaction, along with saving your experience points, from mastering the levels in the game. And then after the point where you reach the boss, you can run to the boss because you've mastered the level.

I disagree on the beast bosses lacking variety. They all require quite different movesets. Otherwise Blood Starved beast wouldn't be easy for me while Vicar Amelia is one of the most difficult in the game. Cleric Beast I remain unlocked and roll and stay close to his feet, where as BSB I lock on, bait his wind up to parry him, and dodge forward and to the left to go through his swipes, and then keep my distance when he starts leaking poison. They're all pretty remarkably distinct once you look past the "creature with fur that shrieks and is agressive", even their visual design remains distinct.
 
It's just an award show. Really don't understand why people get so attached to this series of games. For a few of the people in this thread it seems to border on almost religious devotion.
 
I kinda wish this thread wasn't made cause people who haven't even scratched BB are commenting on the lore and everything lol. And the same is being done on Witcher 3 zz.
 
Yea like I said the side characters are were the games shine, not necessarily with the main plots. Stuff just kinda happens in the main plots of his games, with interesting premises, Bloodborne being the most interesting with a lovecraftian theme despite being advertised as a beast hunting simulator.

That's not true, at all. Everything it happens in souls games can be traced to some origin in the lore or narrative.
 
It is not salt. I think a lot of people took offense at my comment that the Western Media is obsessed with narration. I don't have an issue with heavy narrative in games nor these games being chosen. I am saying it would be nice if such a game does not always win every year in a mainstream award show and it would be cool to see some Japanese games get recognition. Obviously I cannot force my taste on others but at the same time it can be disappointing when these games don't get any award. I mean Witcher 3 is much much better than Dragon Age and Mordor but even last year Mordor gets a nod over Bayonetta in action category. I mean surely some people see that Japanese games have a lesser change to get GOTY awards? It is not a matter of right opinion and wrong opinion. I would just prefer to have these awards look at a larger breadth of AAA games if they are giving an award to a AAA title.

I am talking about overall GOTY here and not individual awards like Best art etc.. which less mainstream games do tend to get anyway. Usually I see only magazines like Edge recognize games from Japan at all. This is not a value judgement on Witcher 3 which I have shared my opinion on before.

I don't think necessairly that its biased against the Japanese market...it's more about taste and the overall package of it. Bloodborne excels on gameplay...that is about it.Video games are about more than just the game part.
 
I think Bloodborne is an example of a game that is universally good, but doesn't excel in any one category, which is why other games won.

GOTY is very subjective, and The Witcher 3 is widely known and extremely accessible (and multiplat), so again, not surprising.
 
I don't need some mainstream game awards show to tell me Bloodborne is the GOTY. It speaks for itself for those in the know.
You're in the know, right?
 
I don't think necessairly that its biased against the Japanese market...it's more about taste and the overall package of it. Bloodborne excels on gameplay...that is about it.Video games are about more than just the game part.

That's not true either, narrative, lore, music, visual, art....it excels in way more than gameplay.

I doubt some of you even played the game...
 
I don't think necessairly that its biased against the Japanese market...it's more about taste and the overall package of it. Bloodborne excels on gameplay...that is about it.Video games are about more than just the game part.

I actually do think a small bias does exist against Japanese Games, Bayonneta 2 was one of the first examples, someone put out and I'm not sure how that lost to be honest.
 
There was stiff competition.

I do think it should have gotten best art direction though.
I thought it was going to take that one too. Such an impressive game on so many levels, but especially its detailed and oppressive atmosphere, its scale and animation and madness. Its a truly twisted work of art.

Ori is no slouch though. Also gorgeous on a different level.

When it came to most of the categories I would have had a hard time settling on just one. Lots of deserving titles out there this year.
 
It is a shame OP, but i don't think this venue was the "right one" for something like Bloodborne to win, whatever that entails.

For what its worth, i definitely thought it deserved the top spot.

I do believe there is an element of the western media in the current era that in some ways kinda treats Japanese games like a fun or clever novelty but don't actually take them seriously enough to compete in the 'mainstream'.
 
I don't think necessairly that its biased against the Japanese market...it's more about taste and the overall package of it. Bloodborne excels on gameplay...that is about it.Video games are about more than just the game part.

Hahahaha... Bloodborne only excels in gameplay?

No.

Just no.
 
That's not true, at all. Everything it happens in souls games can be traced to some origin in the lore or narrative.

Yeah but bloodborne juggles a lot more crazy concepts that make my head spin lol

Dark and Demons additional story just fleshes out the lore

Every piece of Bloodborne makes you question your previous assumptions about whats real and what isnt
 
Dying is a learning experience though. If you are dying it's because you haven't mastered the enemy attacks, your moveset, and the design of the level. So there's intrinsic satisfaction, along with saving your experience points, from mastering the levels in the game. And then after the point where you reach the boss, you can run to the boss because you've mastered the level.

You can run to the boss without ever mastering the level your first time through. I wasn't actually talking about dying to trash mobs, just that it's annoying and pointless to have to run through them when you die against a boss. Checkpoints before boss fights wouldn't diminish the game at all.

I disagree on the beast bosses lacking variety. They all require quite different movesets. Otherwise Blood Starved beast wouldn't be easy for me while Vicar Amelia is one of the most difficult in the game. Cleric Beast I remain unlocked and roll and stay close to his feet, where as BSB I lock on, bait his wind up to parry him, and dodge forward and to the left to go through his swipes, and then keep my distance when he starts leaking poison. They're all pretty remarkably distinct once you look past the "creature with fur that shrieks and is agressive", even their visual design remains distinct.

Dodging past their swipe to their ass is how you beat all those enemies. At least, I beat them all that way. They aren't very distinct at all. Distinct would be the Data Org fights from Kingdom Hearts 2 Final Mix.

That's not true either, narrative, lore, music, visual, art....it excels in way more than gameplay.

I doubt some of you even played the game...

Bloodborne has great lore (I've watched all the videos for it. Interesting stuff) but a terrible narrative. Every interesting event or development in the world has already happened by the time the game starts.
 
It was user-voted wasn't it? (or was that only for the fan's choice section?)
An exclusive is probably going to have much less votes than a multi-platform game.. Then again some Nintendo games won awards over stuff like Call of Duty so I guess not enough Bloodborne fans voted.
 
Bloodborne is going to be one of those games with story so great but requires so much thinking and reading that it won't be noticed till much later. Trust me, the story will get much more praise once its fully dissected and we get the collector's edition for the DLC.
 
Every piece of Bloodborne makes you question your previous assumptions about whats real and what isnt
The first time I had acquired enough 'knowledge' and casually looked up to take in the scene, had my eyes bug out, put the controller down and said "what the fuuuuuuuuuuuuuuuuuuck? You gotta be fucking kidding me." I knew i was in love.

That game is so fucking wrong, Its what makes it so right.
 
I don't think necessairly that its biased against the Japanese market...it's more about taste and the overall package of it. Bloodborne excels on gameplay...that is about it.Video games are about more than just the game part.
Bloodborne excels in every aspect of a video game (except for maybe technical performance which honestly neither does Witcher 3).

Art direction, level design, enemy design, boss design, atmosphere, sound design and soundtrack, lore, core mechanics etc.

Your post would've been relevant if you were talking about DMC4 which would'be been game of the generation if game play was the only thing mattered. Play DMC4 then play Bloodborne and you will realize that difference.
 
It was never going to win GOTY, coming from a person that loved the game, I knew that, but the fact it list best art direction or whatever that category was was a slap in the face to from. The second I saw Phil giving away that award I knew it was ori and was already shaking my head.
 
Ayyy lmao

Also Dark Souls 2 is harder than Bloodborne in its level designs and enemy encounters but has way easier bosses. Dark Souls 2 bosses have very limited moves to learn with very slow animations. Bloodborne bosses can have over a dozen moves and some are quite quick. Usually the road to the boss fight is more difficult than the actual boss fight... Chariot boss fight, Old King and Shrine boss fight especially.

I have to agree with this. I think Dark Souls 2 levels were harder but for all the wrong reasons. They just kept throwing a stupid number of dudes at you that don't stop swinging.. forcing you to abuse the engine to succeed. Many areas felt like a chore forcing me to abuse magic, funnel enemies through a bottleneck, or dancing around for way too long with shield up looking for a safe opportunity to attack. The bosses were easier overall with many taking 1-2 attempts to kill. The ones that did give me trouble (first encounter with Persuer, Smelter Demon, and Vendrick) were pretty much only due to awful hitboxes and unfair tracking. I felt cheated almost every time I died, clearly dodging their attacks by 2 meters and getting hit anyway.

Bloodborne strikes a good balance for me. I love it for teaching me how to play properly and aggressively. The levels have less enemies but the flow of combat is a lot more fun. It does have a couple of joke bosses but most of them are challenging and fun. A few bosses took over 10 tries for me but I never felt cheated when I died, and was eager to find a better strategy for fighting them. Granted, A lot of the challenge came from me being a bit underlevelled for some of the encounters. I was level 25 when I beat Rom.
 
I didn't say no one can articulate the story, I said most journalists couldn't. People who dig deep into Bloodborne can articulate the story just fine but the more you look into it the deeper the rabbit hole goes. You realize that stuff like location names and boss names are all thematically relevant.

And Witcher 3 definitely has a Hollywood style of story telling, I mean it has a ton of cutscenes and voice acting after all. Even if you are driving the character choices... the story isn't unfolding organically, it's all writing and voice acting someone put into the game for that purpose. Not to say that Witcher 3 doesn't have deep lore either, it does. But it's all presented in a different manner from Bloodborne. Like I am not going to look like a random Golem in Witcher 3 and think "ok I wonder what the thematic relevant to this enemy is in relation to the overall theme of the game and how does it fig into the game".
I would describe Her Story as a game where the deeper you dig the deeper the hole gets. Because that's the whole issue. You aren't just told "You're a thing, so do this thing." Bloodborne has an interesting backstory that feels quite separated from the actual story because of the way it's told. You're just there walking around doing what you're told instead of someone who's pertinent to the events. Then things just happen and you get a phrase like "Nightmare reborn" in text across the screen as if you're supposed to know what that means. Actually Bloodborne would've been a perfect chance to introduce a main character since the main character's reactions in Lovecraft is quite pertinent. Just having a lot of cutscenes and VA doesn't also equate to hollywood. Witcher 3 has a lot of scenes that would only be told in a novel or even a show instead of a film.

But if that is the intention? I get why someone wouldn't like it and have issues with it but there are lot of people who also like that aspect of these games.
Sometimes it feels like the intention and other times it doesn't. There's rarely any "filling in the gaps" for the side characters for instance aside from subtle nuances in what they're saying, like Onion Bro's daughter having to kill him again or the subtle realization that everyone in DS1 goes crazy at some point.

It was never going to win GOTY, coming from a person that loved the game, I knew that, but the fact it list best art direction or whatever that category was was a slap in the face to from. The second I saw Phil giving away that award I knew it was ori and was already shaking my head.
Can anyone actually articulate why Ori didn't deserve the award over Bloodborne despite being an absolutely gorgeous piece of art with some incredible sequences, including the introduction.
 
It was user-voted wasn't it? (or was that only for the fan's choice section?)
An exclusive is probably going to have much less votes than a multi-platform game.. Then again some Nintendo games won awards over stuff like Call of Duty so I guess not enough Bloodborne fans voted.

Industry voted.
 
Yeah but bloodborne juggles a lot more crazy concepts that make my head spin lol

Dark and Demons additional story just fleshes out the lore

Every piece of Bloodborne makes you question your previous assumptions about whats real and what isnt

I mean, a lot of the imagery at the concepts are surely more hard to follow, but the main plot is quite clear: what happened on Yarhnam, your objective are fully explained, etc.. are either by NPC or items descriptions or even visual clues you see on your journey.

The fully details of the lore and the world background are more sketchy but definetly on purpose seeing the lovecraft influence.
 
Very confusing as to how it didn't win at least one award, the award it outshines every other game released this year in, art direction. I knew they'd go for the boring, safe option with Witcher 3 as GotY, but Bloodborne deserved at least one win.
 
The first time I had acquired enough 'knowledge' and casually looked up to take in the scene, had my eyes bug out, put the controller down and said "what the fuuuuuuuuuuuuuuuuuuck? You gotta be fucking kidding me." I knew i was in love.

That game is so fucking wrong, Its what makes it so right.

I love it

They took it way past what I thought it was going to be. Very unique experience for what could have easily just been a castlevania inspired game
 
It was never going to win GOTY, coming from a person that loved the game, I knew that, but the fact it list best art direction or whatever that category was was a slap in the face to from. The second I saw Phil giving away that award I knew it was ori and was already shaking my head.

Why did you say that?
 
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